View Full Version : Original Silent Hill coming to PSP, WII?
Seems the previous rumours of the original Silent Hill coming to PSP and Wii have re-surfaced with the BBFC re-classifying the game. Remake or port - unclear as of yet. I hope they keep the original VO provided by RE1's Chris Redfield xD
http://kotaku.com/5167122/silent-hill-gets-re+rated-wii+make-announcement-coming-soon
thezombiemessia
10-03-09, 11:25
A remake in a similar vein to REmake would be excellent...but the idea of it being on both PSP and Wii is mildly unsettling.
It's a shame I have yet to get my original copy back...
People on Kotaku are claiming $80 for a pre-owned version...I saw a copy going for Ł2 the other day...
I would prefer a re-make like TZM sugests.
I was playing through SH1 recently on Ps3 but that is on hold ATM.
Either way my brand new PSP will be here this week so it would be one i will pick up.
$80 for a pre owned version:eek: i got mine from gamestation last year for Ł1.50 as my original version kept crashing on me after entering the school.
thezombiemessia
10-03-09, 11:36
It is incredibly odd how the prices go up in America.
Only a few times have I seen British/European games get ridiculously expensive.
Like I said, I saw Silent Hill 1 going for Ł2 the other day.
I recently saw Final Fantasy 9, unopened and still sealed going for Ł27, but that's all.
I remember when Ico was going for about Ł80 if you could find the cards inside it, but now it's gone down to about Ł10 with cards, Ł5 without due to the re-release.
Yet prices in the USA seem to constantly remain high...
I was just saying how I'd like a SH remake. If it's on the Wii, then the graphics will probably be updated, or the Wii controls wouldn't work very well (with how I'm imagining it, anyway). Hope.
it says a lot about the wii if they are also releasing it on the psp which is a hand held console ¬_¬
il probebrly get it on the psp either way as there will most likly be rubbish implementation of motion controls, though memories of silent hill on psp are not great :(
SILENTKILLER
10-03-09, 21:39
If this is gettin real, im goin to buy the Wii version. Why buyin it for PSP when u already can play part 1 via PS3 on ur PSP ? Wii means new controls, PSP is just "old" ^^
If this is gettin real, im goin to buy the Wii version. Why buyin it for PSP when u already can play part 1 via PS3 on ur PSP ? Wii means new controls, PSP is just "old" ^^
It "could" be a remake and not a "port" to take advantage of the power of the PSP over the Ps1.
SILENTKILLER
10-03-09, 22:00
Ye it could be but wouldnt it be useless on PSP ? It was never on Wii before, PSP had SH Origins, so its not totally new to PSP.
thezombiemessia
10-03-09, 22:04
Why would it be useless on PSP?
You forget that Konami are a business, and by releasing it on more than 1 console they get more money...
SILENTKILLER
10-03-09, 22:07
Ye but since the PSP is kinda dead i doubt many people would buy it :(
Actually the PSP has a very strong line up this year. You would be suprised.
SILENTKILLER
10-03-09, 22:10
Well..... the only good game would be Monster Hunter Unite. I havent heard of anything good tba this year. Ive read about Disgaea Portable 2, which would be cool. But everything else .... no thx :spy:
Of the top of my head: Assassin's Creed, littlebigplanet, Final Fantasy Dissidia (want!), Silent Hill, God of War sequel (rumoured), Motorstorm, Resistance. All that plus existing games like FF VII Crisis Core and Silent Hill Origins and more would make a few people question a PSP purchase.
SILENTKILLER
10-03-09, 22:22
Of the top of my head: Assassin's Creed, littlebigplanet, Final Fantasy Dissidia (want!), Silent Hill, God of War sequel (rumoured), Motorstorm, Resistance. All that plus existing games like FF VII Crisis Core and Silent Hill Origins and more would make a few people question a PSP purchase.
Asassins Creed on PSP ? Never heard, ill stick to AC2. Little Big Planet was not a big hit on PS3, could be 1 on PSP tho. FF Dissidia is crap, ive played japanese one, its not really good. Silent Hill as already said ^^ GOW sequel - ok.
Rumored GTA San Andreas Stories, a MH3 for PSP , maybe even more, but PSP is going down in EU and US.
Of the top of my head: Assassin's Creed, littlebigplanet, Final Fantasy Dissidia (want!), Silent Hill, God of War sequel (rumoured), Motorstorm, Resistance. All that plus existing games like FF VII Crisis Core and Silent Hill Origins and more would make a few people question a PSP purchase.
I agree.
