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View Full Version : Dead Rising 2 in the makes - We want Coop!


TheReaperCooL
28-01-09, 21:20
Famitsu made an interview with Keiji Inafune, and he said that Dead Rising 2 is in the makes. Seeing as Capcom is going multiplatform with their games, we might get a PC version too.
Cooperative gaming is getting very popular these days, and we all love zombies and Dead Rising, so because Capcom just started making the game (?), then they should consider putting in some Cooperative action.
To make it simple: Make the game to be playable with 2 players at least, and in Splitscreen and with System Link too (I dont prefer online, because when the servers will shut down then the Online portion will die, see Resident Evil Outbreak (we would love a remake for the PSP for that :) ).

BTW if noone believes me then heres a picture from Famitsu: http://www.gamestar.hu/apix/0901/lostplanet_1.jpg

Dante2014
28-01-09, 21:51
Pah, you kids and your internets, whats wrong with a single player game? Why does everything have to be online, co-op and split screen?

Spike 74
28-01-09, 21:56
online co-op can make a very good game great IMO, i dont think i am a kid will have to check;)

Well thats my opinon any way lol

Dante2014
28-01-09, 22:02
I just dont have online play as an option yet, and no one to play with, so completely cutting people like me out of the picture just isnt nice.

And I dont see how Dead Rising would work with co-op, an online game could work but I think it would be far too easy to escort people and fight psychopaths, although admittedly, a full scale zombie invasion with several people fighting them would be fun.

Spike 74
28-01-09, 22:04
i do see your point, but having the option is always nice.

Dante2014
28-01-09, 22:10
I just dont like it when people come up with ideas like this but dont really think about it or elaborate the possiblities, I admit that any addition to a game is nice, but not when its wedged in there without a valid point.

Skeksis
28-01-09, 22:33
Do we not already have a thread on Dead Rising 2?

Having co-op is a valid point to any game Dante, it is just unfortunate that you dont have that option yet. I dont think Capcom would forget to add single player as an option though, look at Resi 5 for example.

Dante2014
28-01-09, 22:38
I think youre misunderstanding what im trying to say, I want a good reason for co-op to be included, not just mentioned causally just for the hell of it, I want ideas as to how it would work and such.

I want to provoke some ideas, not an arguement. :)

TheReaperCooL
29-01-09, 08:53
Okay then, Ill write this long comment :)
I want Coop to be added because it is a Sandbox game, where you can experience lot of things, explore the world and try what you want. In Coop mode you can invite a friend (or friends) to be a part of the story (maybe they could play as a survivor, or choose from a skin), and experience all the things together. You could fight against zombies, rescue survivors, but like in Saints Row 2 in the videos you only see your character (or the main character).
Coop should be done like this: The other players are Survivors too, they could be revived (or not), and they can go to a different place (so the players dont need to be in the same place).
You dont want Coop because you are more like a Singleplayer-type of gamer, but there are lots of Coop gamers out there (including myself), who love to play some games in Coop :)
In my opinion almost every game (this too) should have the option to play it in Coop

As for Skeksis: Sorry, I dont know about a Dead Rising 2 thread, so I made this

Carbonox_Ratchet
29-01-09, 14:08
I loved the first game and to be honest, I can see Co-op working in a game like this. Theres a possibility that Capcom could go down the route of Left4Dead and have you as a member of a group of people taking on a variety of zombies and creatures, with cooperation being a strong aspect.

Because of how open-ended Dead Rising is, a whole manner of features can be included to the sequel that may very well work.

But like Dante said, doing it just cause is not a valid reason. The shallow mentality of the average gamer is ruining this generation and the concepts of many franchises.

TheReaperCooL
29-01-09, 16:01
Well Im not an average gamer, just because I have a great idea or that I have posted a few times here :)
I love all kind of games, but Cooperative gaming is very neat. Its the best gamemode ever made.
I wrote my concept of Cooperative a thread or two above, we could brainstorm some ideas so they could include it ;)

Emophia
31-01-09, 15:19
Well, as long as it has splitscreen.

