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devil Thrasher
18-01-09, 12:15
hello every one i am a major dmc fan ive clocked dmc 1 2 and 3 but i havent got a ps3 yet so i havent got dmc 4 yet and i am egerly awaiting to get it and the next game in the franchise dmc 5.

i have a few ideas for the next game, one of the ideas that i have is online multiplayer. you can play online in two ways and they are....




1. co-op multiplayer(ovious and can be played split screen.)

2. country of death.( i will explain in a moment and can be played split screen ).

in THE COUNTRY OF DEATH!! online mode you and your friends or random people are placed in a country infested by demonic beings. you before you look for other players must custiomise your character in almost any way you want a can change the way you look when your in devil form or choose one plart of your body to be demonic then save your character so you dont have to keep remaking it.



you wake up in a pile of ruble along with your team mates; you r suprised by the destruction of your country and infestation of demons that has takken hold. you and your squad get out of the rubble and a instedly met by a bunch of demons. after you kill them more will apear so you kill them too and you will gain orbs by the normal means allong with points for highscore table refernces . after the total orbs of your team pass 1000 you will unlock more of your country and a massive advanced ai boss will attack you after you pass it you will be swamped by 500 more harder monsters then after you kill the a mix of even harder monsters with the first ones and the second types will swarm around you and you must kill them. after the total orbs of your team reach 10000 you will unlock more areas and another massive boss thats even harder than the other. ofter you kill him you will be put in a temorary safe zone to buy upgrades and items.( the safe zone will apear after wevery boss and ou will be able to pause the game for a maximum of 30 seconds to access the item menu and combo list. the map will be huge and will be massive enough to have upto 20 people on your squad. and still be hard. there will be a map editor freely avaliable to be used from the start and added to the map and upload it to the web. every eek one map will be chosen as the best and will be automatic downloaded to the map, but every few weeks or so capcom will release a new attachment to the map that will be apsolutly huge with more monsters.


i also think that dmc5 should be a ps3 exclusive as to have enough space for the features i have mentioned on the disk and only one disk or two if the game is two big for blu ray which is unlikely and that graphics would be outstanding as to be second to none on any game. also it would be a good sales stragey to make it an ps3 exclusive because 360 plyers have had a very good gormay tast of the game and liked it so more of them will by ps3 to get the game and will increase tht sales and bring back annoyed fans.

i hope you guys liked my ideas
:devil: :p b) :evil: :devil: :s :p

Dante2014
19-01-09, 13:26
hello every one i am a major dmc fan ive clocked dmc 1 2 and 3 but i havent got a ps3 yet so i havent got dmc 4 yet and i am egerly awaiting to get it and the next game in the franchise dmc 5.

i have a few ideas for the next game, one of the ideas that i have is online multiplayer. you can play online in two ways and they are....

1. co-op multiplayer(ovious and can be played split screen.)

Co-op is something I can agree on, but the idea is nothing new, its been about since the gap between DMC3 and DMC4.

And hell, I think they actually played with the idea in DMC3 with Doppleganger style being 2 player compatible, and with Vergil towards the end.

Its something that would be fresh and original to the gameplay, especially when you think of all the combos that can be done between players, as well as user created combos.

There are several conditions that it would have to follow in order to be good:

First of all, no split screen, there isnt a need for it, two players can be seen on the screen with no problems, and when you consider that Dante and Nero can jump several times their own height, it would be cramped and ugly to see them in a little box.

Secondly, only two players, any more would just ruin it, when you consider that a good player can handle things fine on their own, having four players would just be a one sided demon massacre, which would grow boring quickly.

Thirdly, It must not be forced on the player, it would be nice to have the option to play with friends or with the computer, but to force it on the player would ruin the fun of it, if the other character is constantly dying then the other becomes a crutch, if the character is stealing kills and getting all the good items, then its only fun for one player and not the other.

2. country of death.( i will explain in a moment and can be played split screen ).

in THE COUNTRY OF DEATH!! online mode you and your friends or random people are placed in a country infested by demonic beings. you before you look for other players must custiomise your character in almost any way you want a can change the way you look when your in devil form or choose one plart of your body to be demonic then save your character so you dont have to keep remaking it.

Im not so big on the idea of character customisation, are we supposed to believe that the DMC universe is filled with demon-human hybrids?

Any online mode requiring multiple persons would have to be characters already established in the game rather than user created content, I dont like custom characters that heavily rip off a franchise.

you wake up in a pile of ruble along with your team mates; you r suprised by the destruction of your country and infestation of demons that has takken hold. you and your squad get out of the rubble and a instedly met by a bunch of demons.