2009 is the strongest year PSP line up I have seen.
thezombiemessia
10-03-09, 22:31
Asassins Creed on PSP ? Never heard, ill stick to AC2. Little Big Planet was not a big hit on PS3, could be 1 on PSP tho. FF Dissidia is crap, ive played japanese one, its not really good. Silent Hill as already said ^^ GOW sequel - ok.
Rumored GTA San Andreas Stories, a MH3 for PSP , maybe even more, but PSP is going down in EU and US.
You're throwing Opinion around as fact.
where are the PSP sales figures? Are they showing a decline?
What about game sales? Are they showing a decline?
PSP Forum activity? Reviews and previews?
I see the PSP as still being fairly strong, considering it is only 1 of 2 handheld consoles that anybody actually cares/knows about.
So, it turns out the re-rating isn't for a remake but for the PAL PSN store! You can now download Silent Hill for PS3 and PSP. Cost ÂŁ3.99.
Good move on Konami in my opinion, since we're still RE survival horror free on the PAL store ... Come on Capcom, get the classic RE's out on the store already!
This is great news, but not for my PS3s hard drive. Any word on file size or release date?
Edit: I got it, well they kept that quiet.
So, there's no chance of a Silent Hill remake after all? :(
That's my most anticipated remake, and it's gone:(
thezombiemessia
21-03-09, 19:43
So, there's no chance of a Silent Hill remake after all? :(
That's my most anticipated remake, and it's gone:(
You never know, if it sells well Konami might be tempted to remake it.
What about the Wii version though? Was that part just a rumour or not?
Yeah, people kinda presumed it would be the same thing as on the Climax website (http://www.climaxgroup.com/) there's a small box with Konamis logo, and the words 'New Wii & PSP Game.'
So, there's no chance of a Silent Hill remake after all? :(
That's my most anticipated remake, and it's gone:(
http://kotaku.com/5194470/silent-hill-wii-remake-confirmed-by-nintendo-power (http://kotaku.com/5194470/silent-hill-wii-remake-confirmed-by-nintendo-power;)
"The characters play different roles, things don't necessarily happen in the same order, and the story is taken in lots of new directions,"Hmmmm... hard to tell how this will pan out, colour me interested though.
“This is a reimagining of the first Silent Hill,” explains producer Tomm Hulett. “It’s not a remake or a port. That’s an important distinction. It really feels like a new game.”
I'd rather have this now, actually. A straight up remake is pointless, and I do like "re-imaginatings" from past experience (SIREN, Battlestar Galactica).
(sorry about the bold, it wont turn off!!"
:eek: No more permanently locked doors? That's the detail that I'm looking forward to most. Won't there just be blank walls? Meh.
Don't let this be an April Fool's.
The original is awesome, so it's going to be hard to best it, even with a remake, im just hoping that they don't make it a RE4/DR:WII clone, the biggest flaw with the last few games is that they killed one of the most unique things about Silent Hill, you where no longer an innocent bystander trying to survive, they threw a rifle in your hands and made you in to a gun-totting badass whom can beat a monster to death with a toaster...
The original SH will always be my favorite one, so I have mixed feelings about a "reimagining", if it ain't broke, don't fix it, then again, if they do it right, this may very well be definitive.
thezombiemessia
05-04-09, 14:42
I'm begining to wonder how it will fit within the series as a whole though.
Will it be a Gaiden title, or will it replace SH1 as canon? Or will it be like Umbrella Chronicles, and be an attachment to the main storyline, where you get to pick and choose which bits are canon and which aren't?
I'm begining to wonder how it will fit within the series as a whole though.
Will it be a Gaiden title, or will it replace SH1 as canon? Or will it be like Umbrella Chronicles, and be an attachment to the main storyline, where you get to pick and choose which bits are canon and which aren't?
Canon is subjective; it can easily be a canon title, only parallel to the first game. It's a re-imagining of the first game; that doesn't effect the original in any way.
Like Battlestar Galactica, which is the "canon" - the original series or the new one? They both are, on separate lines.
thezombiemessia
06-04-09, 13:37
It still leaves problems though.
Is the re-imagining a part of the series? If, for instance, Harry marries Cybil at the end of Shattered Memories...is that going to effect the rest of the series?
Re-imagining or not, it still messes with the timeline...
An action like that would invalidate previous games (ie Harry in Sh3), so then no, it wouldn't.
thezombiemessia
06-04-09, 13:49
An action like that would invalidate previous games (ie Harry in Sh3), so then no, it wouldn't.
