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monumental
04-03-10, 10:07
Hi

After you've downloaded and experienced the demo, please add any questions or comments you may have in this thread.

thevince#48
04-03-10, 11:27
first the sounds are a good step in the right direction 125, 250 and 800
the handeling feels in the beginning a bit oversensetive as Rayn already posted but in 2 or 3 laps you'll get used to it

the envoirement of mugello look real nice (with the mountains in the background with nice detailing)

in arcade mode it is in the beginning a bit tough to keep the clock running but after a few races of the track with the 250 you'll start riding better lines so you can get some cleansections, slipstream and also overtaking points. i think arcade mode in this style is a definetive plus to the game it keeps it interesting,than just riding laps


the rear brake is good for sliding in to corners but its needs getting used to (you'll over do it and you'll end up highsiding)


still would like the career mode but this is enough to keep me busy til the 19th

:thumb::thumb:

spacearound
04-03-10, 12:17
Hi

After you've downloaded and experienced the demo, please add any questions or comments you may have in this thread.

Sorry, already started another thread (can it be removed?) :chin:

For people who can't find the demo on XBL: Go to 'All Game Demo's' and then search for MotoGP 09/10 Demo. You can download it from there.

Feedback: Well, I'm still getting used to the handling and controller-setups. Game looks nice, but I'm still in 'testing'-mode before I can say any sensible. I think everybody who is used to play MotoGP07 will have work to do to get used to the different game style, as they will struggle!
On a quick note I noticed that the brakes are a lot more realistic.

Question:
Is there any way (in the demo) or in the final game to switch of the racing line? If you are experienced you really don't want to see that line and the ports.

Thanks in advance!

Crischa a.k.a. SpacearounD

Nigelman
04-03-10, 12:24
Will the DLC's also be gold? I am silver membership and I'm not going to buy gold membership just for a FREE DLC, if its free then let it really be free, not everyone is gold member and is going to be gold member

monumental
04-03-10, 13:01
You can't turn the racing line off in the demo, but you will be able to in the full version of the game.

G4ME
04-03-10, 13:12
First of all I want to thank Monumental and Capcom for the hard work they put into this game !

Probz ! :thumb:

Feedback: Overall the game is nice !

Beautiful Menu screen !
Nice Physics (Sometimes it feels like I'm stuck in a corner, but its a learning process !
D-pad mode , AWESOME JOB !!
Graphics < Perfect specially the Bloom effects !

But there were a few minor issues though, for example:

The speeches: (His voice is annoying dude), specially when i choose a track.:dry:

In game songs and menu music: The songs are boring :sleep: definitely the main menu song, try some Rock or Drum & Base << typical Race Game tracks!

The bike sounds: Although the game is pretty realistic the sounds on the other hand is not as realistic as I expect from you guys, I hope that there we'll be a difference in the next seasons game.

Colored racing lines: For beginners it is understandable, but like ArounD said, is there some switch off setting or something like that ??

Still..... you guys did a awesome job and i want to thank y'all !

spacearound
04-03-10, 13:18
WOW WHAT IVE WANTED & WAITED FOR YEARS A GAME WITH SOME VERY CLOSE QUALITY GRAPHICS AND GAME PLAY TO THE SUPERB GAME OF SUPER HANG ON ON THE MASTER SYSTEM GREAT DAYS
WEVE WAITED TWO YEARS FOR THIS MY GOD THIS IS MENT TO BE BETTER NOT WORSE COME ON GET WITH THE BEAT BAGGY
IVE CANCELLED MY PRE ORDER YOU AINT GETTING A PENNY FROM ME
WHAT YOU NEED IS :help: THE GRAPHIC S WELL WHAT CAN I SAY BUT SPEC SAVERS ARE DOING A 2 FOR 1 NOW JUST A HINT

Hi Mek!

Well, I guess if you don't give it a chance and are not willing to spend some time to get used to the handling to get some feeling for the game then it's very easy to quickly judge it. Take care,

SpaceY

StillNotHappy!
04-03-10, 13:43
Hi Mek!

Well, I guess if you don't give it a chance and are not willing to spend some time to get used to the handling to get some feeling for the game then it's very easy to quickly judge it. Take care,

SpaceYWell I cant believe anybody can actually care for this(dont you people have any taste:)) ,but each to his own.I guess it all depends on where your comming from.Me i'v allways fancied realistic games like TT Superbikes,and to me this just doesent feel like an authentic exp.Feels too much like a game,and its too much pop for my taste:(I like Rock'n Roll
Anyway you all take care now:matrix:

A.Climent
04-03-10, 13:51
I play MotoGP 08 a lot (on Simulation difficulty) and have played MotoGP games for years. I'm also a big fan of the sport (go Lorenzo!).

I was really looking forward to a new MotoGP game, but sadly, after trying the demo, I am very disappointed. MotoGP 09/10 is a big downgrade from MotoGP 08. To be honest, it's even a downgrade from MotoGP 3: Ultimate Racing Technology on the original Xbox.

- The graphics are not even close to being realistic. There's too little detail, too much blur and the lighting looks very odd. The last game had great graphics and you guys had an opportunity to make something even better. The camera angles don't look right either.

- The animations and handling of the bikes are extremely unrealistic and feel very much like a bad arcade game. You can't tilt a bike left, right, left, right over and over like in the demo without falling. The bike doesn't feel connected to the track.

- The menu and gui/hud design is terrible. Very flashy and dark. This does not look professional and honestly it degrades the gaming experience and the impression of MotoGP as a sport. Look at Forza 3 or MotoGP 08 for good examples of well designed menus and hud's.

- Sounds and music are really bad. The high pitch voice announcing every menu selection is going to get irritating very fast. Bikes sound like toys and the menu sounds and music fit in well with the style of the menus, but have no place in a MotoGP game.

All in all, the game feels like a cheap knockoff. You've turned MotoGP, the world's most exciting sport, into a shiny arcade toy. I won't be buying 09/10 and I hope Capcom is smart enough to hand the license over to a better developer like Milestone or Codemasters for the next game.

Andreas Climent

d_man74
04-03-10, 14:07
The game is an alright game, but the bike sounds are just awful. In fact it sounds just like the first gameplay video we saw where Monumental said that they were going to improve upon this. What's worse is that ALL the bikes sound the same. I dont hear them screams of the ducati engine or the muffled growls of the yamahas. I mean come on, what is it exactly that you guys were recording during pre season testing? lawnmowers? And that annoying Scottish voice needs to go. The visuals are quite good, but just a little too dark.

You guys are headed in the right direction however. Its a big improvement over '08. For '11 you should use some high tech equipment for recording the bikes like gt5/forza3 and get some stunning visuals like gt5/forza3. Over n out.

s1x
04-03-10, 14:15
and still nothing on psn :mad:

VVV Haga
04-03-10, 14:17
The handling is, to put it bluntly, appauling. I believed that the hanling on MotGP 08 was near perfect, but you seemed to have totally ruined it with this game by making it incredibly arcadey and unrealistic.

The graphics and camera effects are awful aswell, both the tracks and bikes look very cartoony and there is little, to no sense of realism from what i'm seeing.

I was planning on building the VVV two wheeled motorsport team as soon as the full version of this game was released, but now I will not bother, and wait until SBK X comes out in a few months time.

Thanks for ruining a great series, Monumental.

monumental
04-03-10, 14:33
Hi Haga

Thanks for the feedback but, it does appear to contradict what you guys were saying after you played the demo earlier this year?

http://www.vvvgamer.com/forum//showthread.php?t=8257

I'm struggling to see what has changed since then?

Spike 74
04-03-10, 14:36
and still nothing on psn :mad:


Sony updates the PSN in the UK normally between 4pm and 8pm so hopefully it will be up shortly.

VVV Haga
04-03-10, 14:37
Hi Haga

Thanks for the feedback but, it does appear to contradict what you guys were saying after you played the demo earlier this year?

http://www.vvvgamer.com/forum//showthread.php?t=8257

I'm struggling to see what has changed since then?

I am giving my personal opinion on the matter, that article was written by Alan.

I had not previously played the 09/10 demo before today.

Revolution72
04-03-10, 15:17
I suggest that anyone who is trying the demo, please give it a real go....

As you may have noticed in my report I had issues with the handling until I got up to speed, and I can assure you that after nearly 5 hours on it lol the handling grew on me.

It especially comes into it's own, and instills a sense of realism when you are down into what would be considered decent laptimes. I believe it is at this pace that the handling was benchmarked for, so any early play through will feel a bit arcadey.

And for the more hardcore among us, you can adjust the front brake ABS, rear brake ABS and traction control within the options menu on Career mode (unsure if it is the same for Arcade). Which will obviously make the biggest impact on the 800s, but does go a way to making the 125s and 250s feel a bit more loose.

Ryan
#72

d_man74
04-03-10, 15:48
I suggest that anyone who is trying the demo, please give it a real go....

That is true. At first I was like, hell no. But after racking up a few laps it got addictive.

acarter117
04-03-10, 16:09
once you turn the brightness to its maximum and turn off the voice and music, its a really fantastic demo! my only gripe is the sound of the bikes!!! whats up with that? im assuming the final game will not sound like lawnmowers, can monumental confirm this?

Lastchance
04-03-10, 16:13
Only been playing the game for just over an hour now so won't pass full judgement just yet, but a few early gripes I did notice -

In 'onboard view' the rider isnt holding on to the grips, he's racing no-handed! what a massive oversight!

The lack of control mapping and the implementation of the 'tuck in' feature make it almost impossible to use manual gears.

And who choose Shrek to do the voice over!?

Initial thoughts - dissapointed :(

acarter117
04-03-10, 16:19
yeah but all these issues are massively overshadowed by the sounds of the bikes!!!!!! the bikes all sound the same!!! fix this!!!!!!!!!!!!!!!

d_man74
04-03-10, 16:43
Thought I was the only one that picked up on this.

acarter117
04-03-10, 16:59
nope, i agree 100%
its the engine sounds that truly define the bike :)
maybe the demo was not large enough to contain all the bike sounds? hopefully... because this issue could ruin a great game.
monumental- reply! are these the bike sounds of the final game?!

motogpfan
04-03-10, 17:12
I'm happily surprised about motogp 09/10 so far. But i've got one thing that is keeping me worried...

I was playing qualification in championship mode on Insane difficulty, I took pole position with a gap of 3 seconds! Then i got to the race and drove almost similar times. I finished fifth.
- How can i get a gap of 3 seconds on the hardest difficulty while haven't even played the demo for an hour?????? There has to be a harder difficulty
- Why are the lap times of the cpu riders in the race more than 3 seconds faster than in the qualifing session??

This was the only bad thing that i could find about the game, it plays great, looks great and sounds great. I'm already looking forward to 19th march...

acarter117
04-03-10, 17:16
NO IT DOESNT SOUND GREAT! otherwise fine...

XxxTJ34xxX
04-03-10, 17:17
OMG, I really cannot believe it! A game two years in the making and it is honestly pathetic. The bikes look good except the riders are perched on the pegs and look like bike and rider models. The graphics are terrible, Mugello on motogp 07 is miles better, the track looks dirty and I cleaned my screen thinking it was grimy, it is really not clear. Handling - What handling, Insane is the best by far yet even this is ridiculous. When the bike turns it basically floats across the track sideways there is no sensation of turning, no feedback on tyre traction, a little rumble on the brakes is all there is. As an arcade game it looks good and I admit I would play it but as a racing game its a joke. I also cannot possibly see how these sounds were taken from real Motogp bikes, I have been to many races and they sound nothing like it. Motogp 06/07 was the bench mark and Monumental have ex Climax people so that should have been the minimum we should expect. If you had of copied 07 and updated the tracks and bikes it would be much better than this game. I also would point out the Ducati has the wrong rear end it was changed during 09 and does not look like the one in the game. Its almost impossible to crash, on insane i had the bike completely sideways on the grass and still saved it.

I know it can't be easy to develop a game but Capcom need to let go of this franchise and stick to Tekken as racing games just aren't their thing. Seriously is there anyone out there who enjoyed Motogp 06/07 who thinks this game is anything other than step backwards?

I am sorry to rubbish the hard work everyone has put inot it but Capcom and Monumental have known exactly what the gamer wants yet have done something completely different. I see the threads asking what we want in the next version but I do not see the point as you have not listened this time around.

Lastly the Scottish bloke commentary is just mind numbingly painfull, please get rid of him. I see you can turn him off which is good but seriously guys what were you thinking?:eek::eek::eek:

motogpfan
04-03-10, 17:19
First off all, i'd like to introduce myself as the VVVgamer.com two wheeled motorsport captain, and a name that was right near the top of the leaderboards on MotoGP 08. If everything had gone to plan I was supposed to have met with Monumental Games back in December with VVVgamer.com founder Alan Boiston (VVV Mars VG). We were also scheduled to promote this game at a motorcycle show in London last weekend, but Capcom never came through with the funds.

Anyway as an established member of the racing community I am greatly dissapointed with what you have produced with this demo.

The handling is, to put it bluntly, appauling. I believed that the hanling on MotGP 08 was near perfect, but you seemed to have totally ruined it with this game by making it incredibly arcadey and unrealistic.

The graphics and camera effects are awful aswell, both the tracks and bikes look very cartoony and there is little, to no sense of realism from what i'm seeing.

I was planning on building the VVV two wheeled motorsport team as soon as the full version of this game was released, but now I will not bother, and wait until SBK X comes out in a few months time.

