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Triple Seven
16-03-09, 16:31
"Capcom US comms boss Chris Kramer has called Resident Evil 5 a “new direction” for the franchise, and said that previous games, characters and storylines in the series should be seen as “act one” of the series.
RE5, said the exec, was Capcom “starting afresh” with the property."

http://www.vg247.com/2009/03/16/capcom-resident-evil-5-is-new-direction-for-franchise-going-forwards/

I suggest reading the full, short article.

xxgeordieliamxx
16-03-09, 16:51
NOOOOOOOOOOOOOOOO. why do this capcom. WHYYYYYYYYYYYYY
to be fair i think they have done almost everythink possible for another game (they could still do a big DLC). they do need to make a perfect balance between horror and action

Bondey
16-03-09, 16:52
Thats it, no way am I touching the next Resi game. This is gonna turn into Gears of Evil or something like that, I can see it now. some freak called Marcus Redfield or some crap like that, and some new S.Agent called F.U.N.K or something

Sinister
16-03-09, 16:53
“If you’re late to the party and you haven’t been playing the games for the past 15 years, all you need to know is that the game’s a lot of fun and just filled with action, so you don’t have to worry about the plot, as we’re kind up picking up and starting afresh.”

But having a series running plot is the whole point of having a next game in the series, I mean they may aswell name the next game Bio Danger if they really want it to be a whole new game.

Bondey
16-03-09, 16:55
“If you’re late to the party and you haven’t been playing the games for the past 15 years, all you need to know is that the game’s a lot of fun and just filled with action, so you don’t have to worry about the plot, as we’re kind up picking up and starting afresh.”

But having a series running plot is the whole point of having a next game in the series, I mean they may aswell name the next game Bio Danger if they really want it to be a whole new game.

I completely agree with this guy, this is a load of bull, they're going to kill the series, I bet you Gears of Evil wont sell half as much as any of the "proper" series.. I saw this coming as soon as

"SPOILER ALERT" They killed Wesker off "END SPOILER"

Sinister
16-03-09, 17:02
I agree that in order for the series to continue it needs to be revamped as with 4 and 5 they created "super heroes" where as in 1 and 2 (and 3 but use these two for direct comparison) they were "survivors" and thats sort of what the series has been about

dont get me wrong i love re5 but there was only one moment that scared me and ironically it was seeing a beast from resident evil 2, and the main reason i loved 5 was because it was story rich, if they took that away...

greenyxi
16-03-09, 17:16
Maybe it'll be more of an Outbreak style from now on? I mean, that wasn't scary at all, and that had new, random characters. Just a thought.

Dante2014
16-03-09, 17:29
I wouldn't be quick to judge this, to be honest I only want to know of characters outcome over seeing them over and over, this could be what the series needs to truly evolve.

True, it's changed far too quickly in to an action game, but what's to say that they'll all be action from now on? They may yet go back to horror roots with solo characters, im excited to be perfectly honest, I hope that they really reconsider what made the old series good and use it in conjunction with the technology.

And why be upset over something that's clearly already happened? I still love playing the first 3 Resident Evils, they aren't going anywhere, so why suddenly turn angry over something that's been going on since RE4? Ill just wait and see.

Bondey
16-03-09, 18:22
Dante, I doubt you'll be this excited once you see it xD I can see it now, one button cover system, lots of machine guns, pretty much human enemies, I mean how more evolved can they get, they're already using guns, cars and bikes.. How more human like can you make 'em.

ManiacFather
16-03-09, 19:07
RE OB file 2 was the last resident evil game. They don't care about their old fans (http://www.legitreviews.com/images/reviews/220/fan.jpg), you should know[/opinion]

But i understand capcom, they can't keep everyone happy. SH games are not for everyone, most modern gamers do not enjoy this genre, these days it is risky to develop a SH game . Action games are for everyone, most modern gamers like this genre, just like punks who enjoy smoking weed and watching porn, gamers enjoy cracking [virtual] heads and shotguning [virtual] people. It is profitable to develop an action game. That's business.

J-ache
16-03-09, 19:15
I think that resi 5 took the series as far as it could go without 'breaking' resident evil's edge, it came close to completely abandoning all that is resident evil but it still had alot of redeeming features. Capcom needs to see resident evil as the limit of the series and actually take a few steps back to recapture some of that classic survival horror feel. We already have action games that fufill a purpose we don't need resident evil to 'have it all' we're happy with what the foundations of the series have made. It's like having a first person shooter that is also a fighting game aswell, I'd rather just have a good fighting game and a seperate FPS not a half measure hybrid. Capcom can't do everything in one game they need to focus on building on resident evil rather than adding y'know.