Exactly my point. If this "re-imagining" has complete timeline altering events, then it won't be canon.
So my question still stands as to how this game will fit in with the rest of the series.
Though, to be honest, with it being made by Climax, I expect it will fit in fine.
In all honesty, however they word it, I think I'll still see this as a remake, with it essentially replacing whatever it contradicts from the original...
Exactly my point. If this "re-imagining" has complete timeline altering events, then it won't be canon.
Again, altering timeline event's doesn't make it non-canon or canon. There can be more than one time line (BSG for example). People are too hung up on "it can be only one way!"
So my question still stands as to how this game will fit in with the rest of the series.We don't know yet until the sequels come out: if SH6 registers changes in this new one, then it's a remake; if not, then it's off on it's own parallel re-imagining world - but that doesn't mean either of them is non-canon.
In all honesty, however they word it, I think I'll still see this as a remake, with it essentially replacing whatever it contradicts from the original...Shrug.
thezombiemessia
06-04-09, 14:19
Again, altering timeline event's doesn't make it non-canon or canon. There can be more than one time line (BSG for example). People are too hung up on "it can be only one way!"
I'm not really hung up on there only being one way, but for SH there has been nothing to say that there could be multiple timelines, etc.
This would be the first to suggest this.
Multiple dimensions, yes...but not timelines.
If this game introduces a Zelda-esque system, then fine...both SH1 and Shattered Memories will be canon, both happening at the same time, but in different timelines.
But then we have to ask the question, what's the point?
Will Shattered Memories then become the first in a new series that diverts from the current series, or will it be a one off?
Etc, etc. So many questions...hopefully they'll be answered within time.
Sorry, when I said "timelines" I didn't mean ingame; I'm talking about our real life existence. There is never only "one way" in anything in life. Anyone is free to create a "what if" version of their work, doesn't make the former version non-canon.
Though that you mention it ... Multiple dimensions is practically the same thing; it would afterall have it's own timeline. And heck, just food for thought, most of the endings in the SH games are never resolved in the sequels, leaving multiple endings as canonical - meaning that there would have to be different timelines afterall, as all the endings can't happen one just one ;)
Again, I think alot of people are just a little hung up on the old "one way" and the flawed semantics of "canon". BSG fans didn't say, oh well the new BSG is canonical, the old series is moot. Because that would be idiotic.
Siren new translation was a canonical game leaving the original canonical.
The Dracula and Frankenstein rewrites by different others are canonical and left the original canonical too.
Stephen King's Desperation and Regulators.
Wicket leaves both it and Wizard of Oz canonical.
BSG: lets make a version based around religon.
All these are in the end, are "what if's"; making them doesn't effect the canon in the slightest.
Gamers as a whole are obsessed with the phony comforting though of canonicity.
Again, if the game is referenced in SH6 then yes that does overwrite the canon of the original game*. If not, then they are quite rightly canonical and separate.
*Then again, to get technical, the game still would be canonical to itself, but not the rest of the series. The same way RE Gaiden is.
But yeh I get what you're saying. Let's see what direction the game goes in...
thezombiemessia
06-04-09, 15:17
Agreed.
Though just some odd comments on what you mention about the SH series:
- When I mention dimensions, I'm on about the Real World, Fog World, and Metal World/Heaven versions of Silent Hill. They all take place within the same timeline and are all connected together, etc.
- It is possible to figure out which endings are the "canon" in the series, for the most part anyway. Origins is the good ending, SH1 has the good ending but without Harry saving Cybil (considering the events of SH3), SH2 has James die (SH4 landlord states that his son never returned from Silent Hill).
It's only SH3 and SH4 that I'm unsure on...and I haven't completed SH5 yet (got it the other day).
Have you seen Harry? I'm shocked.
http://i285.photobucket.com/albums/ll69/_acid_burn_/shsm/th_harrymasonphonefinal.jpg (http://s285.photobucket.com/albums/ll69/_acid_burn_/shsm/harrymasonphonefinal.jpg)http://i285.photobucket.com/albums/ll69/_acid_burn_/shsm/th_silenthill_shm_logo.jpg (http://s285.photobucket.com/albums/ll69/_acid_burn_/shsm/silenthill_shm_logo.jpg)
And a press-release:
The roots of evil revealed in Silent Hill®: Shattered Memories
Konami reinvents its first Silent Hill classic, as Shattered Memories arrives to scare on Wii, PSP and PlayStation 2
Konami Digital Entertainment GmbH is to bring its terrifying Silent Hill series to Wii™ as Silent Hill: Shattered Memories heads to the Nintendo system for the first time in Autumn. The game, a clever reimagining of the now out of print first Silent Hill title, will also be released for PSP® (PlayStation®Portable) and PlayStation®2 at the same time.
