View Full Version : Capcom and PC Gaming
A nice little Q&A session.
http://www.videogamer.com/news/capcom_and_pc_gaming.html
Member_of_STARS
11-03-09, 20:34
Lots and lots of BS crammed into one Q&A session.
There are only 2 really significant reasons why a PC port is delayed.
- Piracy
- Hardware optimization
It seems like the answers were supposed to releave the fanbase, that the games are difficult to make and as such, CAPCOMs mistrust in their PC fanbase should never be shown (as it can be seen as disrespect and arrogance). And they are right, they are pretty much a "noone" on that market. And being a "noone" means you need to fight your way through the heavily saturated market, which means its more than likely that your product will be pirated. CAPCOM is also inexperienced in either giving their games content which can only be enjoyed only if your content is validated, they simply didnt have such games until Outbreak, Lost Planet and now RE5 (talking about multiplayer or internet connection being used in other way). Some of their ports are downright bad and terrible. Either they shouldnt let other studios do the porting, or they should do a hell of a lot of research into the market first. Their release of RE4 (PS2 version no less!) on PC *without* mouse support has got to be one of the biggest mistakes Ive seen. Not only that, but all the QTEs were with Gamecube control marks, so while it gives me a command to execute buttons 1 and 2, these numbers represent keys on the GC controller! I still need to hit Alt and CTRL (example). And one has ti either go Google it, or go through trial and error. Is this really how a company like CAPCOM expects their products NOT to be pirated or even respected by the PC community? Im not impressed, considering the game was published by Ubisoft no less.
So what does this mean?
-Easily crackable games
-Not being known on the games
-No content which would be enjoyed through validation process
-Terrible ports which are not ported with PCs in mind, just thrown on a different platform and shipped
-Using publishers and distribution methods that leave them open to piracy
-Releasing games which are just not able to compete with games which the PC audience enjoyes (generally speaking)
= It all surmounts in terrible sales results
When people talk about piracy, they have absolutely no clue about the magnitude of the problem. When developers and publishers talk about piracy, they have absolutely no clue how to make games that would be relatively untouched by piracy.
Oldschool companies like Ubisoft and CAPCOM would probably, until the very end, believe that if you want to safeguard something, you just get a better lock (SecuROM... oh my), while weve got a number of folks who ditch the preexisting concepts and push forward, either using convenient, clever and genius methods of distribution which offers the player comfort, centralization of content and control (Steam) or go further and exploit our very psyche and human nature (ranking systems and online comparison/leaderboards, aswell as MMO games, RPGs in particular).
So where does it lead us? It leads us to a point where games like Call of Duty 4, genius, perfect, bugless, without any problems, with immensely scalable engine that makes the game run on six year old machines, are being pirated because theres absolutely nothing to stop it. Its content is pretty much free to use. This is direct proof that you cant trust the PC gaming community even with premium content.
What happens if you lock it up with intrusive protective measures (DRMs), like SecuROM? Its still going to be pirated. Except that now even the good guys will suffer from inconveniences spanning from minor to major.
So what does a developer need to do to limit effects on piracy? Release games which premium content and most enjoyable aspects are only available through proper validation through the internet. This way, even if the game is being pirated, the players will never get the full enjoyement and are forced to purchase the games. Theres a few examples on my mind which I can elaborate on, if someone is interested.
As for figures. Piracy rates are currently held at about 90% which is not inaccurate if we look at COD4 sales results. PC sales ammounted to a mere 10% of all units sold on all consoles. Consider for a second, that Call of Duty series are a powerhouse PC franchise, its home, roots and competitive aspect, all from PC. And then we get results like these.
Ive had countless of debates and arguments when it comes to piracy, and theres always one consensus among the more experienced, vocal and visionary videogamers- release excellent games, or expect them to be treated as shovelware, and if your game is excellent, safeguard it so you wont kick your fanbase in the nuts. The industry suffers from arrogance.
