Toggle Video Player Check user age Check user age

COMMUNITY

COMMUNITY FORUMS

New Posts

Go Back   Capcom Europe > General > General
Reply
 
Thread Tools
Old 20-05-09, 16:46   #11
Clayonite Clayonite is offline United Kingdom
Moderator
Loyalty Level 2/12
 
Clayonite's Avatar
 
  • Capcom Star!
    (a thank you for a special activity)
  • The artist!
    (has created awesome Capcom artwork)
  • Top writer
    (has created a thread with over 50 replies)
  • Hot topic
    (has created a thread with over 1,000 views)
  • Regular
    (has posted in more than 12 different months)
  • Voter
    (has entered a poll)
  • I have a buddy!
    (has added a friend)
  • Somebody likes me
    (has been added as a friend)
  • Goodies!
    (has entered a competition)
  • Navigate to the Forum from a game sheet
  • Navigate to a game sheet from a news item
  • Read all live news items
  • All about me
    (has completed the user profile)
  • The leader!
    (has created a group that has more than 25 members)
Send a message via MSN to Clayonite Send a message via Skype™ to Clayonite

Default

Ok, just to clear some things up in case you missed my point:

If you by "CG" mean fully pre-rendered and not rendered in real time in a game engine, I think you're mistaken for the reasons already mentioned. There's a lot of things I can spot which typically identifies them as in-game assets.

The characters may or may not be finished. There's no way to tell at this stage. However, it's perfectly normal to have placeholder characters for a long time during the project's development as the characters change a lot over the time a game's being made.

Lastly, in-line videos are always being made, and there's no reason why this couldn't be one.
Send a PM Reply With Quote
Old 20-05-09, 16:50   #12
Parjay Parjay is offline United Kingdom
Advanced Member
Loyalty Level 2/12
 
Parjay's Avatar
 
  • Somebody likes me
    (has been added as a friend)
  • Regular
    (has posted in more than 12 different months)
  • Read all live news items
  • Hot topic
    (has created a thread with over 1,000 views)
  • Top writer
    (has created a thread with over 50 replies)
  • Voter
    (has entered a poll)
  • Goodies!
    (has entered a competition)
  • All about me
    (has completed the user profile)
  • I have a buddy!
    (has added a friend)
Send a message via MSN to Parjay

Current Mood:
Default

Indeed, it all looked ingame to me.

Also, why would anyone create a fabrication of this detail anyhow? You'd be best off using it to get that game made, let alone trying to dupe people into thinking it was a new team ico game.
__________________
Resident Evil fans
Capcom Creative
Send a PM Reply With Quote
Old 20-05-09, 17:00   #13
thezombiemessia thezombiemessia is offline United Kingdom
Moderator
Loyalty Level 5/12
 
thezombiemessia's Avatar
 
  • Capcom Star!
    (a thank you for a special activity)
  • Regular
    (has posted in more than 12 different months)
  • Hot topic
    (has created a thread with over 1,000 views)
  • Top writer
    (has created a thread with over 50 replies)
  • I have a buddy!
    (has added a friend)
  • Somebody likes me
    (has been added as a friend)
  • Voter
    (has entered a poll)
  • Goodies!
    (has entered a competition)
  • Navigate to a game sheet from a news item
  • Read all live news items
  • Capsule Computer
    (has shared a news story/forum thread)
  • Facebook addict!
    (has used the Facebook App)
  • All about me
    (has completed the user profile)
  • CapConsultant
    (one of his/her suggestions has been implemented)
Send a message via MSN to thezombiemessia

Current Mood:
Default

Also, the "Project Trico" name is probably a nod towards the fans from Ueda...as the fans have been calling it Trico since the release of Shadow of the Colossus.

And as Parjay said...it'd be a bit odd to spend all that time and effort in making something of this magnitude purely to dupe people. It'd be better to spend the time and effort actually making a playable demo or something...
__________________


Follow me on Invert-On for my latest features & reviews.

Also, my Twitter @Thezombiemessia
Send a PM Reply With Quote
Old 20-05-09, 17:06   #14
deadmensboots deadmensboots is offline United Kingdom
Advanced Member
Loyalty Level 2/12
 
deadmensboots's Avatar
 
  • Voter
    (has entered a poll)
  • Hot topic
    (has created a thread with over 1,000 views)
  • Regular
    (has posted in more than 12 different months)
  • Read all live news items
  • Goodies!
    (has entered a competition)
  • I have a buddy!
    (has added a friend)
  • All about me
    (has completed the user profile)
  • Somebody likes me
    (has been added as a friend)

Default

Why would anyone create a fabrication period? It acts as a scoop and increases traffic and attention for the people to "reveal" it. I am not saying this is definitely fabricated, there is every chance it is genuine. But the industry has been known for its comical fan-based scoops that have been eaten up by gaming sites, so this could be yet another example of that.