Member_of_STARS
16-03-09, 20:14
Its moments like these when I realise just how much I respect, admire and love people like John Sonedecker.


WK: Do you care if mainstream or average gamers find your games accessible?
Sure. Are they our target audience… no. But I certainly care about introducing people to our style of games. It's important for the game to be easy to understand but require skill to master. That is to say that making a game initially complex simply to make it appear more “hard core” is not the correct way to go about it.
Any game player should be able to start our game up, jump in and get the basics of movement and shooting without much hassle. However, becoming fluent in those mechanics and playing the game should require thought, practice and honing of one’s skills to truly appreciate the title.



WK: What do you intend to do with your games?
Provide a style of game play that is currently not readily available.



WK: What ideas has BFS gotten from the community as far as gameplay or game modes?
There are a few we like outright, but for the most part the discussions lead us in all kinds of directions and trains of thought that we might not have taken on our own. There is no way we could include all the ideas the community comes up with, and we wouldn’t want to, but the discussions are a great tool to vet ideas as well as work through others with a thousand different perspectives!


http://www.ghostrecon.net/html/interview-sonedecker2.htm


This is where I just cant agree with CAPCOMs direction. They are treading the path Ubisoft took. A path of money, secure funds and exploitation of established franchises. A franchise that satisfies a niche, is suddenly turned into a game to please as wide variety of audience (and make that wide variety pay accoordingly) because they are insecure and unable to come up with a new IP to do that without using their existing brandnames.

So, my theory- next RE game will be a Tom Clancy-esque shooter and TriCell and BOW incidents will be as terrorists to Rainbow Six.

Parjay
16-03-09, 20:20
At this point, I'd be glad of one more game in the "current" style (beggers can't be choosers) that wraps up all the characters and storylines before they spin off to Mars.

Acid Burn
16-03-09, 20:33
No! I don't want new heroes. It's better to end the series or to make few remakes :(

Member_of_STARS
16-03-09, 20:40
Meet Mitchell, Shavez, Nowak, Bishop and Kan. New heroes of RE6. All highly trained military or counterterrorism operatives from across the globe.

Braindead
16-03-09, 21:12
Hi Everyone,

I still have to play RE5 (having acquired a PS3 only some weeks ago), but I think, as a fan of the original series, I will be pretty disappointed by it - or actually, I would be if I hadn't lost all hope when the first trailers for the game showed up.

I couldn't agree more with those who would like to see a throwback RE game, with good scares, spooky atmosphere and totally unhuman enemies (zombies man! We have plenty of undead movies nowadays, but is getting harder and harder to face them in videogames!) - yet I don't think CAPCOM will be kind to us.

All this remembers me of 2005 and the threads on this board regarding RE4: history repeats itself.

Honestly, I still cannot understand why Mikami and pals decided to turn RE into an action shooter (as far as I've seen so far, with the cover points and stuff, it could be called "Evil Metal Gears of War: Sons of Las Plagas"): I know they wanted higher profits, but, c'mon, you make a sequel to sell another portion of the same dish to those who enjoyed the previous!

While there were some updates the series needed, there was no need to rape it this way - I mean, all the previous entries did sell well (jeez, even the re-editions of RE2 and 3 for GC had their glory despite being old games!) and the series had its strong fanbase to milk.

I will play RE5 mainly for the story (I've heard it ain't bad - at least they didn't make this mistake this time: RE4 plot was retarded at best! Hastly and careless written!), but I already know I will never fell what I felt many years ago when the original RE games were around.

Too bad...

Bannik
16-03-09, 22:02
Previous experience tells me that Capcom will do whatever it wants, regardless of what the fans of the series want.

I've learned to stop complaining and just accept it, afterall, I don't have to buy the next game if I don't want to.

Parjay
16-03-09, 22:05
Whoa, there. Who exactly wants a "throwback" to the old games? And why do you think it would be anyway better than the current games?

The shift in change, while I don't agree totally with it, isn't without reason: the entire RE games had become stale to the point of it was the same damn game over and over and over again. When the series flatlined with the lackluster RE Zero (which is indicative of everything wrong with RE sequels at that point in time) they of course had no choice but to do something different.