Thanks for ruining a great series, Monumental.

First of all, there weren't leaderboards in motogp 08.

Second of all, VVVgamer.com two wheeled motorsport captain sounds stupid. You just think you are the best. Well, you ain't.

and at last, Monumental just made this series a lot better. We never saw a career mode like this!

motogpfan
04-03-10, 18:00
I suggest that anyone who is trying the demo, please give it a real go....

Ryan
#72

I totally agree with Ryan. I think that most of the negative reactions that we see in this thread are from people that have driven one lap.
I was also pissed in the first 5 laps, but after an half hour or so i got addicted already.

Roach
04-03-10, 18:38
Hate to be negative but feel the need to be honest. So disappointed, agree with pretty much every negative comment on here, the graphics are poor, the handling just awful, the sound is way off and it appears my demo is quite glitchy and freezes during the race. Now i hate to bad mouth other peoples work, especially when i couldn't do a better job myself but come on guys, this really doesn't do the series justice - and i gave it well over an hour of trying to like it.

Think I'l wait for SBK-X

<gutted>

VVV Haga
04-03-10, 18:56
First of all, there weren't leaderboards in motogp 08.

Second of all, VVVgamer.com two wheeled motorsport captain sounds stupid. You just think you are the best. Well, you ain't.

and at last, Monumental just made this series a lot better. We never saw a career mode like this!

There were leaderboards for every single track, for every single bike class, for every single difficulty setting on MotoGP 08, you must have somehow missed these.

Thank you for your opinion on our team. My original title was VVV MotoGP captain, but I decided to change this as I plan to expand my sub team into SBK X aswell.

I don't think I'm the best, but I am an established name within the virtual racing community. I was one of the top guys on 08 along with others such as Bullsye, TPR Dantastic, JoeCR250, cl Nitro Nori 41 and cl F Nieto 10. I believe all of these guys were overall better racers than myself, but I could definatly give them a rub for their money.

I respect your opinion on the career mode, but the racing genre cares very little about single player features in games these days. The multiplayer side of racing games is the absolute number one priority.

motogpfan
04-03-10, 19:47
There were leaderboards for every single track, for every single bike class, for every single difficulty setting on MotoGP 08, you must have somehow missed these.

Thank you for your opinion on our team. My original title was VVV MotoGP captain, but I decided to change this as I plan to expand my sub team into SBK X aswell.

I don't think I'm the best, but I am an established name within the virtual racing community. I was one of the top guys on 08 along with others such as Bullsye, TPR Dantastic, JoeCR250, cl Nitro Nori 41 and cl F Nieto 10. I believe all of these guys were overall better racers than myself, but I could definatly give them a rub for their money.

I respect your opinion on the career mode, but the racing genre cares very little about single player features in games these days. The multiplayer side of racing games is the absolute number one priority.

Yes, then i´ve missed those leaderboards on the ps3 version. Couldn´t find it anywhere on ps3, maybe it was on the Pc version or the xbox360 version?

i agree that the multiplayer is important, and i respect how you feel about this game. I just wanted to make clear that i'm getting better feelings from this than from the 08 version. Maybe i was to harsh on how I wanted to make that clear in my earlier post...

Could you please tell me where those leaderboards are??

Motogpfan

dayle88
04-03-10, 21:44
Absolutelylove the demo. I liked the handling after half an hour but as someone else says, once I got quicker it came into its own. I appreciate people wanting a simulator type game but I just want an exciting race game and from what Ive seen I think Im going to get it.

I enjoy onlineplay, but for me career mode is where I live and I cannot wait for what Monumental have done with this game.

shabbar
04-03-10, 22:29
ehh what can i say... graphics wise ist alright, no complaints. sound? lol bikes sounds aweful and... commentator?? please.
and now for me the most important thing HANDLING... omg! did u really do this? why? why? ok i unerstand that ure trying to get more people by making game arcady, easy to access by new commers but what about more hardcore racers that are into sim (sbk) or at least half-sim (MotoGP'08) like me and many more that really were looking forward to new GP game. there should be sim mode!!! what a shame....

spacearound
04-03-10, 22:32
Hello all,

Well, I've played the demo a couple of hours. Firstly you should know that I play MotoGP07 on a (nearly) daily basis at xbox-live enjoying close racing with people all over the world. :thumb: So, the arcade and championship modes are not my cup of tea :sleep: But probably many people do like it. I am mainly interested in the multiplayer mode.:D:p

But, if you switch over from MotoGP07 to MotoGP09/10 it is extremely hard to find any feeling and/or get control over your bike. Somehow I can't shake off that arcade-like feeling, especially going into the turns or using 'tuck in'. Graphically the bikes looks nice, but the track and surrounding seem to be covered in some weird kind of special-effect filter, also if you boost the brightness in the game. Additionally I was never a fan of motion-blur, but I can imagine why people like it, but unfortunately it can't be adjusted. :thinking: I also agree with some of the comments given earlier about the sound and handling.

Please know that I appreciate all the work what has been done, and I really don't want judge it too quickly, but I do hope that many things will be changed in the next version. I also understand that your probably facing a very wide and spread community of game-players/buyers who all have different thoughts and wishes. So, it might be impossible to create a game which suits all. Maybe the game is just not a match for me, but I'll absolutely give it a chance.

So, I will surely buy the game to play with all the settings and game-modes to see if I will be able to set the game up that it will suit me better. So, I will comment more once I have tested the final game.

Kind regards,

SpacearounD

oluap
05-03-10, 07:57
I've played for about 2 hours and my thoughts for now are ..... feels strange.....
It´s hard to get the feeling of the bike, I also wish rider down/up being possible only in the left joystick I could do it with a button but from what I know these controls settings are going to be the only possible! Too bad, but I'll try to get used to it.
Also the sounds aren't as good as I thought!

slipmatt@ntlworld.com
05-03-10, 08:00
First impressions of the Demo is positive although.....

Negative points

1/ The voice over is awful

2/ Why no user defined controls? (a b c d e f g h i j)

3/ The sound when on the rumble and when crashing is truly awful

4/ The on board is terrible (when racing your looking ahead not at your bars?)

5/ Why not have a Tourist Trophy on board type view?

6/ Tuck in, at first seems like a good idea, but wouldn't we take it as a given that riders would tuck in down the straights?

7/ Corner count down markers are not very clear.

8/ Demo was glitchy ( I am sure this will not be the same with the full game)



The game looks great a good balance of detail and clarity, not over saturated with colour.

The menus are clear and the career mode does sound good.

For me I think an implementation of modes would be good from Basic up to a Pro sim mode for the real hard core racers.

If your target audience is a few hardcore racers then a sim, however if you want to appeal to a larger fan base of Moto Gp gamers who do not play 24/7 a Basic to Moderate level of play would be in order.

I think Moto Gp 4 on the Ps2 was a very playable easy going game that produced some great split screen battles and had this version been online would have been very playable for the majority.

Bike racing games are by far the hardest genre to replicate in a game, there is just so much going on with bike and rider.

Racing is about your lines around the track, your judgement on the brakes/ acceleration, tyre management and above all being consistent.

Why over complicate game play, good close clean racing, with great sound smooth frame rate and graphics to match... and you are almost there.

Cheers for the Demo

XxxTJ34xxX
05-03-10, 09:04
As you may have noticed in my report I had issues with the handling until I got up to speed, and I can assure you that after nearly 5 hours on it lol the handling grew on me.

It especially comes into it's own, and instills a sense of realism when you are down into what would be considered decent laptimes. I believe it is at this pace that the handling was benchmarked for, so any early play through will feel a bit arcadey.

You ride motorcycles and say the handling instills realism, are you serious? I ride on tracks and there is nothing real about the handling as there is no feeling from the front or rear what so ever. The feeling with the tyres is important on a real bike to go fast and the same applies to game which this demo simply fails to achieve on any level.

Dexter55
05-03-10, 09:08
I have played the demo for an hour, and that's my first impressions :

1. Handling (**)
Too much "arcade" for me, the feeling with the bike is minimal, there's no traction/braking feel, i can simply brake very very hard, or full throttle in the corners. I want to see it with all the aids deactivated to judge.

The rider seems to be "glued" at the seat, doesnt feel real in any moment.

2. Lap Times (-)
Official Mugello MotoGP pole in 2009, 1'48.987. In less than half an hour, i made an 1.38 , ten seconds faster is not logical at all.

3. Tuck In (*)
Same opinion as the previous post. Seems a good idea at start, but it's much more logical that the riders do it automatically in the straights.

4. In Board View (*)
Ohhhh man, i can ride without hands !!! .....

5. Menu Voices (*)
Why you made this ? Who has that idea ? Nobody in the dev team says nothing to him ?

6. Sounds (**)
Bike sounds good for a 2002 game, not for a 2010 one. Please record some real sounds from real MotoGP's or 125's, you can take them from a inside camera of a tv race or so.
Crashing and rumble sound is awful.

7. Graphics (***)
They are right IMO. Lights are ok, textures ok, the asphalt must be a little more soft textured, it's too rough. I have in many tracks in my life, and tarmac doesnt look like that.

As i read in the previous post, career mode sounds good, online mode sounds good, but i think, that a racing sim must be at first a sim, and after, you can add all the aids you want to the arcade mode, but starting from a real aproach.

I know the lot of time and work that a proyect like this needs, but from the beginning, the directives in a proyect must be defined and focused. Most times, this priorities are not defined by the develop team, simply an executive from the company says "we want to sell a lot of games (obviusly)" and "80% of people play arcade", and then, the dev team must work in that way.

What an executive ( who has no idea of bike racing ) doesnt know, is that even that people that wants an arcade game, likes to think that "they are playing the real, the are riders... " , and that people, now start to read "its too arcade", "it's not real", and also, that people usually ask to their "freaky racers" friends, who will say "it´s not real, bla bla .." and so on.

For example, yesterday night, our group of friends were talking about the demo. All were thinking the same, and today, some other friends call us. We talk with them, and give them our opinion. Tomorrow, them will talk with others, "oh i was told is was not good" ... and after that, in only a few days, more than 30 people in a small city are not planning to buy the game.

What i want to explain, is that most of "hard core racers" is who are expecting the game, evaluating the game, and giving impressions. All the arcade profile racers, usually ask, read, and see the impresions of these hard core ones, so the main target, will be them, and not arcade players.
:chin:

tez180
05-03-10, 09:17
Well, another long time Motogp Gamer fan...Infact it is the only game I play these days.

This is by far the worst handling of the lot. How can you possibly think the last one was that bad you needed to make it into a arcade feel all over, even on the hardest setting you can barrel into a corner grabbing the front brake and just turn in. Makes no sense at all. Even IF I wasn't a biker or a fan I would question the handling.

Also the sounds, good? no. There is no way any bike sounds like they do.

Graphics are so so, but I swear the tracks looked nicer on the last version? Maybe just me.
And all the "swooshing" of the scenery at speed just makes me feel a bit sick, this doesn't give a good representation of speed at all. The sound of the scenery moving on the other hand, is very good.

As I played it more I slowly understood the handling you have given, for first timers it does make sense yes, but it give no depth to the game. Once you cracked it, which most people from here will within 3 laps, thats it.

Well all I can hope is that the final version is slightly changed on the views from the fans, who lets face it will buy it. As it wont sell like a car game.
But it is no doubt already being produced, and we will have to put up with that is already here...

Shame really, this game has so much promise given the develops asking for feedback and giving updates through the season.

I know I just wrote a essay and you no doubt fell asleep, maybe some people can relate. Or maybe I'm a grumpy old man at the ripe age of 22 haha.

Happy Gaming

Tez :)

Revolution72
05-03-10, 09:20
As you may have noticed in my report I had issues with the handling until I got up to speed, and I can assure you that after nearly 5 hours on it lol the handling grew on me.

It especially comes into it's own, and instills a sense of realism when you are down into what would be considered decent laptimes. I believe it is at this pace that the handling was benchmarked for, so any early play through will feel a bit arcadey.

You ride motorcycles and say the handling instills realism, are you serious? I ride on tracks and there is nothing real about the handling as there is no feeling from the front or rear what so ever. The feeling with the tyres is important on a real bike to go fast and the same applies to game which this demo simply fails to achieve on any level.

Within the context of the video game I stand by my realism statement... as I explained to the Monumental staff during my visit, there are a million and one things going on with a bike during a corner, most importantly of which is the balance required with the throttle. But 99% of what is relevant, can only be fed back through the experience of riding... the feel, the balance, the accelleration.

Now look at what you are using to control the virtual representation of the physics nightmare that is a motorcycle and you will see the biggest hurdle for any developer.

Bar an improvement in the vibration function which needs to me made, (something I believe Monumental are working on) the input method is 1-way. Hence, considering that fact, I believe at speed the handling model is close enough for what is a 1st Generation Monumental Moto GP title. It will improve, but it's by no means a failure this time around.

And at the end of the day, it's a game, and has been designed for easy of play and fun. Trust me, once you take the game online it will all seem good enough for some insanely tight racing.

Ryan
#72

P.S. I don't think there was ever any intention for this title to be a bike sim. In this day and age a developer has to cater for the majority to be able to shift units and stay in existence. So every mainstream game will be a compromise, some more than others. Take Forza for example, admittedly it's a very sim orientated game on the surface, but I assure you it's still way off the mark compared to something like rFactor on the PC (which is propped up by regulars renewing licenses). It's all about your perception of what should and shouldn't happen, and for the majority of the buying public that play this game, it is close enough. However for riders like you and I, it will fall short of the mark... but real world car racers will feel the same about car racing games.