So they are devil hunters that are surprised to be attacked by demons?

after you kill them more will apear so you kill them too and you will gain orbs by the normal means allong with points for highscore table refernces . after the total orbs of your team pass 1000 you will unlock more of your country and a massive advanced ai boss will attack you after you pass it you will be swamped by 500 more harder monsters then after you kill the a mix of even harder monsters with the first ones and the second types will swarm around you and you must kill them. after the total orbs of your team reach 10000 you will unlock more areas and another massive boss thats even harder than the other.

Isnt that just DMC on a larger scale, without puzzles, just killing stuff and collecting orbs?

ofter you kill him you will be put in a temorary safe zone to buy upgrades and items.( the safe zone will apear after wevery boss and ou will be able to pause the game for a maximum of 30 seconds to access the item menu and combo list.

Whats wrong with the statue of time? There wouldnt be any problems with people hiding away if a reasonable time limit was put on the time that could be spent shopping, even then, if it was placed before a boss room or hard area, then players wouldnt go back to it and be well prepared instead, there is no need for any kind of safe zone.

the map will be huge and will be massive enough to have upto 20 people on your squad. and still be hard.

.....What? 20 people? I think your overestimating the power of the PS3, to make a massive detailed world online would be a technical nightmare, add 20 people in to the mix and it would be nearly impossible to play without lagging, looking terrible and generally being a mess, as well as inconsistencies during gameplay, large bosses would easily fall if 20 odd players where hitting it repeatedly, it wouldnt be a game of skill anymore, it would just be seeing who could hit stuff the fastest.

And a screen split 20 times?

there will be a map editor freely avaliable to be used from the start and added to the map and upload it to the web. every eek one map will be chosen as the best and will be automatic downloaded to the map, but every few weeks or so capcom will release a new attachment to the map that will be apsolutly huge with more monsters.

I think youre overestimating the power of the PS3, a huge map would have to be scaled down in order to fit both the console and the disc, as well as users not really creating content until after they have played the game and found out what works and what does not, to rely on users to create content would be hard, it takes years of planning to get levels correct and perfect, do you think that a 15 year old would be able to create a fully detailed, well made map in under a week?

And the content would heavily eat bandwidth, being downloaded once a week as a large file, it would quickly eat the HDD too, Capcom would probably have to charge for the service of making a section of a country per week, as well as the heavy bandwidth of having 20 odd players being on a server at once, in other words, impossible.

i also think that dmc5 should be a ps3 exclusive as to have enough space for the features i have mentioned on the disk and only one disk or two if the game is two big for blu ray which is unlikely and that graphics would be outstanding as to be second to none on any game.

To fit what you described on a single blu-ray would look terrible, chances are that the single player game would look decent, but the multiplayer mode you described would take up a single disc on its own, to fit it all on one disc would be a nightmare, and multiple discs would mean a greater cost for the company, which would be passed on to the consumer.

also it would be a good sales stragey to make it an ps3 exclusive because 360 plyers have had a very good gormay tast of the game and liked it so more of them will by ps3 to get the game and will increase tht sales and bring back annoyed fans.

i hope you guys liked my ideas
:devil: :p b) :evil: :devil: :s :p

.......What?

Do you honestly think that Xbox360 owners would buy a PS3 just to get the next Devil May Cry game?

I have a better idea, how about we make it Xbox360 exclusive to see if people who have PS3s would buy the console and game, it would be a good sales strategy for the Xbox360.

Quite frankly, anyone who refuses to buy Devil May Cry because its multi-platform is an idiot, they are missing out in all aspects, they are missing out on the story as well as missing out the discussions with friends and forums that could give feedback and ultimately make future instalments better.

Ive been a proud DMC fan and a proud PS2 owner, when I found out that the console was going multi-platform I was glad that everyone, regardless of their console, would be able to play the game and talk about it, to take that away from people is probably the most selfish thing I have heard.

And why are you sucking up to Sony? Do you honestly think that big companies like that care about you? They are no different to Microsoft, they entertain you for your money, its no different with any company, to say its because the console is better is no different than me telling you that my DVD player is better than your DVD player, both do the same thing, only have different ways to get there.

devil Thrasher
19-01-09, 19:17
hello every one i am a major dmc fan ive clocked dmc 1 2 and 3 but i havent got a ps3 yet so i havent got dmc 4 yet and i am egerly awaiting to get it and the next game in the franchise dmc 5.

i have a few ideas for the next game, one of the ideas that i have is online multiplayer. you can play online in two ways and they are....

1. co-op multiplayer(ovious and can be played split screen.)

Co-op is something I can agree on, but the idea is nothing new, its been about since the gap between DMC3 and DMC4.

And hell, I think they actually played with the idea in DMC3 with Doppleganger style being 2 player compatible, and with Vergil towards the end.

Its something that would be fresh and original to the gameplay, especially when you think of all the combos that can be done between players, as well as user created combos.