While the game shares its twisting plot with the original PlayStation game, Silent Hill: Shattered Memories takes a different path in many, many ways. Characters can be approached but will offer different responses and be found in different places, while new clues and gameplay paths can be followed. The title follows Harry Mason, as he attempts to unravel the mystery of his missing daughter, Cheryl. A broken man, Mason’s investigations lead him to the mist-shrouded, snowy streets of Silent Hill: a malevolent town where the shadows play host to a wealth of evil, misshapen creatures.
Designed to make full use of the Wii’s unique controllers, Silent Hill: Shattered Memories uses the Wii Remote™ as a torch and cell phone as Mason looks for clues. The torch is vital for scouring the darkened, abandoned buildings of Silent Hill, while the phone acts as a secondary user interface, allowing the player to access maps via its GPS capabilities and take pictures of interesting elements. Likewise, the Wii Remote also can be used to pick up, examine and manipulate items to solve puzzles along the journey. Such technology was not available when the original Silent Hill was released in 1999, and its inclusion showcases Konami’s determination to enhance the playing experience with new, available technology.
Also new to Shattered Memories is a psyche profile element, which monitors every aspect of player’s reactions – from where they explore first, items that have been examined, and their reaction to those they meet. Small visual elements will also be altered slightly, adding to the oppressing atmosphere where nothing is what it seems. The psyche profile will adapt Harry’s actions as and when he meets normal-looking people or the game’s many inhuman denizens.
While the PSP® and PlayStation®2 will feature a more familiar control system, both games will boast the new additions, and are certain to entrance hardened fans of Silent Hill and newcomers alike. All three games are being developed by Climax, the team behind the acclaimed Silent Hill: Origins for PSP® and PlayStation®2, and will also feature an all-new soundtrack by series creator Akira Yamaoka.
Silent Hill: Shattered Memories will be released for Wii™, PSP® (PLAYSTATION®Portable) and PlayStation®2 in Autumn 2009.
I'm glad to see they haven't brought the Wii controls in too much. Like as an aimer for weapons, or to walk (point where he should walk, Animal Crossing style).
I'm also glad that there's an all-new soundtrack, as the original was...bad, to say the least. Well, not bad. Just that it didn't stand out like the newer SH soundtracks do.
PSP and PS2...going by Origins, the PSP version will probably be the better of those two. Or maybe they've learnt from their mistakes. Who knows.
And seeing the new Harry: I think he looks more vulnerable (the way that people with glasses often do, to me). Of course I'm not stereotyping there...hell, I used to wear glasses and kick people's butts :p.
And the best part about that article? Autumn! Finally, an exciting game that's being announced less than a year away! (Damn you Square).
thezombiemessia
12-04-09, 14:29
New information and pictures:
http://uk.wii.ign.com/articles/971/971316p1.html
It's really interesting, reading through that article...
I remember when SH5 was first rumoured, the rumour stated that you would essentially be playing the "memories" of a man that is going through some sort of Psychiatric examination.
Much like what is being suggested in this article...
Hmm interesting. I hope they don't change the POV of the game though; the first one stands out from the other SH games due to Silent Hill being based around the antagonist's problems rather than the protagonist (such as James).
http://kotaku.com/5210589/silent-hill-shattered-memories--a-makeover-not-a-remake
Sigh.
thezombiemessia
14-04-09, 13:00
http://www.gametrailers.com/player/47984.html
Interview with some of the developers. I'm liking the sound of it all to be honest.
Yeh the game sounds like it'd be good, just not sure on some design decisions such as sexing up Cybil so much.
This game sounds great, just what the Wii needs.:)
thezombiemessia
14-04-09, 16:40
Yeh the game sounds like it'd be good, just not sure on some design decisions such as sexing up Cybil so much.
I've been discussing this elsewhere.
If you think about it, if the game changes based on a psychological profile...what are the chances that Cybil's appearance will change depending on how you answer certain questions?
For instance, "Do you find the female body appealing?" etc.
But either way, I see no problem with "sexing" Cybil up...what with the heavy sexual overtones of previous games...it won't exactly be anything different or new.
I've been discussing this elsewhere.
If you think about it, if the game changes based on a psychological profile...what are the chances that Cybil's appearance will change depending on how you answer certain questions?