With 90% piracy rates, who would *honestly* believe that simultaneous release dates were an impossibility, when so many development studios have done it in the past? With far less staff? CAPCOM is scared of losing sales, and they are right to be scared, I would be too. With a title as RE, an inherently singleplayer experience with no real online value which could be used as anti-piracy tool to have, a 10% estimation of console sales would actually be an optimistic figure. This *is* the reason, but Im not blaming Christian Svensson for saying its not. Like I said in the first part of this post- its wise to not to treat ones fanbase with suspicion or mistrust in public.
Piracy talks aside, its very difficult to optimize a game to run on PCs. To put it simply and in most effective terms- having PCs with literally thousands of different hardware configurations, the game is expected to work on all of them (provided they meet the minimum requirements). Youve got different graphics cards, onboard and offboard, different soundcards, onboard and dedicated, processors spanning from single core units to quad (and soon 6 and 8) cores, different motherboards, different HDDs (and now with solid state ones), different RAM memories. Its not really far from the truth, that each PC is like a whole different console, and one game has to work on all of them.
But even with this info, its not impossible to make a game that wouldnt be an insult to player. There are games out there (a large number), made by respectable dev groups of all sizes, that are almost entirely bug-free, run on a wide variety of configurations without issues, are scalable and can run on PCs 5 years or more old, all while offering exceptional gameplay, solid fun, innovation and more.
So yeah, this interview is true in some parts, but definitely not on all accounts. And I dont blame CAPCOM for delivering RE5 on PC later, as an extra revenue generator. Theyve spent tens of millions on the game, and with their experience on combating piracy, they would get hurt, financially, on a simultaneous release.
Theres a few examples on my mind which I can elaborate on, if someone is interested.
Please do, since I can only think of one.
There is no excuse for piracy in my books. Not worth it? Then why do you want it. No funds? Gaming (or films, or music, or any kind of entertainment) is in no way an essential thing.
Member_of_STARS
12-03-09, 00:14
Please do, since I can only think of one.
Ooooh, I smell sarcasm. Yum-yum. :D
Multiplayer mods for BF2 run all on retail servers, the extra contant the modding community has provided, although free, requires you to purchase the original game to be able to play them online.
Most MMO games with progressive character tracking also require you to be online and their server loads are usually too great for smaller pirates to handle. WoW has its own cracked servers.
Some Ubisofts titles like Vegas and Vegas 2, you can play a pirated copy offline, but in order to play online you pass a CD key authorization. Then again, these two games are very poor in quality.
There is no excuse for piracy in my books. Not worth it? Then why do you want it. No funds? Gaming (or films, or music, or any kind of entertainment) is in no way an essential thing.
There is in my Holy Bible of Intellectal Property Usage and Conduct :P
There is snowballs chance in hell Im going to pay for a game which bugs are catastrophic and support nonexistant. I should give you a few links on what happened to Spore users and the wonderful customer support they went through. Or Ubisofts PC forums (lol- went to look for Vegas 2 tactics and proper loadouts, scrolled through 13 pages of complaints and bugreports, had to resort to X360 forums).
Ethically and morally right? Probably not. As the poor schmucks in EAs cubicles, working 12-18 hours, 6-7 days a week need to feed their families and its not their fault that their superiors dont have a clue what the gaming community wants. But is it morally or ethically right to release completely [insert the worst curseword you can think of] up games and leave your customers to rot?
Honestly, the second the return policies and quality laws will be applied to software, theres going to be a colossal s---storm in the videogame industry.
I don't do sarcasm, it doesn't suit me :cool: At worst I openly mock but that wasn't case, it was a genuine question :wave:
You seem to suggest that the only PC games worth producing are subscription based MMOs, which is exactly the one example I had in mind.
Member_of_STARS
12-03-09, 14:06
You seem to suggest that the only PC games worth producing are subscription based MMOs, which is exactly the one example I had in mind.
Oh, no, no. Far from it. MMORPGs are the safest bet, although even that market is horribly saturated and with Tabula Rasa going under, you could expect some follow very soon.
Im speaking in general terms, games have to have additional value you can only access through a safe and comfortable validation process. It cant be a 100% offline part of the game. It has to be through the internet.
Multiplayer, online rankings, MMOs, patching and support, extra DLC and additional content which can only be activated online.
The traditional people and companies will have a hard time moving away from traditional distribution aswell, thinking the world is not yet ready to go digital. But digital distribution is the only way in the future, to maintain high revenue and low effect from piracy.