There are several conditions that it would have to follow in order to be good:

First of all, no split screen, there isnt a need for it, two players can be seen on the screen with no problems, and when you consider that Dante and Nero can jump several times their own height, it would be cramped and ugly to see them in a little box.

Secondly, only two players, any more would just ruin it, when you consider that a good player can handle things fine on their own, having four players would just be a one sided demon massacre, which would grow boring quickly.

Thirdly, It must not be forced on the player, it would be nice to have the option to play with friends or with the computer, but to force it on the player would ruin the fun of it, if the other character is constantly dying then the other becomes a crutch, if the character is stealing kills and getting all the good items, then its only fun for one player and not the other.

2. country of death.( i will explain in a moment and can be played split screen ).

in THE COUNTRY OF DEATH!! online mode you and your friends or random people are placed in a country infested by demonic beings. you before you look for other players must custiomise your character in almost any way you want a can change the way you look when your in devil form or choose one plart of your body to be demonic then save your character so you dont have to keep remaking it.

Im not so big on the idea of character customisation, are we supposed to believe that the DMC universe is filled with demon-human hybrids?

Any online mode requiring multiple persons would have to be characters already established in the game rather than user created content, I dont like custom characters that heavily rip off a franchise.

you wake up in a pile of ruble along with your team mates; you r suprised by the destruction of your country and infestation of demons that has takken hold. you and your squad get out of the rubble and a instedly met by a bunch of demons.

So they are devil hunters that are surprised to be attacked by demons?

after you kill them more will apear so you kill them too and you will gain orbs by the normal means allong with points for highscore table refernces . after the total orbs of your team pass 1000 you will unlock more of your country and a massive advanced ai boss will attack you after you pass it you will be swamped by 500 more harder monsters then after you kill the a mix of even harder monsters with the first ones and the second types will swarm around you and you must kill them. after the total orbs of your team reach 10000 you will unlock more areas and another massive boss thats even harder than the other.

Isnt that just DMC on a larger scale, without puzzles, just killing stuff and collecting orbs?

ofter you kill him you will be put in a temorary safe zone to buy upgrades and items.( the safe zone will apear after wevery boss and ou will be able to pause the game for a maximum of 30 seconds to access the item menu and combo list.

Whats wrong with the statue of time? There wouldnt be any problems with people hiding away if a reasonable time limit was put on the time that could be spent shopping, even then, if it was placed before a boss room or hard area, then players wouldnt go back to it and be well prepared instead, there is no need for any kind of safe zone.

the map will be huge and will be massive enough to have upto 20 people on your squad. and still be hard.

.....What? 20 people? I think your overestimating the power of the PS3, to make a massive detailed world online would be a technical nightmare, add 20 people in to the mix and it would be nearly impossible to play without lagging, looking terrible and generally being a mess, as well as inconsistencies during gameplay, large bosses would easily fall if 20 odd players where hitting it repeatedly, it wouldnt be a game of skill anymore, it would just be seeing who could hit stuff the fastest.

And a screen split 20 times?

there will be a map editor freely avaliable to be used from the start and added to the map and upload it to the web. every eek one map will be chosen as the best and will be automatic downloaded to the map, but every few weeks or so capcom will release a new attachment to the map that will be apsolutly huge with more monsters.

I think youre overestimating the power of the PS3, a huge map would have to be scaled down in order to fit both the console and the disc, as well as users not really creating content until after they have played the game and found out what works and what does not, to rely on users to create content would be hard, it takes years of planning to get levels correct and perfect, do you think that a 15 year old would be able to create a fully detailed, well made map in under a week?

And the content would heavily eat bandwidth, being downloaded once a week as a large file, it would quickly eat the HDD too, Capcom would probably have to charge for the service of making a section of a country per week, as well as the heavy bandwidth of having 20 odd players being on a server at once, in other words, impossible.

i also think that dmc5 should be a ps3 exclusive as to have enough space for the features i have mentioned on the disk and only one disk or two if the game is two big for blu ray which is unlikely and that graphics would be outstanding as to be second to none on any game.

To fit what you described on a single blu-ray would look terrible, chances are that the single player game would look decent, but the multiplayer mode you described would take up a single disc on its own, to fit it all on one disc would be a nightmare, and multiple discs would mean a greater cost for the company, which would be passed on to the consumer.

also it would be a good sales stragey to make it an ps3 exclusive because 360 plyers have had a very good gormay tast of the game and liked it so more of them will by ps3 to get the game and will increase tht sales and bring back annoyed fans.

i hope you guys liked my ideas
:devil: :p b) :evil: :devil: :s :p

.......What?

Do you honestly think that Xbox360 owners would buy a PS3 just to get the next Devil May Cry game?

I have a better idea, how about we make it Xbox360 exclusive to see if people who have PS3s would buy the console and game, it would be a good sales strategy for the Xbox360.

