gothicsyn
05-12-11, 08:44
I've been sitting on these things for a while now, so I thought I'd shre them now with you all, to be honest back in the days of Resident Evil 1 & 2 I actually despised the Resident Evil Series, I found the games clumsy and hard to control and too slow for my liking, however having completed several other games and having nothing to do one night I sat down at 4am an forced myself to play Resident Evil 2. By the time I got to Raccoon City Police Station I was hooked, pretty sure I didn't put the game down for a month or so, actually got to the point I could clear Resident Evil 2 with Leon in around 2 hours or less. Needless to say I fell in love with the series right there.
On a side note been like 15 year old playing resident evil at 4am was a not so good idea, cos I was jumpy as hell at the tension the game builds up.
Then along came Resident Evil 3, OK so maybe not so scary but Nemesis was a pain in the ass to put down, though after my second run through the game I had it under control only needing two weapons to do the game, if it moves you gun it down with the assault rifle and when nemesis shows up hit him with a rocket launcher!! Another epic gaming win for me.
The came Code Veronica, an intriguing game that takes you away from Raccoon City, and into the depths of the T Virus creator. To be fair I enjoyed this game but found it a little easy in the end, though between a bad time in my life and break downs of my PS2 it took me about 5 years to actually finish this game!!
So we move and Resident Evil 4 to me was new, I actually played this on my partners laptop first Resident Evil game I ever played on PC and the last i may add as Resident Evil was too good for her laptop! Either way in the end I bought Resident Evil 4 for the PS2 and was engrossed in the game for a further two or three months, even going so far as to actually do the game on Hard.
The came my PS3 and Resident Evil 5 which I invested a large amount of 2010 to playing, at least 8 to 10 hours a day EVERY DAY at one point, I did this game all ways possible and the DLC games as well and have a platinum trophy to prove my time investment. The story works, though the AI partner leaves ALOT to be desired as she tends to hinder more than she actually helps you. But still a great all round game, and hopefully the final time you have to put Wesker down!
So now we come to my point hahaha, anyhow it's this the fact that your stationary while aiming is a pain, I prefer to aim and move such as the system in Dead Space, I'd probably die less if I could take a step or two sideways while lining up that all important shot. This is pretty much my biggest gripe with the series. Resident Evil 6 should go back to its roots or possibly combine the two sub plots? A further mutated version of the T-Virus and Uroboros? And we need some more of the old fashion puzzling. Maybe more of an open world concept. Let us explore ALL of Raccoon City see what's really going on in the underground labs, or the Mansion.
The last two games seemed to loose the sense of danger behind every door for the action based gaming, which is enjoyable to say the most but I wanna be worried about opening that door to the garden shed, for fear some over sized zombie is going to jump out and try and eat me!! Resident Evil needs to re-instate this element as it's the Resident Evils series strongest point, much like Dead Spaces ... dull no sound vacuum scenes which really unnerve you!! I'd love to see this come back as it's my favorite element, make me worried about playing at 4am with the lights off and curtains drawn again!!
For me graphics are always secondary to game play so run wild make the game as big as ever with our old favorite locations back and let us write our own story. Similar to Resident Evil 3's choices system, each option alters the direction of the game in some way. All this could make Resident Evil once more a premier in it's genre.
On a side note been like 15 year old playing resident evil at 4am was a not so good idea, cos I was jumpy as hell at the tension the game builds up.
Then along came Resident Evil 3, OK so maybe not so scary but Nemesis was a pain in the ass to put down, though after my second run through the game I had it under control only needing two weapons to do the game, if it moves you gun it down with the assault rifle and when nemesis shows up hit him with a rocket launcher!! Another epic gaming win for me.
The came Code Veronica, an intriguing game that takes you away from Raccoon City, and into the depths of the T Virus creator. To be fair I enjoyed this game but found it a little easy in the end, though between a bad time in my life and break downs of my PS2 it took me about 5 years to actually finish this game!!
So we move and Resident Evil 4 to me was new, I actually played this on my partners laptop first Resident Evil game I ever played on PC and the last i may add as Resident Evil was too good for her laptop! Either way in the end I bought Resident Evil 4 for the PS2 and was engrossed in the game for a further two or three months, even going so far as to actually do the game on Hard.
The came my PS3 and Resident Evil 5 which I invested a large amount of 2010 to playing, at least 8 to 10 hours a day EVERY DAY at one point, I did this game all ways possible and the DLC games as well and have a platinum trophy to prove my time investment. The story works, though the AI partner leaves ALOT to be desired as she tends to hinder more than she actually helps you. But still a great all round game, and hopefully the final time you have to put Wesker down!
So now we come to my point hahaha, anyhow it's this the fact that your stationary while aiming is a pain, I prefer to aim and move such as the system in Dead Space, I'd probably die less if I could take a step or two sideways while lining up that all important shot. This is pretty much my biggest gripe with the series. Resident Evil 6 should go back to its roots or possibly combine the two sub plots? A further mutated version of the T-Virus and Uroboros? And we need some more of the old fashion puzzling. Maybe more of an open world concept. Let us explore ALL of Raccoon City see what's really going on in the underground labs, or the Mansion.
The last two games seemed to loose the sense of danger behind every door for the action based gaming, which is enjoyable to say the most but I wanna be worried about opening that door to the garden shed, for fear some over sized zombie is going to jump out and try and eat me!! Resident Evil needs to re-instate this element as it's the Resident Evils series strongest point, much like Dead Spaces ... dull no sound vacuum scenes which really unnerve you!! I'd love to see this come back as it's my favorite element, make me worried about playing at 4am with the lights off and curtains drawn again!!
For me graphics are always secondary to game play so run wild make the game as big as ever with our old favorite locations back and let us write our own story. Similar to Resident Evil 3's choices system, each option alters the direction of the game in some way. All this could make Resident Evil once more a premier in it's genre.