RussellBarnaby
02-02-09, 06:43
Well, as long as it has splitscreen.




thatd be good

TheReaperCooL
09-02-09, 18:37
Now that the game has been announced (and I told its in the makes :D), we want Coop! Lan, System Link, SplitScreen, just make it! :D
I see that its not Frank that is in the picture (or is that him?), so add him as a playable character in Coop mode. Or you can add any general civilian, maybe a player could control one of the survivors. Just pleeeeeaaaaaassssseeeeeeee add Coop mode (and not just Online, LAN too, so it wont die when the servers will shut down)

Bondey
14-02-09, 16:52
Co-Op would make this game whole

J-heliosIIV
15-02-09, 23:13
Making DeadRising Co-op will Be a great plan but other game mode are need to make it better.
Co-op: You and a friend (MAX 4 friends) can ever fight zombies and save people unit help comes or do you missons together and learn how and why there was a other zombie outbreak.

Survior: where you and your friend try to stay alive for as long as you can with out dying.

Pyhco War: where 2 teams battle each other like a clan but zombies still can get in the way so be careful, the reason the clans are fighting is of you dont blieve there laws and ways and you are know as a disbliever.

HERE THEY COME!: a mode where you team up with friends and fight wave after wave of zombies and each time they be come faster and harder to kill.

The army game: where you team (miliary) have now been sent in to clean up this outbreak and to do it you kill zombies and pyhcos in differant places and the take control of places (Shops, areas) when there taken you move to the next bit but dont miss any zombies if you do they can retake the area again.

theses are just idea Iam thinking for if the game can go xbox live it boost its rates and become a must have game.

IIV - Play it

Bondey
18-02-09, 22:16
16 man co-op for the win!
or 8 v 8 :P

Grace Saunders
19-02-09, 08:12
Yes. Id absolutely love another co-op game. There aint many of this variety, which is bad. :o

Spike 74
19-02-09, 11:34
16 man co-op for the win!
or 8 v 8 :P


Its not a game that needs 8v8 or 16 man CO-OP IMO

up to 4 player co-op would be good

TheReaperCooL
21-02-09, 16:36
Yes, 4 player is preferable, but 2 is a MUST!

Bondey
24-02-09, 06:47
Still 16 man would be cool though huh, and 8v8 Zombies versus Humans would be cool or Psychopaths versus Humans