Multiplayer, online rankings, MMOs, patching and support, extra DLC and additional content which can only be activated online.
On going support-> on going resources-> on going investment-> on going payment. That's called subscription based MMO. Those resources working on the additional content and support are human beings who need food and a roof over their head.
Member_of_STARS
12-03-09, 15:16
On going support-> on going resources-> on going investment-> on going payment. That's called subscription based MMO. Those resources working on the additional content and support are human beings who need food and a roof over their head.
Wall of text- conclusion in the end.
You seem to think that a game needs to be supported with patches, content and updates infinitely and that it would take infinite resources. This means youve either missed my point, misinterpreted it, or are unfamiliar with content produced by the community itsself via modifications.
You can effectively take vast majority of the effort of keeping a game alive and active, and set it onto the communities shoulders.
For example, games like Half Life and Battlefield series (up to BF2) came with an SDK, software developers kit, which is a bundled up software/tool used to create and modify all aspects of the respective game, from textures, sound, even animation and level design. Sometimes, these tools are released to the playerbase and considering the vast ammount of talent among the players, people are bound to, either in single effort or organized, start creating either additional skins, characters, weapons, or maps, or even so called global mods. Global mods are my favourites, with a proper SDK, people can literally take the original game, fix all of its aspects and recreate the whole game into something new entirely. What does this mean?
When BF1942 was released, people immediately saw the potential of sandbox type all-aspect warfare multiplayer games. An SDK was released and pretty soon, the void created bg WW2 era games was filled with an all aspect modern combat modification called Desert Combat. Not only was it superior to BF1942, the content created for it was being churned out on a conveyor, by eager and enthusiastic community, leaving the original developers to one task and one task only- fix and iron out bugs on original game. There is a budget for that, they arent operating on air.
In practice, this turned out to be a great choice, as Desert Combat was a key reason to DICE skyrocketing, most of the Dcon crew was hired by DICE as consultants and some of them started working in the Montreal studios. The success of Dcon resulted in huge additional sales for BF1942 and even greater sales results for BF2, which followed a similar practice.
(this is where the great story ends but Im not going to demoralize you :D)
It would appear that, although Epic was ready with their Unreal 3 engine, to allow modifications and modded content to run on X360, Microsoft put a "veto lol!" on the idea.
Like I said, videogame industry is stagnating and the damn dev companies are always making some stupid mistakes. IW for example- exceptional autodownload mechanism. You enter a server, and even if it runs a modification which alters the game *completely*, everything works automatically. Content is downloaded, installed, game starts as a mod, player doesnt have to do a thing. Yet, an SDK was never released... wow.
While predominantly on FPS games and pn PCs, this kind of stuff is seen in RTS games aswell, and even RE4 offers significant modded content.
Next gen consoles, whoever ignores this aspect, will get burned.
-
Conclusion- release well working games, release an SDK, patch bugs and critical exploits, give a helping hand to the community so they could create modifications and additional content in maps, weapons, characters et cetera. Enjoy the community doing all the work for you and see great mods being responsible for additional sales.
I think you're confusing popularity with commercial success, they don't necessarily go hand in hand. Mods keep longevity but not necessarily stream of revenue, which accidentally produces the capital necessary for development.
What you are talking about is an ideal scenario, not reality, I'm afraid.
Member_of_STARS
12-03-09, 23:15
I think you're confusing popularity with commercial success, they don't necessarily go hand in hand. Mods keep longevity but not necessarily stream of revenue, which accidentally produces the capital necessary for development.
What you are talking about is an ideal scenario, not reality, I'm afraid.
Worlds most popular PC multiplayer game is Counter Strike (1.6), which was originally a mod, until Valve aqcuired it.
The increase in popularity thanks to mods and increase in sales through that, are directly responsible for the financial success and longetivity in sales for both Valves HL main games, three DICEs BF2 games, both STALKER games, the list goes on.
You dont seem to understand. Noones talking about a steady income through years and years. Im not talking about additional sales alone, which for some games were make-or-break, Im talking about the longetivity of the games through additional content provided by the community. Which reduces the workload of the support team to merely fixing bugs. The ideal scenario is where the game is released nigh bugfree, theres a few patches released to take care of critical bugs and exploits and the community takes care of the rest.