I followed both Ico and Shadow Of The Colossus since I got wind of them and found Nico instantly recognizable. But this just feels somewhat off. I do not work for Team Ico nor Sony, it is merely an opinion that myself and few others share. But why guard a secret for so long only to let it slip at the last minute to some unknown? Seems peculiar.

This is what looks CG rendered to myself. The Griffin in particular seems very out of place.




Now, everyone else here seems to think it is genuine. I merely feel it is not akin to Team Ico's previous work and thus: question it. However, it is naught more than an opinion.
__________________
cauliflower canapé's ramble and rave, onwards through the bellman's sightless domain
Send a PM Reply With Quote
Old 20-05-09, 17:15   #15
thezombiemessia thezombiemessia is offline United Kingdom
Moderator
Loyalty Level 5/12
 
thezombiemessia's Avatar
 
  • Capcom Star!
    (a thank you for a special activity)
  • Regular
    (has posted in more than 12 different months)
  • Hot topic
    (has created a thread with over 1,000 views)
  • Top writer
    (has created a thread with over 50 replies)
  • I have a buddy!
    (has added a friend)
  • Somebody likes me
    (has been added as a friend)
  • Voter
    (has entered a poll)
  • Goodies!
    (has entered a competition)
  • Navigate to a game sheet from a news item
  • Read all live news items
  • Capsule Computer
    (has shared a news story/forum thread)
  • Facebook addict!
    (has used the Facebook App)
  • All about me
    (has completed the user profile)
  • CapConsultant
    (one of his/her suggestions has been implemented)
Send a message via MSN to thezombiemessia

Current Mood:
Default

Could it simply be the fact that it's on the PS3?

The original PS1 trailer for Ico is a lot different from the style and theme of the PS2 trailers.

The PS3 could be offering far more power than beforehand, so Ueda and Team Ico could be using that to their advantage.
__________________


Follow me on Invert-On for my latest features & reviews.

Also, my Twitter @Thezombiemessia
Send a PM Reply With Quote
Old 20-05-09, 17:27   #16
deadmensboots deadmensboots is offline United Kingdom
Advanced Member
Loyalty Level 2/12
 
deadmensboots's Avatar
 
  • Voter
    (has entered a poll)
  • Hot topic
    (has created a thread with over 1,000 views)
  • Regular
    (has posted in more than 12 different months)
  • Read all live news items
  • Goodies!
    (has entered a competition)
  • Somebody likes me
    (has been added as a friend)
  • I have a buddy!
    (has added a friend)
  • All about me
    (has completed the user profile)

Default

Quote:
Originally Posted by thezombiemessia View Post
Could it simply be the fact that it's on the PS3?
Would that not reflect within the entirety of the trailer though, rather than specific parts of it? Which just makes much of it look out of place.

Quote:
Originally Posted by thezombiemessia View Post
The original PS1 trailer for Ico is a lot different from the style and theme of the PS2 trailers.
It is not really that different from it. The look of the game remains almost identical and the only update was graphically aside from minor alterations to the amount of characters involved.

Quote:
Originally Posted by thezombiemessia View Post
The PS3 could be offering far more power than beforehand, so Ueda and Team Ico could be using that to their advantage.
Of course it shall. But they are not really using the hardware to their advantage here, which is why I find it so surprising. All of the modeling, lighting and environments are very inconsistent throughout the trailer. Now if this was never meant to see the light of day(which is undoubtedly the case if it is genuine) then that I can understand. But why has it made it out if that is the case?