Jakeoc2
11-08-09, 11:46
Interactive Environments
If you're familiar with an upcoming next-gen game called Stranglehold, you should be amazed because of all the detail in the destructable environments. The graphics are so detailed that you can practically shoot at any object and it'll fall apart. While Dead Rising does have quite a bit of interactivity, it isn't enough looking at the fact that it's on Xbox 360. This is a similar predicament to the GTA on PS2. The only objets that you can kick around and do things to are the ones that you can only pick up. The game is still fun, no doubt about that, but it would feel more authentic with destructable environments. Every game does not need this and most games are not capable but considering it's next-gen, it's time to improve on this, and one can certainly imagine. Think about having the ability to blast a shotgun at a hanging sign and having it fall on a Zombie? Sweet..
Controls
A problem that I faced as well as many other people is the controls, especially the combat moves. As the game progressed, it seemed harder to learn the moves, especially the lariat-spin. Some people also complain of the controls being awkward such as using the left stick to aim the gun, when people are used to the right stick to aim because of FPS games.
Bosses
The bosses that you didn't defeat the first time around turned out to be very easy when you get your power level to be higher, later on in the game. Thus, it only took a minute or two to figure out their pattern. In Dead Rising 2, there should definately be smarter AI, but of course, it depends on the skill level. After all, the game is about building up your skills and coming back for the things you missed.
Smarter AI
Everybody can agree that the AI for the NPC's were simply atrocious. Lets not deny it here. You probably gave up saving the survivors because they were too stupid. One thing that bugged the hell out of me was when you even equipped them with a weapon, they'd still run around like a headless chicken. Some of this is also true for bosses, and it definately takes away from the fun factor. Maybe Capcom should hire a programmer who worked on FEAR or Half Life 2 to improve in this field of category.
Where's the Multiplayer Support?!
Multiplayer wasn't really needed in Dead Rising as it was fun as is, but we can always ponder. The unlockables and new attainable skills certainly got us coming back for more. Think about in multiplayer where you'd be able to utilize all the survivors you save as characters we can play against. It'd be nice to have a mode where you just play as Zombies and have a Deathmatch.
Bigger Environments
The mall theme was cliche but it worked very well and it didn't get boring. It offered tons of variety and players were able to explore many things. However, once you start playing the game again and again, seeing the same scenary can get dull and annoying. Out of boredness, I even tried to jump off a building from the roof into the parking lot, but guess what? I couldn't. Even though we'd like to see Dead Rising be in like a GTA-quality map, lets be realistic. Just having a small town mixed in with everything would be really nice.
Load Time
There's no denying that in Dead Rising, there were a lot of long load times and it actually does take away from the experience of playing the game. After all, we have heard how next-gen can possibly eliminate load time while still having a great looking game. However, load time is based on things such as size of the environment, draw-in vs. texture and polygon quality. Dead Rising's graphics was much better than Saints Row, while there was still draw distance in Dead Rising. The problem again goes back to what I was saying about bigger environments. If Dead Rising turned GTA-style, the graphics wouldn't be as good, but load time would be cut down. Still, a better job can be done to eliminate the load time, as some next-gen games already have no load times other than the time it takes to load a saved game.
Too Much Like RE
If you're a fan of Zombie games, there's no doubt in my mind that you have played Resident Evil. It would've been more better and unique if Capcom didn't borrow the shooting-style from Resident Evil and produced their own. Some people like it like this, but others don't. The thing I didn't like about having it like Resident Evil is when you have to switch views and find the time to swing Frank around until he's facing the right way to shoot. It was even more annoying when you'd have to rotate the character to shoot a Zombie even when you're already facing the Zombie in the first place. They can either brush up on the shooting system, or they can use a targetted system like in many 3rd-person games such as Saints Row or GTA.
Small Text
Okay, how many of us have HDTV's? I sure as hell don't.. yet. The very small, but thankfully aliased micro text was very annoying! It seemed like they only wanted people with HDTV's to be able to follow the storyline, or people who wanted to go blind (if they weren't already) by sitting so damn close to the TV. While many people bursted out cries to fix this, Capcom just basically said "deal with it." Well, I hope they deal with it in the sequel.
The Save System
Aside from the small text, another thing people hated on the most was the save system. It's very disappointing when you're advancing in the game and then suddenly, when you have to go back since you're missing a case-file, you had to revert to the last save. In a sequel, it should definately be implemented that you can save whenever you want, or they should atleast strucutre the game to have unlimited save slots. The idea of only being able to save in the bathroom is fine, but honestly, why is it so hygienic in there?