You dont need a 35 people crew for that.
[EDIT]
The longetivity of games is not and shouldnt even be considered on streaming and constant financial revenues, but on utilizing the community and fanbase, by giving them all the necessary tools to make the game self-sufficient.
No need for huge support crews, no need for contsant advertising, no need for phoneladies. Ive seen it firsthand, and this method works.
DICE, employing 300+ people today, having financial and creative freedom to experiment with titles like Mirrors Edge, could only become what it is today, thanks to their choices made in 2002.
Subscription and progressive tracking is one way. Respect for the community and selfsupporting games which reward communities enthusiasm, in turn creating a loyal fanbase, is another, personally for me, far better approach.
There are only 2 really significant reasons why a PC port is delayed.
- Piracy
- Hardware optimization
3) Game improvements
Oldschool companies like Ubisoft and CAPCOM would probably, until the very end, believe that if you want to safeguard something, you just get a better lock (SecuROM... oh my), while weve got a number of folks who ditch the preexisting concepts and push forward, either using convenient, clever and genius methods of distribution which offers the player comfort, centralization of content and control (Steam)
Devil May Cry 4 came out without serial... a week later, I red "Capcom is crying fo piracy".
Steam is the only reason I'll not buy a game.
Oh, open your eyes: piracy exists even on consoles...
-Terrible ports which are not ported with PCs in mind, just thrown on a different platform and shipped
PC ports in this generation really shouldn't be much different as most PS3/360 develompent is very similar to PC development.
In fact, in a lot of cases a game is made to run on PC, then ported to 360 and PS3.
Member_of_STARS
13-03-09, 13:15
3) Game improvements
What kind of game improvements? A direct port nowadays rarely, if at all, comes with extra or different aspects. Which is why they are called direct ports.
Devil May Cry 4 came out without serial... a week later, I red "Capcom is crying fo piracy".
Steam is the only reason I'll not buy a game.
Oh, open your eyes: piracy exists even on consoles...
Read my first post.
PC ports in this generation really shouldn't be much different as most PS3/360 develompent is very similar to PC development.
In fact, in a lot of cases a game is made to run on PC, then ported to 360 and PS3.
In theory, yes. In practice, no.
This is the problem. Oftentimes, a port to PC is made so that the gameplay isnt changed, they dont even change the menu. So if the user interface, use of peripheral controls and even certain obvious console gameplay aspects (which have no place on a PC, like control delay, purposefully slowed down reaction) are directly carried over, chances are that theres no optimization being done either. Ubisofts last Rainbow games, Ive had to do a lot of ini file tweaking just to get the game to work with acceptable framerates. In the past 4 years, except for a very few titles like the Half Life series, I dont know of a single successful PC port on consoles. But thats because its a two way street. EA has tried to port C&C games to consoles, and that effort was terrible.
You either go multiplatform from the very beginning, or spend time and effort to set up the port so it would actually be usable on the target platform.
What kind of game improvements? A direct port nowadays rarely, if at all, comes with extra or different aspects. Which is why they are called direct ports.Except for what I call "the return tris"(Onimusha 3, Devil May Cry 3 and Resident Evil 4), PC version are improved.
Lost Planet simply got better graphic.
Devil May Cry 4 got better graphic and Legendary Dark Knight (http://www.youtube.com/watch?v=4Tza7x-pKhs)
Member_of_STARS
15-03-09, 20:30
Except for what I call "the return tris"(Onimusha 3, Devil May Cry 3 and Resident Evil 4), PC version are improved.
Lost Planet simply got better graphic.
Devil May Cry 4 got better graphic and Legendary Dark Knight (http://www.youtube.com/watch?v=4Tza7x-pKhs)
You dont understand how the process works. You just told me that the games release dates for PC are pushed back because the games are getting additional content, you then turn around and use an example, in which *only* 2 games out of 5 supposedly have this additional content. What about the other 3? What about RE4 for PC which was a PS2 port and released more than a year later? Must have been a *lot* of extra content in it.