For instance, "Do you find the female body appealing?" etc.
Perhaps, but then that might indicate that they're moving away from the originality of the first game and going with the deadbeat protagonist problems, again.
But either way, I see no problem with "sexing" Cybil up...what with the heavy sexual overtones of previous games...it won't exactly be anything different or new.
Eh, I guess we disagree; the first game had zero, the second was part of the plot, and the other games were basically pointless in having sexual stuff - other than to entice the teens.
Nothing wrong with "sexing up" characters. I mean, she's not exactly in a bikini or anything.
Completely agree with Parjay.
Only the second game needed sexing. The plot requires that.
And i see no point for doing it in retelling the first game. It's not good.
Nowadays we have a lot of sex almost in every game.
Have you listened to the Main Theme of new Silent Hill composed by Akira Yamaoka?
http://www8.zippyshare.com/v/97281873/file.html
A typical SH song by the master :D
I hope there's a vocalised song in there somewhere...even if it's in the credits. They are the best ones, usually. I just can't wait any longer. I hope someone is ready to clean up an exploded head...
thezombiemessia
28-05-09, 14:29
Perhaps, but then that might indicate that they're moving away from the originality of the first game and going with the deadbeat protagonist problems, again.
I was flicking through the latest copy of GamesTM today in W.H.Smiths, and I noticed a preview of Shattered Memories.
It would appear that I was right.
There is a screenshot of Harry talking to Cybil, and she is in a full Uniform, and she looks perfectly non-sexy. If anything, the Cybil from the original SH1 looks like a Sex-symbol compared to this version.
So it would appear that choices in the game will drastically alter the appearance of characters.
And rather than meaning that this game is going for the "dead-beat-protagonist" storyline, it means that if the player wants to, you can play as a "dead-beat" whilst other choices could mean you're playing as a "Stand-up-Citizen" or something else entirely.
Which I find interesting.
deadmensboots
28-05-09, 19:38
I heard a few slightly disconcerting things about this from a friend of a friend who was invited along for a test play.
- Combat has been completely removed from the game.
- The gameplay apparently felt a bit "thin"
- The fires of industry underworld has been replaced with an icy/winter theme.
Which is worrying.
thezombiemessia
28-05-09, 20:45
I heard a few slightly disconcerting things about this from a friend of a friend who was invited along for a test play.
- Combat has been completely removed from the game.
- The gameplay apparently felt a bit "thin"
- The fires of industry underworld has been replaced with an icy/winter theme.
Which is worrying.
The first and third things have been known about for a while now.
- Combat was never the main focus of SH, and the removal of combat does not mean that enemies and the ability to die are removed. You can still die, enemies can still kill you, and you do have to escape from them.
- The replacement of the rusted world with an icy one doesn't bother me so much. I recently heard it mentioned that the 9th Level of Hell from Paradise Lost is actually frozen over, so it could still work and retain the symbolism of the series as a whole.
It all depends on how they pull it off.
Origins only used the Rusted world because it was connected to SH1, whilst Homecoming used it because they felt that was important...but I don't think it is. It's all about the feel of the world, over the look.
I heard a few slightly disconcerting things about this from a friend of a friend who was invited along for a test play.
- Combat has been completely removed from the game.
- The gameplay apparently felt a bit "thin"
- The fires of industry underworld has been replaced with an icy/winter theme.
Which is worrying.
What's so worrying? Survival horror is nothing (ok, not much) to do with combat (in fact, it sort of cheapens the game). I've always found the fires of industry underworld to be a bit bland and dull, so hopefully this will improve on this. Even if they only make the change for this single game. As for the thin gameplay...that's a lot to do with opinion. I'd say.
deadmensboots
28-05-09, 22:30
The combat has always been an integral part of survival horror for myself. You battle with the engine, feel hampered and utterly crippled by it; becoming the "everyman" as you begin wrestling with it at every opportunity and struggling to waylay your foes just enough to allow you to escape. And thus it has always added to the tension. Would the original Silent Hill, Resident Evil and Siren games have been as scary if you had no combat engine, no bosses or formidable foes?
Resident Evil 4 is a good example of them making the change from difficult and cumbersome to easy and care-free. The "survival" and "horror" elements were lost as a result. It remains to be seen whether or not the Silent Hill remake can maintain that sense of desperation, rather than just becoming a run/sneak around.
The underworld is arguably the most iconic element of Silent Hill. The muddy, heated and rustic browns acted as a juxtaposition to the cool, quiet and somber tones of Silent Hill itself.