Rant over!

XxxTJ34xxX
05-03-10, 09:33
I made a lot of very negative comments about the demo yesterday and was a little pissed that some people are saying those that were negative played one lap. I have spent almost 6 hours playing this game and have got down to decent lap times but the handling has not improved at all.

I would happily play this game as an arcade fun game but it is nothing more. Motogp fans are for the most part racing fans many of which ride bikes. I do not want all the bells and whistles, I dont care about hiring staff, I dont care about pit lanes, mechanics or girls with umbrellas! First and foremost the game is about racing motorcycles and therefore the handling and driveability should be priority number 1. Once this is achieved then you can add the jumbo jet you fly to races in for all i care but the basics have to be right. Anyway some more issues I have picked up on during my many hours of playing it.

Tuck - You can turn a real bike while tucked in - Why can't you do this on the game? I know you can make little turns but if you want to pull out to overtake on the straight you have to let go of the tuck to do this.

Brakes - The rumble when braking appears to be a feature and does not relate to the braking being done.

Throttle control - There is no indication the tyre is spinning and due to no feedback from controller when accelerating its plain guess work. I also notice that smooth application of the throttle does not produce faster acceleration than just going full throttle.

Crashes and sparks - OMG they are shocking the sparks look more like hazey fire than sparks and the bike slides like 2 meters.

Turning - I still do not understand why the bikes are turning like they do, its like a rally game drifting it is weird.

I also stand by all my observations from yesterday too, I think it is a real shame that so many gamers are playing Motogp 06 and 07 still in 2010 and we will be playing it for at least another year as I will not buy this game and waste my money like i did for 08. I have also spoke to many others that have already cancelled their pre-orders since playing this demo.

I get the fact that this game was supposed to appeal to a wider audience but why aim even the insane handling at a beginner, the games easy, you really have to try to crash and this will always be the main problem for fans of good motorcycle racing games.

XxxTJ34xxX
05-03-10, 09:46
Point taken Ryan it is a game your right. If you have played Motogp 06 and 07 you will know that as you apply the throttle you get vibration as traction reduces, you can use the feeling of this to keep perfect traction. This allows you to maximise grip and accelerate well but this game does not even have that. I appreciate it is not real and we will never have a sim but funnily enough that's not what we are after, we want a game that has some feedback and this game has none. I am riding the bike hard into corners, braking hard until the bike goes sideways then on opposite lock driving out of the corner until i activate the tuck. Like I said its fun but there is no feeling. This was done many years ago in other games so I just can't see why there cannot be a little feedback through the contoller. I would be happy if their was an option to turn this off and on so others can still enjoy the game but there has to be something.

I do feel that most people are somewhat dissapointed becuase rightly or wrongly we expected 08 to be good, it was a step forward in someways but the handling was forgotten to a degree. We all bought it and were sure this would be addressed in the new version especially because Monumental were speaking to us all about what we would like. At an early stage they were told about feelings and feedback so I think everyone thought it would be improved. Maybe we expected too much and are making unfair comparisons to our ultimate fantasy game but i honestly did not expect this.

IX BULLDOG XI
05-03-10, 09:50
WOW!!! What a mess, bike graphics look good the rest I can't say a lot for, I didn't convert to 08 as you were unable to pick up dirt time so to get the quickest lap was to "cheat". 09 has cleared this up so you get dirt time when going of track, but near impossible to fall. The tucking function, i don't like this at all you cannot draft another racer and overtake you have to come out of tuck otherwise there is hardly any turning which means slowing down!! Another biggee for me is I want to do what i want with the controller put the buttons where i want where i know whats best not be given 8 sets of configurations that don't work for me, not thought through at all.

Looks like 07 for another year unless a better racer comes out maybe blackrock will make something fun again like pure, call it extreme maybe like climax did do a pro evo and make a good bike game that poeple will want and play, fingers crossed.

Cheers for a wait of 2 years, 2 years wasted i feel, it takes time to make a good game, but 2 years and this WOW!!!!

Bulldog on 07 still!

mrbinkels
05-03-10, 10:33
Overall I liked it.

I did not like the voice on the menu, this is plain annoying but comical.

What I did think was refreshing was the falling into the corner when you let off the gas at lower speeds and the four stroke braking that "felt" more realistic to me. Cool

After about twenty laps I started getting use to the handling and was able to stay on the track. You just can't flip the control all the way over to the left or right like you could in previous versions.

I like it and will buy it when it hits the store shelves. My only real disappointment in all this is it's not on PC. :mad:

s1x
05-03-10, 12:16
i personally like the demo it wouldnt look out of place with a Sega AM2 studio name tag... "game over yeah" when you fail at arcade mode pure quality, there must be an old skool racer in the dev team....:)


on ps3 its nice to see a racing game that runs at 60 fps with no screen tearing thats a big plus for me, but having said that you guys added a game breaking feature IF THE MUSIC IS TURNED OFF THE SILLY LITTLE ICON THAT POPS OUT FROM THE TOP LEFT SIDE OF THE SCREEN TELLING ME WHAT MUSIC TRACK IM NOT LISTENING TO MAKES THE GAME FREEZE FOR A SPLIT SECOND it also does it when the scotish guy tells you that your doing well.:mad:

i dont mind arcade or sim handling, i can live with not the best quality bike sounds but the screen freezing will stop me buying this game which is a shame because i really want to buy it.

a few things that puzzeled me in the demo..

1. championship mode. burn the tires out till the indicator is red and they still have the same amount of grip.

2.wet races seem to have the same grip as the dry track.

im using launch 60 gig ps3

Revolution72
05-03-10, 12:31
on ps3 its nice to see a racing game that runs at 60 fps with no screen tearing thats a big plus for me, but having said that you guys added a game breaking feature IF THE MUSIC IS TURNED OFF THE SILLY LITTLE ICON THAT POPS OUT FROM THE TOP LEFT SIDE OF THE SCREEN TELLING ME WHAT MUSIC TRACK IM NOT LISTENING TO MAKES THE GAME FREEZE FOR A SPLIT SECOND it also does it when the scotish guy tells you that your doing well.:mad:

All,

Has anyone else experienced this?

Personally I didn't suffer any glitches, freezes, etc... but I am on a 250GB Slim, which may be the saving grace.

Ryan
#72

G4ME
05-03-10, 13:14
All,

Has anyone else experienced this?

Personally I didn't suffer any glitches, freezes, etc... but I am on a 250GB Slim, which may be the saving grace.

Ryan
#72


I had no single freeze situation or whatever as a matter of fact it runs very smooth on my Xbox and I'm poppin lap times on a 60Gig !

Paulski
05-03-10, 13:15
If it comes down to racing games on the console I want something between a sim and arcade, but more sim (I'm also a huge Gran Turismo fan, although I play it with traction control, ABS etc.). After playing the demo, the game IMO screams arcade! Especially because of the annoying voice pronouncing everything you choose.. but at least you can turn it off.

I'm a bit disappointed by the demo, but the worst part for me is are the difficulty and lap times. Like mentioned earlier the AI are slower in the qualifying than in the race! How can this be?!

Also, in MotoGP 08 medium was too easy for me, and hard was too hard for me. In the demo I chose moderate and it was waaay too easy when I drove the 125cc bike.. So I turned the difficulty up a notch (don't remember what it was named, but the 4th difficulty). Still too easy, but better. Then I tried 250cc on the same difficulty and it was a bit too hard for me (although this could be down to me still having to get used to the controls of the 250cc bikes. The controls are a bit awkaward IMO anyway).

Then I tried a time trial with the 800cc Repsol Honda and drove a 1:44.xxx in a very sloppy first lap!! I remember someone mentioned the record for Mugello is 1:48.xxx!!

If Monumental/Capcom will bring out a patch to fix these difficulty and laptimes issues I'd take the awkward handling for granted and would buy the game. However, I doubt this will be patched :( So no MotoGP 09/10 for me.

I'm very disappointed because I was really looking forward to the career mode :(

And by the way; I'm not going to moan about how realistic or not the sounds of the bike are, but why the hell does the engine sound stationary when going 100 km/h through corners? :bash:

mattleon
05-03-10, 14:31
oh dear, oh dear, oh dear.

i cannot quite believe it. given the fact that all us hardcore, LOYAL, motogp fans gave so much 'input' into this development, i really am astounded at the quality - or should i say lack of- with this game.

I have been playing the GP games since they were first around, and i must confess - unlike some, i have always adapted to the new versions, and found each one to be a step forward... Even 08. Ok, there were some god awful choices made by the developers in terms of online lobbies / bike set-ups / logging fastest lap times etc... BUT, and its a big but for me, and a 'but' that kept me playing it every week right up until now still, even though online players are now pretty scarce... and thats the "FEEL" the bikes gave you. I reckon people that reverted back to 07 did so because they found 08 too hard : but god, the feeling of the power, and the feeling of connection between pad:bike:track was fantastic - it really was.

But just like 08 : where by they improved in one sense (the feel of the bikes and the handling), they failed in another by removing many great features of it's predecessor : bike set ups. online lobby championships. the fact that u could only set a fast lap to upload to the online leaderboards in a ranked match, which in turn then kicked you out of the lobby afterwards... 09 / 10 to me, has done just the same again!! And has taken the basic CORE feel of riding the bikes away. And for me - even worse than that.......

WHY OH WHY can we not configure our own control settings!?!?!?!?!? Jesus. PLEASE! you see : again - a concept and option that has been around for years, and they get rid of it!! unbelievable. For people who use maunal, like i do, we have spent years (not weeks, years!!) using the same config that we like and that works for us - and then you give us a bunch of configs that dont make sense and that from experience, we as the paying customers, know dont work - because we have all tried and tested every possible combo over the years to fight the optimum layout that SUITS US!! That is poor. I hear rumours that it is to stop people cheating by rubberbanding.... big deal. If thats true - note to developer - WE DONT CARE IF PEOPLE CHEAT LIKE THAT!!!! what we DO (and i mean REALLY) do care about is being able to play the game how we're used to playing it - and that is not a big ask.

The bikes feel so detached it is nye on embarrassing. The sounds are dreadful and beyond basic - and why when we look over our shoulder by pressing the rear view button does it go dead silent?? So you turn your head round to put it within a foot of an exhaust pipe kicking out over 200 horses of power and everything goes silent??? dont think so somehow.

Im sorry - I dont like to put so many peoples hard work down, but to me - and many other people too (go on xboxliveaddicts' site, where all us motogp boys chat and discuss times / set-ups etc throughout the year and you'll read how disappointed everyone is!) there are so many things that should have been so easy to put right - and even worse, LEAVE THE SAME!!! Some things that aint broke - i.e. the feel of the bikes in 08, dont fix! And other things from 08 that WERE broke - were perfect in 07 (ie championship lobby points online, bike settings etc) - so why could you not just combine the two - along with update little things obviously that move on with time like graphics, DLC etc etc??

It really would not have been hard to make this game good. Infact, GREAT!!! Im no developer, but we're talking about combining the good bits from each of the last 3 instalments of this series into one - so im not expecting any break through in technology or anything like that here - but just for a little common sense to be applied.

Wanna direct the game to the "main stream"?? Fine : Add an easy / arcade mode like in 08. Wanna keep the good, faithful, loyal fans that play this game day in day out happy : cater for them too!!!

People wont go buy a bike racing game generally "cause they fancy a go" - they buy a bike racing game because they love bikes, and they love BIKE racing. So aiming for a more general audience, in my opinion, is a bad bad bad idea. Lose the hardcore, loyal fans, and you'll lose your game. Simple.

Simple formula for this game should have been:

1. Keep the 08 engine, physics, feel and handling
2. Sort the lag on MP
3. Bring back 07's stlye of championship scoring and lobbys online
4. Enable us to automatically upload a quick lap to online leaderboards whether its set in time trial, online, or wherever!
5. Have three modes : Arcade. Advanced. Simulation
6. Allow for bike set-ups / recalls whilst in the online lobby
7. LET US CHOOSE WHAT BUTTON DOES WHAT!!!!!!!!!!!!!!!!!!!!!!!!!!

thats it. sorry for essay but waitied a long time for this. played it for 7 / 8 hours now and it needs addressing. seriously..............

johnnyangel
05-03-10, 14:42
i dont think 08 was that good interms of physics, the rear end was not prgressive in the slide....it seemed to have 3 animations little slide, medium slide...crash.

still the old fathfull for me... gp500 on the pc got it right.

the feel of pushing the front on the brakes and the way the bikes slide on the exit of corners on the power.GREAT


i think if we could test this game with the aids off we may feel something better.

Dexter55
05-03-10, 14:48
Then I tried a time trial with the 800cc Repsol Honda and drove a 1:44.xxx in a very sloppy first lap!! I remember someone mentioned the record for Mugello is 1:48.xxx!!

Yes the lap times are simply a joke. I made 1:38.xxx in 20 minutes, and i'm shure that with some more time, you can get an 1:35 easily, the record from 2009 is in fact 1.48.9 , i think that the difference between game and the reality, it's too much.

I dont hear anybody claiming for the lap times, only you and me at the moment, but for me, it's a simple detail that approach the game a little more to the real thing, and it's something that's must be quite easy to correct.

Paulski
05-03-10, 15:04
Yes the lap times are simply a joke. I made 1:38.xxx in 20 minutes, and i'm shure that with some more time, you can get an 1:35 easily, the record from 2009 is in fact 1.48.9 , i think that the difference between game and the reality, it's too much.