Youre trying to tell me that DMC4 and LP both got their textures redesigned for PC, and youre wrong. Most probably, the textures were sharper from the get-go and their resolution was trimmed down so the consoles wouldnt choke on them.
As for TLK mode, you dont seem to understand how easy and simple it is to add this kind of "additional content". Its an extention of the original DMC minigame. Its not another "Separate Ways" for RE4.
So, no. Your arguments and examples to support your idea of extra content to be the cause for delays, is wrong, Im afraid.
You just told me that the games release dates for PC are pushed back because the games are getting additional content, you then turn around and use an example, in which *only* 2 games out of 5 supposedly have this additional content. What about the other 3? What about RE4 for PC which was a PS2 port and released more than a year later? Must have been a *lot* of extra content in it.No, I never said that.
I said that PC versions[Except for what I call "the return tris"(Onimusha 3, Devil May Cry 3 and Resident Evil 4)] come out with extras.
DMC3 also gave turbo mode, when I played DMC4 demo I found it slooow... I forgot that option. :D
The return tris were bad conversions, they were like using a PS2 emulator. DMC3 also came out with some cut scenes as 640x480 .avi...
But now is different, the games are programmed differently with graphic engine developed for PC.
The "delayed release date" is for tuning, AND adding extras.
Piracy doesn't magically disappear if you delay the release...
Youre trying to tell me that DMC4 and LP both got their textures redesigned for PC, and youre wrong. Most probably, the textures were sharper from the get-go and their resolution was trimmed down so the consoles wouldnt choke on them.I don't understand it... PC textures are better, on shader and overall quality. It makes no difference if console version get worst detailed texture, instead that PC get improvede version. The difference is that PC version is better.
As for TLK mode, you dont seem to understand how easy and simple it is to add this kind of "additional content". Its an extention of the original DMC minigame.Yes, and then? Is an extra. A damned funny extra! :D
An extra that I think it's not possible to implement on consoles mantaining frame rate sensibly over 60FPS.
30FPS as lower peak while I registered the last part with fraps...
Class is starting in only a few minutes, so I don't have time to read this entire debate - though I will when I get home, seems interesting so far.
I did notice how you guys mentioned MMORPG's are only worth producing on the PC, so I want to drop a statement I heard on 1up yours a few months back, see what you think:
"The future of PC gaming will manly consist of free-to-play online game with cash shops that allow you to buy in-game content with actual money"
(Oh, and feel free to cut me off if this goes too off-topic, Tenebra.)
Member_of_STARS
16-03-09, 09:29
I said that PC versions[Except for what I call "the return tris"(Onimusha 3, Devil May Cry 3 and Resident Evil 4)] come out with extras.
DMC3 also gave turbo mode, when I played DMC4 demo I found it slooow... I forgot that option. :D
You dont really get it, do you? The "added extras", as you call them, do not require months or even a year of work to be implemented. Saying that PC releases are delayed because of "extras" is simply ignorant. Are you honestly trying to claim that adding a "kill em all" type of arena minigame into a game takes months? By a studio consisting of ~50~300 people, anywhere inbetween?
The return tris were bad conversions, they were like using a PS2 emulator. DMC3 also came out with some cut scenes as 640x480 .avi...
But now is different, the games are programmed differently with graphic engine developed for PC.
It has nothing to do with graphics engines, the games are developed on a PC first, then optimised and ported over to the respective consoles
The "delayed release date" is for tuning, AND adding extras.
Piracy doesn't magically disappear if you delay the release...
Who said anything about disappearance? They arent fighting piracy, they are securing maximum sales and minimum effect from piracy. I know ENG isnt your first language but you have to at least try to understand what is being told to you, instead of just slashing through the text and jumping around arguments.
I don't understand it... PC textures are better, on shader and overall quality. It makes no difference if console version get worst detailed texture, instead that PC get improvede version. The difference is that PC version is better.
Of course you dont understand, so let me simplify this to you.
High resolution textures developed on a workstation
Textures scaled down for consoles in order to secure optimal perfomance
Game gets ported
The original textures are used for the PC release
Now, very rudimentary and simple example. Youre claiming that the *whole game* is being retexturized, but its not. Its the same stuff.