EliteFreq
11-08-09, 18:07
Controls
A problem that I faced as well as many other people is the controls, especially the combat moves. As the game progressed, it seemed harder to learn the moves, especially the lariat-spin. Some people also complain of the controls being awkward such as using the left stick to aim the gun, when people are used to the right stick to aim because of FPS games. Too Much Like RE
If you're a fan of Zombie games, there's no doubt in my mind that you have played Resident Evil. It would've been more better and unique if Capcom didn't borrow the shooting-style from Resident Evil and produced their own. Some people like it like this, but others don't. The thing I didn't like about having it like Resident Evil is when you have to switch views and find the time to swing Frank around until he's facing the right way to shoot. It was even more annoying when you'd have to rotate the character to shoot a Zombie even when you're already facing the Zombie in the first place. They can either brush up on the shooting system, or they can use a targetted system like in many 3rd-person games such as Saints Row or GTA.
The Save System
Aside from the small text, another thing people hated on the most was the save system. It's very disappointing when you're advancing in the game and then suddenly, when you have to go back since you're missing a case-file, you had to revert to the last save. In a sequel, it should definately be implemented that you can save whenever you want, or they should atleast strucutre the game to have unlimited save slots. The idea of only being able to save in the bathroom is fine, but honestly, why is it so hygienic in there?
I disagree with most of your post(minus the multiplayer bit, but rumours about it are floating around anyway), but these bits are the bits I disagree with the most. I loved the control scheme, although it was a little off, like you said double lariat, the problem I had with the combat was how often I'd try to disembowel and end up throwing a zombie.

How is it anything like Resident Evil? Yes it has zombies, but so does Left4Dead... I suppose the aiming system is close, but how else would you propose it was done? I'd certainly hate to a crosshair flying around while running with a gun. the whole camera angle when aiming thing is easy to fix, in the options there is a choice to have it either aim the way Frank's facing or the way the camera is facing when you aim. Anyway, if you should unguided Frank targets the closest zombie(?) anyway.

To be honest, although most people didn't, I liked the save system. It made the game more panicky. The idea of having one game save, I think is so people don't start multiple playthroughs. How would the levelling system work across multiple game saves?

Spike 74
11-08-09, 21:44
I liked the save system.

I didn't have a HD TV when i first got Dead Rising but i had no problems with the text as i used the Advanced Scart lead
http://www.play.com/Games/Xbox360/4-/719755/Official-Xbox-360-Advanced-Scart-AV-Cable/Product.html?ptsl=1&ob=Price&fb=0

which gives a better picture than the standed 360 none HD leads.

Janine0908
22-01-10, 02:16
Does anyone knows if Frank West in gonna to have a Comeback?

The new Character is Chuck Green,
i know

But Frank survived in Williamette ...

Do you think he will have a appearance in Dead Rising 2?

CaptainCortez
22-01-10, 14:06
I think youre misunderstanding what im trying to say, I want a good reason for co-op to be included, not just mentioned causally just for the hell of it, I want ideas as to how it would work and such.

I want to provoke some ideas, not an arguement. :)

I know what you're saying, and I strongly agree that not all games need co-op, or even multiplayer in any form at all.

God of War - An amazing single player game.
Bayonetta - Single player, and extremely fun.
Prince of Persia - Great for puzzles, and works great for a single player game.
Heavy Rain - Looks amazing, and is made for single player.

Not all games need multiplayer, and actually a lot of good games are ruined, sheerly for that fact that multiplayer was thrown in, just because it could be.

The above games are all looking to be, and already are amazing games. They do well because they are single player, and to me if multiplayer modes were thrown into these games, it would put me off buying them.

Some games are meant for single player, where as others are built around the option of multiplayer being kept in mind.

Heavy Rain certainly wouldn't work in anything but single player. If that game had more than one player, it'd just be a complete mess.

Anyway, as far as Dead Rising 2 goes, it makes sense to be just single player as the original was. However, multiplayer modes can work in a game like this, and in turn I feel that it would make the game even more fun.

There are already video's on some of the game shows games being played in four player, and they look pretty enjoyable. I'm just not so sure if multiplayer will be featured in the main storyline, or even any kind of co-op for that matter, which isn't part of the Terror is Reality gameshow section of sub games.

Masses of zombies versus you and a friend would be pretty amazing though. It'd be a lot better than Left 4 Dead (which I think is actually a letdown, unfortunately), as it has a great value of humour within its foundations.

Janine0908
25-01-10, 03:34
Does anyone knows if Frank West in gonna to have a Comeback?

The new Character is Chuck Green,
i know

But Frank survived in Williamette ...

Do you think he will have a appearance in Dead Rising 2?