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Braindead
02-04-09, 22:59
I just bought DEAD SPACE for PS3 - now is on discount and here in Italy horror director Dario Argento (who stopped doing great films some 20 years ago...but that's another matter) dubs one of the characters - hence I preferred buying it now and wait a little more for RE5.

Anyways, I have just briefly played it, but I've been amazed by what I've seen - the game is rather creepy (and bloody!), and it achives its scariness despite having the same perspective, aiming sistem and so on RE4 and 5 have (basically, they are all sons of GEARS OF WAR - including MGS4 for what matters)...yet, it feels more akin to the old fashion survival horror games. Very similar.

Hence, I guess there are no excuse for not making RE games scary again aside for the fact the big cats at Capcom preferred doing a SYPHON FILTER-wannabe with a fantasy twist.

...sorry for the flaming post, but, while playing, I couldn't stop thinking what RE5 could've been if the developers had kept DEAD SPACE's example in mind.

HenkM
03-04-09, 06:03
Dead Space has been accused of using every chlicé there is in horror themed games,movies and books.

But nonthless I dont care if a game use ever chlicé there is when they do it good.

Dead Space is still after RE5 considered to be the horror game of the 2009
I liked well enough too.

Well have to wait and see if Project Zero 4(Fatal Frame) can out do DS.

If it actually reach our shores that is?
WTF Tecmo since Nintendo took over FF series it has not even been news if it arrives here or not.

That would in case be the first in the series to not reach my country which would suck.

Sinister
03-04-09, 08:39
I really enjoyed dead space and agree with you on some aspects

Skeksis
03-04-09, 10:42
Actually I think you will find that Gears of War was 'inspired' by Resident Evil 4. From the chainsaws, the camera right down to the fact that both titles features a blind enemy that can only recognise sound. Sure they are few other titles that Cliff Bleszinski has mentioned, but it's apparent that Resident Evil 4 is the main one.

Braindead
03-04-09, 13:26
Dead Space has been accused of using every chlicé there is in horror themed games,movies and books.

But nonthless I dont care if a game use ever chlicé there is when they do it good.

Dead Space is still after RE5 considered to be the horror game of the 2009
I liked well enough too.




Well, I don't mind cliches if they're well used as DEAD SPACE seems to do. Besides, most of the cliches (or homages) I've seen so far come from movies, but seeing them in a game, happening in real-time, for a movie geek like myself, is pretty entertaining!

Even though I haven't played RE5 yet, I don't think it can be considered a horror game. And that hurts, because RESIDENT EVIL still has charms and could've wiped out DEAD SPACE...but, since all we got is a mindless comic-book shoot 'em up game, to me is DEAD SPACE the horror game of the year.

Skeksis
03-04-09, 15:25
FYI Dead Space was released in 2008, so it can't be the horror game of 2009.

Plus the asteroid section is really bad, and could be the worst thing I've experienced in a videogame since the underwater section of the first DMC game.

Braindead
03-04-09, 17:25
FYI Dead Space was released in 2008, so it can't be the horror game of 2009. (point A)

Plus the asteroid section is really bad, and could be the worst thing I've experienced in a videogame since the underwater section of the first DMC game. (point B)

Point A: Yeah, you're right.

Point B: Jeez man, don't spoil it! :) I am at the beginning of the game!

And, for what matters, every great game (or most of them anyways) has some downsides here and there, either in stages or controls. I myself still enjoy the first FORBIDDEN SIREN (not a great game, maybe) despite it being one of the most frustrating experience I've ever had in playing - to me, it was the Horror Game of 2004 :)

Dante Must Die
03-04-09, 23:28
Just as a pure horror game, Dead Space is excellent. But its not original at all. A mix of RE/Doom 3/Event Horizon to sum it up. Thats not a bad thing mind you...