I dont hear anybody claiming for the lap times, only you and me at the moment, but for me, it's a simple detail that approach the game a little more to the real thing, and it's something that's must be quite easy to correct.

Not to mention that in the full version we will be able to do setups and set even faster laptimes. I don't expect from a racing game that the times are 99% accurate, but these times are just unrealistic...

mattleon
05-03-10, 15:06
i dont think 08 was that good interms of physics, the rear end was not prgressive in the slide....it seemed to have 3 animations little slide, medium slide...crash.

still the old fathfull for me... gp500 on the pc got it right.

the feel of pushing the front on the brakes and the way the bikes slide on the exit of corners on the power.GREAT


i think if we could test this game with the aids off we may feel something better.

I know what u mean... On the ps3 anyway. But on the 360 with the proper more progressive triggers, u could keep a steady slide on and control it predictively. On 08 u needed to b good with throttle control. More so than on any other gp game yet, and I like that. This new one. Good god. Why ask all us punters what we wanted and not listen to any of it. And I'll stress again - everything on a game u can get used to. But I don't want to have to get used to using another control configuration thanks..... I was perfectly happy with the one I'd spent years perfecting. Thanks crapcom for taking that choice out of my hands. That's one less sale you'll get this yr, and in not from what I can tell the only one who's wondering what else they can spend that thirty, thirty five, forty quid on they'd planned to spend on this. 08s stayin in my tray unless they give us the option to configure our own control settings. No disrespect, but how [edit Spike Bad language filter dodging] hard can it be!!!!!!!!!!??????

Roach
05-03-10, 15:12
No sign of Monumental as regards the feedback then?

mattleon
05-03-10, 16:39
No sign of Monumental as regards the feedback then?


dont look like it roachey. good shout. probably hiding under a rock : ORRR, just MAYBE - they're busy fixing this heap of shiiiite. lets hope so...:)

mrbinkels
05-03-10, 21:17
Wow you guys sound like you went out and bought the game and are dissatisfied with it ala OFP DR. So now those of you who have played the demo don't have to go waste your money on buying it. Congratulations.

I know everyone has put so much time and effort (sarcasm) into the game by way of suggestions and recommendations and you all feel betrayed because you think your concerns weren't heard or ignored etc. etc. blah blah blah

Nobody likes change but this is what your getting. Deal with it and stop with the embarrassing phrases like "this is a stinker" "this game sucks" "what a pile of crap" c'mon what are you guys like 5 years old for god sakes, have a little intelligence and present your thoughts in a way that people want to hear.

If you think it's so easy go start your own company and make your own damn game geez.

There, I said it boys, flame away and show your true intelligence. :taunt1:

Sheenmue
05-03-10, 21:35
Since I'm an amateur game developer I will try to be the most constructive as I can.

First thing, I'm not sure what kind of game you want to make, if you simply want to create an arcade perhaps you should skip some parts of my comment.

Interface: If you have a license, use it. When people buys a MotoGP, Formule One... game, they want to see in their screens the same they watch on TV. When you play the demo you don't have the feeling you are playing a MotoGP game even if there are some elements of the TV interface.

Music: When people play a sim they just simply turn off music, but considering this is an arcade, let's choose music appropriate for a MotoGP game. I don't know if this exists already, but some years ago there were MotoGP music cds. Please, listen that music and then tell me how similar it is to the music you included in the game. That music seems extracted from a WipeOut game.

Sound: Ok, I turned off the music, adjusted the volume and prepared myself to feel the apocalypse coming from a 800cc engine... and then I noticed those "beep" sounds everytime I passed a checkpoint and there was no way I could avoid it...

Graphics: there's something you should know. People is tired of watching that Codemasters piss effect, they want the games look realistic and most MotoGP races are at 2PM, so that illumination should be forbidden in MotoGP games. And in the cockpit camera, include hands, PLEASE. I guess this was a time problem, but fix it next time.

Gameplay: ok, this gonna be long. Yesterday I got 1:33 in Mugello with a MotoGP bike in the demo, and if you look at 2009 pole position time, it was 1:48.9. I know, it's hard to adjust the game to real times because people is different and not everybody will make the same time, but a 15 seconds difference must tell you something: something in the game is too quick.

First, look at these videos where Rossi explains how to ride a bike: http://video.google.com/videoplay?docid=2689800941245171613# .
Now, you should have noticed brakes in the game are the most unrealistic ever done. Focus in the first corner in Mugello. After a long straight like that there is a long time braking -between 2.5 and 3 seconds for a MotoGP bike- where the bike is still straight, then you release the front brake slowly while you turn the bike trying to find the apex of the corner and finally you start accelerating. In the game, everything is so quick you can't make these steps. When you start braking you almost have to start leaning the bike, it's almost straightaway. With less braking power you get a feeling of weight that is lost now and you can feel the several steps you need to make in a corner like this.

The power slides when you use the rear brake are nice, a bit unrealistic for these 800cc bikes but nice. The problem I see here is that the bike is too damm stable when you make it. You should feel if you abuse with the rear brake you gonna crash, while now maybe you go down but you don't feel it. And to make power slides you need to push and release several times the rear brake for not locking up the rear tyre, while in the game you can simply push the brake and release it once.

About traction control I'm not sure if what I gonna say is needed because I read something about adjusting it in the final game. Consider what I'm saying is only about the demo. These bikes use traction control, but nobody use it at 100%, so if you use the full throttle while the bike isn't straight you should feel a bit of movement in the bike, so the game makes you use correctly the throttle to improve your acceleration because those movements in the bike harm your acceleration speed, now it simply doesn't matter if you push fully the throttle like if you were Stoner.

If you abuse with the front brake when you are leaned you go down, that simple. That's the cause of most crashes with a motorbike and it should be reflected in the game. If you want to create an arcade mode and forget this, ok, but this principle should be included in some way in every motorbike game.

When you go out of the circuit and enter into the grass or sand, make the player can't turn the bike until he slows down and reaches a speed limit and then he will be able to turn the bike slowly to go back to the track. The way it is implemented now looks too bad.


Finally, did you count how many times I said "feel it"? Well, if there are so much people talking about SBK games is because Milestone got you could feel the bike when you play those games and that's the main reason why they are so appreciated. MAKE US FEEL THE BIKE and you will create something to remember.

Ion Blaster4
06-03-10, 04:09
I actually love it! Great job!

Pros:
-Good Graphics
-Great handling tbh, I like it.
-Control setups are OK.
-Different riders have ups and downs.
-Crashes are a huge improvement.
-Handling is my style.

Cons:
-The voice is really annoying... I will definitely be turning it off.
-I also don't like the menu. The fact its sideways hurts my head.
-Too hard to crash... I have to actually try.


And, you have my money. Getting it the day it comes out! Well done!

STOUTT98
06-03-10, 06:41
I have been waiting for this game and like most players I'm not a fan of this one.
It just feels like a bargain bin game
the voice overs are bad
the remote feel to the handling
very sorry sonding engines
no control on locking the brakes or spinning up the rear wheel
and I hate the "tuck in" button
Motogp 08 is a better game IMHO, only played the demo of 09/10 for a couple of hours but how long do you have to play a game before you like it?
I would like the old PS2 namco motogp games to make a come back as I prefered them to the THQ versions.

I will probably still but it, but in a few months when its under £20.

mattleon
06-03-10, 10:17
I actually love it! Great job!

Pros:
-Good Graphics
-Great handling tbh, I like it.
-Control setups are OK.
-Different riders have ups and downs.
-Crashes are a huge improvement.
-Handling is my style.

Cons:
-The voice is really annoying... I will definitely be turning it off.
-I also don't like the menu. The fact its sideways hurts my head.
-Too hard to crash... I have to actually try.

And, you have my money. Getting it the day it comes out! Well done!

Crashes are a huge improvement!? Good handling!? Good graphics!? Mate Ur off Ur rocker. Oh, just noticed. It's clear now..... Ur a pedrosa fan. No wonder Ur on Ur own. Iv never met a pedrosa fan in all my biking life. Any one that likes that boring attitude filled idiot is bound to like this game, cause as I said before, Ur off rocker

oluap
06-03-10, 10:22
Am I right when I think the L button pushed forward to put rider down doesn't improve the acceleration? At least I've tried on the Mugello straight with and without "rider down" and I reach the same top speed! I think it's only not to lift te front wheel!


To increase acceleration is only the "tuck in"

Please confirm if I'm right on this!

GGazza
06-03-10, 10:31
I actually love it! Great job!

Pros:
-Good Graphics
-Great handling tbh, I like it.
-Control setups are OK.
-Different riders have ups and downs.
-Crashes are a huge improvement.
-Handling is my style.

Cons:
-The voice is really annoying... I will definitely be turning it off.
-I also don't like the menu. The fact its sideways hurts my head.
-Too hard to crash... I have to actually try.


And, you have my money. Getting it the day it comes out! Well done!

maybe when you grow up you will ride a real bike lol, "what handling">>???:thinking:

GGazza
06-03-10, 10:35
Since I'm an amateur game developer I will try to be the most constructive as I can.

First thing, I'm not sure what kind of game you want to make, if you simply want to create an arcade perhaps you should skip some parts of my comment.

Interface: If you have a license, use it. When people buys a MotoGP, Formule One... game, they want to see in their screens the same they watch on TV. When you play the demo you don't have the feeling you are playing a MotoGP game even if there are some elements of the TV interface.

Music: When people play a sim they just simply turn off music, but considering this is an arcade, let's choose music appropriate for a MotoGP game. I don't know if this exists already, but some years ago there were MotoGP music cds. Please, listen that music and then tell me how similar it is to the music you included in the game. That music seems extracted from a WipeOut game.

Sound: Ok, I turned off the music, adjusted the volume and prepared myself to feel the apocalypse coming from a 800cc engine... and then I noticed those "beep" sounds everytime I passed a checkpoint and there was no way I could avoid it...

Graphics: there's something you should know. People is tired of watching that Codemasters piss effect, they want the games look realistic and most MotoGP races are at 2PM, so that illumination should be forbidden in MotoGP games. And in the cockpit camera, include hands, PLEASE. I guess this was a time problem, but fix it next time.

Gameplay: ok, this gonna be long. Yesterday I got 1:33 in Mugello with a MotoGP bike in the demo, and if you look at 2009 pole position time, it was 1:48.9. I know, it's hard to adjust the game to real times because people is different and not everybody will make the same time, but a 15 seconds difference must tell you something: something in the game is too quick.

First, look at these videos where Rossi explains how to ride a bike: http://video.google.com/videoplay?docid=2689800941245171613# .
Now, you should have noticed brakes in the game are the most unrealistic ever done. Focus in the first corner in Mugello. After a long straight like that there is a long time braking -between 2.5 and 3 seconds for a MotoGP bike- where the bike is still straight, then you release the front brake slowly while you turn the bike trying to find the apex of the corner and finally you start accelerating. In the game, everything is so quick you can't make these steps. When you start braking you almost have to start leaning the bike, it's almost straightaway. With less braking power you get a feeling of weight that is lost now and you can feel the several steps you need to make in a corner like this.

The power slides when you use the rear brake are nice, a bit unrealistic for these 800cc bikes but nice. The problem I see here is that the bike is too damm stable when you make it. You should feel if you abuse with the rear brake you gonna crash, while now maybe you go down but you don't feel it. And to make power slides you need to push and release several times the rear brake for not locking up the rear tyre, while in the game you can simply push the brake and release it once.

About traction control I'm not sure if what I gonna say is needed because I read something about adjusting it in the final game. Consider what I'm saying is only about the demo. These bikes use traction control, but nobody use it at 100%, so if you use the full throttle while the bike isn't straight you should feel a bit of movement in the bike, so the game makes you use correctly the throttle to improve your acceleration because those movements in the bike harm your acceleration speed, now it simply doesn't matter if you push fully the throttle like if you were Stoner.

If you abuse with the front brake when you are leaned you go down, that simple. That's the cause of most crashes with a motorbike and it should be reflected in the game. If you want to create an arcade mode and forget this, ok, but this principle should be included in some way in every motorbike game.

When you go out of the circuit and enter into the grass or sand, make the player can't turn the bike until he slows down and reaches a speed limit and then he will be able to turn the bike slowly to go back to the track. The way it is implemented now looks too bad.


Finally, did you count how many times I said "feel it"? Well, if there are so much people talking about SBK games is because Milestone got you could feel the bike when you play those games and that's the main reason why they are so appreciated. MAKE US FEEL THE BIKE and you will create something to remember.

+1
superb review and good points, cant agree more,. and great video link ive not watch that before, cheers.

Niels155
06-03-10, 11:15
Hi,

I read some messages from people who claim the demo is great.
Wouldnt suprise me if those comments were placed by Capcom itself.

Because all the claims in those messages are [Edit Spike language]
Better then 08 ??
I dont think so.
Most players who play 08 are in my friendslist,not one liked the demo.
It felt like NFS but then with bikes.
This has nothing to do with racing,its a arcade game.
The handling sucks,graphics sucks,gameplay sucks,this whole demo sucks.

This will be the worst MotoGP game ever.
Many were waiting for this game but only a few will buy it.

We want a racing game,not some manga arcade bullshit game,with stupid music and other soundeffects,like that stupid voice.

Most will keep playing 08,i did not hear one who was positive about this game.

