View Full Version : Resident Evil MMO(RP)G
Taylorstar
23-03-09, 09:48
Heres an interestesting thought, with Co-op appearing in the resident evil series, on the rail shooting before and the original system, all thats left for capcom to take this series into is a serious and hugely online system for hundreds of survivors (players), how well could a resident evil based mmorpg game work, would ammo be scarce or high, would settlements be fighting of wave after wave of zombie and the more powerful enemies be products of the Viruses.
what does everyone think?
I myself would love to see Resident evil go that way, or at least try it, while somehow retaining its control system and its old feel, especially with the whole thought of ammo constriction, like only being able to carry so many bullets at one time.
The team work could be similair to an outbreak style, partying up with each of you having one unique ability or more as you would level up, but with each level you get hte monsters would be more difficult to you.
Just because you like a game doesn't mean it should become an online game.
The simple fact is some games just don't work as mmorpg's.
Resident Evil couldn't work as an mmorpg because it's very much story driven and the large amount of players would eliminate the feeling of isolation and tension which is what the games are all about.
I could possibly see it as a mmo shooter but without the stop and shoot style controls and with standard fps or tps controls instead.
Tbh though all you need to do is get someone to do a Resident Evil 5 mod for Left 4 Dead and I could see it beeing a hit.
i remember seeing a flash film about this on newgrounds called resident koopa. it had mario characters and stuff.
i thought they tried doing this with the outbreak series?
The idea is somewhat faulty, a large number of people would not work in this type of game, a current gen "Outbreak" game with all 8 survivors would work, not over 20 beating a hunter to death with scrub brushes.
Heres an interestesting thought, with Co-op appearing in the resident evil series, on the rail shooting before and the original system, all thats left for capcom to take this series into is a serious and hugely online system for hundreds of survivors (players), how well could a resident evil based mmorpg game work, would ammo be scarce or high, would settlements be fighting of wave after wave of zombie and the more powerful enemies be products of the Viruses.
what does everyone think?
I myself would love to see Resident evil go that way, or at least try it, while somehow retaining its control system and its old feel, especially with the whole thought of ammo constriction, like only being able to carry so many bullets at one time.
The team work could be similair to an outbreak style, partying up with each of you having one unique ability or more as you would level up, but with each level you get hte monsters would be more difficult to you.
hey all me and my bro have been thinking about this for years, i was a huge fan of outbreak, well online anyways but thought it could always be alot more........
ok imagine raccoon city in its entireity or a small country, or even another midwest town ya know, a group of suviors working together an then woops out pops the nemisis or mr x played by one person randomly picked each week, or adding to that having the choice not only to play as just ''normal people'' you could besome exec of a big corp, laying your bio weapons on the table to do your bidding just an idea but me i like it resi5 was wicked cool but i really was devistated when outbreak was pulled offline of well would be nice
basically like left 4 dead in some aspects?
thezombiemessia
11-04-09, 16:23
The idea is somewhat faulty, a large number of people would not work in this type of game, a current gen "Outbreak" game with all 8 survivors would work, not over 20 beating a hunter to death with scrub brushes.
Agreed.
Numbers have to be limited, otherwise the "survivors" will outnumber the infected, and soon enough it'll be mass numbers of "survivors" beating things like Mr X to death with the nearest melee weapon.
I would, however, like to see Capcom bring back the Outbreak series...
I honestly think that isnt a good idea. the game is good as it is, it doenst need that change
I like the 'à la Left 4 Dead' idea. I've seen a friend of mine play Left 4 Dead and we discussed that Resident Evil could do something like that too, but only a lot better (probably because we are both RE fans).