The game may well turn out to be just as good as the original. But at the moment, for me: it is feeling a bit like a case of Resident Evil 4. ;)
SURVIVAL horror. If you want to fight, take Devil May Cry.
The work they are doing with the story is inspired by the work did with Battlestar Galactica, the fan are enthusiastic.
SURVIVAL horror. If you want to fight
Fighting is inherent with survival; you can't have one without the other.
deadmensboots
29-05-09, 05:40
SURVIVAL horror. If you want to fight, take Devil May Cry.
I am not trying to liken the combat within the likes of Resident Evil, Siren and Silent Hill to the button mashing of Devil May Cry. I am not that mad. :p
I just feel that a cumbersome and everyman combat system - slow swings, inaccurate shots, clumsy movement etc. - adds weight to the survival remit and brings great tension to many of the games. Think of Resident Evil when the tension builds through the brilliant use of sound(which this game apparently is working hard to recapture) before that Zombie springs from the closet (http://www.youtube.com/watch?v=CtQIZ5fuflI) and forces to you waste almost a full clip trying to take it down. It was an unexpected surprise and running was not really an option so you waste a clip that you were, moments before, so thankful for finding.
I never realized how much I would miss such things until they departed from Resident Evil. I am not questioning the Story as such, as that has always been the main focal point of Silent Hill games. I just hope that they can create suspense, tension and outright fear without a combat engine.
SURVIVAL horror. If you want to fight, take Devil May Cry
If you want to survive, you have to fight for your survival
Have you seen the first trailer (http://uk.wii.ign.com/articles/987/987412p1.html)?
Looks pretty cool.
thezombiemessia
29-05-09, 10:34
I am not trying to liken the combat within the likes of Resident Evil, Siren and Silent Hill to the button mashing of Devil May Cry. I am not that mad. :p
I just feel that a cumbersome and everyman combat system - slow swings, inaccurate shots, clumsy movement etc. - adds weight to the survival remit and brings great tension to many of the games. Think of Resident Evil when the tension builds through the brilliant use of sound(which this game apparently is working hard to recapture) before that Zombie springs from the closet (http://www.youtube.com/watch?v=CtQIZ5fuflI) and forces to you waste almost a full clip trying to take it down. It was an unexpected surprise and running was not really an option so you waste a clip that you were, moments before, so thankful for finding.
I never realized how much I would miss such things until they departed from Resident Evil. I am not questioning the Story as such, as that has always been the main focal point of Silent Hill games. I just hope that they can create suspense, tension and outright fear without a combat engine.
But what about Fatal Frame, Clock Tower, Haunting Ground and Rule of Rose?
Survival Horror games that, often or not, give you very little to defend yourself with.
Shattered Memories is kind of taking the opposite route that Capcom took with RE4, and that Double-Hlix took with Homecoming.
Take the action away, and replace it with a flight situation. You are still ifghting, but more fighting for the ability to survive till the next encounter...rather than battling actual creatures.
But even so, I really think that players will be offered the chance of fighting the enemies in a different way. Perhaps using parts of the environment, rather than using a weapon in your characters hands.
Fighting is inherent with survival; you can't have one without the other.I can assure you that you can survive a tiger attack without fight.
deadmensboots
29-05-09, 11:38
But what about Fatal Frame, Clock Tower, Haunting Ground and Rule of Rose?
Clock Tower is more of an action adventure than a classic Survival Horror, really. It is a hide and seek game whereby you hide and navigate around your enemies. Rather than ever actually encountering them.
But yes: Silent Hill Shattered Memories may adopt a similar approach as that style does offers similar amounts of tension and suspense - but Clock Tower, like Haunting Ground, has only one or two foes from which to evade and became more of a mystery/thriller in the process(which I think Rule Of Rose is? Although, I have never actually played it.)
One must also bear in mind that Haunting Ground does allow for Battles too - albeit with a different approach to them: Hewie becoming your "weapon" rather than physical objects; yet there are numerous boss battles in-game. Fatal Frame was a similar story: the manner in which you dealt with your foes was not atypical(the soul camera,) but your reactions and timing were just as as brutal as one came to expect from the genre.
But even so, I really think that players will be offered the chance of fighting the enemies in a different way. Perhaps using parts of the environment, rather than using a weapon in your characters hands.
This may be the case. Tripping environmental attacks to waylay your foes etc. I suppose we shall have to wait and see.
I can assure you that you can survive a tiger attack without fight.
You just crack me up today :D There's more to fighting than fists and weapons.