Quite frankly, anyone who refuses to buy Devil May Cry because its multi-platform is an idiot, they are missing out in all aspects, they are missing out on the story as well as missing out the discussions with friends and forums that could give feedback and ultimately make future instalments better.

Ive been a proud DMC fan and a proud PS2 owner, when I found out that the console was going multi-platform I was glad that everyone, regardless of their console, would be able to play the game and talk about it, to take that away from people is probably the most selfish thing I have heard.

And why are you sucking up to Sony? Do you honestly think that big companies like that care about you? They are no different to Microsoft, they entertain you for your money, its no different with any company, to say its because the console is better is no different than me telling you that my DVD player is better than your DVD player, both do the same thing, only have different ways to get there.


okok i now i went a bit to far but the reson i said that it should be a ps3 exclusive is that the game could be a heck of a lot better and when i said 1 disk i dident mention whet type of bluray disk, i was talking about 100gb disks.

ps3 is geting mag this yeah which is major hd graphics with 256 people on one map online on 1 disk so the ps3 is more than kapable al mgs4 is high definition and with like 16 people online which just supports it even more.


i totaly agree that there are millons of combos posible with wtho players and when i said 20 players i ment online sorrry for not specifying that lol.

look at the animation i made of one of the multiplayer combos i came u with..

im drawing the animation now so it will be in this post soon kk


this post ant finished

Nabil Mishima
19-01-09, 20:47
Well, Id want DMC5 just to be like the first one really.

MORE gothic etc. IMO DMC4 lacks the atmosphere DMC1 had. And thats a huge shame.

Headless-Leon
19-01-09, 23:24
As dante has said players fighting mobs of monsters is already implemented via co-op and single player (specialy the harder level settings), flawing this option, a co-op bloody palace might be fun tho.

How ever this does not mean the concept of online play is pointless, id much like to see team death match, plain looking characters (not dante vergil nero clones) choose either the styles of dante(all forms), vergil(all forms), nero and possibly who ever is implemented in the next game. note all forms does not mean you get devilbringer and every other weapons, just 1 option.

A giant boss fights (where you climb up em and stab em in eye with your tooth pick), personally this is the most enjoyable part of the game for me, slapping down mundus will never be forgotten:devil:

as long as a co-op will be implemented in some form (hopefully like RE5) i think there nothing really to add.

And i dont really think they will actually use user submitted material, theyll listen to your suggestions, maybe, but they wont go thats a deffinate must and tag your work.

P.S country of death sounds like the unoffical name of first levels on DMD mode :p

Dante2014
20-01-09, 15:29
okok i now i went a bit to far but the reson i said that it should be a ps3 exclusive is that the game could be a heck of a lot better and when i said 1 disk i dident mention whet type of bluray disk, i was talking about 100gb disks.

100gb still isnt that big when you consider that some games take up to 50gb, in order to fit a story mode on to the disc as well would cut the disc size in half anyway, an online mode taking up over half a disc is pretty extreme for just a mode, whilst its still a palatable idea, its only chance would be a completely separate game, which would probably hurt the franchise since its deviating away from the essence of Devil May Cry.

Exploration of gothic and ancient buildings of demonic origin and finding out their workings in order to progress, fighting bosses with personality, the story of inner conflict of a man with a demonic body but a human soul, all these things would never be explored in a massive online multiplayer game, the story would have to be kept extremely vague in order to maintain any type of story since it would have to affect every character made.

ps3 is geting mag this yeah which is major hd graphics with 256 people on one map online on 1 disk so the ps3 is more than kapable al mgs4 is high definition and with like 16 people online which just supports it even more.

And what exactly are those 256 characters doing? chances are, their moves are incredibly basic with only a handful of sound effects, when a fighting game between 2 to 4 players at once lags because of the amount of rapid input being made (special moves, etc), how is it going to cope with 256 people doing combos all at once?

Even though MGS4 may support 16 people, the information that has to be sent in order to play online (such as shooting, aiming, attacking) looks a lot more simple when compared to Devil May Cry, the animation is far more basic when it comes to shooting and reloading, so elaborate sword swinging and punches would be far more of a strain and simply couldnt be done with 20 odd players, and its players fighting each other, not hundreds of enemies which would cause a greater amount of data to be sent to each player in order to keep enemy locations.

Alexia_Ashford
20-01-09, 17:21
I agree that DMC4 didnt have the same gothic atmosphere as in DMC1. Id love to see Trish and Dante back again, but get back the same Hellish, gothic atmosphere as DMC1/DMC3. I dont think we even saw any levels in Hell in DMC4.

Carbonox_Ratchet
20-01-09, 19:29
Devil May Cry co-op is entirely flawed.

