View Full Version : do players prefer
one big game aka the old system or the chapeter levals aka the new system i prefer the new one but there always more room for inprovement
Well I can't see the difference to be honest, the chapter system is basically a default zone typewriter save.
Well I can't see the difference to be honest, the chapter system is basically a default zone typewriter save.
Agreed.
I do miss the typewriters though, although they are seemingly pointless due to non-essential ink-ribbons, I quite liked the save limitations put in place over not having to worry about death due to being auto-saved 2 seconds before a boss fight.
I miss the typewriters too, but to be fair, they never really where a well implemented system to begin with - pretty much every crit of RE games from 1996 begins with the save system ^^;;
to be honest i cant see how they ever thought a horror game would benefit from this system, for an action game i can see the advantages but a horror game, like a horror movie should have you sort of feeling trapped in the room, whether it be behind the sofa or because you dont have any ink ribbons left. that was one of the most brilliant things about resident evil, that you couldnt just save all the time, i mean whats scary about being able to die safe in the knowledge that mere minutes away was an auto save?
James Mitchell
20-03-09, 09:57
I do like the old system. It was much better that you could explore anywhere.
That being said, the new system isn't bad by any means, but I just personally prefer the older one.
Typewriters = Resident Evil
I don't dislike the new chapters thing, but to be honest I preferred the old one (don't ask me why, just a personal preference)
ShaydeZehetbauer
20-03-09, 14:27
Eh, I really miss the good old days of not being able to stop playing until you find an Ink Ribbon.
And the fact that there weren't that many around REALLY spaced out the play time.
But hey, it's all good to me, just as long as I can bust some heads and have a few scares along the way. ;)
Member_of_STARS
20-03-09, 14:31
Peace of mind
A safe place
Free from fear
A moment of relief
Serenity
Typewriters gave the game composers a chance to come up with some excellent ambient tracks.
Dante Must Die
21-03-09, 02:44
Peace of mind
A safe place
Free from fear
A moment of relief
Serenity
Typewriters gave the game composers a chance to come up with some excellent ambient tracks.
I love the save room music in RE remake. Its so relaxing; you feel safe from the horror that awaits outside the room. Listening to it makes me feel a bit emotional too even if that sounds a bit silly.
Code veronica had a great track as well. :)
I do miss the typewriters though.
Woodlandbunny
21-03-09, 12:42
The save room music was always my favourite, I still listen to them occasionally on my music player. I do miss the typewriters, frequent check points make dying less scary or frustrating.
I'd much rather have the "*insert swear word here* get away from me!! Eeeeep! *tries everything to get away*" followed by "*SPLAT*" and "Imma has to do that all over again >.<" from the originals rather than the "Oh damn, I died. Now I'll just start from 5 seconds previous and run around that thing instead of standing there and shooting at it" from Resi 5.
It also meant finding a save point gave so much more of a relief, well until the next save of course ^^
Member_of_STARS
21-03-09, 14:09
I like the concept of typewriters. Ive always been a fan of limited saves. The way it could work is, depending on the difficulty setting youre playing, you could either rely on frequent savepoints, or hard-to-earn save tokens (in this case, ink ribbons and typewriters). As the stakes go up, so does the adrenaline before each battle (and frustration, hehe). But hey, I think its time we ditched the oversimplified differences between difficulties. Time to alter the game experience along with it. Make it so that playing all difficulty settings wouldnt be the same experience just to get a gimmicky unlockable costume, but to actually extend the replay value in a valid and legit way.