Again, I don't totally agree with where they went, but I completely understand why they did so.

Throughout RE's entire history, it has always met with the same critisism: it's the same damn game over and over again.

Say what we will about RE4 and RE5, but at least now gamers are not so forgiving and are calling for change again right after only the second entry in this new "mode". Personally, I think it works out better for all of us - rather than Capcom stringing out five sequels in the RE4 style. Mostly because, there is that chance, that tiny chance, that whatever they do with the new "reboot" they're planning, it could actually be good.

Member_of_STARS
16-03-09, 22:53
Whoa, there. Who exactly wants a "throwback" to the old games? And why do you think it would be anyway better than the current games?

The shift in change, while I don't agree totally with it, isn't without reason: the entire RE games had become stale to the point of it was the same damn game over and over and over again. When the series flatlined with the lackluster RE Zero (which is indicative of everything wrong with RE sequels at that point in time) they of course had no choice but to do something different.

Again, I don't totally agree with where they went, but I completely understand why they did so.

Throughout RE's entire history, it has always met with the same critisism: it's the same damn game over and over again.

Say what we will about RE4 and RE5, but at least now gamers are not so forgiving and are calling for change again right after only the second entry in this new "mode". Personally, I think it works out better for all of us - rather than Capcom stringing out five sequels in the RE4 style. Mostly because, there is that chance, that tiny chance, that whatever they do with the new "reboot" they're planning, it could actually be good.

Having seen so many games and being amazed by mods made by ordinary people, I can no longer find any way to justify lackluster vision from powerhouse developers. 9 years of staleness is no excuse for horrible gameplay aspects and even worse story for a company that at least at some point, was a solid leader in a niche of videogames.

A change was in order, and I welcome player dependant engagement and gameplay, where you actially have to aim to kill your targets, but that doesnt make up for, what can only be described as the worst antagonist choices ever made, considering the series background in techno-thriller-esque plot and storyline.

It seems that "the easy way out" is their mantra.

Parjay
16-03-09, 23:38
Don't get me wrong, I'm not trying to justify what they did; only pointing out that why they did it and how they ended up doing it (pretty much failing) are two different things.

Bondey
17-03-09, 06:19
Meet Mitchell, Shavez, Nowak, Bishop and Kan. New heroes of RE6. All highly trained military or counterterrorism operatives from across the globe.

You forgot Dan Pisher.

Also, they could always revert back to the old games. except change things a bit, lets say, maybe a mix of Old and New?
Resident Evil 4 Camera angle, gameplay aspects but with zombies? and other things?

Member_of_STARS
17-03-09, 06:39
You forgot Dan Pisher.

Also, they could always revert back to the old games. except change things a bit, lets say, maybe a mix of Old and New?
Resident Evil 4 Camera angle, gameplay aspects but with zombies? and other things?

Haha, I actually went ahead and Googled Dan Pisher and it came out empty.

Theres a lot more to "fixing" RE than adding in zombies. Its all about immersion, which starts with connecting the games universe with our own. I never get tired of bringing up the techno-thriller aspects of older RE. Its part of Jurassic Parks (Chrictons novel, not the movie) charm. Its fiction, but a lot of modern science is brought in in order to create some believability into it. Viruses, science, all that jazz, very modern- if one was to focus on making it believable, it was achievable. But with parasites, thats gone. It goes from sci-fi to fantasy, and for a leap in genres, it destroys believability and immersion.

In order for zombies to work, level design has to support it. In open terrain, they have to serve as a tool to route people, not play a target gallery. And theres a bunch of very agile BOWs that, if played out right, could serve as a formidable enemies to player in RE4 style gameplay.

Agile hunters that dodge your aim and hunt in packs and so forth.

You have to use a lot of smart tricks to make zombies, T-Viral BOWs to work and it all starts with clever level design. On its own, they would only be boring, slow targets. So I dont think that simply reverting back to the old formula would work, it would work out catastrophically. You need to change a lot more than that. But the end result would be images and experience from Romeros bits and pieces. Slow threat that crawls towards you, forcing you to run, or expend your ammunition and die. And in the end, if one grabs you, youd get that "oooooo!" feeling, as if a real corpse, complete with goo, rotten flesh and cr*p hugging you.