Canonically Dante doesnt need a bum chum throughout the entirety of a mission. Even Trish and Lady bugger off at times to help out on a more larger scale. Dantes proven himself as one of the most powerful characters in the Devil May Cry universe. As far as Im concerned, he will always prefer to do these things on his own without having to hold someones hand. If hes been able to handle the most powerful beings in Hell on his own, why do certain fans feel that it would be beneficial for him to have a partner for the sake of a tacky online mode? This is one example of an online mode being requested for the sake of it. Not every game/franchise needs online.

Gameplay-wise, the same can be said. Dante is more than capable of being able to take out enemies and bosses on his own, especially due to the combat depth of any given game. Devil May Cry 4 enabled us to switch styles and weapons all on the fly and this in turn made Dante nearly unstoppable in the game. He was far too overpowered, even on the hardest difficulty.

Also note that the PC version of the game has the Legendary Dark Knight mode which fills the levels with a huge number of enemies. As Nero or Dante, youre still capable of taking out this many on your own.

Then you have to look at how potentially game-breaking it can be. Put two characters in front of one boss and the two will decimate it in a heartbeat. The Dante and Vergil partnership against Arkham is fallacious as Vergil was incredibly shallow in terms of combat efficiency. He was just generally powerful in power output. As for Dante, he was unable to use Devil Trigger. If you stuck two characters in the game, each one with a full ability pallet and the depth of the engine in Devil May Cry 4, the boss would stand no chance. Not only that but youre hardly going to find it easy to get a consistent style ranking either.

This is even worse with the enemies themselves. You try to take on one enemy and your partner will come on in and take it out him/herself. Not only do you lose a potential kill but youve also gone and found yourself an incompetent partner. Enemies would also fall quickly under two skilled blades. Lastly, how can you keep your style ranking high enough to gain good end-of-mission points if there are less enemies at your disposal, along with the possibility of getting in the way of eachother? The great thing about Devil May Cry is raking in combos by moving from one enemy to another flawlessly. What are you supposed to do once there is one enemy left? Flip a coin? Forget it.

If Capcom feel the need or pressure, then co-op might be alright for a fun Bloody Palace-style mode. Otherwise, leave it out of the campaign altogether. Dante/Nero are competent characters with incredible skill sets at their disposal, and cooperation should be kept for story purposes only, as it has been since day one.

Potential rebuttals I can see are, why not give the enemies and bosses Dante Must Die style health bars and attacks?, double the amount of enemies on screen and make the characters themselves weaker.

Well...

1. Giving the enemies Dante Must Die health bars and attacks is still ridiculous. If one person can take on Dante Must Die on their own in the previous games, why would two characters be needed?

2. Doubling the amount of enemies on screen, as well as having two characters whacking out the professional and high class combos at once could potentially break the game itself. Lagging and whatnot would ensue and would end up providing horrible technical problems. Besides, Legendary Dark Knight mode in Devil May Cry 4 is already doubling the amount of enemies on screen at least. Yet, youre still adept at taking them on on your own if youre good.

3. Making the characters weaker is irrelevant and rather ridiculous in itself. Dante may have been overpowered in Devil May Cry 4 but weakening him would still give you the same move pallet. Any top player would cope with this lower power level.

The engine would need a complete makeover if co-op is going to work in any manner. However, the fact of the matter is that this franchise is just not suited to co-op at all. Doppelganger, Vergil etc. are irrelevant as they were not co-op features specially made for a proper and solid co-op experience. You did not have every single ability at your disposal when either of these aspects appeared. If Dante was capable of everything in the Arkham battle (like Devil Trigger), Vergil would have been an irrelevant addition in the battle. Besides, that was merely a plot device for the most part.

Maybe Im just biased against the whole idea of implementing co-op in a primarily single player franchise that Ive been a genuine fan of since day one.

Or maybe its a case of me not wanting to see everything feature online aspects just cause. Not everything needs online. Fact.

SlickyMike88
20-01-09, 19:57
Just add Mundus to the game and revamp the combat system.
devil may cry 4 was kinda repetetive,they need new elements for the game mechanics and so on.
I have nothing against co-op but please revamp the combat system first.