otokomiraimarai
10-05-09, 04:14
OK here is an idea on this topic. Now the only way I can see this playing out is this. If you some how had the whole world for such and MMORPG you could possibly still use story line and add players in a server to play. The way it could work is taking the flight simulator X engine because that is literally the whole world. From there build up on it over time and make actual places become real. Then the players who enter the game could enter as a profession like in most MMORPG. With that said a profession would have to be such a profession that would line up with story of resident evil. So say you are a police officer for instance. As a police officer you would take on role in a newly started city somewhere in the world just like you were being born or something. Then all hell breaks loose a story unfolds where you are then you have to contain it maybe let the story become dynamic instead of static where if a player has just got into the game they join the story as it is but say some other city somewhere else in the world has not had infections yet. So with this people can live out different stories all across the world at same time. basically this means when you are not online playing stuff is happening with or without you. But this is the cool part other stories can be told in memos people wrote just as it happened in the resident evil games we know and love. I means these are only examples there could be more thoughts added here but something to think about. Any ways back to what I am saying, now say an infection broke out in the town or city you are in. As a player perhaps you got attacked and bitten then the player could end up mutating into a zombie in this case you will still have control of your character but this strand of T-Virus could be similar to the one in resident evil 4 or 5. So as a zombie if it came to that because you did not protect yourself well then you would have to find the vaccine to recover. So while your doing that some other player could be hunting you down and at same time you have and option to infect others or save yourself before your body becomes completely taken over. That is where PVP that is mostly done in MMORPG comes into play. I know I am rambling on but this is pretty cool if you think about it but yet just a thought to ponder on. Also I always wanted to see someone make a real life MMORPG off of the flight simulator engine because its so massive its literally the whole world if any one has ever played flight simulator 2004 or X you will know what I am talking about. It is very possible to use that engine to build an existing world no matter what kind of MMORPG we are talking about.
OK here is an idea on this topic. Now the only way I can see this playing out is this. If you some how had the whole world for such and MMORPG you could possibly still use story line and add players in a server to play.
The world? you are aware that the world is both huge and mostly ocean, right? Not to mention all the wide uninhabited areas scattered around, the whole world would just be a waste of time and resources since its more than likely going to be low quality, or highly uninteractive.
The way it could work is taking the flight simulator X engine because that is literally the whole world. From there build up on it over time and make actual places become real.
That would take too much time, its faster to build levels and stages from scratch, since they are both relevant and familiar with developers, also, theres no way you could fit a highly detailed world on to a single disc, and would be looking at over a terrabyte to download.
Then the players who enter the game could enter as a profession like in most MMORPG. With that said a profession would have to be such a profession that would line up with story of resident evil. So say you are a police officer for instance. As a police officer you would take on role in a newly started city somewhere in the world just like you were being born or something. Then all hell breaks loose a story unfolds where you are then you have to contain it maybe let the story become dynamic instead of static where if a player has just got into the game they join the story as it is but say some other city somewhere else in the world has not had infections yet. So with this people can live out different stories all across the world at same time.
That would be pretty boring, leading a life whilst waiting for an outbreak to happen...
Its not really that essential to have all of them accross the world, one city with several characters doing several things with players across the world is more realistic, and doable.
basically this means when you are not online playing stuff is happening with or without you. But this is the cool part other stories can be told in memos people wrote just as it happened in the resident evil games we know and love.
I admit that would be sorta cool, but don't overestimate the quality of memos from some of the potential players, leet speak, bad grammar, spam, swearing... All of which would lower the quality of the experience, it'd probably have to be a preset message, which would kill some of the fun of it..
I means these are only examples there could be more thoughts added here but something to think about. Any ways back to what I am saying, now say an infection broke out in the town or city you are in. As a player perhaps you got attacked and bitten then the player could end up mutating into a zombie in this case you will still have control of your character but this strand of T-Virus could be similar to the one in resident evil 4 or 5.
Woah woah woah, slow down, I see what you mean, but thats fan-rage waiting to happen...
Mutations and such in RE4 and RE5 are the product of the Las Plagas parasite, not the T-virus, Although I get what you mean, it could be similar to the "Axe-Man" with the person simply going crazy and strong over being just a zombie, but part of the fun would be playing as a zombie, possibly mutating in to a crimson head, then a licker, that would be sorta cool.
So as a zombie if it came to that because you did not protect yourself well then you would have to find the vaccine to recover.