Forbidden Siren -from what I have played on a PS2 demo - was a very interesting game; love the focus on survival and just the overall "Japanese" Horror theme. I might pick it up sooner or later.:)

Braindead
04-04-09, 12:52
Just as a pure horror game, Dead Space is excellent. But its not original at all. A mix of RE/Doom 3/Event Horizon to sum it up. Thats not a bad thing mind you... (point A)

Forbidden Siren -from what I have played on a PS2 demo - was a very interesting game; love the focus on survival and just the overall "Japanese" Horror theme. I might pick it up sooner or later.:)
(point B)


Point A: for what matters, I really liked "Event Horizons" ("Hellraiser" and "Solaris" unholy spawn)! Having a game feeling like it it's quiet good. After all, Resident Evil itself was a mix of Night Of The Living Dead\Alone In The Dark\Aliens etc. "Derivative" doesn't necessary mean "bad", like you said.

Point B: It was very interesting indeed. They really tried to make something different while still doing a survival horror game. The atmosphere was thick to the point of being unnerving at times. Yet, it was quiet hard and frequently frustrating to play - I still like it though.
The second one wasn't as good - I am very curious to play the new one on PS3.

Dante Must Die
04-04-09, 19:36
I think I really will pick up Forbidden Siren 1 somewhere down the line. Should be cheap as chips right now. From what I have seen of the third game, its more of the same. When I played the demo of the first game I had shivers down my spine...creepy game. :fear:

What was that other game released a couple of years ago, the "Japanese Horror" game where you take pictures of Ghosts with a camera? I played the demo and that was quite creepy as well. Fatal frame I beilve it was called.

There was another game on the PS2 called Clock Tower 3 or something. So many survival horror games for me to play...:(

AlienHunter
04-04-09, 19:58
I just bought DEAD SPACE for PS3 - now is on discount and here in Italy horror director Dario Argento (who stopped doing great films some 20 years ago...but that's another matter) dubs one of the characters - hence I preferred buying it now and wait a little more for RE5.

Go Dario! Go Dario! :high5: i love him (and his daughter too :whistle:)
Dead Space is in my list to game that i MUST have....i'll buy it for sure when the price drops

Alexia_Ashford
05-04-09, 00:03
I didn't like Dead Space. Infact, I gave my copy of it away. I'm glad RE5 didn't follow on from Dead Space and did its own thing.

Braindead
05-04-09, 02:21
I think I really will pick up Forbidden Siren 1 somewhere down the line. Should be cheap as chips right now. From what I have seen of the third game, its more of the same. When I played the demo of the first game I had shivers down my spine...creepy game. :fear:

What was that other game released a couple of years ago, the "Japanese Horror" game where you take pictures of Ghosts with a camera? I played the demo and that was quite creepy as well. Fatal frame I beilve it was called.

There was another game on the PS2 called Clock Tower 3 or something. So many survival horror games for me to play...:(

I think you could get some nice occasions on ebay. If you do purchase and want to finish it, make yourself a favour and download a good walkthrough guide (if I remember correctly, I did use a guide I found on IGN): very often, in order to move forward, you have to play the same stages over and over just because you have to do something stupid like turning a crank hidden in a secret angle of the level.

I guess you're referring to FATAL FRAMES - I've never played it or any of the sequels. Can't say I was intrigued by the concept: I am not a big fan of ghosts and the idea of no weapons aside for the camera wasn't cut for me...

I've only played the original CLOCK TOWER (the SNES one - aka CLOCK TOWER: THE FIRST FEAR) - that was good! It took a lot of inspiration from Dario Argento's PHENOMENA (eh, funny we name him again), hence was quiet scary (for a 2d game) and disturbing. Funnily enough, now the franchise is owned by Capcom...they should really consider remaking it! The same premise and concept could make great things with current technology...maybe they could simply remake it in 3d with the same running time (2 hours and a half once you know what to do) and make it avaiable to download on the Playstation Store at a discount price...yeah, whatever...

HenkM
05-04-09, 09:00
I have all Siren Games 1,2 and Blood Curse.
I think they are the best horror game out there though Dead Space was cool aswell my favourite is Siren Series even more now when sadly Silent Hill series fallen somewhat from grace aswelll.

Hard as hell the 2 first games but if one have patience one will be greeted with a very scary world.

BC was some sort of retelling of the first game cool in all way but thought they made the game too easy one could at some times run and gun down everything to the goal.

The game with camera and ghost as someone above mentioned probably thinking of the series I mentioned in above post by me and others Fatal Frame or as its known i EU Project Zero.