Tenebra
17-03-09, 10:14
Guys, you might have noticed that the article does not make any precise statements on how the series will evolve, please don't fill the gaps with your own theories and get all wound up.

Resident Evil has been in constant evolution over the years, taking advantage of new technologies, experimenting on game play and always aiming to deliver an immersive experience.

The next installment is well far away, I think it's premature to discuss what the changes will be.

Megatron
18-03-09, 13:14
They said it was entirely likely that the game would be a 'Reboot' so I'd be willing to put money down that it'll be a reimagining of the first game, or perhaps Resi Zero melded with the first game, with a more action oriented control scheme.


In truth, Resident Evil as a series died as soon as they decided to change Resident Evil 4 from a survival horror to an Action Adventure game. It can be argued (And I would agree.) that Resident Evil 4 was an extremely solid game, and played very well, however it was also a shift from Survival Horror's dilemmas of ammo, and supplies, and escaping against the odds from something you can't explain and something overwhelming to a 'Kill 'em all' shoot 'em up with slow moving, yet clearly in some way sentient enemies corralled into corridors for your laser sight to mill down- they lost the fear of the 'shambling mass' and gained the mild annoyance of being able to say '****' five times in a row while you're lining up your headshots. They became more comical than anything else. The monks were great by comparison by the way, it wasn't all bad in terms of enemies.

As far as I'm concerned the last Resident Evil game was Outbreak 2; it had tension, atmosphere, excellent level design, challenging enemies and actual honest to god hordes of the undead coming after you.....not to mention the revolutionary 4 player co-op that console games are only just now with the advent of Left 4 Dead, Gears Horde, Aliens Colonial Marines and others is 4 Player full co-op actually being integrated properly as a game mechanic.

I miss Outbreak 2 so much it hurts, Left 4 Dead gave me that initial buzz, and it's still an excellent game, but it's not quite what OB2 was in terms of tension- it's what the newer Resis wish they were- a perfect balance between horror and action. Even again, going to the Resi 5 argument for a moment now too, I've not felt any of the same or similar feelings of tension in it's co-op than in either Outbreak 2 or L4D.....which speaks to the amount of distillation of the horror experience there has been as the series has progressed SINCE OB2.

Resi 5 is going to be an unfortunate ephitaph for 'PART ONE' of the Resident Evil saga, because while the first three games broke new ground, fathered a genre and created an international smash hit; the fourth installment (After a few spinoffs and a canon side title in Code Veronica) proceeded to beat that genre to death in a minor dispute over marketability and profit direction, and then the fifth installment decided rather oddly to knock the fourth one unconscious, steal its ideas and stick on some new clothes. Groundbreaking it ain't.


I for one am a very dissatisfied customer at the moment and am looking at the possibility of probably never buying another Capcom game again, which would be a shame since they've made me very happy in the past. The constant ignorance of the people who brought them to the point they were at before RE4 and in some respects after RE4 is a frustration, as is the consistant ethos of profit before people that is so typical of Japanese game manufacturers these days- giving rise to that often stated belief that the West is 'Suppassing' Japan as the dominant developers of video game software.

In order for Resident Evil to go to the next level, Capcom need to deliver an adult, grown up iteration that regens the series in much the same way Siren was matured. No doubt that Resi, Siren and Silent Hill are quite different games, and I'm not saying Resi needs to lean more towards psychological horror when it did physical horror so well, but it certainly needs to do more than simply have a guy inject himself with an arbitrary substance and then become something contrived of Lovecraft himself and call that 'Fear you can't Forget.'


In short, Resi needs a wake up call. I hope Resi 5 proved to be that wake up call. Existing fans need to be brought back, and new fans have to be pulled in; not one OR the other. Both.

Taylorstar
18-03-09, 14:05
I'ver seen alot of hate and anger towards Capcom over this game when i think people should step back a minute instead of being obsessed with the Resident evil of what it was, and enjoy what it is.

Resident Evil (the original) how many genre of exactly the same styled controls was there?

there was directer cuts, remakes, prequels 3 sequels, all with the same system and engine, people said it was getting stale, and i say they have a point, going into an over the shoulder aiming was a risky bold step forward, instead of standing still to be washed away by time and people getting fed up of the same game over and over again.