Thats awfully unrealistic, I don't expect there are that many vaccines lying around, if it's not properly done, your looking about 1 third of the game being a survival simulation, and the rest being a zombie simulation...
So while your doing that some other player could be hunting you down and at same time you have and option to infect others or save yourself before your body becomes completely taken over. That is where PVP that is mostly done in MMORPG comes into play.
That could be fun, stopping other players trying to infect you or being cautious of them doing it secretly.
I know I am rambling on but this is pretty cool if you think about it but yet just a thought to ponder on. Also I always wanted to see someone make a real life MMORPG off of the flight simulator engine because its so massive its literally the whole world if any one has ever played flight simulator 2004 or X you will know what I am talking about. It is very possible to use that engine to build an existing world no matter what kind of MMORPG we are talking about.
Flight simulators only look pretty from a distance, and they are largely hollow and uninteractive, as well as the whole world not really being needed for something like this to work.
Some good ideas there, but, they need more thinking through. ;)
After 4 years of world of warcraft, i realized how much time have i spend playing it and from that day when i stopped, ill never play any mmogame ever again.
otokomiraimarai
10-05-09, 11:39
Well I see what your saying but after talking with a friend of mine, lead developer of EA last night about this he mentioned that it would not be so hard to do because flight simulator has had game companies ask for there world engine.
Since the world is so huge many MMORPG game companies have had ideas of using it but have fell through because of pricing issues and copyright issues from microsoft.
Although has said they are the only company that has spent over 6 years developing such a world even though it looks grainy from up close and pretty good from distance. It has been said that it can be manipulated with easier than starting from scratch.
With the technology we have today most of the storage for a game like that could fit easily for next gen on a blue ray disc not to mention a single PC CD with most of data placed on server . They have ways now of putting game data mostly on server you would be surprised.
I see how you could think its not realistic but in today's time anythings possible. A PS3 for example is said to have like 8 or 9 cores can could run any kind of game like this and even though you would not need very good computer if they take the game and program it very well.
That is the point for a game to be good and not lag like and MMORPG you need to program it well.
This all seems really hard but if you are a professional its not that daunting of a task trust me I think my friend knows more about this he has been in the business for over 8 years.
But I love when others give good feedback.
Also the other issues like game play sure some of that seems crazy those were just examples I don't think in anyways those ideas could work really just thought I would throw them out there.
But there is some that could work just like people to add to those ideas anything would be great. In fact remember someone saying a world like that would be to unrealistic yeah maybe for some but in reality most complain of a game not being big enough because people are tired of normal MMORPG games.
A game this huge would give a better insight into the MMORPG world. You will eventually see games use huge worlds like that in fact there is one said to being developed. MMO with a world as big or bigger to actual size of earth. Something like second life I know that game is not very credible but actually to some its awesome game but its not even that huge.
[Edited by TZM to make it easier for himself and others to read]
thezombiemessia
10-05-09, 12:27
I have to ask if you are actually aware of how large Earth is?
The scale you are asking for is currently impossible, and is likely to be impossible for the next generation.
Not even the latest BluRay disc could hold that much data.
On top of that, think about how long it would take to build something this size, even if we could store it all.
Buildings, items, vehicles, text, characters, enemies, AI, locations, geography, various bits of coding.
It would take forever...it'd take longer than Duke Nukem Forever...
Like Dante has pointed out, there is a major difference between what a Flight Simulator has, and what you are suggesting.
A Flight Simulator looks detailed, and can cover the whole world if it has to...be it's all hollow.
There is nothing inside the buildings. It's like flying over a selection of cardboard boxes.
It's all flat textures with barely anything to it, and all the programming goes mostly into the planes and figuring out when would be a good time to make the plane explode if you get close to a certain object.
Compare all of that to the list I very quickly made that doesn't even contain half of what would need to be made...and you'll see where the problem is.
Making such a large game is indeed impossible, but why not stick to the areas in the Resident Evil universe. Raccoon City is big, especially if you add the Arklay mountains and Raccoon City underground.