Have all 3 games and love them to death aswell,seems to be problems with the latest one though now when Nintendo took over the series not even a single word that it will or will not reach my country.

Played all clocktower series my favourite is still nr 2 Clocktower 3 disappointed me somewhat as it was o linear,past CT could be altered in some way depending what one did.

Haunting Ground reminded me alot of CT series but one had the aid of a dog.

Rule of Rose not the typical horror game more of adventure/drama perhaps but could be scary at times.

Braindead
09-09-09, 00:04
Sorry guys for re-animating an old thread, but I just finally managed to finish DEAD SPACE (it took me a while, as I've been busy and not always in the mood for playing, but that's another story) and I still think Capcom should've considered or should consider this game as a basis for any upcoming RE game - I really think the DEAD SPACE formula could make all us (old and new RE gamers and fans) quiet happy.

The game is action intense, yet it's bloody and scary, it has puzzles but they're not exaggerated like the old RE games or dumb like the ones found in RE4 (I still have to get RE5...now that DEAD SPACE is over, I think it's time for me to go to Kujuju). Plus, some of the controls would really make the franchise evolve: honestly, if the series will keep being action-oriented, it's quiet dumb that you can't move and shoot (AND AIM) at the same time. Sometime ago, I would've said that no horror game should allow it, but after playing this game, I have changed my mind: as long as the atmosphere is dark and heavy, you can do whatever you want.

Also, I was intrigued by the "stomping" button: it really reminded me of the automatic stomping\kicking of the old RE games - and it would be great being able to do something like that anytime, even though, without zombies, it would be a tad useless.

Yeah, I really wish to see a something like RE2 bred with DEAD SPACE mechanics, even just as a small, downloadable mini-game...but I think it will remain a dream...

green51q
09-09-09, 17:35
at the end dead space got extremely old, and annoying. it felt like the developers (EA) were just throwing the same old enemies at you over and over and over, instead of doing something clever with them.

like when you're at the colony and you just made it outside where all that stuff is happening with the marker, (right before you're betrayed by that girl). and it was becoming really dramatic and full of suspence, yet more and more enemies came at you, get really annoying.

it was almost like a nuisance at the end, where you just wanted them to go away, whereas in the beginning every zombie was a challenge and exciting.

i just wanted it to be over

Braindead
09-09-09, 17:55
It is repetitive indeed, at time frustrating, but it kept me playing. Beating it was much more satisfying than doing the same with RE4 imho.

HenkM
10-09-09, 10:54
Finsihed Dead Space a long time ago and yeah sadly I still play DS more then RE5 though I really tried hard to love RE5 but for me it was just more of RE4 which I did not like as much ethier.

If Capcom reboot the Resident Evil series as sources say and its indeed true I surly hope that the "new" RE bring back some of the old school horror even if they are chliche.

Cus that was what I lacked in both RE4 and RE5.
None of them felt scary for me not in atmosphere or tension they where all bang bang bang through every stage.

Thats why I still play games like Dead space,Siren,Silent Hill and Fatal Frame as mentioned previously in this topic more as they have the horror I like.

Code Veronica was an underrated Resident Evil title but in my opinion had the best plot of them all and I would take RECV anytime before RE5 or 4 even if its the one that include Steve.

Braindead
10-09-09, 17:45
Code Veronica was an underrated Resident Evil title but in my opinion had the best plot of them all and I would take RECV anytime before RE5 or 4 even if its the one that include Steve.

It's funny: many people say C:V is very underrated - but to me, it was probably the best sequel in series! I really loved Code:Veronica. It was creepy, it was in 3D and the plot was thicker than the previous chapter, making me full of hope for an epic 4th chapter (I mean, the ending of that game was promising it, with Chris saying he wanted to take Umbrella down for good).
The only thing that bothered me was Chris being so hastly introduced, but whatever...

HenkM
11-09-09, 08:54
Yeah I liked CV well enough too have the greates plot still in my opinion mainly maybe cus the other did not have much in a way of plot ;D

But for some reason people dont like CV compared to the rest,well many would probably say reason would be things like Steve or the lack of gore.