Capcom have released a game which has effectively restored my faith in the Ps3 which until recently was sitting down gathering dust.

whats more since the dawn of resident evil, people have said this would be a great game co-op style, and capcom have delivered, and they delivered a quality piece of game, what they needed to do was maybe add a bit of go your own way segment stuff, a little bit more. theres a certain part where you have to go your own way to open a door ambushed by a certain type of enemy, ((spoiler sensetive here)) that was fun and tough, there should of been more moments like that.

Tim Buckley from CTRL ALT DEL online comic posted his review of the game, and he said at the end;

"I think the game is a lot of fun. If you enjoyed previous Resident Evil titles, you need to play it. You also need to convince/blackmail/threaten a friend or family member into playing it with you, because co-op will give you the richest experience."

and he's right, i've thoroughly enjoyed playing online with random other players in the co-op game running through near enough the whole campaign in a single day.

Megatron
18-03-09, 16:22
It's not been just over this game, it's been over alot of what Capcom have been doing since Resi 4 really.


No-one's saying it needs to go back to exactly how it was frame for frame but the most obsessed and hardcore of us; anyone with a bit of business sense knows that Capcom and other companies need to make something that will profit; however, Resident Evil by definition was never an Action Adventure title, Capcom have made a conscious decision to limit the horror in order to further orient the gameplay of these current Resi titles with action.....their target audience at this point in time.


The objection is taking this existing series, a series that people say was stagnating even though each installment has sold progressively MORE than the last (We'll find that 5 won't surpass 4's sales though IMO.) and changing it into something it wasn't originally intended to be in order to simplify the experience and generate maximum profits because it's casual friendly, easy to grab and appeals to the action/adventure demographic's basic needs of guns, enemies and current gen top end graphics.


Attaching a genre creating name to a Gears following action adventure title helped ensure that that genre is now much poorer for it, and I think that's a shame for one thing, because the survival horror genre as a whole had a lot more to give with Resident Evil leading the charge- now that Resi has been converted to fit a more mass market policy, only DLC games like Siren, rare gems like Dead Space and the odd Japanese horror game will ever really test the water of a genre that has been abandoned along with its fans.


Basically it's the old argument about you liking a Rock Band; you hear them, you like them- you wait to see more. They improve, and you go to more gigs. You buy the t-shirts, you buy the CDs, you support the band (Brand in this case.) that you care about, you want to see them do well, because you presume it means they'll get better. Then something changes. The music becomes safer, and less innovative, their stage productions (Graphics in this case.) get bigger, but the sound gets safer (Gameplay.).....and then by the time you realise it, the band isn't a Rock Band anymore, but a product of another genre alltogether, a shadow in your mind of what it once was, despite others maybe liking it better. (Though in saying that, nearly everyone I've spoken to do NOT like Resi 5.) Old skool Resi fans are just that - fans and to be left behind by the patriarch of the genre hurts alot. It's not like Resi was riding the coattails of others work after all; Resi CREATED the genre and made it it's own!!


Ah well, there's no point in arguing about it, Capcom proved a long time ago that they don't give half a crap what we think anyway, they know we'll just buy it anyway out of loyalty. This is actually the very first game I've ever openly refused to buy. Strange.

Bannik
18-03-09, 18:31
I couldn't have said it better myself.

II ARROWS
18-03-09, 21:15
Did you ever played Alien VS Predator series?
Those game showed how much fear can be created from action.

Well, I don't think Capcom can do a work like Rebellion did... but don't be bothered by "action".

Triple Seven
19-03-09, 14:38
Two very good posts, Megatron.

Sides
19-03-09, 15:06
Basically it's the old argument about you liking a Rock Band; you hear them, you like them- you wait to see more. They improve, and you go to more gigs. You buy the t-shirts, you buy the CDs, you support the band (Brand in this case.) that you care about, you want to see them do well, because you presume it means they'll get better. Then something changes. The music becomes safer, and less innovative, their stage productions (Graphics in this case.) get bigger, but the sound gets safer (Gameplay.).....and then by the time you realise it, the band isn't a Rock Band anymore, but a product of another genre alltogether, a shadow in your mind of what it once was, despite others maybe liking it better. (Though in saying that, nearly everyone I've spoken to do NOT like Resi 5.) Old skool Resi fans are just that - fans and to be left behind by the patriarch of the genre hurts alot. It's not like Resi was riding the coattails of others work after all; Resi CREATED the genre and made it it's own!!