How it has managed to enter the public domain at all when nothing has up until this point has and why Sony has not dealt with it, leads me to question its authenticity. I suppose we shall simply have to await E3 to know for certain - yet I shall remain skeptical.
__________________
cauliflower canapé's ramble and rave, onwards through the bellman's sightless domain
Send a PM Reply With Quote
Old 20-05-09, 20:05   #17
Ryu Kazama Ryu Kazama is offline United Kingdom
Moderator
Loyalty Level 2/12
 
Ryu Kazama's Avatar
 
  • Capcom Star!
    (a thank you for a special activity)
  • Hot topic
    (has created a thread with over 1,000 views)
  • Top writer
    (has created a thread with over 50 replies)
  • Regular
    (has posted in more than 12 different months)
  • I have a buddy!
    (has added a friend)
  • Somebody likes me
    (has been added as a friend)
  • Read all live news items
  • Facebook addict!
    (has used the Facebook App)
  • Goodies!
    (has entered a competition)
  • All about me
    (has completed the user profile)

Current Mood:
Default

Nico was used in terms of Japanese numbering system (Ichi, ni, san etc). Would've expected it to be called "Sanco" but eh, it's a three either way.
Send a PM Reply With Quote
Old 20-05-09, 21:37   #18
thezombiemessia thezombiemessia is offline United Kingdom
Moderator
Loyalty Level 5/12
 
thezombiemessia's Avatar
 
  • Capcom Star!
    (a thank you for a special activity)
  • Regular
    (has posted in more than 12 different months)
  • Top writer
    (has created a thread with over 50 replies)
  • Hot topic
    (has created a thread with over 1,000 views)
  • I have a buddy!
    (has added a friend)
  • Somebody likes me
    (has been added as a friend)
  • Voter
    (has entered a poll)
  • Goodies!
    (has entered a competition)
  • Navigate to a game sheet from a news item
  • Read all live news items
  • Capsule Computer
    (has shared a news story/forum thread)
  • Facebook addict!
    (has used the Facebook App)
  • All about me
    (has completed the user profile)
  • CapConsultant
    (one of his/her suggestions has been implemented)
Send a message via MSN to thezombiemessia

Current Mood:
Default

Quote:
Originally Posted by Ryu Kazama View Post
Nico was used in terms of Japanese numbering system (Ichi, ni, san etc). Would've expected it to be called "Sanco" but eh, it's a three either way.
But then it wouldn't have the word "Ico" in it...which, if I'm not mistaken, is the entire point...
__________________


Follow me on Invert-On for my latest features & reviews.

Also, my Twitter @Thezombiemessia
Send a PM Reply With Quote
Old 20-05-09, 23:27   #19
II ARROWS II ARROWS is offline Italy
Advanced Member
Loyalty Level 2/12
 
II ARROWS's Avatar
 
  • Regular
    (has posted in more than 12 different months)
  • Hot topic
    (has created a thread with over 1,000 views)
  • Voter
    (has entered a poll)
  • Navigate to the Forum from a game sheet
  • Navigate to a game sheet from a news item
  • Read all live news items
  • I have a buddy!
    (has added a friend)
  • Somebody likes me
    (has been added as a friend)
  • Goodies!
    (has entered a competition)
  • All about me
    (has completed the user profile)
Send a message via MSN to II ARROWS

Current Mood:
Default

This time they are planning to put some game?
Send a PM Reply With Quote
Old 21-05-09, 07:53   #20
thezombiemessia thezombiemessia is offline United Kingdom
Moderator
Loyalty Level 5/12
 
thezombiemessia's Avatar
 
  • Capcom Star!
    (a thank you for a special activity)
  • Regular
    (has posted in more than 12 different months)
  • Top writer
    (has created a thread with over 50 replies)
  • Hot topic
    (has created a thread with over 1,000 views)
  • I have a buddy!
    (has added a friend)
  • Somebody likes me
    (has been added as a friend)
  • Voter
    (has entered a poll)
  • Goodies!
    (has entered a competition)
  • Navigate to a game sheet from a news item
  • Read all live news items
  • Capsule Computer
    (has shared a news story/forum thread)
  • Facebook addict!
    (has used the Facebook App)
  • All about me
    (has completed the user profile)
  • CapConsultant
    (one of his/her suggestions has been implemented)
Send a message via MSN to thezombiemessia

Current Mood:
Default

Quote:
Originally Posted by II ARROWS View Post
This time they are planning to put some game?
I think you'll find that Ico and Shadow of the Colossus were also games.

Now, I know you're trying to suggest that the games had nothing to them...but all that means is that you missed the point entirely. Minimalism in agmes is a rareity, and it just so happens that Famitu Ueda managed to pull it off with Ico and SotC, focusing the player more on storyline than anything else.

Both games are epic in scale, have excellent storylines, looks beautiful and play beautiful.
__________________


Follow me on Invert-On for my latest features & reviews.

Also, my Twitter @Thezombiemessia
Send a PM Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:53.


Web Design Surrey by FLIPSIDE