View Full Version : Capcom programs.
Hi Tenebra, can you ask Capcom Japan which software programs they use for developping 3d modelling and 3d images for off course 3d games? is this photoshop CS4 Extended or still something else?
Hi Tenebra, can you ask Capcom Japan which software programs they use for developping 3d modelling and 3d images for off course 3d games? is this photoshop CS4 Extended or still something else?
Most games companies i've worked for use Maya for 3d modelling.
I'll see if i can get a direct answer from our Japanese offices
Last time I heard, Capcom used Autodesk Maya to do the 3D modelling and BodyPaint 3D for textures. I believe motion capture is used quite frequently for cutscenes... :chin:
The majority of games developers in the west use Max, but there's still a lot of Maya users out there. Capcom, however, uses XSI like most Japanese studios. I'm pretty confident they don't use Bodypaint as it's really not that useful when doing realism and patterns etc. -Most developers uses the default UW tool built into Max, Maya or XSI, or they use various plugins or in-house tools. Some studios provide UW unwrapping tools, but most are without.
A few studios use GIMP if they're on a tight budget, but pretty much everyone uses Photoshop for 2D assets, texturing and graphic design. -I don't think anyone really use the 3D feature in Photoshop, unless it's to optimize renders or similar. The default shapes and modeling tools given in Photoshop are not very appropriate as far as in-game assets goes.
I'll pass this question on Japan to see what the come back with :)
Here you go.
http://www.cgtantra.com/index.php?option=com_content&task=view&id=254&Itemid=34
Carbonox_Ratchet
25-02-10, 16:36
Thanks for that Clayonite; a great article on one of my favourite gaming titles/franchises as well. Very interesting read. Boggles my mind how much of a canyon in difference there will be between Devil May Cry 4 and the next game in the series, especially seeing as this was their first PS3 title.
Yeah, this is always the way with new tech. You spend more time making things work and fighting a budget, rather than focusing on the actual game itself. -A lot of what you do is a bit trial and error and can get pretty time consuming, which ultimately leads to cuts and compromises in the project.
That said, I'm a firm believer the next installment will be a lot superior to DMC4 as now they have the right tech, which allows them to expand and optimize on that. I realize I'm being captain obvious here, but this is the story of all studios. Just look at the jump in standard from Uncharted 1 to Uncharted 2, for example.
I'm pretty confident they don't use Bodypaint as it's really not that useful when doing realism and patterns etc.
How about this article (http://artiquest.com/2009/12/bodypaint-3d-helps-capcom-to-texture-awesome-3d-models/)?
Good find. That's actually a little bit surprising to me, as not many studios uses BodyPaint - let alone any Japanese ones. However, it does make sense for them to use it on Wii projects, and this title in particular as there are mostly organic shapes and the fact that they bake in the shadows into the textures [which you wouldn't do with a PS3/360 texture], all in fairly low res bitmaps. This means you can paint something by hand and get away with a lot.
Still, I'm pretty sure they don't use it for 360 and PS3 titles like RE5 [unless it's a very cartoony game or just a case of fixing texture seams or simply give the models a quick treatment after texturing in Photoshop]
Hey onlyonet and other capcom staff (I downloaded a trial of Softimage): don't tell me any secrets you may not suppose to do but what does your bosses expect from you when you get te program code from Japan or America? (mostly America first or Japan first?). Convert everything to PAL european system or something?