Ah well, there's no point in arguing about it, Capcom proved a long time ago that they don't give half a crap what we think anyway, they know we'll just buy it anyway out of loyalty. This is actually the very first game I've ever openly refused to buy. Strange.
Well i think this is the first mainline game without mikami involved in it. If you place it into you rock band example, it is like if the frontman/leader has left the band and the remaining members trying to play it safe and recycle materials and ideas they have lying around the studios.
Example:
Over the shoulder action shooter - RE4/PN03
Coop- Outbreak series
Partner system - RE0

I do think the lastest resident evil game, has something missing, and i think it is because of the lack mikami's involvement in it. If they really want to reinvent the franchise, maybe contracting straight story would be a good idea. No one knows what will happen to Resident Evil, but i do hope capcom won't abandon the survial horror gerne, maybe they could create a new series, to keep the old fans happy.

Braindead
19-03-09, 18:29
Mikami is both the man who created Resident Evil (with RE1) and destroyed it (with RE4), hence I don't think his involvment may be important at this stage. He did a great job with the REBirth though: I remember how excited I was when playing it, hoping it was introducing new canon elements (defensive objects, gas tanks, crimson heads ecc.) that were going to be in RE4.

While I still have to play RE5, I don't understand why he previously said he won't play it, since, as far as I've seen, it's pretty much a build up on what he did with RE4...

Megatron
19-03-09, 18:36
Thanks guys. :)


Arrows, I have to say I loved the first two AVP games, and are two of the finest examples of how to do a 'balls out cinematic action game' with the right levels of horror, tension, suspense and action. It's an amazing testament to the quality of their work that you can go through the entire first level of the Marines game in AVP2 without encountering a single Alien, yet still absorb up the tension and isolation that that setting always can deliver. Another thing about AVP that was so good was that it always let you know that you were the weaker of the races in the game, so there was always that fear that you could be overwhelmed, outfought or simply killed by a single enemy if you weren't on your toes.

Sides
19-03-09, 19:57
Mikami is both the man who created Resident Evil (with RE1) and destroyed it (with RE4), hence I don't think his involvment may be important at this stage. He did a great job with the REBirth though: I remember how excited I was when playing it, hoping it was introducing new canon elements (defensive objects, gas tanks, crimson heads ecc.) that were going to be in RE4.
That is a bit harsh, i know what you mean, but destroyed RE series. Trying something new is OK. RE4 works because of the ammo drop-rate on the first run through was balanced, and it was a new experience.
Iirc he and his team actually completed a version of RE4, using the old mechnics, before scrapping competely and producing the RE4 what we know today, although in the JPN release the section where you play ashlay, it is still in the old fashioned RE style.
While I still have to play RE5, I don't understand why he previously said he won't play it, since, as far as I've seen, it's pretty much a build up on what he did with RE4...
That is probably it, he probably wanted to take it a step futher. Or he is just annoyed, that his baby was taken away from him.

Dante Must Die
20-03-09, 02:52
Arrows, I have to say I loved the first two AVP games, and are two of the finest examples of how to do a 'balls out cinematic action game' with the right levels of horror, tension, suspense and action. It's an amazing testament to the quality of their work that you can go through the entire first level of the Marines game in AVP2 without encountering a single Alien, yet still absorb up the tension and isolation that that setting always can deliver. Another thing about AVP that was so good was that it always let you know that you were the weaker of the races in the game, so there was always that fear that you could be overwhelmed, outfought or simply killed by a single enemy if you weren't on your toes.

You know what, the 1st AVP game was one of my all time favorite games. If I remember correctly, I got the game a couple of years after it first arrived in shops, but after playing it...I absolutely loved it. I would still play it today but the disc has a scratch on it so it won't even load up a level without crashing. :mad:

Anyway, yeah I loved playing as the Alien; it was so much fun climbing up walls and looking down towards the Humans who sh*t their pants. I liked biting their heads off. :D It was as if I was installing fear within these pesky little humans and I loved it (sick I am)

Then I fought the Predator and he killed me easily. :shocked:

Playing as the Predator was also a lot of fun as well, but playing as the Alien was my preffered choice.

I completed The Alien and Predator levels, although I can't recall ever getting to the last level as a Marine. The Marine levels were also a lot of fun but my least fav out of the three.

AVP2 I never actually played the full retail version and I heard that it was not as good as the first so I didn't bother.

Member_of_STARS
20-03-09, 03:01
Megatron, as Gods representative on Earth I give you a free pass to Paradise, your posts are great.