Yes, and then? Is an extra. A damned funny extra! :D
An extra that I think it's not possible to implement on consoles mantaining frame rate sensibly over 60FPS.
30FPS as lower peak while I registered the last part with fraps...
Youre not getting the point. You dont need months to create that extra. Chances are, it was a tech demo anyway, to evaluate inhouse, how much strain can the game take.
Class is starting in only a few minutes, so I don't have time to read this entire debate - though I will when I get home, seems interesting so far.
I did notice how you guys mentioned MMORPG's are only worth producing on the PC, so I want to drop a statement I heard on 1up yours a few months back, see what you think:
"The future of PC gaming will manly consist of free-to-play online game with cash shops that allow you to buy in-game content with actual money"
(Oh, and feel free to cut me off if this goes too off-topic, Tenebra.)
Naw, we didnt say MMORPGs are only worth producing on the PC; we just said that MMORPGs connection to online authentification servers, which are required, makes sure players with bootlegged copies arent getting their efforts worth.
And what you described are called "microtransactions" and its being experimented on a wide variety of genres. I know a number of free-to-play games in which you can purchase gear for real cash, gaining advantage over others. S-Koreans are very active in that department.
Saying that PC releases are delayed because of "extras" is simply ignorant.I never wrote something like that... The main part is tuning. If you got it good, otherwise don't quote this part.
But the extras are called "extra" because are extra. And depending of how much are big, these extras need time.
It has nothing to do with graphics engines, the games are developed on a PC first, then optimised and ported over to the respective consolesThis is not true for DMC3 or RE4, two games developed FOR console, THAN ported for PC.
Who said anything about disappearance? They arent fighting piracy, they are securing maximum sales and minimum effect from piracy.You wrote "There are only 2 really significant reasons why a PC port is delayed.
- Piracy"
So, if they aren't fighting(or "maximum sales and minimum effect", which is the same...) piracy, piracy isn't a reason for delay... Please, make a choice!
If the game come out today or the next year, will be the same. Maybe one year later can be a pirate excuse...
Youre claiming that the *whole game* is being retexturized, but its not. Its the same stuff.Quote the message where I wrote that... The differences are minimal, but there are.
Member_of_STARS
16-03-09, 20:32
I never wrote something like that...
Yes you did. Your very first response to me was- "And extras"
The main part is tuning. If you got it good, otherwise don't quote this part.
But the extras are called "extra" because are extra. And depending of how much are big, these extras need time.
Thats exactly the whole point youre completely ignoring. The so called "extras" you keep talking about, do not require months of production time. With available manhours, they dont even take weeks.
This is not true for DMC3 or RE4, two games developed FOR console, THAN ported for PC.
Are you trying to tell me that they are using consoles to develop games? :D
They use PCs to make them, then optimize them to run on consoles, then port them.
You wrote "There are only 2 really significant reasons why a PC port is delayed.
- Piracy"
So, if they aren't fighting(or "maximum sales and minimum effect", which is the same...) piracy, piracy isn't a reason for delay... Please, make a choice!
What choice? You need to take English or common sense lessons because youre starting to purposefully ignore the whole ideas behind my posts just so you could respond. Sit down and read it twice.
And sure they are maximizing sales. Considering the 90% piracy rate on PCs, releasing a game on PC simultaneously as on consoles is actively giving people an option to choose a pirated PC copy instead of a retail version for consoles which is that much less likely to be pirated as it requires additional funds put into modding the console and risking being banned from the console network. Basically, a simultaneous release gives people an option to play the game for free. So why pay for it?
This is why PC releases, if the game is planned to be multiplatform from the beginning, are being pushed back months, so they can secure most sales from consoles and then take the few they can from PCs.
Your idea of "extras" is stupid. Take COD4 as an example. A simultaneous release but PC version already comes with a few extras like autodownloader and a wholly functioning mod aspect.
If the game come out today or the next year, will be the same. Maybe one year later can be a pirate excuse...
Erm, what? A one year later release is exactly that, sweeping last couple of sales because its pretty much guaranteed that nine out of ten games are going to be pirated.
Quote the message where I wrote that... The differences are minimal, but there are.
