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BSAA Recruit: Gemini
21-03-09, 17:50
Hey guys, new to the site. It's nice to join the Capcom bandwagon. Been a fan for years.

As an introductory thread, I thought I'd ask you to share your ideas and opinions about what you'd like to see in Resident Evil 6.

For me, I think I'd like to retain the over the shoulder perspective. I'd also like to see another fully playable co-op story mode. In regards to single player partner AI, I would like to see a bit of improvent, I'm sure you've all had some issues with Sheva. The horror and frights have dissapated, the only thing that shocked me was the return of Lickers, creepy things those. So returning to old enemies wouldn't be such a bad turn, but I think if traditional zombies return, they'd need a bit more edge such as being faster, not too much though and maybe a tad more resilience... maybe.

The controls for Resident Evil have never really bothered me, so no changes there. I must admit that I'm adamant of retaining the stop and shoot mechanics, as I believe they're what makes a great portion of the Resident Evil experience. I mean... The creators of Resi 5 were talking about how they've gone with a more Gears of War style approach to the controls, but if they're not careful, they'll end up turning it into Gears of War.

As for a plot I'm totally clueless... But for main characters, I personally believe that one of the greatest and quite logical team ups, would be Leon S. Kennedy, and Kevin Ryman from the Outbreak series. I suppose the chances would be extremely slim, but a guy can dream. If I remember correctly there's a note of some description in Outbreak, detailing that Kevin is a good mate of Leon's. That's why I thought of this choice, and I think both are pretty badass.

Perhaps Kevin may have also retired from police work or something, maybe years have passed and they; being good chums, got in contact and joined an organization similar to the BSAA, or perhaps a branch of the BSAA itself. Or perhaps you could stick with Leon being employed by the President, and have Kevin as that sort of rogue type guy, five'o shadow around the face, maybe he got sacked. I like the sound of that for character development.

This is what I'd like to see in Resi 6, or a future Resi title. Don't be afraid to comment, as I'm also curious about what you think about my character/scenario ideas. I'd like to know especially if you think that Leon and Kevin would make a great pair, I think it's pretty solid. If you think something else would work great with my ideas, I'd like to hear it too.

For now, the ball's in your court. Get writing.
-Gemini

TM Deathlok
21-03-09, 19:34
I would like the resident evil series to return to more traditional zombies and have a few more scares:eek:.

TyRaNt
22-03-09, 02:03
how about having 4 characters to choose from? Leon, Kevin, claire redfield, jill - or a new 4th character. each character has its own story line but they are all connected. i dnt co-op mode but the AI definitely needs alot of improvement. mecenaries mode shud allow 4 online players and 2 offline players (dnt like the idea of 4 split screens on one tv), each player fights off the bad guys for most points (and probably sme more challenges). traditional zombies wouldnt be bad. (i miss the hunters coming around the corner and chopping off jill's/chris' head in RE1. lol) re5 doesnt even show the heads being chopped off by the chainsaw guy.

dante213
22-03-09, 02:32
I think they need to go back to basics and make the games more like the earlier installments, personally i thought 4&5 were crap.

TM Deathlok
22-03-09, 06:42
I think they need to go back to basics and make the games more like the earlier installments, personally i thought 4&5 were crap.

I completely agree with dante213, I miss the traditional Resident Evil with actual zombies not axe wielding psycho's that drive motorbikes.And the old Resident Evil games would actualy give you an ocasional scare unlike 4 and 5. BRING BACK THE CREEPY OLD MANSION I SAY!!!! :D

Parjay
22-03-09, 12:00
Why? Want the old games, play the old games. We don't need the same RE game for infinity. What do you think killed the "old" style and forced them to change in the first place?

Megatron
22-03-09, 13:15
What do you think killed the "old" style and forced them to change in the first place?

Greed. Plain and Simple.


The original trilogy AND Code Veronica sold excellently well, and are Capcoms (Proven) highest grossing games of all time. (Credit where it's due, RE4 is up there too.) The lack of success of the side games, the spin offs created a negative image of Resident Evil however, with Gun Survivor, Dead Aim and Gaiden all doing quite poorly. All thier fault, the games were pants. Outbreak, a gamble that could have paid dividends failed also because Capcom failed to promote it properly, and even more to the point SHAFTED Europe as a whole in removing all on-line and local multiplayer functionality from our versions of the game, leading to really low sales.