Alexia_Ashford
20-01-09, 21:18
Id be very disappointed if they added co-op to a Devil May Cry game. It just wouldnt fit, like putting salt into tea. If they put Mundus back into the plot, included Sparda (or at least his power, like in DMC1/3 as opposed to a cult which worships him), Dante and Trish and some gothic environments, Id be very pleased.

devil Thrasher
25-01-09, 17:32
hey im back sorry for my leaving i was busy.

i have read the comments and have some new ideas.

how about dante comes back with some new devil powers the he has unlocked ( the way he has unlocked this will be explained in the game near the middle) he now has the ability to fly and fight in mid air while in devil mode for long times. this opens up the possiblility for newer biger monsters and a new way of gameplay that opens up to a wider universe. in some areas you will not be able to fly, for instence you wont be able to fly inside because of the large air tubulance caused by the wings. i can think that you are pushed out of a window by a mega giant boss and quickly morph into flight mode. you free dive tring to slay the mega boss thats right behind you. you cant fly properly here as you need to take off from solid groound but you can control your distance from the boss like open your wings to decelarate and go behind the boss and tuck in your wings to accelate andgo infront of the boss. from tiping side to side you can turn.

as tfor the gory stuff im all for it i mean i think theres not enough blood or demoincal beings that creep me out. i want to be so scared of the demons ill poop my self and my little sis will cry untill she leaves( shes realy annooying). i want blood on every corner , scarry kinda religious music like from organs, monsters that oozez humman remains for her children you eat.

how about a bloody palice co op and obsticals inside it.
also i heard that some of the criitics thought that the mosters and bosses were repetitive and there was no good AI so that colud be a point to improve.

also another reson for dmc5 to be a ps3 exclusive is that you can get 250gb 500gb to expand the game and still have amazinngg grathics. also i think that this game just screems playstaion and not realy the type of game i think realy suits xbox, but thats my opinion.

Well, Id want DMC5 just to be like the first one really.

MORE gothic etc. IMO DMC4 lacks the atmosphere DMC1 had. And thats a huge shame.

i agree that 1000000% that could be an aspect that could be buch better on ps3 for the larger potential the ps3 has.

Spike 74
25-01-09, 17:50
hey im back sorry for my leaving i was busy.



also another reson for dmc5 to be a ps3 exclusive is that you can get 250gb 500gb to expand the game and still have amazinngg grathics. also i think that this game just screems playstaion and not realy the type of game i think realy suits xbox, but thats my opinion.

The average game is arround 6 to 7GB which can spend up to 3 years in developement or more in some cases, can you imaging how long a game would need in development if it was 250 to 500GB?? and the cost on top of that.



Well, Id want DMC5 just to be like the first one really.

MORE gothic etc. IMO DMC4 lacks the atmosphere DMC1 had. And thats a huge shame.

i agree that 1000000% that could be an aspect that could be buch better on ps3 for the larger potential the ps3 has.

I dont see how it being just on ps3 would give it aptmosphere.

The Possessed
25-01-09, 18:07
Devil May Cry 4 was graphically impressive. It may not have been ground-breaking but since were probably not even half-way through the current gen consoles life span the graphics are decent enough for the times. Metal Gear Solid 4 is the most graphically impressive game Ive ever played and yes it is a PS3 exclusive, but I would bet that with a damn good amount of committment the 360 could gets visuals that look close. Gears Of War is a massively successul 360 and PC exclusive series and the visuals are there look almost true to life.

Either way though there should be more to a game than graphics, if every sequel was about graphics then most of us would have pulled out of gaming as we got older. A game being exclusive to the 360 or the PS3 does not determine whether or not it would be better. It makes a difference on whether you can purchase it. It continues to fuel the corporate competition in the hardware and software industry and yes it can cause some slight hold backs with graphics, but the 360 can still impress. These arguments about PS3 exclusive rights are nothing short of Sony fanboyism which is fine if your facts can be backed up, but I dont believe your technical knowledge stands as strong as you make out.

devil Thrasher
01-02-09, 18:43
1. metal gear solid took 3 years to coomplete and that was kojima doing all of the cut sceens. and that was 50gb. gears to that time and mgs4 was bigger andd better grathics. so a 100 gb ps3 game would take 4 years if done without many cut sceens
and the grathyic would be amazing.

2. if it was a ps3 exclusive you have more space on the disk for the goryness this will better the atmosthere.

Spike 74
01-02-09, 18:56
1. metal gear solid took 3 years to coomplete and that was kojima doing all of the cut sceens. and that was 50gb. gears to that time and mgs4 was bigger andd better grathics. so a 100 gb ps3 game would take 4 years if done without many cut sceens
and the grathyic would be amazing.

2. if it was a ps3 exclusive you have more space on the disk for the goryness this will better the atmosthere.


MGS has a lot of FMV which takes up a lot of space and is also is easyer to make than a game it self..
You also have MGO with al the retail maps and online set up on the disc.
MGS 4 was in development for more than 3 years, the development started on a high end PC befor ps3 dev kits were sent out and that was befor MGS 3 was out in the UK.

So 100GB would take 4 years with no cut scenes? are you game developer? Can you prove this.

More space does not make a game more gory or better atmosphere. Thats down to developers and how they want the game to look. Condemed on the 360 is probebrly one of the most gory and atmespheric games i have play in the last 4 years and thats only around 5GB in size.

You have to think of the cost for making 100GB game as well.