But I never had problems to that yeah Steves voice could be an horrible at times but not enough to quit playing but for some reason its underrated.

Also Iagree it built up for something many fans waited for the final take on Umbrella which never came :/

But yeah as CV still had alot of common in both atmosphere and gameplay to the ones I like the most in the series Orginal/remake,RE2 and RE3 I would take RE CV anytime before RE4 and RE5 simply as I found that one more fun to play and was way scarier then the both latest ones.

Braindead
12-09-09, 20:50
Well, I just bought RE5 . I am still in the early stages (just killed the first Chainsaw-wielding Majini), but I must re-think what I said: from what I've seen so far, Capcom has taken DEAD SPACE in consideration after all.
There are several things that the two games share, like the use of the directional cross to quick change weapons, the use of L1+R1 buttons to aim and shoot or the ability to gain in-game trophies.

greenyxi
13-09-09, 19:27
I'd say Resi 5 would have included in-game trophies/achievements even if Dead Space didn't. It's just a trend for most games now.

And, even if you don't enjoy the main Resi 5 game, there's always Mercs and Versus. I enjoyed those 2 more than the main game really.

Megatron
16-09-09, 02:00
I think Capcom didn't think that Dead Space would be as good as it turned out to be; and so didn't really focus on that being their main competition.


I honestly think that Dead Space is one of the best straight-up singleplayer titles of this entire generation, only behind MGS4 and perhaps Lost Odyssey in my book in terms of how the story pans out. I thought Silent hill 5 did a whole lot right too, but was let down in the second half by infuriatingly difficult combat, and a steep, steep learning curve.

Resi 5 as it happens, was one of the worst games to have 'Horror' anywhere near the genre tag, thanks to it's complete disregard of horror in favour of pure Hollywood action, featuring Chris 'Scwarzenegger' Redfield and Sheva 'Red Sonja' Alimar.....

Maybe they should have considered that their fans aren't stupid and actually gave them what they wanted- like Dead Space did successfully. :)

Dante2014
16-09-09, 03:43
I'm surprised how long this topic has remained under the radar for so long, It's better off in the general Capcom section, unless its explictly compares RE to Dead Space instead of "DEAD SPACE IS SO AWESOME! RE IS ACTION AND THEREFORE TERRIBLE."

I've played Dead Space, and for the most part you are indeed shooting things, it does not scare, it startles, there is a valid difference between the two - A scare is a genuine threat or geniune feeling of discomfort, to be startled is a sudden shock to the system. For example - If the game gave a feeling of sustained dread, it would be a horror, if the game relies on a monster leaping up unexpectedly, it would be an action game with startles.

Many dislike RE5 and the only "real" arguement they can come up with is that it is not scary, it does not have to be scary in order to be a good game, it doesn't rely heavily on the same one-trick-pony startling that Dead Space seems so heavily infatuated with, and its also a continuation of the story, which is something most fans appreciate regardless of the gameplay.

Because Capcom made RE, it does not make them masters of the horror genre, it makes them masters of RE games, and thus, it would not necessarily make Dead Space better or indeed worse by having Capcom at the helm.

green51q
16-09-09, 06:23
this is the trend for loads of long lasting series.

you make a scary video game, people like it.

you make a few more, people seem to like it.

you turn it into an action game and the fan-base grows astronomically.

you continue with the action series and start a whole new horror series to get those buyers.


it is obvious with dead space that horror CAN sell so why don't you just continue a series that's scary and just make a new one for action?

HenkM
16-09-09, 11:05
I agree with some stuff mentioned by poster above green51q

Horror still sell alot, Fatal Frame and Siren, has been almost exactly the same as its predecessors(with some graphical and gameplay improvmenets) and still sold more then enough.

Could they not kept Resident evil as it was and made a new action series instead then?

In Japan horror games is on the march,the grudge, the calling seems somewhat interesting both when it comes to horror atmosphere and gameplay though the later seems to be an onrail game it still seems similar to UC and DSC with a bit of tweaking,UC and DSC wich I think personally has more horror atmosphere then RE4/RE5 for being a typical onrail shooter.