I dont need to quote anything, its the impression youre leaving with comparing graphics. You do understand what "graphics" are, dont you? Considering your hardware debate on PS3 vs X360 forums, I thought youd at least know the basics.
Yes you did. Your very first response to me was- "And extras"0 is less than 0,0000001. If you can complete functionality in no time, good. Most of people can't do it.
Are you trying to tell me that they are using consoles to develop games?Are you trying to tell me that they created DMC3(and all console only titles) for PC, using DirectX 9 or OpenGL than ported it on PS2? Mmmh... stupid, if they used Sony SDK directly, the development had required less time and money.
Considering the 90% piracy rate on PCs
[...]
for consoles which is that much less likely to be pirated as it requires additional funds put into modding the console and risking being banned from the console network. Basically, a simultaneous release gives people an option to play the game for free. So why pay for it?Mmmh... you can believe it, but console aren't an heaven.
People that doesn't have a PC usable for gaming, can't pirate it on PC. Modchip aren't so expensive, and your "risk" is a risk only with Xbox. Before there was no "console network". Even today, there are modchip that can be switched off. And people that have 2 console... :rolleyes:
With and without simultaneus release, pirate always will play for "free" since day -1.
Your idea of "extras" is stupid. Take COD4 as an example. A simultaneous release but PC version already comes with a few extras like autodownloader and a wholly functioning mod aspect.WOW! Mod now is an "extra"? The game was built, first of all you create the tools to create the game... You don't know what software life cycle is...
Oh, and how much are they stupid? Why buy Call of Duty for console while you can pirate on PC?
Do you see that your reason isn't so valid?
Erm, what?"EXCUSE", use the dictionary.
I dont need to quote anything, its the impression youre leaving with comparing graphics.Maybe YOU don't know english... If you don't need to quote, you don't need to write anything. Without my sentence in which I wrote that the game is "completly retexturized" you don't have any right to write to me like that.
Oh, Christian Svennson doesn't think like you:
CS: That is definitely an issue. Syncing release dates is a challenge. What's funny is, I don't know if you saw actually on my blog a couple of days ago somebody somewhere started spouting off that we were holding back PC releases due to the impact of piracy, which is a completely absurd and pointless statement. Piracy exists regardless of when I release it. The objective is obviously to keep the window as close to a simultaneous release as possible to benefit from a significantly larger marketing footprint. So the accusation that we were delaying things due to piracy impact is silly
So, I invite you to click on the link in the first post.
Member_of_STARS
17-03-09, 09:21
[EDIT] Your argument has been ridiculous from the start, the examples from the industry itsself prove you wrong.
0 is less than 0,0000001. If you can complete functionality in no time, good. Most of people can't do it.
That doesnt make any sense. Want to rephrase that?
Are you trying to tell me that they created DMC3(and all console only titles) for PC, using DirectX 9 or OpenGL than ported it on PS2? Mmmh... stupid, if they used Sony SDK directly, the development had required less time and money.
Mmmh... you can believe it, but console aren't an heaven.
They used a computer as a development tool, in order to see if the game even works, they had to make sure it first runs on the development rig. They dont just compile the files, burn them on DVDs and hope for the best, as you would like it to seem. Sure consoles arent a heaven, but the primary tool of videogame development are PCs and thats where the pre-alpha build will be launched. So your excuse of porting to PCs, optimization and *laughable* "extras" arent an excuse.
People that doesn't have a PC usable for gaming, can't pirate it on PC. Modchip aren't so expensive, and your "risk" is a risk only with Xbox. Before there was no "console network". Even today, there are modchip that can be switched off. And people that have 2 console... :rolleyes:A modded PS2 would have rendered it unusable for online play, at least it was the case back in 2005 and 2006. Console piracy is extremely popular but the deterrant is hardware alteration which is not for everyone. Today, even with a stealth option for the modchip, whoever lets their machine to get tampered with, risks with not only void warranty, but also with the machine being banned from the network.
Piracy for consoles and PC are incomparable.
With and without simultaneus release, pirate always will play for "free" since day -1.Of course it will. But who actually said that consoles were pirate-proof? You really need to start paying attention to whats being written. Im talking about maximizing sales.