Lot of people were waiting for this game,it a missed oppurtunity,because this game will be a flop.
I cant remember i played a bikegame that is worse then this game.

Stick to the racing part and dont create all kinds of [Edit Spike Bad language] things around it.
People buy motogp for the racing,not to play some retard arcade [edit Spike bad language] game.
I rather have had a updated version of 08 were they put more attention to the online servers and rooms.

To bad...but first motogp game i aint gonna buy.
I play motogp since the first version on the ps1 but now will look for another real racing game with bikes.

acarter117
06-03-10, 11:22
pedrosa set the fastest top speed on a motogp bike last year at mugello of 217mph. how come dovizioso only hits 206 in the demo?

why does the camera wobble after you have just looked behind you? it is quite disorientating.

the bikes all sound the same! no beautiful drone of the yamaha! :(

when its raining, the riders still appear to be on slicks!!!

i crashed and still went faster than rossis pole record.

the contrast bad and the game is sooo dark!

in 125 and 250, the other bikes are constantly blurred.

since when can you brake from 200mph to 50, in a space of 10metres?

why cant you crash?

why is there a scottish man talking?!

the difficulties mean its too hard or too easy.

why to the brakes scream and screech?! not realistic.

why do the bikes appear to set on fire when you fall off?

why can you hear the rider grunt after hes crashed?

why cant you have custom control setup?

why are the track contours and elevation changes so miniscule?

good luck answering these, monumental! fix these issues and you will hav a decent game. how did you go from beginning to end without someone telling you about these problems? you obviously dont love the sport...:mad::mad::mad::(:(:(:bash:

acarter117
06-03-10, 11:28
these will be the last few years of rossis career, and the last few video games he will EVER star in. how can you live with yourself knowing you've ruined this classic (possibly final) 800cc season?:(

Motogpman
06-03-10, 12:35
Well after reading all these fan-boy comments I thought I’d give it a go – I’ve always been a fan of the MotoGP series.

My first thoughts are that most of you guys want everything perfect for each individual; we already know that Capcom are aiming at wider audience so it was obvious the game would try and cater for the masses. That in a nutshell means accessibility, so you guys who want to deal with the bike on a simulation level are bound to be disappointed.:blink:

Overall I’m still pretty positive about this, here’s some good aspects…

• 20 players online – surely that’s going to be fun!?
• Free? DLC packs throughout the season as it unfolds, is this a first?
• A new developer who’s trying to get involved with the buying public. I’m sure the game was probably three quarters of the way through development before this forum was set up, so I’m sure they can’t address everything in time for release. Try showing some respect rather than slagging these guys off (some individuals) and help them build the game we want.
• If you don’t like the demo, that’s cool, just buy SBK instead. Head over to that forum and start making your wishlist there, and stop clogging this one up.
• I totally agree it’s not perfect, but it’s a good base to build on.

Spike 74
06-03-10, 12:42
acarter117 (http://www.capcom-europe.com/forum/member.php?u=383151) i have merged your topic into this thread as it is on the same subject and to stop the forum being flooded with duplicate topics.


To the people using bad language please do not as this forum is open to all ages. Many people on here have been able to express a opinion and anger with out using it so it is possible. Thank you.

XxxTJ34xxX
06-03-10, 16:37
Hi Monumental,

Is this demo taken from the actual game being released? By this I mean that to me the game must already have been produced ready to ship to stores for the 19th. In this regard all the people asking for changes are kidding themselves as the game is finished. It has been suggested that this demo is a beta version and the actual game may have some of the problems sorted although I doubt this myself. Please could you advise?

To all the people talking about SBX X, what makes you think it will be any good when SBK 08 and 09 sucked so bad. Milestone have not done a better job and I would be surprised if SBK X is anything different from the previous games!:confused:

MR2TBAR1991
06-03-10, 16:43
Can't believe the game is this bad! You are not riding a bike, you are sitting on a pendulum. The commentator is annoying, yes I know you can turn him off but he shouldn't be there, its not a pay as you go arcade game in a games arcade. Graphics are absolutely naff, look at other racing games to get a good idea of what we should be seeing (Forza as a minimum). We want configurable controls, not what are dictated to us. Who the heck has been advising Capcom? They want shooting. Speeds are not realistic, flat out down the straight, hard on the brakes and you are virtually standing still, look at the speedo and you are still doing 54mph accelerate the speed drops then shoots up, very poor. Guess we are still going to be playing '07 this time in 2012. Was looking forward to the opportunity to ride new bikes and classes, but if this is the best we can expect I will not even bother buying it, total rubbish, got cheesed off with it after 10 minutes and deleted the demo.

XxxTJ34xxX
06-03-10, 16:56
After reading all the posts it appears that the community is divided, some people want the pits, hiring staff and running their team, realistic laptimes etc... whilst the rest want a good racing game first and foremost. I personally feel that the demo shows the game is aimed at the former side of the division but surely this is wrong. Why not make MotoGP Manager with all the teams and staff etc.... then make Motogp for people who want to race competatively with other players.

In my humble opinion the longevity of the game depends on being able to race others online, this instills the desire to go faster and faster to be the best. Once we have completed all the single player and other modes it is all thats left and by failing to ensure this part of the game is right it will not have the longevity you seek with all the different aspects to the game.

Clayonite
06-03-10, 18:32
Trying the demo, I quickly realized I probably belong to the more casual arcade style genre.

However, if it counts for anything, I would like to use this opportunity to praise you on the visual direction of the game. Although, the glossy look is arguably a fashion that's on its way out, I still thought it was very well executed both in the front end and the HUD. Furthermore, MotoGP [looking at their website] are still using a very glossy design, so it makes perfect sense to translate that over to the game.

I think the selection state of the buttons are a nice touch, and the dynamic transitions between the screens works very well. The buttons which are the same in the front end also works nicely when the game is paused, which I know isn't always the case.

Although I'm curious about the reasons behind this, I thought how the HUD moves as the players drives faster was interesting. It may give an illusion of the player moving faster, and it reduces the risk of burn-in on your tv, but despite that, I could still imagine that some people would question it.

I know these things are something that most people take for granted, but I just wanted to give a thumbs up on the art style, anyway.

Lastchance
06-03-10, 18:38
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I'm guessing the above poster may just be an employee of either capcom or monumental! pardon?


edit: the above poster I'm referring to is - Clayonite

motogpfan
06-03-10, 18:39
Monumental. Because a lot of people on this forum are angry about the demo, why don´t you just delay the release date for a month or something like that and add a simulation handling mode in it????(so you have a arcade and simulation) Or at least make the player use the brakes more.

My pros and cons:

Pros:
- good graphics
- all classes of 2009 and 2010 season
- celebration gestures
- 20 players online
- the AI riders at least don't bump you off every corner like in motogp 08
- tire wear
- career mode is amazing:D
- Nice replays (you can finally rewind without having to watch the whole replay again)
- I like the tuck-in option
- split-screen multiplayer brought back into the series
- finally i can qualify for a single race, and don't have to start from the last position always.


Cons:
- no simulation handling model:mad:
- unrealistic times
- max of 20 riders in offline modes
- bike sounds are a bit odd (maybe they could change it within the DLC?)

One more question: Can i drive with all the riders, or did you just take the best 20 of the season??? How does this work in career mode, always the same ones driving (125cc) or sometimes also the other ones, less good drivers?

Spike 74
06-03-10, 19:03
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I'm guessing the above poster may just be an employee of either capcom or monumental! pardon?


edit: the above poster I'm referring to is - Clayonite


No he is not a employee of either capcom or monumental. How ever he is a voluntary Moderator for Capcom Europe but that does not distract that it is his opinion.

Also as a artist he expresses his opinion the the art of the game.

Just thought I would point that out.

daveyboy70
06-03-10, 20:03
good game would buy

tufty46
06-03-10, 20:59
OH DEAR! OH DEAR!
I have bought every moto gp game. I have been waiting for this one for ages now, with the promise of free dlc and sooo many improvements over 08 ( which I really enjoy!)
What a dissapointment!!
What is going on with the handling?? Does the bike actually touch the track??
The sound is atrocious (have you ACTUALLY heard a real moto gp bike?)
Only 20 riders in the 125cc class???
I could go on for an age here.
We were promised so much and got possibly the worst bike racer ever!!
I WILL NOT BE BUYING THIS.
Bring back NAMCO or give the francise to MILESTONE.
Roll on SBK X.

JoaoPT
06-03-10, 21:43
daveyboy you would buy a game if it was made out of wireframe graphics so i dont think your opinion counts does it?
Everyone has the right to have an opinion, just because it is not compatible with yours doesn't mean "it does not count".

Clayonite
07-03-10, 00:10
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I'm guessing the above poster may just be an employee of either capcom or monumental! pardon?


edit: the above poster I'm referring to is - Clayonite

As Spike already kindly pointed out, I'm not an employee of either of Capcom nor Monumental - rather, quite the contrary; I actually work for Headstrong.

I just wanted to point it out as this is something I do for a living, and I know no one else here was going to touch on it. :)

[That said - I don't want to get myself into trouble - but I think everyone at Headstrong secretly loves Capcom ;)]

mrbinkels
07-03-10, 11:18
Everyone has the right to have an opinion, just because it is not compatible with yours doesn't mean "it does not count".

Excellent point!

On another point, Generally only people with a complaint voice that complaint so MY opinion is that there are probably quite a few people out there who like this demo but have not communicated that on this forum or anywhere else.

Like I said in an earlier post, now those people who are not satisfied or don't like change (demo) can spend their money on something else.

Clayonite
07-03-10, 18:49
Let's try and avoid referring to other people as "stupid", please.

G4ME
07-03-10, 21:22
what in gods name are you talking about man? 90 percent of people say the game is poor isnt that reflective? are you saying 90 percent of people havent said anything about he game and like it?utter rubbish you dont know what you are talking about.if you have any experience of games you will find this very poor,if you are stupid,or a noob or just like bad games go ahead and say its good.you can waste your money on it go on buy it now.


Who are you to say that he is ''stupid''! Whether he likes or dislike this Demo than there is no legitimate reason to call him ''Stupid''.

We all know that you can't stand the fact that Motogp 09/10 Demo is a bad game and you already told us to buy Resident Evil 5. Than i would suggest that you get your sorry *ss off this forum and moan somewhere else. END OF STORY !

Clayonite
07-03-10, 21:28
He already got a warning. Back to topic, please.

spacearound
08-03-10, 12:23
[This is the same thing I posted at xboxliveaddicts forum, but I thought it isn't a bad idea posting it here as well.] :spam:

Hello everyone,

Like many of us I am kind of grown attached to MotoGP07. MotoGP09/10 is indeed VERY different, so
for me it is very hard to get used to. But, in a strange way I kept changing my mind over-and-over as
besides the obvious annoying elements I get back to it more often trying to understand the handling.

I my case it's fair to say that I didn't gave MotoGP08 any change when it was released. When I noticed that
the handling was so different compared to my beloved MotoGP07 I never played it any more and didn't
want to adapt. I think everyone who is playing 07 also has issues playing any SBK x game.
But, honestly I quite like the SBK09 demo, but I do realise that the handling is very different including the (lack of feedback) from the track, brakes, tires. But, I'm sure I could adapt.
MotoGP09/10 also hasn't the track/brakes/tire feedback as 07.

Most people know that I have contacts in the paddock and Scott Redding is a friend including his dad.
(See: Pictures (http://picasaweb.google.com/spacearound)) When Scott played MotoGP08 together with me at Valencia 2008 in his motor-home he told me that the tracks were very realistic, and the handling of the 125cc bikes was VERY realistic in relation to the brakes/braking points and throttle response. Back home I noticed I couldn't make the bikes on '08 doing what I wanted and quickly jumped back to MotoGP07. But I did like the 125 and 250's a lot in that game, even the championship-mode. Races were very nice. For me, the worst thing about MotoGP08 was the terrible online gameplay as they really ruined that part of the game.

So, now I have to admit I quite enjoy the MotoGP09/10 demo and I do realise that it needs quite some time to adjust for 'previous' MotoGP07 players. After a while the handling seems to be not so bad at all, and now I realise the physics are not so bad at all (on the MotoGP-bike). You can (power)slide the rear on the throttle and make the rear beg for grip when it starts to slide and shake. Also smooth lines are possible. The only thing I don't like is the fact that crashing is not easy. But, that might be caused by the fact that we are playing the demo in the easiest mode. I hope that we can adjust this in the options within the full game (traction-control setting, + bike setup.) However, the lack of configurable controls is the most important issue.

Furthermore the bikes are quite nice, and so are the tracks. In fact, the layout of Mugello is very like '07. The only thing I don't really like is the blur/filters used, a little to much for my taste. That's probably why people complain about the graphics. But, after some time you get used to it and somehow there seems to be some sense of realism in it when you are focussed trying to go fast. The 'tuck in' is not very realistic as your bike transforms in a big boat who can't change direction. I preferred the 'lean forward' a la 07. There is no advantage in 07 using elastic bands! But, maybe we will get used to the 'TUCK', but for manual gears-people it might be very hard. Slipstreaming and overtaking seems hard as you have to release the TUCK-button to overtake someone losing your speed.
I don't know how that will work in the online gameplay.

Actually the (bike) sound is not so bad (except for the effects like crashing, bumping and the (funny) Scottish-Japanese commentary. I gave it some thought and realised that they probably sampled the on-board sound. We (as spectators) are only used to the sound of a passing bike. Sitting ON the bike makes it sound completely different, it's the same when I sit on my own bike compared to a spectator listening to it on the side. And the music? Well, I actually liked it, but I don't care about it as I always switch it off anyway.