More to the point though, Capcom changed their business focus, and retooled the already in progress Resident Evil 4 (3.5 as it became known.) to a more action oriented style because that's where the biggest sales at the time were; Halo 2 was king of the world at the time, and Gears of War was in development and on the horizon.

Why was it changed? You could use one of two adjectives, depending on your viewpoint. Greed.....or Business.

Parjay
22-03-09, 13:21
Of course. Capcom is a business, after all, so that pretty much goes without saying; how could one think that wasn't involved? However, it was also the waning sales and reception. Mikami said as much in an interview, and even pointed out Zero as the culprit. Let's face it, RE was practically the same game in every iteration up til that point, and the formula was getting tiringly old and stale. As bad as the current actiony RE is, I'd still have had no love for two more entires into the old style.

Yes, Capcom is a business, and yes they're "greedy" (though I think that word is too strong in this case), but you can't blame them; no company is in it "for the love". Just green-back.

greenyxi
23-03-09, 01:23
I think that the speed of gameplay becoming stale depends on the game. Personally, I think that survival horror games should always be how the older resis were (not that I didn't enjoy 4 and 5...just for different reasons). I mean, imagine if Silent Hill went completely actiony...more so than Homecoming. That would be disastrous.

To answer the question of the thread. I'd like to see the plagas continue to grow in some style...maybe a type that makes the people more like zombies?:confused:
I would actually like a more Mansion-like place to play through, even if it's like the castle of resi 4. Just darker. Hell, I'd like to see a resi 3.5 style game. T'would be interesting to see how they could mix the phantoms into the story :nod:

grumblefunk
23-03-09, 07:26
i would love to see a new online resi outbreak built around the resi 5 engine and based in racoon city during the events of resi 2 and have up to 8 players meeting up and working together to survive the outbreak but not reliant on it so you could go solo if you want but it would be at your own risk. there would also be the chance to meet other survivors in passing and trade bullets and health and whatever, and i like the idea of introducing a few improvised melee weapons and a barricade system (maybe use the resi 4 quick time events to control it ) so you could nail boards and tables over doorways and windows to slow down the zombie hoard, yes proper zombies of course

Braindead
24-03-09, 14:53
Of course. Capcom is a business, after all, so that pretty much goes without saying; how could one think that wasn't involved? However, it was also the waning sales and reception. Mikami said as much in an interview, and even pointed out Zero as the culprit. Let's face it, RE was practically the same game in every iteration up til that point, and the formula was getting tiringly old and stale. As bad as the current actiony RE is, I'd still have had no love for two more entires into the old style.

Yes, Capcom is a business, and yes they're "greedy" (though I think that word is too strong in this case), but you can't blame them; no company is in it "for the love". Just green-back.

Nobody here thinks otherwise: games (like movies, comic book etc.) are a business after all. Yet, everyone knows that you should give your buyers what they want - the series sold well from RE1 to REBirth (which might not have sold as good at the previous, as most of the buyers where PS-guys, but I remember it did well on the charts).
RE0 felt old indeed, ESPECIALLY after playing the Remake, which felt definetly fresher - but 0 was a game originally made for the N64 in order to give the Nintendo users their own RE game.
No surprise the spin-offs sold poorly: aside from super-hardcore fans, nobody elses would have bought them - for example, I didn't, as I wanted a new chapter in the series.
But I really don't see how the old games killed their own style: I can't recall of any RE-fan shouting for a complete make-over (how could we? If you like something, you don't want it to change too much - you might just want upgrades) - and if you're doing a sequel, you're doing it for the fans. And CAPCOM simply decided to not care about us and simply do a more commercial game - let's be honest: a more classic-oriented RE4 would have sold very well, simply it wouldn't have been bought by all those guys who generally didn't like RE but dug the whole Las Plagas affair.

That said, I'd like RE6 to retain some of the stuff RE4 introduced - mainly, the aiming mode, the action button, the quick-action events (you could make some quiet scary bits with them) and the knife button. But, as all the other nostalgics, I'd like it to be scary, dark and claustrophobic - a bit of action here and there wouldn't be bad (like shooting at monsters while running aways on a jeep and stuff), but lets go back to atmosphere and survival please!

Parjay
24-03-09, 15:40
Hey, don't get me wrong, I'm not disagreeing:

games (like movies, comic book etc.) are a business after all.