I'm not talking about fists and weapons, you can try to speak with a tiger, but it will not listen to you.
I'm talking to not fighting at all.
I'm not talking about fists and weapons, you can try to speak with a tiger, but it will not listen to you.
I'm talking to not fighting at all.
What's a tiger's lack of language skills got to do with this?
But seriously, no crap. Like said previously, fighting is inherent with survival, but that is not limited to fists or weapons.
I can assure you that you can survive a tiger attack without fight.
Less of the Tigers and more of the Silent Hill Wii and PSP please.
And please remember it only a game!
Going a bit from the whole "Shall I let a tiger rape me today?" thing, does anyone have a link to an official Shattered Memories theme tune? the music is the best/second best part of a Silent Hill game, after all.
Going a bit from the whole "Shall I let a tiger rape me today?" thing, does anyone have a link to an official Shattered Memories theme tune? the music is the best/second best part of a Silent Hill game, after all.
It was released?
I dunno. I was just presuming, I guess. I just want to hear one of the tunes, to get more excited about the game :D
thezombiemessia
29-05-09, 12:40
I'm not talking about fists and weapons, you can try to speak with a tiger, but it will not listen to you.
I'm talking to not fighting at all.
You're missing Parjays point.
Parjay is saying that fighting for survival is not limited to fists and weapons.
Technically a game with no combat that still requires you to escape from your enemies has fighting in it
If you like metaphores, then write a poetry.
If you like metaphores, then write a poetry.
There were no metaphors in this thread.
thezombiemessia
29-05-09, 20:38
If you like metaphores, then write a poetry.
Says the guy that brought up fighting a Tiger.
But either way, none of us used a metaphor. You are just completely misunderstanding what myself and Parjay are saying.
Lets put it this way, when somebody says that a Cancer patient is "fighting for their life" do you imagine them actually battling a lump of Cancer with their hands or a weapon?
I highly doubt you do, but you would still accept that they are fighting.
Lets put it this way, when somebody says that a Cancer patient is "fighting for their life" do you imagine them actually battling a lump of Cancer with their hands or a weapon?Ehi, a metaphor!
thezombiemessia
30-05-09, 11:57
The more you remain off-topic without posting anything more than a sentence, the closer I get to deleting your posts.
Well done, I finally used a metaphor, and you have yet to say whether you finally understand what myself and Parjay were on about.
The fact that you haven't said yet probably means you have but are unwilling to admit that you were wrong.
Now, please, back on topic everyone.
Does anyone think that this will come to PSN at any point? Not that I would buy it on there, I don't think.
What, a Wii game? Or the original? The original is already on the psn.
deadmensboots
30-05-09, 13:07
What, a Wii game? Or the original? The original is already on the psn.
I think Green was referring to the new title. I would suspect it is highly unlikely, considering the game is also appearing upon PSP and the obvious space issues that would be involved.
Yeah, the remake. Wait, the original is already on PSN? The UK PSN? My God, how did I miss that? :eek:
the game is also appearing upon PSP.It's not the same game.
deadmensboots
31-05-09, 05:52
It's not the same game.
It is. It is appearing upon the Wii, PSP and PS2.
thezombiemessia
04-06-09, 19:42
Latest Trailer (http://www.gametrailers.com/video/e3-09-silent-hill/50852)
Looks good.
I can't wait for this now :D
This looks amazing, especially the enemies. It seems that a song has been written by the magic man himself too, which I always looks forward to.
One question: what's up with Dahlia? Wasn't she this religious church go-er before? She looks like a completely different character...
Just a few more months. Just a few more months.
One question: what's up with Dahlia? Wasn't she this religious church go-er before? She looks like a completely different character...
I was just thinking the same thing.
Though I really don't mind the new design tbh. ;)
thezombiemessia
05-06-09, 14:12
It seems that a song has been written by the magic man himself too, which I always looks forward to.
Considering the only lyrics we hear are "You were always on my mind" I don't think the song is entirely original.
One question: what's up with Dahlia? Wasn't she this religious church go-er before? She looks like a completely different character...
As with Cybil, characters change appearance depending on how you play the game, etc.
And, again, this isn't a remake...it's a re-imagining. So characters may share names and other similarities, but that'll be about it.
shadow86sk
05-06-09, 18:13
it looks amazing its a remake but with a twist :D I like that they didnt just slap wii control to it, they changed it a bit :D
Considering the only lyrics we hear are "You were always on my mind" I don't think the song is entirely original.
As with Cybil, characters change appearance depending on how you play the game, etc.
