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22-04-10, 05:57
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#1
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New Member
Loyalty Level 1/12
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Marvel vs Capcom 3 Wii Petition Online
Quote:
Marvel VS. Capcom 3: Fate of Two Worlds should come to Nintendo Wii. [ENGLISH VERSION]
On April 20, 2010, the prestigious company of electronic entertainment © Capcom Entertainment, Inc., issued an official press release detailing the games announced during the Captative Fair 2010 that held in Hawaii. In this official press appeared written a new chapter in one of the most popular sagas in history of the fighting videogames, Marvel VS. Capcom 3: Fate of Two Worlds, but unfortunately for users of Nintendo, it will realease only for PS3 and Xbox360 the next Spring.
In this formal request express our hope that the developer Capcom reconsider and finish editing the title Marvel VS. Capcom 3: Fate of Two Worlds in Nintendo Wii and it becomes apparent through the collection of signatures and the detailed breakdown of reasons why the game should end up getting to the players and platforms as possible that you will find below.
Why not Wii?
That was the question that every user of the Nintendo Wii asked when sadly didn´t see newly the Nintendo´s console was excluded from the list of platforms in which will be released this new "Must Have" by Capcom.
And it is certainly not the first time. If you look carefully in company Wii publications from the start of this in 2006 we find that:
•Only one title of a successful franchise has been released exclusively for Nintendo Wii. (Monster Hunter 3 Tri-)
•Five titles are ports from other platforms, most of the last generation, which were published long after its original realease.
•Three new franchises are exclusive games for Nintendo Wii. Without an established market. (Zack and Wiki: Quest for Barbaros' Treasure, Spyborgs)
•Two are spin-offs on rails (Resident Evil: Umbrella Chronicles, Resident Evil: Darkside Chronicles)
•One only completely multiplatform (MotoGP)
•Tatsunoko VS. Capcom, but matches the description of a successful franchise exclusively, should be considered separately, since half the characters (it´s the most important in a fighting game) were virtually unknown in the West, closing a wide range of market.
This is not to say that many of the games mentioned in the list have been well appreciated by critics and users, but overall, in this hindsight you can see clearly as the company has invested more resources to edit successful and renowned titles in HD platforms, like Resident Evil 5, Street Fighter IV, Super Street Fighter IV, Bionic Commando, Lost Planet, Devil May Cry 4 ... while Wii has been displaced and excluded to the background.
After Capcom announced Tatsunoko VS. Capcom exclusively for Wii and ignore the thousands of requests from users who claimed a version of Street Fighter IV for the Nintendo console, all the fans think that perhaps the future of the franchise VS. would be on this platform. Unfortunately it was not well and we don´t know the real reasons which the company had to make this decision.
We do not have sales data that made Tatsunoko VS. Capcom on the Wii, but if we take the words of Christian Svensson, Director of Strategic Planning & Research for Capcom, made during the month of April, the sales had been acceptable:
"Without giving numbers. TvC I'm pleased with. MvC2 I'm extremely happy with."
Tatsunoko VS. Capcom is a great game with a hardcore target, it´s only for Wii with 50% of unknown characters in more than half the world ... and are they pleased with sales? What is the problem then to edit Marvel VS. Capcom 3: Fate of Two Worlds in Nintendo Wii?
Also, Ryota Niitsu, producer of Tatsunoko VS. Capcom and Marvel VS. Capcom 3, promised new chapters on the Wii if sales were sufficient, during the month of January, just before leaving the game in the West:
"Hopefully the fan reaction is good. If we have good sales hopefully we can think about more games in the Versus series. Personally speaking I would like to do more. I love the series. […]If possible I would mind seeing a sequel to [Marvel vs Capcom 2]. Of course it would probably be a whole new type of game if we did that."
He added:
"[Tatsunoko vs Capcom] was designed to fully exploit the capabilities of the Wii. It was designed solely around the Wii,So to transer the game to the other two systems would require starting from scratch. If enough fans say, 'We want this on PS3 and 360,' we might do that"
Mr Ryota Niitsu, now we are the Wii users which we ask you to bring Marvel VS. Capcom 3: Fate of Two Worlds to our console. Do we deserve an inferior treatment?.
In many cases not taken into account a possible Wii version of a title, making the excuse that graphically would be impossible to make an adaptation. I am missing the brave Capcom facing the challenge of adapting their Arcade games under CPS-3 to lower system like SNES hardware, in order to reach the maximum range of users.
But they also have the graphics engine used in Tatsunoko VS. Capcom to make an adaptation of Marvel VS. Capcom 3: Fate of Two Worlds,because for the little of the game that we can see, both have many similarities.
I say again, Capcom has recently adapted the engine used in this game, MT Framework to Wii and it shows because they used in the future multiplatform title on PS3 and Wii, Sengoku Basara: Heroes Samurai. In short, there is no possible excuse.
