Your questions answered - July 2009 Part 4
And finally, here's the forth part of the Q&A with the MotoGP 09/10 development team for July
In the old ps version of GP they had these and other features where you could unlock old racers and bikes. Some of them were verrrry slow but still neat they had them. Old racers, tracks, and bikes would be awesome. So what do you say Steve?
This is another idea that’s being considered.
In the climax motogp's, all the riders had the SAME riding style. For motogp 09/10 the riders should look like their real life counterpart.
Once again, this is another feature that’s being considered.
I want to be able to distinguish between Toni Elias (who literally hangs his whole body off the bike around a corner) and Colin Edwards (who is all knees and elbows).
And once again, this is another feature that’s being considered.
Will you be able to do more then just 5 seasons like in MGP 08?
Yes you will.
Atmosphere in bike games seems to be really lacking.
We’re trying out hardest to improve on this feature.
I'd like to ask more about the samples. One of the biggest problems with the previous games was scenery impacting on the samples or lack of. Samples before were just that, samples.
Do you guys mean sound samples? If so, we have reference recordings from all bike classes in MotoGP as well as normal road bikes and our sound engineers are hard at work forming the best possible engine samples.
Please don't fix the bad weather to certain tracks every year in career mode!
Don’t worry, we won’t…
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This week I will be mainly playing MotoGP
Last edited by monumental; 03-08-09 at 10:46..
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