And, again, this isn't a remake...it's a re-imagining. So characters may share names and other similarities, but that'll be about it.
Oh, I know the song may not be original, but it's still Silent Hill-ish.
I didn't know all of the characters change appearance. I only knew Cybil. Should make things more interesting and replayable :D
thezombiemessia
06-06-09, 15:25
I didn't know all of the characters change appearance. I only knew Cybil. Should make things more interesting and replayable :D
It's not just characters that change appearance, the whole game world changes to...depending on how you play, etc.
Also, some characters will dissappear, enemies will look different, etc.
I wonder what you have to do to make the nurses show themselves off more...:spy:
thezombiemessia
07-06-09, 11:11
I wonder what you have to do to make the nurses show themselves off more...:spy:
Previews say that if you spend a lot of time staring at things like "girl" magazines on the shelves, then the game will change the environements to include more sexually oriented material.
So at a guess, that's how you make the nurses more sexy...
Previews say that if you spend a lot of time staring at things like "girl" magazines on the shelves, then the game will change the environements to include more sexually oriented material.
So at a guess, that's how you make the nurses more sexy...
I really need a wii :D:D
Thought I'd delete this post, as it was close to the line :)
There's a new article on this here game over at NGamer. I'll find the link tomorrow, because I'm a wee bit knackered.
thezombiemessia
23-06-09, 21:21
Interesting Interview with one of the developers of Shattered Memories:
http://silenthillheaven.com/shsminterview.php
Worth reading, especially the first section.
Interesting! Nice to see them explain a little more on their style of placing the game.
My head will pop of awesomeness if its a port and not a REmake, I mean, I prefer playing the old game to a Remake, I love to bask in the originalness of it ;( thats why I didnt really like the REmake too much
James Mitchell
24-06-09, 06:32
I see this as being an alternative "What If" story. After all, isn't it confirmed that this isn't canon?
thezombiemessia
24-06-09, 12:50
My head will pop of awesomeness if its a port and not a REmake, I mean, I prefer playing the old game to a Remake, I love to bask in the originalness of it ;( thats why I didnt really like the REmake too much
It's a re-imagining. It isn't designed to replace the first game, it is designed to go along with it.
I see this as being an alternative "What If" story. After all, isn't it confirmed that this isn't canon?
Direct quote from the article I posted just above:
"Second, a lot of people asked “Why make a non-canon game?” or “can you confirm this game isn’t canon?” or “Will you make a SH1 remake in the real canon?” etc etc. In an earlier interview I stated that this was a separate universe/canon from the PS1 original. However, I regret giving that answer; I didn’t realize the gravity of the question. Silent Hill is very unique as a series, because the games themselves are about a subjective reality. Each game has multiple endings and an argument could be made that each one of them is the "real" ending. This makes it very hard to even identify the “canonical” elements of the series as a whole. We know James went to Silent Hill looking for Mary… but we don’t know how or if he left. Not really. Shattered Memories, like the other games, deals with a subjective reality centered around the town of Silent Hill – I would say it’s just as canonical as any of the games. No, Shattered Memories doesn’t replace SH1 in the continuity. However, that doesn’t necessarily mean it isn’t canonical. That, after all, is what sets Silent Hill apart from other video game series."
This question is very interesting:
HARRYS GIRL: Why did you choose to change the plotline so that Harry and Cheryl live in SH? Doesn't making it Harry’s hometown take away from the fear of being in an unknown area and alone? How can you tell the original story, of Alessa calling Cheryl to the town, if Cheryl has lived there the entire time? And by the age/physical appearance of Dahlia, the new plotline seems to have absolutely nothing to do with the original SH, so why not just make it an entirely new game, instead of tramping about on an already existing plotline? Was it to bring in old fans while still targeting old fans, or some other reason?
TOMM: Silent Hill is about characters who realize that reality is not what they thought it was at the start of the game. James thought his wife died of illness 3 years earlier. Heather thought she was a regular girl. Henry thought he’d bought a sweet apartment with low rent, a view, and convenient shopping nearby.
By reimagining the original game, we can place fans directly into Silent Hill. You think you know what "reality" is, and you think you know what to expect ... but you don’t, because you’re in Silent Hill now. You’re part of the experience on a level that newcomers can’t be. When Dahlia showed up in the trailer, you didn’t think "I wonder what role that character will play." like you did when you first saw Angela and Eddie. You probably thought “That’s not Dahlia! What’s going on!?” You probably felt a bit like James when he first met Maria. This is at the core of why we chose to reimagine the original.