Capcom is a business, after all, so that pretty much goes without saying

I think you missed the context of the post I wrote (re: "Nobody here thinks otherwise"); that was a rhetorical reply to the insinuation of the previous poster who was actually the one that wrongly accused others of 'think(ing) otherwise'. You should probably take it up with that guy/gal.

The rest of your points are practically undisputed, on this side.

Hebion
24-03-09, 16:26
though i said i enjoyed the challenge of having to stop for aim (and i did...for a while...), i'd like to move and shot again, please ^^
till now im enjoying the story and the game, but i do miss being in an old cranky mansion and having monsters jumping out from god knows where.
i believe the difficulty should be added in some other way other than stopping to shoot, as it makes the game a bit too still.
i agree a bit in the part where this has few horror (at least to the point i got to), so to say, it has a bit of gore but it's too light to actually be horror (though i do realize this is subjective)

Once again, i AM enjoying the game, it's just something that is fun once in a while but i wouldn't follow through a series of this.
And i'd have to agree to this straying a bit from the "original" resident evils.

Parjay
24-03-09, 16:36
though i said i enjoyed the challenge of having to stop for aim (and i did...for a while...), i'd like to move and shot again, please

I dunno now, I was originally all for the "we need to move and shoot", but having finished the game a few times, the standard way works for me - and having a moving shoot stance probably wouldn't all change it that much (for me, at least). I think the thing that changed my mind is realising that the game is built around the stop/shoot, perhaps more than any of us initially realised (or wanted to admit). This can be seen the easiest in the insistance of coop play and working together with your partner, and that each player has an alternate view angle range so as to effectively work together to cover each other.

till now im enjoying the story and the game, but i do miss being in an old cranky mansion and having monsters jumping out from god knows where.Heck, with this game, I miss the old creeky anything.


i agree a bit in the part where this has few horror (at least to the point i got to), so to say, it has a bit of gore but it's too light to actually be horror (though i do realize this is subjective)We need gore for horror? I think terror would be a suitible word, moreso than horror as there really isn't all that aftereffect in the game (compared to the originals).

Once again, i AM enjoying the game, it's just something that is fun once in a while but i wouldn't follow through a series of this.Me neither, and seemingly, Capcom to their credit are thinking of changing things up again after only games in this "style". However, what's to come could be worse, but there is that chance it could be better.

Hebion
24-03-09, 16:43
i didn't mean you need gore for horror, but the game doesn't have the scare, doesn't build much tension, and while gore is one way of horror, there is simply too little for it to actually be something horrifying.

And about moving and shooting, it wouldn't change much but, i kinda feel retarded when i watch them shoot and run in a cutscene (yeah its a dumb motive, but it annoys me XD)...
"STOP MAKING FUN OF ME!"

Parjay
24-03-09, 16:46
i didn't mean you need gore for horror, but the game doesn't have the scare, doesn't build much tension, and while gore is one way of horror, there is simply too little for it to actually be something horrifying.

Roger that. Though to be fair to the game, it does have a certain degree of terror throughout.

And about moving and shooting, it wouldn't change much but, i kinda feel retarded when i watch them shoot and run in a cutscene...
"STOP MAKING FUN OF ME!"LOL yeh, I guess it is kind of awkward.

Braindead
24-03-09, 22:30
Hey, don't get me wrong, I'm not disagreeing:





I think you missed the context of the post I wrote (re: "Nobody here thinks otherwise"); that was a rhetorical reply to the insinuation of the previous poster who was actually the one that wrongly accused others of 'think(ing) otherwise'. You should probably take it up with that guy/gal.

The rest of your points are practically undisputed, on this side.

Yeah, I think you're right.

We need gore for horror? I think terror would be a suitible word, moreso than horror as there really isn't all that aftereffect in the game (compared to the originals).


I think a survival horror game should be gory - not overly splatter (like the upcoming remake of SPLATTERHOUSE), but, you know, it should have the right level of blood and guts to make it horrorfying. After all, RE2 was quiet bloody: you could blow away a zombie's head or legs, sometimes they got split in two after a shotgun blast and you could find them chewing a corpse in group. And what about the many ways you could die? throughout the entire series, I've been eaten alive by dogs and zombies, picked to death by crows, impaled by a claw, completely swallowed, poisoned, decapitated, burned, melted by acid, mangled by various monsters and so on. RE4 was still wet (I applauded when I got decapitated by the Bella Sisters - funniest death ever), yet violence too wasn't as catchy as in the previous games...