Skeksis
01-02-09, 19:12
2. if it was a ps3 exclusive you have more space on the disk for the goryness this will better the atmosthere.

DMC never has had atmosphere as a selling point. (We so need a smiley with a raised eyebrow)

as tfor the gory stuff im all for it i mean i think theres not enough blood or demoincal beings that creep me out. i want to be so scared of the demons ill poop my self and my little sis will cry untill she leaves( shes realy annooying). i want blood on every corner , scarry kinda religious music like from organs, monsters that oozez humman remains for her children you eat.

On second thoughts you are playing the wrong game. Silent Hill is out at the end of the month.

II ARROWS
03-02-09, 06:58
Just add Mundus to the game and revamp the combat system.
devil may cry 4 was kinda repetetive,they need new elements for the game mechanics and so on.DMC4 is repetitive because you use Dante only for 7 missions, in those 7 missions you pass through all the scenario where you have been with Nero for the previous 12 missions...
Just make DMC5 like the fourth only with Dante and its style change, maybe add more stile like in the third and choose 4 of them before the mission.

And DMC5 NEED Pandora again. Maybe not since the first mission, maybe Dante returns to Devil May Cry to get something that he need and Pandora... Or Trish reaches him and give it to Dante.



Oh, if you want the better graphics the game must be a PC exclusive...
Sony Language. And after the slap comes an official warning. Ten. you with Blu Ray, the fact is that it takes only problem with its transfer rate lower than DVDs. And the space is useless because to correct that they need more compression than is necessary on X360.

The games that use more than 8GiB or save multiple files for the same content, or is MGS. MGS is the perfect example of Not-optimization since the first Solid game for PSX. I think the game data need to be compressed before use... Ops, I wrote game? Sorry, I mean film.

Carbonox_Ratchet
03-02-09, 14:52
]DMC4 is repetitive because you use Dante only for 7 missions, in those 7 missions you pass through all the scenario where you have been with Nero for the previous 12 missions...

There are a couple of new areas and different routes in Dantes portion of the game. So no, youre not going through a carbon copy of Neros game.

devil Thrasher
03-02-09, 19:23
ok i was kinda exaderating and i forgot to add that mgs4 was to big for 50gb so it had parts cut out and it was compressed just to add:) :) :)


i still want ps3 exclusive

Spike 74
03-02-09, 19:29
ok i was kinda exaderating and i forgot to add that mgs4 was to big for 50gb so it had parts cut out and it was compressed just to add:) :) :)


i still want ps3 exclusive



Yes of caurse you want console exclusives as would any single console fan or fanboy.

MGS4 wasnt compressed If MGS 4 was to big for the 50GB disc they should have used 2 discs or put MGO onto a seperate disc easy enough to do (so many rumers runing around dont take every thing as truth). From what i have seen MGS4 and MGO cam to just under 49GB the remaining space was Ps3 system data and install initlistion data (how true it is i dont know).

Dante2014
03-02-09, 19:52
ok i was kinda exaderating and i forgot to add that mgs4 was to big for 50gb so it had parts cut out and it was compressed just to add:) :) :)


i still want ps3 exclusive


There are plenty of PS3 exclusives out, take your pick.

As for Devil May Cry 5, it will more than likely be multiformat again.

II ARROWS
03-02-09, 21:13
There are a couple of new areas and different routes in Dantes portion of the game. So no, youre not going through a carbon copy of Neros game.Oh, sorry if I forgot 3 minutes before returning into the church and Saver level... Blitz(this only the first time you play) and giant scarecrows...

You even fight versus the same bosses, with the same moveset.

Carbonox_Ratchet
03-02-09, 21:48
There are a couple of new areas and different routes in Dantes portion of the game. So no, youre not going through a carbon copy of Neros game.Oh, sorry if I forgot 3 minutes before returning into the church and Saver level... Blitz(this only the first time you play) and giant scarecrows...

You even fight versus the same bosses, with the same moveset.

Over-exaggeration doesnt wash with me.

I dont disagree with your idea that Dantes portion is - the majority of the time - consisting of recycled areas but those extra environments are more than just 3 minutes-worth. They compliment Dante well, provide a new and refreshing experience, and overall makes Dantes whole playthrough pretty different to Nero, irrelevant of the aesthetic properties. Dantes different combat engine really stands out.

New enemies, bosses, environments etc. are a testament to Dantes area not being a complete carbon copy. It makes the experience different because youre experiencing different things. Playing as Dante is not the same as playing as Nero, however much anyone wants to spin the concept.

II ARROWS
04-02-09, 07:18
New enemies, bosses, environments etc. are a testament to Dantes area not being a complete carbon copy. It makes the experience different because youre experiencing different things. Playing as Dante is not the same as playing as Nero, however much anyone wants to spin the concept.2 enemies, 1 boss, 2 rooms(the fountain is different). A little section with poison gas and no more.
Those enemy can be fought in mission 19, Nero fight 3 more boss(counting the giant statue like part of Sanctus 2, and Dante only one time) and much more rooms like the path to reach Sanctus in 11th mission, the path to reach Agnus...