Well I really hope that the reboot of the series also means somewhat reboot of the horror aswell,less action in favor for horror again.

Dante2014
16-09-09, 11:40
I agree with some stuff mentioned by poster above green51q

Why thankyou, current poster of whom I am replying to, who is after green51q and just before my good self.

Horror still sell alot, Fatal Frame and Siren, has been almost exactly the same as its predecessors(with some graphical and gameplay improvmenets) and still sold more then enough.

Well, that would be because they have not dared to try something new, but rather "Game Of Series" 1.5, 2.0, 2.5, Et cetera.

Fatal Frame still retreds the same format but with a revision of mechanics and new story and calling it a sequel, I'm not quite sure about Siren since I have not played them.

Could they not kept Resident evil as it was and made a new action series instead then?

I don't think its transfer over to "action" was intentional, they where just slightly misguided in what they produced, an idea may seem big and scary on a sheet of paper, but editors, alterations to the game mechanic and the views of the players may alter their work out of horror completely.

I think one of the main reasons RE5 was not considered scary is because the vast majority of the audience cannot relate to the outbreak taking place in Africa, simply because they don't know about Africa or are not from Africa, so they don't feel for the infected victims so much as they did during RE1-3, since that was a reflection of western society.

In Japan horror games is on the march,the grudge, the calling seems somewhat interesting both when it comes to horror atmosphere and gameplay though the later seems to be an onrail game it still seems similar to UC and DSC with a bit of tweaking,UC and DSC wich I think personally has more horror atmosphere then RE4/RE5 for being a typical onrail shooter.

Hm? I admit that Umbrella Chronicles had a good atmosphere, but I would hardly consider it scary. I find it quite ironic that a pure shooter would be considered "better" than a game that is so heavily condemned for being a "shooter".

Well I really hope that the reboot of the series also means somewhat reboot of the horror aswell,less action in favor for horror again.

As I said, I doubt they strayed away from horror intentionally, I think they need to get more of their research straight in order for it to be scary again.

thezombiemessia
16-09-09, 15:01
Just to point out:

Siren,Fatal Frame, Clock Tower, Haunting Ground, Grudge, Calling...all of these games are of a completely different type of genre from Resident Evil.

Whilst they can be put into the Survival Horror genre, they are almost strictly Horror.

Resident Evil was never strictly horror...it had jump moments, and it borrowed themes from films most notably sold as horror films...but seriously, they were 3rd Person Action-Adventure, with Horror themes.

All that has really changed between the original titles and the newer titles is the atmosphere and style of horror themes.

RE0-RECVX took their themes from slow moving "horror" movies, such as Dawn of the Dead, etc. Films with bits of action, but mostly a creeping sense of doom, slowly approaching the main characters.

RE4 & RE5 have taken their themes from modern "horror" movies, such as Texas Chainsaw Massacre and various other American Teen Horror movies, giving the players a small sense of creeping doom...which is quickly forgotten because of the giant axe-weilding maniac infront of you.

Taking RE back to the original atmosphere will not make them like Fatal Frame, Siren, etc...because the games were never anything like them.

Megatron
16-09-09, 23:05
People are going into alot more detail about why they dislike RE5 out there; it's just the most frequent criticism is it's lack of horror- however, moreover than that if you ask those people to put their finger on what aspect of horror they're speaking of, they'll almost always say tension and atmosphere. My own personal point would be that Dead Space succeeded in creating atmosphere, tension and even in some small way a feeling of dread. Yes, it had jump-out spots and it did indeed have it's fair share of predictablility; but your character's obvious fragility in the face of an enemy that actually could kill you coupled with his lack of training and combat ability (As a character I mean, we all know a good player can de-limb a necro at 40 paces blindfolded with the cutter. :p ) make you sympathise with him more so than Chris Redfield in my view. Isaac seems to scrape by just barely throughout the game, wheras Chris seems to make it look easy, as all Hollywood action heroes do.