AVP2 never seizes to amaze me. Its amazing much much horror you can create with a motion sensor and 3 laser dots. The Expansion pack (Primal fear? Or what was its name) killed a lot of it by introducing a 360 degree coverage for the sensor, though.

An FPS that actually makes you drop Hunters poop? How was that possible? I was pretty pumped when AVP mod for Crysis was being developed, and very disappointed after it was canned. But "Colonial Marines" seems to have all the right stuff, so perhaps we can enjoy a piece of that old magic again?

DMD, I feelsorry for you that you never gave AVP2 a shot. Its a morally outdated game these days so I doubt youll feel the horror, but it was definitely a great game. In horror standards- legendary even. I remember we actually played a little of it in LAN events too, damn Alien skippers tore us a new one.

Sides
20-03-09, 11:26
The only horror i remember about capcom's AVP, was it took alot of my silver coins.

Parjay
20-03-09, 11:31
The only horror i remember about capcom's AVP, was it took alot of my silver coins.

Not the Capcom one!

Member_of_STARS
20-03-09, 12:27
The only horror i remember about capcom's AVP, was it took alot of my silver coins.

Hahaha, that made my day. :D

Check some Youtube videos for "Alien vs Predator (2)" ;)

Braindead
20-03-09, 17:53
That is a bit harsh, i know what you mean, but destroyed RE series. Trying something new is OK. RE4 works because of the ammo drop-rate on the first run through was balanced, and it was a new experience.
Iirc he and his team actually completed a version of RE4, using the old mechnics, before scrapping competely and producing the RE4 what we know today, although in the JPN release the section where you play ashlay, it is still in the old fashioned RE style.


The point is that a "sequel" cannot be something totally new - it's the main rule! MGS4 had a lot new features, but wasn't destroying the concept or the feeling (the storyline sucked, but that's another matter).
I am well aware of the 3 previous versions of RE4 and I would curious to see how was the last one before the released version. Honestly, even though it's arrogant to speak about somebody else's mindset, I think, in a way, Mikami was tired of RE and wanted to do something completely different - but, if so, he should've started a new franchise.

What happens in the JPN version of RE4?

ShaydeZehetbauer
20-03-09, 18:13
What happens in the JPN version of RE4?

It's the same as the Ashley segment in the EU or NA versions, just with a fixed camera like the older RE games, which to be honest, is a shame got cut from our version.

Sides
20-03-09, 19:25
Not the Capcom one!
^^, was a joke, this is a capcom forum afterall. Besides that it was a awesome game, too bad that i was only able to play on a smaller machine.

The point is that a "sequel" cannot be something totally new - it's the main rule! MGS4 had a lot new features, but wasn't destroying the concept or the feeling (the storyline sucked, but that's another matter).
I am well aware of the 3 previous versions of RE4 and I would curious to see how was the last one before the released version. Honestly, even though it's arrogant to speak about somebody else's mindset, I think, in a way, Mikami was tired of RE and wanted to do something completely different - but, if so, he should've started a new franchise.

Well he is producing bayonetta, appearantly it is something in the veins of DMC. But yeah, before RE4 he made PN03, which was action based. If i look back on his track record, the he is always trying to do something new, see God hand. He tends to try out new thing and leave sequels to other people, but still being involved somehow as producer.
New IPs are getting harder to produce these days, with bigger studios, since japanese consumers are known to stick with established franchises. Maybe if capcom had planned to focus more on overseas audiences earlier on, things would have turned out differently. New IPs like DR and Lost Planet are big in the west, but in japan they don't have big impact.
OK i'm making no sense at all now.
But RE5 is mechnically a sequel to RE4, if capcom want to reboot the franchises with RE6, what do they want to do. Maybe put more game mechanics from sweet home in it, giving it a RPG feel to it, or something like nintendo/monolith soft's disaster: day of crisis, half 3rd person, half lightgun?

Boomstick95
18-06-09, 17:22
They should have made 4/5 more suvival horror, but with the new contoles.

cewolf
19-06-09, 11:35
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO
:yell::mad::cry:


cewolf out

Dante2014
19-06-09, 13:18
Ugh, I hate thread necromancy...

Was that really necessary cewolf? the quick reply box is half way across the screen...

Can a mod lock this please? its unnecessary, all has been said and well established since.

Tenebra
19-06-09, 13:21
I will.

Please guys, there's no need to resurrect dead threads.