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II ARROWS
21-02-10, 12:16
I was thinking that in tha past life in video games, shooter, it didn't recharge like now. You had your percentage, and once you drop to 0, you lose and to recover it, you had to find a med-kit.

Lately, all games are based on "Halo" system, an energy bar auto-rechargeable and to return in full strength it's sufficient to hide and waiting for its recharge. Then come out and kill the bad guys.

Last game I played with the old system is Half Life 2 and more recently Resident Evil 5 (I don't consider GTA IV since it's not built around shooting).

This is my question: do you prefer the old system, where you must be careful how much and, how you expose your character, or do you think the new mode is better, where it's not important how much you are being hit, after 10 seconds you are full of life again?

Silphonica
21-02-10, 12:35
It all depends on the game really. If some games were fixed but had a load of enemies, like a lot. Then med-packs would end up just screwing you over. The recharge is good for multi-player it keeps people guessing and opens new worlds of strategies. If there were med-packs, people would camp at the med-packs anyway stopping other people from getting them.

II ARROWS
21-02-10, 14:06
The "guardian" would be attacked by all other players. ;)
Anyway, multiplayer only game as Unreal Tournament don't have "camp" around med-packs, because require time before they respawn. ;)

It's not a problem in multiplayer.

JoaoPT
21-02-10, 14:51
I remember playing Duke Nukem 3D and ended up just typing dnkroz to get into God mode and never lose energy.

In Rise of The triad (http://en.wikipedia.org/wiki/Rise_of_the_Triad)there was the system of meals, in that one I had no problems in recovering energy.

Nowadays I can't imagine myself playing MW2 with medi kits, I think that the developers can put more enemies into the game with the current approach (you don't have to count the energy kits to make sure players have enough), but for games with less action, for example Resident Evil 5, whose filosophy is not "move forward and kill everything that moves" is a good approach.

So, it just depends on the game type in my opinion, if they cut the medical sprays/herbs in RE the game would lose something (a portion of the remaining "survival horror"), but if they inserted it in MW2 it would distract people. For example, I don't waste time looking for the enemy intel, I use a guide :p

chaosriotzero
21-02-10, 15:17
I think the shield works in Halo, thats one of the things that made the game good, you could feel like a juggernaut and plough through waves of enemies and not die. Although in ODST you played as a standard human, you could only take a couple hits before your heath started to suffer and you have to go look for medi kits.

In games with a more realisictic approach I think the looking for healing items works much better. Games like Left 4 Dead and Resident Evil wouldn't be half as scary if you could just stand still for a second and be fine again. It gives a game like survival horror a much more desperate need to live feel to it

Dante2014
21-02-10, 15:42
I liked the idea Goldeneye had, fixed health with replenishable armour.

But I can't really complain about the regeneration system without a context, I'd say it's more important for survival horror and more strategic games to utilise healing and med packs, whereas more action oriented games should have regeneration.

Bobafet
22-02-10, 13:10
Depends on the game. For example, i cant imagine half-life without the classic recharge sounds of health and shield :)

fresh
22-02-10, 13:33
Far Cry (the first one) was medkit based and therefore HARD on hard mode. I liked that.

Auto-Recharge is for sissies.

Soop
22-02-10, 13:48
It ruined the second PSP medal of honour IMO. Loved the first one.

Bobafet
22-02-10, 15:47
Auto-Recharge is for sissies.
Try modern warfare(1) on veteran, i almost cried how hard was that lol... but mainly because it was cheap, i hid myself in one boot one time and there were constantly throwing grenades at me and im serious, one after another, every freakin second!

Silphonica
22-02-10, 16:22
Try modern warfare(1) on veteran, i almost cried how hard was that lol... but mainly because it was cheap, i hid myself in one boot one time and there were constantly throwing grenades at me and im serious, one after another, every freakin second!

Modern Warfare 1 was notorious for respawning enemies. So when doing veteren, no matter how many times you kill them, they kept coming back.

I got as far as the TV station level and gave up, did mw2 on veteran ok though.

Bobafet
22-02-10, 16:44
I beat the whole game on veteran :)

You´re lucky you got only there, because at the end of chernobyl level, you would break your keyboard, i had to control myself not to cry like a babie. That part is impossible on veteran, IMPOSSIBLE! But i did it anyway, it took me about a week :D