Not know the reasons which led the company to not edit Marvel VS. Capcom 3: Fate of Two Worlds on the Wii, but in any case I hope that this text serves as a way for Capcom replant its strategy on this title and they give us Wii owners, which in many occasions we have been denied.
Links:
http://uk.wii.ign.com/articles/106/1062413p1.html
http://gonintendo.com/viewstory.php?id=119628
http://kotaku.com/5518024/marvel-vs-...h-a-deep-story
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Please sing the petition here:
http://www.petitiononline.com/mvc3wii/petition.html
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22-04-10, 06:49
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#2
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Advanced Member
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Oh boy, demanding a title become multi-format despite the concious decision to buy a console with only motion controls going for it...
There are numerous factors to consider here and quite a few have been neglected by such a petition:
Firstly, Tatsunoko Vs Capcom was a very good game, but due to the controls it was severely limited, such mechanics where overly simplified and it's not met it's true potential. It's quite possible that the reason MvC3 won't reach Wii is because of this, there is a great deal of depth and complexity to fighting games introduced on other formats simply because the controls allow players to do more, one can argue that with the use of an arcade stick this could be true for Wii, but then you have to consider that a an arcade stick costs just as much as the game itself, would you really want to buy a game thats half as capable for the full price, and fully capable for double the price?
Secondly, Capcom has not neglected the Wii, the titles listed in the petition are all well suited to the Wii and play properly, whereas a port may not function as well. I'm rather amused that you've not mentioned Dead Rising: Chop Til You Drop, which was a port from a console of THIS generation, not last. That title proved that things where severely hampered from the start as it was changed from a free roaming game in to a linear one, sure enough it was an experiment to see what the Wii was truly capable of, however, the fact that nothing has stemmed from it has proved that most games would be ill-suited.
It's not as simple as dulling down the graphics and fixing a few glitches, conversion from Wii and to Wii is a two way street, considering that MvsC3 is still a project in development, it would mean making a new game from scratch, as the petition has graciously mentioned.
And you've got to keep in mind the audience here, there are quite a few people with either/both an Xbox360 or PS3 and a Wii console on the side, why indeed would you limit the experience just to catch those few more potential customers whilst costing the potential sales in both console licenses, DLC and other features? Some of Wii's customers are lining up to buy another console, and with the promise of new titles, its a push.
But you have to see it from this perspective:
A good game on another console does not mean you are missing out, it means there is one more reason to buy another console, along with a tonne of other titles, if you're purposely holding yourself back through petty fanboyism then it's truly your loss.
These petitions usually amount to nothing, so I'm not signing it. That is to say, good luck, but no thanks.
__________________
And the Dante go'eth in to the niiiiiiiiiiiiiiiiiiiiiiiiight.
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22-04-10, 07:22
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#3
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Advanced Member
Loyalty Level 2/12
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These things are just stupid.
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22-04-10, 08:16
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#5
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Advanced Member
Loyalty Level 2/12
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ಠ_ಠ
+1 dante
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22-04-10, 08:48
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#6
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Advanced Member
Loyalty Level 2/12
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Ooh, cool. I wouldn't really buy a fighting game for the Wii (shame as TvC is really fun), but I'll check it out on the 360.
The other thing is, if I get an arcade stick, I'll get it for one system and use it for all the fighting games.
__________________
Like some sort of nicotine Santa Claus I used to sneak into everyone's house and blow smoke on to their computers ~ Fonix
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22-04-10, 14:19
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#8
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New Member
Loyalty Level 1/12
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Ey, "hardcore" gamers. If you have time after shaving your hairy back, you should see this...
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22-04-10, 14:42
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#10
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Advanced Member
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Quote:
Originally Posted by Joselp
Ey, "hardcore" gamers. If you have time after shaving your hairy back, you should see this...
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Yes, well done, nice "hardcore" line, although I'm not sure where you've got the word from...
But the arcade stick, as I just said would cost just as much as the game itself, and the Classic controller... I own the older version and it feels nasty in comparison to the Gamecube controller, but I will admit that it's looking quite capable.
One thing I neglected to mention would be online play, having played Tatsunoko Vs Capcom online, I found the system somewhat harder to meet people, no one could really add me or vice versa due to both of us having to keep friend codes, I've met a few people who I frequently play Street Fighter IV with on Xbox360, whereas I've met just as many people on Tatsunoko Vs Capcom but haven't added anybody. But the bolder point would be, what if my opponent doesn't have such a controller? then I'd obviously have an advantage and therefore the game wouldn't be as fun, and vice versa - What if I don't have the controller and my opponent does? I'll be beaten to a pulp, not much fun either, Whereas it's more black and white when it's either an arcade stick or a standard analogue controller.
But I guess that would be splitting hairs (the ones on my back, if you'd like).
__________________
And the Dante go'eth in to the niiiiiiiiiiiiiiiiiiiiiiiiight.
Last edited by Dante2014; 22-04-10 at 14:54..
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