PDA

View Full Version : UMvC3 flaw and suggestions


Soul2u2
29-12-11, 15:44
Hi Capcom and everyone else that likes to contribute :)

I played UMvC3 today and found a flaw in one of the H&H cards.
The Marvel Card "Maestro" had the right text, but the wrond icons (or the other way around, but this should be logical). I was hoping you could fix that.

Also I would like to suggest a couple of things:

First I would like to be able to play H&H offline versus friends, without having to go to training and putting in different rules and all that. Also, you should put the H&H colors in multiplayer and the gallery, these are playable colors after all.

I thank you for reading and if anyone else has suggestions/flaws, feel free to post them :)

Soul2u2

annoyedfan
12-02-12, 08:40
I don't really have a flaw that's so easily fixed, but one thing bothers me.

Why can same characters be both heroes and heralds? IMO it's really a lost potential that herald Captain America can be fighting hero Captain America.

I wish that when starting the mode the roster was randomly split atleast 50/50 with half of roster locked to Heralds side and the other half locked to Heroes side. Then if you eliminate a character on the hitlist taking over the territory you convert him/her to your side and unlock him/her playable, but if you lose your character is lost to the other side and becomes locked, plus that character can end up fighting you. If you lose every character it's game over, if you manage to convert everyone (as Heralds and heroes) and defeat Galactus (as Heroes only) then you win the mode.

Furthermore I'd like if we went as far as to say that player gets 3-5 random characters when starting the mode, and all other characters are locked to the enemy side. It would promote picking different characters and really set the stage for epic "We're the last hope" confrontation. 5 Heroes vs 45 Heralds or vice versa - OMG!

I doubt it's possible to update but I wish there was "Hardcore H&H" or similiar atleast in the next version/game.