I disagree with Umbrella Chronicles having more atmosphere than Resident Evil 4; 4 did a great job of unsettling and jarring the player, and while the control system is often picked on I can actually say that I liked it for the time, for the enemies you were fighting and for the game they created. RE5 on the other hand felt off, felt wrong, felt too rigid, too restrictive considering the shift to pure third person action- the enemies were programmed to attempt to behave like modern FPS or Third Person Action characters rather than Resident Evil enemies, (The last few parts of the game highlights this fatal flaw when they're given rifles and RPGs.) and so the controls can make even a good player take hits they really wouldn't have taken with a more responsive method. Umbrella Chronicles was even more pure action than RE5, and the only thing that remotely created tension was the fact that we were revisiting areas from RE, RE0 bits of RE2 and Outbreak/RE3- games we have previous associations to.

Still, we're getting off target here. Capcom didn't view Dead Space as a competitor, in that RE5 was an action game in much the same way Gears 2 is, and Dead Space is emulating a genre that Capcom have disgarded like so many RE one-time-use keys. They didn't need to compete, because they're targeting a different demographic, and hoping that existing fans would be 'along for the ride' rather than genuinely targeting them. I think in essense, as a new IP Dead Space was never going to have the 'brand power' behind it to give RE5 a whupping at the tills, and Capcom must have known this. Also, delaying until quarter one 2009 worked a charm too, because Dead Space was not running alongside it bottlenecking potential hardcore customers.

HenkM
17-09-09, 07:29
Just to point out:]

Siren,Fatal Frame, Clock Tower, Haunting Ground, Grudge, Calling...all of these games are of a completely different type of genre from Resident Evil.

Personally I think those games above have very much in common with each other.

Gameplay will differ, but when it comes for the horror Iam looking for then have pretty much in common all of them til RE4/RE5 arrived.

They are slow pacing slowly building up the horror,one rarley get alot of weapon one had to survive on the little the game offered in the form of aid.

One dont go in with guns blazing gun down hundreds of villagers without breaking a sweat and foremost one does not feel so much overpowered in those games.

What makes a good horror experience is that one dont go in with a character that thinks he can take on the world with a arsenal of weapons for a small army himself and take on any form of monster,ghost,Zombie or whatever and at the same time act like a cocky movie star.

I dont care if they base it somewhat on Texas Chainsaw massacre or teen slasher I dont think it was any close to Texas Chainsaw massacre in scariness if they now based it on that one.

Obscure Series not the best horror series perhaps but was also based on modern Teen Slasher but had more in common with older RE titles or any of the games above in atmosphere and gameplay then any of RE4/RE5 had as that felt like horror aswell.


It migth be true that RE was more action oriented from start compared to other horror games however one does not get to be known as one of the greatest "Survival horror" series for nothing and the 3 first with CV upholded that view of what Survival horror should be like until the two latest came.

Now its all nonstop action with little in common what RE used to be like,that is what I hope a possible reboot takes back.

I personally think even Dead Raising with all its action had more in common with the horror games above when it came to horror atmosphere and survivalbility atleast far from super scary but one atleast could feel a city gone to hell, one could find alot of weapon in that one aswell however they never felt like u could take one the world with them, if on dont count the mini-saws which with aid of books could last an eternity and mega blaster.

Some say that they dont recognise the horror in RE5 and never found it scary as it takes place in Africa,HELL NO they could gone for something really scary there if they done it correctly as I never been in a town like Raccon City for that matter ethier and still found it scary.

They had so much potencial that they wasted with too much action.

greenyxi
17-09-09, 20:48
I just preferred the older RE games because they involved using the brain. I even liked the back-tracking and the settings. It's not really the horror aspects that drew me in...although it did help.

Edit: From what I've heard, there are no puzzles in Dead Space, so considering Dead Space wouldn't really have helped.

Braindead
19-09-09, 17:51
I have just finished RE5 and I must say I enjoyed the game far more than I did with RE4. Despite the shoot-em-up mechanics, it definetly cut in better with the whole series: no crazy villagers, no huge castle with walking statues etc. This time, it was really about a "biohazard". Sure, the underground ruins made me cringe a little, but considering that's were the flowers with the Progenitor virus were discovered, it definetly made more sense than the whole Salazar\Saddler mumbo-jumbo.
Sure, facing Majini soldiers equipped with Kalashnikovs by sliding through the walls makes it more METAL GEAR SOLID (too bad you still have the basic RE controls - and they aren't absolutely cut for action packed games), yet it wasn't that big of a deal as it was in RE4.