Megatron
25-03-09, 10:04
I know it would seem silly to think that there are people who don't see that Capcom are a business, but there are some out there who either don't think it's relevant, or ignore it alltogether. Of course people know they're a business, it's wether they care that influences what their views tend to be. It's not incorrect, as you have asserted, to insinuate that people don't care about this, as all you have to do is see (some of)the fanranting that RE4 and 5 has caused and some of the poster's comments, which can be very non-understanding about the way the games have changed in order to generate more sales. It may not be many, but it happens, so it is not 'Wrong' as you have said. (Just to clarify on that, I have not said that all fans are ranting, and I have also not generalised- there are some fans who either don't understand or don't care.) The point I made was made in response to what was said and nothing more. (My own personal view though was that they are being 'greedy' based on the sales figures I have seen for the series as a whole before RE4, RE is without a doubt their best selling franchise to date, and the classic titles have MORE THAN held their own over the years to say the very least.)


On topic, I'd of course like to see a return to the Survival Horror roots of the original, part of the charm of the first game was that the characters had no idea what they were getting into, and some of the scenarios reflect this. It is one of the first 'grown-up' videogames of that generation (Yes, the CD-i had a few [EG: Burn Cycle, 1994] just before the PS1, but they were, by and large, god awful. Sega CD had Snatcher, but before that and Resident Evil character deaths weren't as graphic on consoles, and therefore weren't as affecting.) and featured characters coming into contact with NPC deaths throughout the game.


Part of the brilliance of the first game, was the fact that Bravo team went in first and the intro shows early that things might not have gone so well. This in itself created atmosphere and tension, along with that first gunshot from Kenneth that gave you a glimmer that someone was still around. Resident Evil doesn't do this kind of thing anymore, it doesn't set you up for a fall like it used to, it doesn't set you up for the scares as it used to- as the series has developed, the characters have known more- and as we all know, it's tough to fear what you know; the Arklay Mansion was full of the unknown- puzzles, maze-like areas, the Zombies and Hunters; all of that at the time was a unknown quantity. Now that Resi is established, characters know and expect everything. The nonchelant and action hero way Chris says 'Oh, that's what!' when a boss appears in RE5 serves only to make the player think he can deal. You never really feel any threat or tension anymore.


In essense, I want another survival horror Resi game. I'm finding running through action sections in RE5 tedious now, and that doesn't speak well of the game's pacing and direction- especially for my first play. Chapter three especially, was spent rolling my eyes at combats I knew were coming and were badly sprung on me. The inventiveness, and claustrophobia of Raccoon city as explored in RE2, 3 and Outbreaks 1 and 2 would also be very welcome, but not in the first of the new series' games I think.


It is entirely possible to stay current and modern in terms of generation without having to compromise the gameplay (And the gameplay of RE5 was compromised with repetition, and lack of pacing.) and we only have to look at RE4 for that example- it may not be a traditional Survival Horror game, but it does have that combination of Action, Exploration, pacing and atmosphere sorely lacking from RE5.....it just needs more of that horror edge I feel.


Hey, you know another idea to go about a new Resi game (After 6, if it truly is a reboot.) might be to set it in the RPD when the zombies attack in force- that'd be a fantastically scary proposition, especially because current gen machines can render so many zombies at one time. I can imagine the over shoulder view coming in handy then, and possibly a move and shoot mechanic benefitting it. I can see Capcom going with Dawn of the Dead(Remake)/Left4Dead zombies for any future installments, so maybe it's dooable in a sort of Action Survival Horror crossbreed.

Parjay
25-03-09, 12:49
Yeah, I think you're right.



I think a survival horror game should be gory - not overly splatter (like the upcoming remake of SPLATTERHOUSE), but, you know, it should have the right level of blood and guts to make it horrorfying. After all, RE2 was quiet bloody: you could blow away a zombie's head or legs, sometimes they got split in two after a shotgun blast and you could find them chewing a corpse in group. And what about the many ways you could die? throughout the entire series, I've been eaten alive by dogs and zombies, picked to death by crows, impaled by a claw, completely swallowed, poisoned, decapitated, burned, melted by acid, mangled by various monsters and so on. RE4 was still wet (I applauded when I got decapitated by the Bella Sisters - funniest death ever), yet violence too wasn't as catchy as in the previous games...

Hmm yeh, I see what you mean; RE5 isn't as wet as the previous games. Which is bloody ironic, since they where 15 and this one is rated 18..