Start with Raccoon City and add new areas as DLC, that seems a bit more possible.
thezombiemessia
10-05-09, 13:00
Making such a large game is indeed impossible, but why not stick to the areas in the Resident Evil universe. Raccoon City is big, especially if you add the Arklay mountains and Raccoon City underground.
Start with Raccoon City and add new areas as DLC, that seems a bit more possible.
At which point we get back to the problem of ending up with more survivors than enemies, making it lose its appeal entirely.
Also, the ability to freely roam Raccoon City would just ruin everything.
There is no sense of dread or fear when you can go down every street, enter every building, etc. And that loss is even greater when you have loads of people with you.
Add to that the major problem off storyline & timeline.
The Raccoon City Incident only took place over about a week...so how could it be explained that you are able to continue playing?
And how will the games explain the sudden emergence of thousands of survivors? When before there were only a few hundred at most?
The RE series just isn't suited for an MMORPG.
Outbreak is, to be honest, the furthest the series can go towards that genre. A select few characters to play, a select few scenarios to play, and only a select number of players per senario.
If Capcom were to expand on this by adding about 20 more characters, and expanding on the scenarios to make them bigger and give different outcomes...that could work.
But, as I've said, an MMO just wouldn't work...
* * * SPOILERS * * *
If Wesker had succeeded in Global Destruction in RE5, then an MMO could possibly be made where you play a survivor in the world trying to fight off the emergence of the Uroburos, etc. But he didn't...
* * * END SPOILERS * * *
otokomiraimarai
10-05-09, 19:19
I know what your saying but actually I have been told and seen new process being used to make things of this magnitude work you have not seen it yet but they have new animation coding and program coding that can make multipule things at once in short period of time so to your answer no it would not take as long as you think look it up you will see what I mean.
But really just suggestion I know there is ways to contain that much data I am not stupid you have no idea how much super computers can hold and do you realize how much a Terabyte really is thats huge in data you could hold so much just on that and even more just think about what these gaming company's have they have things you would never believe.
Sure flight simulator is not what it seems yes those are like cardboard boxes basically your flying over hollow structures or what not. Really though just think of technology now.
If you only knew what i knew I went to school for video game design and were using the early stages at that time of next generation maya 3D modelling and there is options on even that in which you can auto produce 3D models and even produce the structures inside of a house or vechicles on and on and on.
Trust me and that was about 4 years ago. Now there is software even greater than that.
Flight simulator has people where they let them make mods and as of now they have mods that practically have structures that are able to be entered. Oh the list goes on.
But I can agree with you it might be bad idea for resident evil to have MMO based off of that but who knows Japanese do anything these days and things you would not believe they will make believers out of you. I think alot like Japanese in creation cos its part of the job. Designing laying out drawing ideas and so on. But don't look at me for programming support that area I suck in.
[Edited to make it easier to read. TZM]
thezombiemessia
10-05-09, 21:48
I know what your saying but actually I have been told and seen new process being used to make things of this magnitude work you have not seen it yet but they have new animation coding and program coding that can make multipule things at once in short period of time so to your answer no it would not take as long as you think look it up you will see what I mean.
Even so, these programmes can only replicate a single item or a set of items.
In the long run, a designer still has to design and code the original item or set of items, which would still take time.
you have no idea how much super computers can hold[/B] and do you realize how much a Terabyte really is thats huge in data you could hold so much just on that and even more just think about what these gaming company's have they have things you would never believe.
A super computer can generally only hold as much as the creator puts in.
And I am fully aware of just how big a Terrabyte is.
Whilst it MIGHT be possible for a games developer to afford servers that are built entirely of Super Computers that store all of the neccessary data on Terrabyte harddrives, it is a far fetched future dream.
Sure flight simulator is not what it seems yes those are like cardboard boxes basically your flying over hollow structures or what not. Really though just think of technology now.
I am thinking of current technology...and current technology would not be able to build the sort of world you are thinking.