WOW! Mod now is an "extra"? The game was built, first of all you create the tools to create the game... You don't know what software life cycle is...Heres exactly what Im talking about you not understanding or choosing to ignore most of the text. Whoever said anything about "mods"? Im talking about the autodowloader and built-in mod manager. Not mods. Thats more of an extra than altered gamemodes. And it didnt hinder the developers, games were still released simultaneously.
Remember, "extras" were *your* argument, so dont be turning that around. And what does software lifecycle have anything to do with the argument? Ask yourself, which platform are the "tools" developed on?
Oh, and how much are they stupid? Why buy Call of Duty for console while you can pirate on PC?
Do you see that your reason isn't so valid?We have no idea how many sales were lost for people who owned the game on more than one platform but since COD4 is pretty much a 100% multiplayer game, the main incentive to *not* to pirate are the games respective online networks. This is really common sense youre oblivious to. Youve actually validated the reason even further.
"EXCUSE", use the dictionary.Judging by your inability to comprehend written English, jumping between arguments and making no sense whatsoever, IŽd suggest you take a few courses of English yourself. Starting with getting a good dictionary like Websters.
Maybe YOU don't know english... If you don't need to quote, you don't need to write anything. Without my sentence in which I wrote that the game is "completly retexturized" you don't have any right to write to me like that.Sure I do, its called "paraphrasing", also found in any English dictionary. Youre pretty much claiming that the game is completely rebuilt for PC release, and that "better textures" are somehow an argument for this immense workload. Considering the fact that this would pretty much require creating completely new textures (to make low-res textures into high-res), youre effectively claiming just that.
And youre citing Chris Svensson? After the whole DLC debacle I thought you would have a little more sense than that, especially when in this very same quote, theres not a single valid point to actually debunk the piracy concern.
Stop, you are too stupid.
If you like to put words in someone else mouth, write a book.
Stop, you are too stupid.
If you like to put words in someone else mouth, write a book.
There's no need to resort to flaming.
And he was right: all games are coded on PC; in the intended systems code. If you really think they boot up a 360 and build a game on it, I have a bridge to sell you.
May I ask everybody to maintain a civilised attitude, please.
And he was right: all games are coded on PC; in the intended systems code. If you really think they boot up a 360 and build a game on it, I have a bridge to sell you.The games are CODED.
You can't test the whole game on a normal PC, due to different architecture and hardware feature. You can test the logic, but not graphic engine.
And Parjay, you quoted the wrong post because your message have nothing to do with the words he put in my mouth.
And Parjay, you quoted the wrong post because your message have nothing to do with the words he put in my mouth.
The right post was quoted: you called someone stupid, I asked you not to flame.
And to my knowledge of the thread, no one said you could play the game on the PC - they're coded and played on the systems.
And to my knowledge of the thread, no one said you could play the game on the PCThanks god!
they're coded and played on the systems.It's different from a final release... first, it's not optimized to run on PCs.
It's not complete.
It doesn't run properly on all configurations.
Since it's an hard work, it's better to work only on console versions which is simplier, get money than use those money to complete PC version to make more money.
Member_of_STARS
17-03-09, 23:19
It's different from a final release... first, it's not optimized to run on PCs.
It doesnt matter. It runs on the development rig first. Fact, you could see a few RE5 development videos where they were playing bits and pieces of the village area, on the development rig, about a year or so ago.
It's not complete.
It is complete. Otherwise it wouldnt have been launched.
It doesn't run properly on all configurations.
While a problem. Industry itsself proves you wrong by having released a number of simultaneous releases on all platforms. Youll see that its the games without online authentification, suspectible to piracy, which are most likely to be released post-console launch.
Since it's an hard work, it's better to work only on console versions which is simplier, get money than use those money to complete PC version to make more money.
You have this whole thing backwards. PC sales are additional sales, not the main ones. It takes work, but not even near the ammount youre trying to show here. And your argument was "extra" content, remember? Its the same kind of "extra" content which is being argued in RE5 DLC topic. Have a look at it.
It is complete. Otherwise it wouldnt have been launched.You don't know what "test" means...
I don't comment the other parts because I said stop to your foolery, and you doesn't know the meaning of "test".