I'm sure many people worked quite hard to make a good game which would be accepted by many. And they surely listened to the community. The problem is that the community is quite divided and probably they were focussing on some wrong suggestions or wanted to introduce new elements for specific reasons.

As I am a huge motorsport fan I love to ride on all the new tracks (on all the classes) and I want to try all the possible options. I'm very curious about all the options/settings and possibilities in the FULL-game and what it will be in the online game-modes. So, I will buy it.

I think you have (mainly) 3 sorts of people playing MotoGP racing games:

1> MotoGP07 freaks [online]
2> MotoGP08 freaks [online]
3> Single player (championship players, usually play(ed) both).

So, we need to have a representative of all 3 worlds to 'feed' the developers without the risk of losing 'grip' because of wild-growth of suggestions of just too many people.

As said, I will surely buy the game as I am also fed-up with MotoGP07 in 2010 and need a change. And maybe the game turns out to be hugely enjoyable once we're used to it, and who knows -> maybe a quick update will resolve the main issues? :bunny:

I hope we can help the developers for the next version to improve the game.

Kind regards,

Crischa a.k.a. SpacearounD

Revolution72
08-03-10, 13:09
Chrischa,

That's some very good and constructive feedback.

I think a lot of gamers will echo your comments about how they are starting to 'understand' the 09/10 effort, and that it isn't a bad game like some of the feedback will lead you to believe.

Having played the full game I can assure you that it is a very very good game, and the single player career mode is a particular gem.

Perhaps not the sim fest the hardcore wanted, but still a fantastic game that is a step in the right direction.

Wait until you get this game online, with 20 players & tyre wear turned on. You'll soon want that TC ramped back up lol, and I can guarantee there will be some epic races!!

Ryan
#72

rene46
08-03-10, 13:26
Dear Capcom community

Does the posting here, unfortunately, my disappointment! I have since the release of “Microprose GP500” PURCHASED every MotoGP title!
And I have already pre-ordered MotoGP 09/10. Only since I've looked at the demo and played hard, I'm currently thinking whether I should cancel the game, the first time in xx years.

Why? Here are a few impressions on my part:

- Behavior, are driving, (physics) extremely unrealistic => full throttle at the apex => no slip, no slide, no cross, ... ?? But only slight acceleration?? is probably the "perfect traction control"?

- Sounds => think the sounds have little to do with reality, here I suggest you look at reference products such as SBK 09, very impressively and authentic.


- Control is very sensitive

- To sliding with rear brake in the curve => ok, the funniest in this game, unfortunately it has nothing to do with the reality to ...

Overall, I ‘am VERY disappointed and hope that there is a level of difficulty in the full version of "simulation" or similar ... Otherwise, the only remains for me cancel order or exchange the game.

PS: To all who judge like me about this demo, try SBK09 demo!
These Demo need no GOLD membership to play it. Developed by Milestone (the developer of MotoGP08), in this case, the engine was perfected...

Greeting
Rene

Lastchance
08-03-10, 14:37
After playing the game for quite a while and initially being very dissapointed, I do now feel I could grow to enjoy the game if Monumental made one fundamental change -


FULLY MAP THE CONTROLS AND LET US MOVE THE TUCK IN FEATURE OVER TO THE LEFT THUMBSTICK!!


As things stand the 'tuck in' feature is more of a handicap to manual racers and makes the game unplayable. Could this be done as an update!? Who knows. But unfortunately, if this never happens, I will never own this game.

dayle88
08-03-10, 14:46
I really like the tuck-in feature. Once you have got the right line for the exit you tuck in and nail the outside of the track without worrying about a correction going too far. I can see how manual players will have trouble. Luckily for me I only go manual once Ive done everything I want on the hardest setting without it.

People say about the braking being stupid, but at turn one at Mugello I was braking at the 50 marker in MotoGP 08 anyway. So nothing shockingly awful about that. It just "feels" faster in this demo.

oluap
08-03-10, 15:31
The tuck I like but it should let the bike turn!
Also the lean forward doesn't do anything to accelerate harder! The acceleration is the same with or without the lean forward it's just to prevent the front wheel from lifting! This could be automatic!
My opinion:chin:

XxxTJ34xxX
08-03-10, 15:49
Just like Spacey the game is growing on me and I do believe that everyone should give it a chance. Once we apply our own preferred set ups and can tune the TC to how we want it etc... I think it will be a good game.

After reading all the various comments the one thing nearly everyone has in common is mappable controllers. Is there anything going to be done about this, or is it possible to do anything. I still feel this has to be addressed it will definately persuade even the die hard Im not buying it to buy it. Surely Monumental and Capcom must admit they got it wrong this series of games follows on from year to year and we have developed our preferences over time and should have the right to keep our configs.

Would a team refuse Rossi his preferred way of operation? I doubt it its dictating to us and unreasonable for us to have to wait til 2012!

On a positive note, I have ordered the game and will give it a fair crack but I will never change my mind on the controls as I am the customer and the customer is always right.

Come on guys, give us something.:thumb:

Paulski
08-03-10, 16:19
The only thing keeping me from buying the game is the fact that the laptimes are Edit Spike Language & filter dodging up. Not only that the laptimes are unrealistic, but especially that the AI laptimes are slower in qualifying(!?). If Monumental would at least fix that than maybe I'd buy the game.

The handling isn't "my cup of tea", but so wasn't the handling of GRID and I had a lot of fun with that game.

XxxTJ34xxX
08-03-10, 17:14
Seriously come on, your not going to buy it because of laptimes. To make the game appear fast and fun the laptimes are unimportant, would you prefer that the fastest possible time was the real one? What happens when everyone reaches it we all draw in a race, the lap times have to have endless possibilities otherwise the game has no longevity.

With all things being equal as long as your fast you will never see the AI bikes so it is irrelevant what laps they do in qualifying and races.

I have moaned about many aspects of the game but the laptimes really do not matter.

I am sure you have to agree that everyone lapping at 1.48 on mugello would make a boring game

G4ME
08-03-10, 17:37
Seriously come on, your not going to buy it because of laptimes.

No offense Paulski but Daimnnn xD........

oluap
08-03-10, 17:43
If only someone would give us some answers on our doubts!!!!!
Why don't they answer?
Is the game already being corrected?:D

Paulski
08-03-10, 18:15
Seriously come on, your not going to buy it because of laptimes. To make the game appear fast and fun the laptimes are unimportant, would you prefer that the fastest possible time was the real one? What happens when everyone reaches it we all draw in a race, the lap times have to have endless possibilities otherwise the game has no longevity.

With all things being equal as long as your fast you will never see the AI bikes so it is irrelevant what laps they do in qualifying and races.

I have moaned about many aspects of the game but the laptimes really do not matter.

I am sure you have to agree that everyone lapping at 1.48 on mugello would make a boring game

To me it's not just the unrealistic laptimes, but the combination of all unrealistic aspects in this game, to me personally the AI laptimes being the worst...

I'm already imagining; when my bike in career mode is fast enough to go for the podium in races I would get pole position in every qualifying... that would not only be unrealistic, but also boring.

XxxTJ34xxX
08-03-10, 18:15
Its the 8th dude and the games out in 11 days, Like Ryan said it is what it is. The game must surely have been produced and is being distributed, I hated it at first but it has grown on me. I have taken the view that the demo is the demo and it will be better when you change the settings to suit you. It may well turn out to be much better than we all thought.

I am keeping my fingers crossed:whip:

mattleon
08-03-10, 22:09
MSG for Greg or anyone else involved in the game. It seems quite a few negatives (like myself) are actually beginning to warm to the game a bit, and are looking forward to the prospect of big online, smooth running lobbies with scoring etc... But I think u can see now from eleven pages of posts - that we are beginning to open to the idea of the handling feeling better in the full game, BUT, that the MAIN concern for everyone, even those that at first totally wrote it off but are now willing to give the full version a shot, is this whole issue of being able to map and customise the controls.

Could you pls Greg, or like I say, any poster involved with the development of the game, be able to at least give us SOME idea where us fans stand (especially the manual users!!!!!!) with regards to this. Is it at ALL possible that this (clearly major) flaw can be / might be addressed and sorted out in time for release, and if not, whether an update via d/l will be created which will enable us to do it. I stress again. We don't care about others cheating, rubber banding and all that... We just want to b able to play the game how it works best for us and how we're used to. Yes, if needs b of course we can adapt - but with another contol now introduced (the tuck) it makes it all the more difficult for us guys using manual to find a system that works.... And I think it's clear from reading upteen posts by both people who dislike, AND like the game, that this really should be a feature available. We don't wanna be doin the moonwalk here, and not being able to map our controls when it's been possible in the last few installments of the game seems - no disrespect - totally insane!

Would really appreciate it if u could find the time to respond to this. And like others have said, i also thank u guys and think it's great that u r willing to interract with us end users.... Even if I'm not totally sold on the new game/demo yet!!! ;-)

XxxTJ34xxX
09-03-10, 08:48
I am about to eat the humble pie big style, I have kept with this demo since its release and you will see from my posts that the game has been growing on me slowly but surely.

I have been going back to 07 now and again and guess what peeps, I now truly believe this game is miles better than 07! There I said it, I am not sure I believe I said but I did!:D

The game surely did feel and look very different, the handling was not to my liking neither were the graphics and at first I was disappointed, this led me to find anything and everything I could find to complain about. Here is my feedback based on my feelings now.

Handling - Yes its different but the more I played it the more I have understood it. There is much more feel than I first thought and when you are off track or on the curbs and lose traction it does give you the feel you want. I think it is a little vague on track due to the TC settings which of course you will be able to tailor to your needs on the game. It is also true that you have more time to try and save a mistake, on GP07 you get a millisecond then it snaps you in half. This game will still snap you in half but at least you have a real chance of saving it. This is realistic as does anyone else remeber Colin Edwards controlling a front end slide of about 30 meters picking it up on his knee and elbow last year? The feelings over the turn that has the elevation on Mugello is plain awesome, the bike bucks the tyres struggling for grip and its real guys. I have had this on my real bike many times and its almost as enjoyable in the game as it is on a motorcycle. I cannot wait to try it over looky heights on Syphilis Island I am sure its gonna blow us away. The tuck feature seemed fiddly at first but now I am used to it and starting to get something out of it. On XBLA Uncagedbigben has done a little tutorial and it really helps you have to choose when to use it, on some of the short straights between corners it has a negative effect so by using it wisely you can gain a lot from it.Once your used to the handling go back to your previous game 07 or 08 and you start to appreciate they are far from perfect too and quite soon you find things you prefer in 09/10. At first your not sure and you almost want to dismiss it but I truly believe anyone who stays with it will start to appreciate that whilst this is not perfect it is no worse than 08 or 09 just different.

Graphics - Again I cannot quite believe I am saying but they are really good, the bikes look great, ok no hands on bars, the guy dont change gear, when you tip it in to a corner the tyre stops spinning but the rim spins etc... I relaised though that when Im barrelling down the straight at 206 MPH trying to nail the first corner none of that matters, I aint got time to look at these small things I am in the moment. Try parking your bike up on the grass between the track and gravel trap on the right just before the last corners apex and just look at the surroundings. Its good, there is much more layers to the background than previous games and you start to appreciate what is actually there. We have all been too focused on what is not there or whats wrong to fully appreciate whats right. The action of the bike floating through corners is much reduced if you have the second view following the bike but further behind it. Add in camera tilt and it is truly awesome, all of a sudden the contours of the track are more apparent, the first corners exit is seriously uphill and looks great. The cockpit view may have no hands but it is the first cockpit view I have used that works. I am not that far off my best times with it, try doing that on 07 you have no chance. I found that on straights you line up the nose with racing line but on corners you line up the rider and you really get the feeling of hanging off, its pure nice. Mugello on here is much more realistic than on 07. I also know from talking to friends who have been to Sachsenring that the waterfall you see on trailers is far more realistic than on previous games 07 and 08. I know I said it was like rally car driving and I heard someone say the bike has a rudder but the different views and camera angles contribute to this by playing around with tilt and view you will notice that it is possible to eliminate the feeling of drifting.

So now I have to say I am a massive fan of the game and recommend this to everyone who likes bike games even still not happy! If we set aside our thoughts on what we want and just enjoy the game I am confident you will like it.

Mappable controllers would still be better for me but on Auto I have no problems with the default config it works for me well. Manual is a problem for me still but I feel its just a matter of time until i click with one of the set ups or just get used to it.

So to Capcom and Monumental I apologise for jumping the gun and rubbishing it to soon but then again as you will see from all my comments I have slowly been converted. Maybe this is a good thing as others will be able to read how the opinions have changed over the days since the demo was released. So now I applaud you for having the guts to put it out there and create something different. On Thursday after my last 07 league race the game will be placed in my cupboard and will be officially retired. I will stick to the demo until the games release.

I consider myself fairly hardcore, I am in the top 10% on 07 number 90 out of 96,000 racers and this game for me is now an improvement on previous versions. For the masses who just play and have fun it will rock and for the hardcore out there give it a chance and over time I think you will agree its monumentally better than the first impressions you have.

Top Job:clapping:

monumental
09-03-10, 10:22
Thanks for the feedback everyone, good, bad and indifferent. We've taken all of your comments onboard and are still listening to your views.

spacearound
09-03-10, 11:05
I am afraid I have to TOTALLY agree with TJ.

