- Gamesheet
- Resident Evil 2
- Platforms
-
GCN,
- Release
- 30.05.2003
Developed by Shinji Mikami (Capcom’s executive producer of R&D studio 4 and creator of the Resident Evil universe), Resident Evil 2 is the second chapter in the series that defined the survival horror genre. It begins as Raccoon City continues to endure an onslaught of terror and fear as the mysterious, flesh-eating t-virus spreads to the unsuspecting civilian population.
Resident Evil 2 introduces players to Leon Kennedy, a rookie cop based in Raccoon City, and feisty Claire Redfield in her first outing in a Resident Evil Game. Players can control either Leon or Claire as they explore huge 3D environments and try to survive the hordes of undead through the nightmare that is Raccoon City.
Resident Evil 2 boasts the following features:
- Zap System – Intricate sub-plots weave together to create multiple game play scenarios. Players complete the game once, play it again as the other character and ultimately experience a whole different game.
- Rookie Mode – Designed for novice players, this mode starts the player off with the three most powerful weapons in the game (rocket launcher, submachine gun and gattling gun plus unlimited ammunition).
- Damage indicators – As characters take on more and more damage it becomes increasingly difficult to escape from zombies. Players will see their character limp, stumble, and cringe from wounds and injuries.
- Hidden Characters – Play as Tofu and 4th Survivor in bonus mini games that can be accessed if the player completes and meets specific requirements.
- Hidden extreme battle mode – Offers three selectable levels with random enemy/item placement plus four playable characters.
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