I honestly don't get the disappointed rants Mikami launched before the release of the game.

It wasn't a scary game, but this time I came in prepared. I must say that, with slight alterations, the gameplay\concept RE5 offers could be the base for any next installments: imho, if they get scarier enemies, cut away the money\treasures concept, rise the complexity of puzzles and make the walkthrough less linear...well, we might have a nice compromise to make us old fans more happy.

I was very pleased by seeing the Lickers back in action (and boy: this time they were really nasty! Having the ability to stab them to death was also a welcomed add), but at the same time, as they're creations of the T-Virus, I felt like Capcom was teasing people like me by saying "Gna, gna gna: you long for the zombies right? Well, you aren't going to get them, even though, as you can see, we could throw them in easily".

That said, the whole story felt a tad underdeveloped (still better than that rushed and silly plot they came up with to wrap around RE4) - it would've been better having more fleshed out cut-scenes than personal files - and there's still a lot of stuff to explain. And while I must say I dug Sheva, I still can't see why they couldn't use an already established character (like Jill) as the co-star.

At the end of the day, I still think Capcom kept DEAD SPACE in mind, even for just a bit: I mean, the finishing moves, the quick weapons selections and other things looks suspiciously similar. Just like some stuff (like having to inject Wesker with a siringe to make him fight-able) is clearly borrowed from MGS4.

If they move a tad more towards DS, they may be able to get it right: sure, it will look a lot like a 3rd person version of DOOM 3, but, hell, I can live with that.

greeni86
21-09-09, 03:31
i think dead space kicked re5's little ass all over the universe,for the following reasons:

1 its scary
2 u can move and aim/fire
3 easy movement controlls (run sideways)

however i am a massive re fan but i prefer the umbrella chronicles on wii, its like having a arcade shooter in ur front room!

love ds, love re, h8 silent hill no trophies? wtf i got stuck in the 1st 10 min of the new 1!

cant wait fot darkside chronicles and resident evil portable, hmm i wonder will re portable be a outbreak style multiplayer game?

greeni86
21-09-09, 03:35
I just preferred the older RE games because they involved using the brain. I even liked the back-tracking and the settings. It's not really the horror aspects that drew me in...although it did help.

Edit: From what I've heard, there are no puzzles in Dead Space, so considering Dead Space wouldn't really have helped.


erm re5 had no puzzles either! the hardest puzzle was moving the mirrors correctly to light up the path and that took all of 5 mins!

ds did have a few 'puzzles' using the stasis and kinisis powers to progress/open the path, it wasnt just find the key open the door nor was it on a par with the puzzles of games past such as re 1 2 3 cvx

thezombiemessia
21-09-09, 11:44
erm re5 had no puzzles either! the hardest puzzle was moving the mirrors correctly to light up the path and that took all of 5 mins!

You just contradicted yourself by saying that there were no puzzles, but there was a puzzle.

*shrugs*

ds did have a few 'puzzles' using the stasis and kinisis powers to progress/open the path, it wasnt just find the key open the door nor was it on a par with the puzzles of games past such as re 1 2 3 cvx

Well, Dead Space wasn't trying to have major puzzling as a part of the game. It had tasks, but not puzzles.

Braindead
21-09-09, 14:22
You just contradicted yourself by saying that there were no puzzles, but there was a puzzle.

*shrugs*



Well, Dead Space wasn't trying to have major puzzling as a part of the game. It had tasks, but not puzzles.

And I must say I liked the idea - sure, it was a tad repetitive (everytime you fixed something, there was a new problem - and everytime you had just solved a part of a task, the damn necromorphs were swarming toward you), but I think the whole genre should more towards solving problems having something to do with the whole situation rather than pushing statues and swapping coats of arms.

One thing I didn't get in RE5 was the fact you were both finding weapons and buying them. Imho, the best thing would be finding weapons and, if we really must have something to buy, using money to buy upgrades.

Definetly, they should add the possibility to shoot and walk at the same time - that's something the series always lacked and many complained about it.