Why? Well,....

When I first tried the game I have to admit that it was totally different what I expected, as in my hearth I was hoping they made a sort of MotoGP07 renewal. So, I was disappointed to find that they made something completely new and different, which at first sight I didn't really want to adapt to. And even the tiniest bit which I personally didn't like (like the funny Scottish voice which you can just switch off) I experienced all of this very exorbitant in that state of mind. :yell:

Then I quickly noticed that the handling was very different to anything I was used to, I could just NOT get along with it, even after spending quite some time. Frankly I did not like the handling at all, mainly because it was so different then MotoGP07. My first impression of the graphics was very disturbing due to the blur and tunnel-vision style. I almost concluded that this was not a game suitable for me, so I got back to MotoGP07 just to......

........suddenly notice many things were missing in the MotoGP07 game I was starting to like in the new MotoGP09/10 demo.

Then, strangely I found myself coming back more often to the MotoGP09/10 demo and trying-re-trying and suddenly I began to notice many positive things I previously ignored or simply didn't care to notice. :sorry:

Handling: appears to be very good once you are used to it. Actually it is much more realistic then 07, even without the chance to change any setting or game options in the demo. People should realize that they are riding it with a basic setup, in the full game the setup can be changed to suit their needs. And I say all of this with the knowledge I still struggle a lot, mainly due to the fact I am mostly trying to ride it like I used to do on '07. I was still using the accelerator-button on '07, and now I am using the trigger. So, for me it is still quite challenging, but I prefer it now!

Tracks: the track is really nice and realistic, and it looks very cool going around the track. There is a lot more detail then in '07! And if you use camera-tilt it is even BETTER as then you will notice all the steep hills brilliantly.

Graphics: Even the motion-blur and tunnel-vision effect I didn't like slowly adapted into my mind. Now, I think it is bloody AWESOME! It really FEELS fast now, and quite reminds me riding my own bike (not THAT fast, but still!). MotoGP07 is far more unrealistic when it comes to that point of experiencing some realism going around the track at. I never played a bike racing game which gives the same sensation of speed.

Sound: Not as bad actually, as they probably used the on-board sound how the rider would hear it. Not perfect, but still enjoyable.

Cockpit-view: absolutely fantastic going around Mugello. I can almost do the same laptimes with cockpit-view and it feels fantastic riding like that, even despite the fact that the rider has no hands on the bars. Maybe they did that on purpose to give the feeling that you could just grab them :)

Powerslide: Some people liked the powerslide on '07, but man: these MotoGP bikes on 09/10 CAN slide MASSIVE. WOW, quite cool actually! You can choose very aggressive sliding lines, or go for the more smoother approach. I really enjoy sliding around in this game.

I also consider myself as a 'hardcore' racer, as I played MotoGP07 almost every day for hours, participating in leagues and came 2nd once in a fantastic championship 'right' after Mr.Topdog aka as uncagedbigben. (HAHA) The only remaining improvements I really would like to see is: mappable controls, that's all. But, I am getting quite familiar now with the default one, still I would prefer to set it up myself. Furthermore I am really looking forward racing this game online! :thumb:

The problem for most of us is that we have to adjust to a very different game, which will NOT handle or even look as we're used to. But I guarantee everyone who gives it a 2nd change that you WILL enjoy it a lot. If you play MotoGP07 so much as I did, you start to believe that there can only be one way it should work, and you grow attached to the handling and looks thinking that this is the ONLY way these bikes work. But, whenever I go back now to '07 I honestly believe there is something missing and GP09/10 is a big improvement. :D

If I look at myself, I really thought I made up my mind after I gave it considerable time. But then my opinion was completely changed after I gave it another real chance! And even despite the fact that I still struggle being consistent I AM LOVING IT! I think my very slow awareness was mainly caused by the fact that I was carrying a lot of '07 luggage' if you understand what I mean. :stretcher:

So, I honestly hope some people have another go and start to appreciate the great element of this game, as it is indeed VERY different, more like a revelation.
IT WILL GROW ON YOU! :cool: :facepalm:

A couple of days ago I never thought I would say all of this, but it is absolutely true:

MONUMENTAL: YOU HAVE DONE A GREAT AND DARING JOB!

:mexwave:

Kind regards,

Crischa a.k.a. SpacearounD

Paulski
09-03-10, 11:14
The game is growing on me too, but I'm still worried about tha fact that the AI are faster in the race than in the quali. As I mentionedc before, whwn I come to a point in career mode where I'll be fast enough to go for the podium, every qualifying I'd be the fastest, and that would be boring. I want to fight for pole, and even tnen I want to fight for 1st place, and not just finishing my laps... So I really hope this will be patched (as far as I know times in quali should be a bit faster than race laps..?

Another thing I noticed when trying the wet weather setting for the first time.. Is it me, or is there no difference in how the bike behaves in comparison to a dry track..?

XxxTJ34xxX
09-03-10, 11:42
Paulski, I have looked into this and have found that it is entriely possible especially in the 125 and 250 class. If you look at the results on MotoGP.com you can see many examples of riders going faster in races than qualifying. It also happens in Motogp class to a smaller degree, remember there are no official qualifier tyres in any class nowadays and riders often find something between qualifying and race day. In regard to the time differences I have found examples of riders improving by upto 1 second. If you appreciate the fact that the times on here are faster than real life I do not think 3 seconds is unrealistic looking at it pro-rata.

When playing the demo do you alwasy do your best time on 1 flying lap against a run of a number of laps. I do believe you are unduly worried about it. In a race you pick up slip streams etc... this can all contribute to a faster time than qualifying especially with the fact there are no qualifying tyres.

Revolution72
09-03-10, 12:03
For those of you out there who are now growing to enjoy this game...

I TOLD YOU SO!!!

:p:p:p:p:p:p:p:p

Roll on 19th March!!

Ryan
#72

XxxTJ34xxX
09-03-10, 12:23
You sure did Ryan, aint it funny how one minute you hate it the next you feel like defending it, its definately got something about it.:taunt1:

Spike 74
09-03-10, 18:56
Just a quick note:

You may have seen edited post's by me or anther Moderator.
I just want to make clear the ONLY things that has been edited out is the Bad/vulgar language or insults to other members.
The rest of the post is left untouched.

Capcom Europe's policy is to let you have you opinion but bad language and insults to other members will always be edited out as it is not tolerated.

So your opinions will remain intact as you posted them.

Thanks to the people who have kept the forum clean.

motogp167
09-03-10, 19:11
I totally agree with Ryan. I think that most of the negative reactions that we see in this thread are from people that have driven one lap.
I was also pissed in the first 5 laps, but after an half hour or so i got addicted already.

please please please stop now enough.im happy you like the game but for the rest of us its awful.this is 2010 and capcoms reign is coming to an end.bring back thq please all is forgiven.

G4ME
09-03-10, 19:30
I see more people are loving this game, like i said instead of playing for 10 minutes and moan about it that it sucks, play it for like a few days y'all definitely gonna love it !

Ion Blaster4
09-03-10, 19:44
please please please stop now enough.im happy you like the game but for the rest of us its awful.this is 2010 and capcoms reign is coming to an end.bring back thq please all is forgiven.

Well then, that's your own opinion. If you don't like it, go play the MotoGP game you do like. Wait until a MotoGP for you comes out.

BTW, can't wait!

SamuelvS
09-03-10, 23:18
well to be hounst,

I am releifd that the line can be dissabled, but I played a lot of motogp games to start with the first one for the ps2 till motogp 08 on ps3 and I allways drove with the arrow buttons, because I allways liked it, somehow it gives me the feeling that I have more control over the bike, so I would like that in the game, and what I would like to is the abbiltiy to set the rider position on automatic, and it woudn't hurt to put a little more simulation in the game like it has on SBK 09.

The idee of the championship mode is great, with all those upgrades.

s1x
10-03-10, 09:22
nice to see you guys looking at some positives from the demo, all the negative feedback was getting depressing.

what the devs got right in the demo for me.

The fantastic sense of speed and no hicups with the framerate. the most important feature in any driving/racing game..(codemasters and EA take note this how games should run). motogp 06 and 07 both had terrible framerate.

nice wide tracks . motogp 08 the tracks got very narrow.

they got rid of the shinny graffics. :)

they made the gp bike feel heavier. it feels like a bike bike now. :nod:

the best onboard view of any bike game( yes hands would be nice).


just remember never judge a game on the strength of a demo or review,

nfs shift... 9 out of 10.....sense of speed 5 mph speedo says 150 mph. :mad:
grid demo... great framerate, no screen tearing..full game major screen tearing and poor framerate... worst era for ps3 racing games.
monumental are about to change that, fingers crossed.

Paulski
10-03-10, 11:18
nfs shift... 9 out of 10.....

Shift is a joke of a game, so is FIFA 10 (also from EA). I'm really thinking EA is paying websites and magazines to write positive reviews...

But back on-topic; When you go to the sound options and change the fx volume, you hear a sample of crowd cheering. But when I ride without commentary and music on volume level 3, I hear no crowd at all...

So I'd like to ask Monumental if there will be crowd noise in the full game..?

deudeuche
11-03-10, 13:43
bonjour, je suis joueur sur PC et je viend de regarder les démo de se jeu, qui apparament n'est prévu que sur console.
Je trouve cela incroyable car quand ont sai que la XBox 360 n'est rien d'autre qu'un PC fontionnant sous le noyaux de Window 2000, et que sens doute le jeu est déveloper sur PC, pourquoi se choix d'ignioré la comunoter des joueurs sur PC ?
Mais d'un autre coté si l'ont tien compt de la médiocre qualitée graphique du game play trés mal réaliser, se n'est pas si grave, le plus grave c'est que d'année en année, vous vous écarter d'un game play idéal de celui de moto GP02 qui est sens doute encore la référance, les joueurs sur console ne pouront pas comprendre ormis se qui ont jouer sur PC.
1 le jeu est trop complexe, c'est bien de vouloir créé des simulateur de pilotages, mais si il faut étre ingénieur pour arrivé à se faire plaisire alors sa deviend n'importe quoi.
Je ne sais pas si vous vendé beaucoup sur console mais à mon avis vous aller droit dans le mure comme THQ avant vous lorsqu'ils ont décider de changer le game play.
je vous souaite bonne chance.
-SForce-deudeuche:chin:

Paulski
11-03-10, 22:31
Que? :blink:

motogp167
12-03-10, 01:09
nice to see you guys looking at some positives from the demo, all the negative feedback was getting depressing.

what the devs got right in the demo for me.

The fantastic sense of speed and no hicups with the framerate. the most important feature in any driving/racing game..(codemasters and EA take note this how games should run). motogp 06 and 07 both had terrible framerate.

nice wide tracks . motogp 08 the tracks got very narrow.

they got rid of the shinny graffics. :)

they made the gp bike feel heavier. it feels like a bike bike now. :nod:

the best onboard view of any bike game( yes hands would be nice).


just remember never judge a game on the strength of a demo or review,

nfs shift... 9 out of 10.....sense of speed 5 mph speedo says 150 mph. :mad:
grid demo... great framerate, no screen tearing..full game major screen tearing and poor framerate... worst era for ps3 racing games.
monumental are about to change that, fingers crossed.

1.fantastic speed and framerate? your paying loads of cash for the game dont you think it should have good framerate and speed there is nothing special there.
2.nice wide tracks?now your getting silly.
3.got rid of shiny graphics?if you bought bf2 or cod 2 with those moto gp graphics you would go mad with anger.another silly comment
4.the bike feels heavier?no the bike dosent handle correctly at all thats why it seems heavier.
5.best onboard view?laughs i wont even comment on this one.ever been on a swing upside down?
useless

Paulski
12-03-10, 09:09
1.fantastic speed and framerate? your paying loads of cash for the game dont you think it should have good framerate and speed there is nothing special there.


So 60 fps isn't good? Agree with most of your other points though.

s1x
12-03-10, 09:54
1.fantastic speed and framerate? your paying loads of cash for the game dont you think it should have good framerate and speed there is nothing special there.
2.nice wide tracks?now your getting silly.
3.got rid of shiny graphics?if you bought bf2 or cod 2 with those moto gp graphics you would go mad with anger.another silly comment
4.the bike feels heavier?no the bike dosent handle correctly at all thats why it seems heavier.
5.best onboard view?laughs i wont even comment on this one.ever been on a swing upside down?
useless

1. have you played any racing games recently on ps3 ?

2. maybe you should have a look at motogp 08.

3. i play mw2, they havn't used overly shiny graffxs.

4.the bikes handle fine for me, maybe you prefere it to feel like a 250 as it does mgp 07 ?

5 lol, now whos being silly.

is there a bike game from the past 20 years that you use as a benchmark?
a few i enjoyed .... super hang on, gp500, manx tt, super bike 2001. tourist trophy.:thumb:

kurzwe1l
12-03-10, 14:10
Que? :blink:

http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fwww.capcom-europe.com%2Fforum%2Fshowthread.php%3Fp%3D634671%2 3post634671&sl=fr&tl=en

You're welcome!

motogp167
12-03-10, 18:47
i know whats happened here guys!!!!!! capcom have got monumental games to make a rubbish game so we can all go back out and get 08 again!!!! as capcom has a massive alliance with milestone it makes them more money!!!!! great work capcom you had us fooled there. 09/10=awful game

spacearound
13-03-10, 09:05
i know whats happened here guys!!!!!! capcom have got monumental games to make a rubbish game so we can all go back out and get 08 again!!!! as capcom has a massive alliance with milestone it makes them more money!!!!! great work capcom you had us fooled there. 09/10=awful game

If you just give it some time you will probably completely change your mind if you spend some time playing it. At first I didn't like it either, and I struggled a lot with the handling, now I think it's a fantastic game. Furthermore the handling will be adjustable if you are able to set things up in the full game, like traction-control, gears, wheelbase, suspension, tires etc. Remember that the demo is all default, with TC at MAX.

