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View Full Version : Dead Rising 2 producer Shinsaku Ohara answers questions!


CaptainCortez
14-04-10, 10:21
Hey guys, so it seems that I'm all over Dead Rising 2, like a fly over......you know the rest. :p

I hope you're all as psyched about this game as I am? I really really really would love to go to a first to play event for the game. It's my most anticipated Capcom game this year!!!!

Anyway, on with the article, ripped from my favourite news site; CVG.

Capcom's Dead Rising was one of the titles that defined Xbox 360's early life.

Taking its cue from subversive horror movies such as George A Romero's Day Of The Dead, the title introduced gamers to zombie-slaying maestro Frank West.

Capcom is now readying a sequel alongside Canada-based Blue Castle Games - and promising that it has managed to hugely increase the amount of undead bloodsuckers on your screen at any one time.

Here, we catch up with the game's producer, Capcom's Shinsaku Ohara...

What influences have you taken on board for Dead Rising 2? The portion we have played seems heavily influenced by The Evil Dead 2...
I don't want to name specific movie titles, but we watch all sorts of zombie movies and horrors. We try to get the essence of that into Dead Rising.

The important thing about Dead Rising is the humour of it; we try to pull in bits and pieces from different movies.

There are a sea of zombies this time round - dwarfing the number in the last game...
Well I know than in the last game, the maximum we could show was maybe about 500. People wanted more zombies. We figured out the next step. That was one of our focus areas. We knew 500 zombies wouldn't do it.

We had to get better at that aspect of development. We put a lot of investment in technology into it that would allow us to do that.

Las Vegas is one of the more morally questionable areas of the world. Why base DR2's city on it?
We wanted this game to be set in a casino city, sort of like Las Vegas - we created New Fortune. Dead Rising 1 was in a mall - and that's an easy place to offer players many items to use as weapons.

We had to find a new location that would offer these things. A city like this has different kinds of shops that are allowed different kinds of weapons in a different atmosphere.

What differentiates Dead Rising from Left 4 Dead and Resident Evil?
Resident Evil is very serious. Their zombies are slow and a lot stronger than ours. Left 4 Dead has fast zombies, it's a fast-paced game. Dead Rising 2 is, I don't want to say in-between, but we play with our zombies - we have fun with them.

They're not a real threat, but if there are tons of them around the situation becomes a threat. It's about having fun with them - putting buckets over their head, putting rockets into their mouth. That is what Dead Rising unique - the humour element of it.

It has almost party game feel...
It's certainly a game you can pick up a game and have fun. If you're into the story then it allows you to go with it, but if you just want to have fun with the zombies, you can have fun with that.

We have multiplayer, so you could look at it as a party game. It's just a fun game to pick up. There are so many things you can do with the zombies.

What things from the first game did you know you needed to change for this sequel?
The first Dead Rising was built in a very Japanese style. We had some help from America, but basically it was all done in a Japan. We wanted to do it better for a Western audience this time.

That's why we're working with Blue Castle now. They know what they like - and it's good to have them come up with ideas and it becomes a back and forth thing.

Together, we've come up with crazier ideas than we did in the first game. What we didn't quite manage in Dead Rising 1 was that - it still felt too Japanese. We're much closer to feeling like a Western game with this title.

What's your view on the idea that Japanese games struggle in the West and vice -versa?
I think certainly there's different tastes. How Western developers make games and how Japanese developers make games - the style's different.

At Capcom we have to concentrate on many different techniques of making games. Generally speaking, I think the Western studios are very efficient. They can make a game look good but maybe not a whole lot of time has been spent on it.

At Capcom, we're trying to take the best of both worlds and merge together the speed of the West and the art techniques of Japanese developers. People say you have to make compromises, but I think it's about integrations. One plus one is not two maybe, it's three.

What are your thoughts on Natal? Would it be something you'd consider bringing into future Dead Rising titles?
We're really looking forward to that hardware. I think it has a lot of potential. We're very interested din how it performs. We're fully supporting Natal and you'll see some of our games soon. Right now, it's got a lot of promise.

When you say 'interested in how it performs', do you mean in terms of lag - or are you referring to sales?
Technologically, I think it's done it. In terms of sales, I'd like to see what kind of audience pursues that hardware.



Can it capture the core gamer?
I hope so. Natal has its benefits I'm sure if we're creative enough, I'm sure we can create games that are not just down to a button and a stick. We're looking forward to expanding out ideas. Natal does that for us.

What are your thoughts on 3D Gaming?
I think gaming generally is an immersive experience. 3D if done right will immerse you even better. That's the direction that will be nice.

I'd like to play a game, look around and see thing from the environments. It must equal more realism. I don't know if it will pick up that quickly because 3D tech is still expensive. As soon as that is more acceptable it will gain popularity. It depends on the content We have to make games that are really immersive with the 3D technology.

Source: http://www.computerandvideogames.com/article.php?id=242398

I haven't even had a chance to read this myself yet, so I will do now. I thought you all might like to have a read of it!

Can't wait. :D

EliteFreq
14-04-10, 13:25
Shame it's all stuff I already knew. :p

Should be awesome though.