If you only knew what i knew I went to school for video game design and were using the early stages at that time of next generation maya 3D modelling and there is options on even that in which you can auto produce 3D models and even produce the structures inside of a house or vechicles on and on and on.
I do know what you know. I also happen to know a lot of other people that appear to know far more than you know.
Trust me and that was about 4 years ago. Now there is software even greater than that.
This may be so, but it still takes a lot of time to actually build a world that looks real and no just Copy & Paste.
Look at games Like Oblivion and Fallout 3...these are some of the largest free-roam games around at the moment (as far as I'm aware), and even they can't pull off individual looking dungeons, enemies, locations, etc.
Only if everything was randomly generated would this really work...but then the locations have no personality or atmosphere to them.
Flight simulator has people where they let them make mods and as of now they have mods that practically have structures that are able to be entered. Oh the list goes on.
Please provide list and evidence of structures that can near enough be entered.
All I'm saying is that right now, in this day and age, re-creating Earth is impossible. Perhaps in 2 generations time we might be able to get something resembling Earth...but not yet.
otokomiraimarai
11-05-09, 03:17
The Japanese have actually made a simulator of Japan for JAXA Japan Aerospace Exploration Agency. In this they were able to recreate just the country of Japan alone with all buildings and structural duplication to buildings and vehicles just as they are in real life using very sophisticate program that the likes of North American and European gaming and architectural companies would love to get there hands on. Reality is this kind of software is not cheap and is one of its kind for japanese engineers. But it is able to actually give breathing life to Japan in virtual world. It gives graphics similar to that of fallout 3 with AI of a pristine geometry. Anyways there is not much on it in the online world mentioning really I seen this in popular science magazine trying to find something about it online. They try to keep it low profile but the closest thing to what I am speaking of that US designers have for gaming and other things like google earth is Simurban very sophisticated and maybe your not aware of its capability but it can do pretty much what I am talking about. They actually used this technology to design google earth and flight simulator. Its very expensive to. Take a look at it if you have time. It is said this program can do anything from small world applications to full on earth size environments to urban cities building design and layout all in 3D. http://www.simurban.com/Default.aspx?tabid=176 this is the site all about it check it out. I known about this for some time now but even though this is available some companies like blizzard even EA are looking to use it in future applications some of which are MMOs. Forgot to mention one other program that very soon is going to be available for such projects that I speak of. Twinmotion currently being used for gaming and design aspects. It is a french company go take a look at it also http://www.twinmotion.com/press_release/page_TM.htm. One last thing need to add just so you know. Darkfall Online actually as of now which is a European MMORPG has the largest land mass of any game to date. To walk across the continent map it takes literally 8 hours. That is out side of any single player game to date. www.darkfallonline.com
thezombiemessia
11-05-09, 16:11
I apologise, the technology is indeed there if these stories are true.
But I still stand by my main points:
- Too expensive for most games companies, even Capcom, to invest in at this time.
- It would take too long to make
- It would take up too much storage space (even on servers)
- If something to the extent that you are suggesting is ever going to be made, it won't be in this or the next generation...
Also, it would suck by my opinion :D
Looks at re4 and 5, many people are saying that they´ve gone too far, that those games are not true resident evil games.
Wait till they see RE mmorpg
I apologise, the technology is indeed there if these stories are true.
But I still stand by my main points:
- Too expensive for most games companies, even Capcom, to invest in at this time.
- It would take too long to make
- It would take up too much storage space (even on servers)
- If something to the extent that you are suggesting is ever going to be made, it won't be in this or the next generation...
All very true, it's impractical over impossible, that and well, not everyone in the world is an RE fan, filling the world up will be difficult, mostly NPC's and those who could afford the means to run it...
Considering that GTA4 had a large team to produce a city, it'd take several teams of that side to build a country, let alone a world, and developers don't work for hugs and kisses unfortunately.
otokomiraimarai, I wasn't intentionally insulting you by mentioning how it'd be nearly a terrabyte, just explaining that it's an impractical volume of data for current generation of consoles, I fail to see how saying that made me suggest that you are somehow lacking in intelligence...