In fact many people changed their mind after they got rid of their MotoGP07 or 08 history which is burned in their brains. Just read my previous posting.

:horray:

motogp167
13-03-10, 15:52
listen buddy im glad you like it.but i dont i think it is awful and im being kind.ive gone out and got 08 again as its much more superior.a real moto gp game.the graphics the gameplay the weather effects the atmosphere is miles ahead of 09/10.if you like it good for you.to me its a poor mans game.in fact even moto gp 1 on the ps2 beats this tripe.seeya all on moto gp 08

spacearound
13-03-10, 16:31
listen buddy im glad you like it.but i dont i think it is awful and im being kind.ive gone out and got 08 again as its much more superior.a real moto gp game.the graphics the gameplay the weather effects the atmosphere is miles ahead of 09/10.if you like it good for you.to me its a poor mans game.in fact even moto gp 1 on the ps2 beats this tripe.seeya all on moto gp 08

Great, but just telling it is awful is not going to change it. If you take time to read my previous posts you will see why I changed my mind about the game, as at first I did not like it at all. MotoGP08 was by far the worst GP game ever made, especially the online gameplay was very bad. That was the reason why I was still playing MotoGP07, which was superior to 08 in many aspects. But, naturally you disagree and that is no problem at all, as I respect everyones opinion. But surely, you will not see me on ´08@ :)

However, if you like to contribute then use your chance to talk to the developers, instead of bashing them and telling how much it sucks. The developers do communicate with us, and that is not something they must do. So, at least showing some respect would already be a contribution. :clapping::clapping:

There will be people who don't like it, and people who love it and all that is in between. Surely it isn't perfect, no bike racing game is. And as a huge GP-fan and riding a supersport myself I really enjoy the game!

Kind regards,

SpaceY

G4ME
13-03-10, 16:39
Great, but just telling it is awful is not going to change it. If you take time to read my previous posts you will see why I changed my mind about the game, as at first I did not like it at all. MotoGP08 was by far the worst GP game ever made, especially the online gameplay was very bad. That was the reason why I was still playing MotoGP07, which was superior to 08 in many aspects. But, naturally you disagree and that is no problem at all, as I respect everyones opinion. But surely, you will not see me on ´08@ :)

However, if you like to contribute then use your chance to talk to the developers, instead of bashing them and telling how much it sucks. The developers do communicate with us, and that is not something they must do. So, at least showing some respect would already be a contribution. :clapping::clapping:


There will be people who don't lie it, and people who love it and all that is in between. Surely it isn't perfect, no bike racing game is. And as a huge GP-fan and riding a supersport myself I really enjoy the game!

Kind regards,

SpaceY

ArounD my man, don't even bother, this dude is so caught up in the MotoGP 08 game that he doesn't know what he is talking about, nor would he ever understand what you are trying to explain him !

spacearound
13-03-10, 16:44
ArounD my man, don't even bother, this dude is so caught up in the MotoGP 08 game that he doesn't know what he is talking about, nor would he ever understand what you are trying to explain him !

You're probably right m8! I just wished people would be more polite and show more respect to each other. :D

G4ME
13-03-10, 16:50
You're probably right m8! I just wished people would be more polite and show more respect to each other. :D

I feel you dude !

Spike 74
13-03-10, 17:27
As it has been mentioned before please be nice and respectful of other and their opinions. You may not agree with others but every one is entitled to their own opinion with out being attacked about it!

Thank you.

d_man74
14-03-10, 20:40
The lighting in the graphics is just way too dark. It looks like 18:00 rather than 14:00 at Mugello. Having said that, will there be any change in graphics for the full game? Also will the bikes sound like their real life counterparts for the full version? Because right now they sound silly, really.

Sumpong
21-03-10, 09:44
I have given it plenty of chances but hate it the more I play it.
That is my opinion & I am entitled to it.
If you like it good for you, I just can't understand why you would though, takes all sorts I suppose.
Just so glad I didn't pre-order it.
I was expecting it to be like 08 but with improvemnets.
What a let down. :(

Mush xx
21-03-10, 17:41
Hi Guys,

Well I have the full game and I can tell you the demo definitely doesn't do the game justice :( the career is deep and enjoyable, the bikes handle so much better once you get further, online is fun with some good close races and the more you play it the better it gets. I will be writing a full in depth review soon.

But hats off to them for a great Career Mode, something which is deeper than any MotoGP games we have seen on Xbox/ Xbox 360. It's a bit like Panadora's Box, the more you play it the more you find and the better it gets :)

vale46
22-03-10, 13:51
I am a big fan of motogp and sincerely like the game, but has some lapses that left the game to be desired and hopefully with an update in the future are all correct.

Gameplay: I found a little strange at first, but after some tweaking, I managed to master the bike and was gradually getting used to and I like. The weakness of the gameplay is the fact the bikes are almost impossible to fall with touches unless it is a strike very, very strong. That left the game with a very arcade and lost much in the question simulation. Now the fact of spending the tires and tuning options more detailed, I appreciate it!

Graphics: I particularly liked very blurred and the effects were good. Nothing to complain about here, unless the fact be showing the sectors with green bars on the sides of the track. One more thing typical arcade games.

Sound: I thought well the roar of engines, and with changes in the audible sounds Ducati especially, but certainly still far from reality. The musics are horrible, but as I play without music, do not try. I think if we're not listening to music, because it should include the name of the song during the games? This should be fixed. But the most serious mistake is that voice that speaks all the time "Clean Section" or "It's a Motocross". In addition to voice be horrible, left the game with more arcade style yet. Should remove or at least have an option to turn this off.

Now the main flaw in this game, is the fact that very limited options. Besides not having an option to customize the controls, we have to play the championship mode with only 3 laps and on top of not having the option to choose which weather condition we want for the championship! Instead of placing an arcade mode unnecessary, should give more attention to the way the championship. In my opinion, this is the most serious mistake in an official game of MotoGP!

Thing that should be reviewed:
- More customization: Mainly to give freedom to the way we play championship with 5, 10, 20 or actual number of laps of each circuit, and we can also modify the options of weather conditions for the whole championship. Also an option to customize the joystick the way we want.
- Less looks like arcade game: take the voices of "clean section", "3,2,1, GO!", etc. in the game and also the menus. Removing information from the screen what music is playing and also the green bars that appear in the sectors.

I believe it is impossible to change the fact the gameplay, where the bikes touch and never fall, but by changing the options for improvement that I described above, would be already a great game! I hope to meet my demands...

Thanks!

StillNotHappy!
25-03-10, 10:59
Sorry,but after having spent countless hours talking about suspention,braking,and throttle-modeling in forums,playing this demo just makes me want to LoL,and cry at the same time.LoL at first when I come up to turn 9 I think it is,that big up-hill right-hander,where I exp a sort of funny little wobble,because in its expression,and all its naivity its actually quit funny,and childlike,but it makes me cry when I think about that after all those years it has finally amountet to this.As an example,back when RacePro came out on the 360,what made that game an evolution forward,and stand out to some,was to me in the tiny little diffrences in the suspention-modeling,tiny little diffrences in how the weight shiftet,tiny little diffrences that made the game more real ,more realistic.They simply manedge to improve the suspention-modeling in a way to make the game feel more realistic!They dident intruduc a new way of driving,or reinvent the wheelWhat you guys have done is take it back to the stoneages,and quit frankly I have games on the ps2 with better sus-modeling,and a more realistic expression.What im looking for,and allways will be,is for someone to do for bikegames what RacePro,did back then for cargames,and take it to the next level.Not for someone to intruduce a completely new model,wich btw plays terrible imo.I want something where you controll it on the throttle,and drift it out to the edge of the track,not by timing the tuck.And you want to be able to slipstreem someone closely,and in the last min,dive out,and outbrake him.When you cant correct your line because your tucked in how are you going to do that:taunt1:
Anyway i'd love to stick around and chat,but I whouldent know where to begin with this game,and unless Monumental is prepared to get back to basics,and rewrite the handling from scratch I dont see the purpuse:chin:

d_man74
25-03-10, 16:55
Well said, I'd say! Motogp 3 for the PS2 was good for drifting and looked cool in the replays. Also the controls also allowed you to perform delicate tasks like slipstreaming and overtaking. The tuck in system for 09 is unnecessary I feel and make things more complicated. When exiting a corner and you tuck in, your feet comes right off the foot pegs and back again....check it out. Its annoying, I hate it. You should just stick to the leaning forward by pushing the stick up. I'd suggest that Monumental have a consultant from Motogp, like a test rider, to help them develop the next game.

d_man74
25-03-10, 17:08
http://www.youtube.com/watch?v=gTXF-gEvU0s

Agreed with everything he said apart from the bike noise comment.

slipmatt@ntlworld.com
25-03-10, 18:56
3 laps??? how can a career be describe as in depth when you have 3 lap championships?

How could dorna endorse a game that doesn't have the option to race full distance on each track?

Was this an oversight by the developers?

I did manage to get a refund based on this fact.

I hope for all the people that have this game that the dlc fixes at least some of your problems.

Paulski
25-03-10, 20:56
Did you get a refund from the shop you bought it, or from Capcom?

I called to the store where I bought my copy, but they told me that since I've bought it already a week ago, I can't trade it in anymore :(

StillNotHappy!
26-03-10, 17:00
Sorry,but after having spent countless hours talking about suspention,braking,and throttle-modeling in forums,playing this demo just makes me want to LoL,and cry at the same time.LoL at first when I come up to turn 9 I think it is,that big up-hill right-hander,where I exp a sort of funny little wobble,because in its expression,and all its naivity its actually quit funny,and childlike,but it makes me cry when I think about that after all those years it has finally amountet to this.As an example,back when RacePro came out on the 360,what made that game an evolution forward,and stand out to some,was to me in the tiny little diffrences in the suspention-modeling,tiny little diffrences in how the weight shiftet,tiny little diffrences that made the game more real ,more realistic.They simply manedge to improve the suspention-modeling in a way to make the game feel more realistic!They dident intruduc a new way of driving,or reinvent the wheelWhat you guys have done is take it back to the stoneages,and quit frankly I have games on the ps2 with better sus-modeling,and a more realistic expression.What im looking for,and allways will be,is for someone to do for bikegames what RacePro,did back then for cargames,and take it to the next level.Not for someone to intruduce a completely new model,wich btw plays terrible imo.I want something where you controll it on the throttle,and drift it out to the edge of the track,not by timing the tuck.And you want to be able to slipstreem someone closely,and in the last min,dive out,and outbrake him.When you cant correct your line because your tucked in how are you going to do that:taunt1:
Anyway i'd love to stick around and chat,but I whouldent know where to begin with this game,and unless Monumental is prepared to get back to basics,and rewrite the handling from scratch I dont see the purpuse:chin:Sorry to sound so cruel.I dont mean to burrie you guys,and im sure everything isent a lose.I kinda liked the look/dimentions of the track,only I dident care for the handling(the tuck,sorry but imo the old model,did a better job of portraing bikehandling),but maybe if you guys got really serious,and added that sim-mode we where talking about,and perhaps got rid of the tuck-feature for GP11,someone like me whould start to feel very diffrently?
Anyway after reading all those posts I kinda feel like i'v got to know some of you people a little bit.I know you have been working hard,and being the kind of guy I am, that rather see people succeed than fail,I hope to see you guys work it all out to everyones satisfaction,and come back stronger next year.Good luck:wave:

slipmatt@ntlworld.com
28-03-10, 12:17
Amazon refunded in full, even though I believe this is against their returns policy...maybe because I spend so much with them?

Wim Boeren
04-04-10, 19:03
I like the game but there are a few things which could improve it.

First i would like to configure my own control scheme. i don't really like the preset control schemes.

Second is the voice of the comments. Its bad i switched it off.

Third is the overal control of the bike. I would like it more like SBK.

Fourth is the career mode with all the signs off overtaking, slipstreaming, collision. I would like to switch those off.

Other then that i enjoy the game.

StillNotHappy!
19-05-10, 09:39
Hi Monumental,as you know I dident care much at first for the demo,and have been very critical toward the game.Anyway I tryed it again,and decided to pick up the game anyway,and in all fairness I think I owe it to say,that the full game actually IS a bit better than the demo(imo anyway)and that if someone gives it a chance,and takes the time to get aquintet with the new controlls,the game can actually be quit good fun racing online.The tuck is very awkward at first,and I still dont like it much(it just seems to make even the simplest thing difficult)but practise makes perfect,and perhaps the idear isent all bad:chin:Might just need a bit more work,so keep at it!Personally I whould like it if the manouverebility,or the lack of it,in the tuck,was reduced more gradually as the speed was increased,and if you had a bit more before you hit topspeed.Also I whould have liked it better I think if it was easier to carry speed through corners,and you dident scrub of so much speed by not being fully tucked in,and sitting up.Anyway just something I think should be said:shhh:And good day to everyone!

#46VR
12-01-11, 16:37
Dear monumental,

when is the release date of the demo for the new version?