Playing in a different way doesnt make it so different because you fight versus the same enemies with the same moveset in the same levels, in less missions.SlickyMike88 said DMC4 is repetitive, because you play through the same levels, you already know the way and blocks are not changing it, just a series of sign to guide you to the boss.
In DMC3 for example, you fight 3 times Virgil, every time he changes its moveset. You basically climb Tame Ni Gru 2 times, BUT in totally different levels.

Onime-no-Enishi
05-02-09, 14:16
Ooh, i seem to be a late contender in this discussion.

In that respect, I believed what Devil May Cry 4 was lacking from part 3 are boss fights =/

Part 3 had ~12 (15 if you count the various jester fights) boss fights:
Geryon (which is a fun 2 phase fight)
Cerberus
Gigapede
Nevan
Beowulf
Agni & Rudra (considered as 1 boss fight)
Heart of Leviathan
Vergil 1
Vergil 2
Vergil 3 (all vergil fights had completely different movesets, making each fight very unique from one another)
Doppleganger
Arkham
And in Special Edition, the Jester Fights

DMC4 on the other hand, had only ~9 boss fights:
Berial
Echidna
Dante
Credo
Agnus
Giant Statue thing (O_o only referred to as the savior in the game)
Sanctus 1
Sanctus 2 (only because of the existance of phase 2 and also the overall added difficulty compared to the first fight)

I thoroughly enjoyed the bossfights of devil may cry, and most especially devil may cry 3. DMC 4 pretty much fell short on me in that aspect, it was rather disappointing in fact (except for the dante fight, its the best bossfight ive played in any game). Though 1 thing i have to say that DMC4 had that DMC3 didnt and was really good is that the boss fights scale to difficulty, giving them more moves as the difficulty increases, which makes the game refreshingly new with each playthrough (that includes minions too).

An improvement I would like to see in DMC5 would be a larger variety of bossfights (somewhat like DMC3, which i find had a satisfyingly sufficient amount of boss fights).

Gore or no gore, goth or no goth doesnt truly matter to me.

The parts of part 4 that i believe shouldnt be changed (or at least fundementally change) are the smaller minions and the combat system. I really love how the combat system is more complex now just by allowing dante to switch styles on the fly, and neros arm is fun. The smaller minions are more challenging and distinctive too.

Multi-Player Co-Op can be fun, but possibly make it limited to either bloody-palace or maybe make it another story mode with 2 other characters (trish and lady?). Im not fully leaning to the idea of multi-player as i like the game the way it already is, but multi-player can add in to a better gaming experience. On the other hand, i think Multi-Player Deathmatch can be fun too (think dante vs Nero in DMC4, but both are player controlled), this of course can lead to balance issues, so its only a matter of whether or not the game project will still be within the given budget or time frame.

II ARROWS
06-02-09, 08:22
I bought Sonic Unleashed... The Werehog is like a semplified DMC!
Sonic has Devil Trigger too XD When you activate it hit enemies next to you, red and green orbs and blue instead of the white orbs for DT.
Well, yesterday I fought some bomb enemies like there was in DMC3 that if you hit them the bomb grows and explode. I want it back!

Hebion
06-02-09, 13:04
I agree to the fact that dificulty didnt change much, if you could do well in normal mode, youd probably do well in HoH mode, which was a bit of a turnoff comparing to the former games, the story was also a bit short for what i expected, while good, is it over already?!.
The cinematics kept over with the other games, i am pleased with that at least XD

About dantes playthrough, yes, it is a bit of a, rest from neros same stuff doing all the time, however i also expected to meet different oponents, since youve defeated them once and they dont change, well... dantes playing style is familiar to those whove played the former dmcs, so adding that to bosses weve beaten before with a different char, it becomes a tad bit too easy :S, though i enjoyed the lucifer and yamato playstyle id wasnt that much of a new thing.

With that said, while still enjoyable, it fell short for my expectations, and as such, i hope they do take a while making dmc 5, waiting is a pain, but in the past, whenever they made us wait that much, it was worth the wait.

Also, about making it a ps3 exclusive, well, ill be happy if they just dont port it roughly for ps3, since most games have clear flaws in the ps3, which are clearly not a problem of the game, nor of the console (though it serves them right to make the darn thing so hard to program for, think of the sony fans, they have no fault T_T).

Carbonox_Ratchet
06-02-09, 13:23
I agree to the fact that dificulty didnt change much, if you could do well in normal mode, youd probably do well in HoH mode, which was a bit of a turnoff comparing to the former games, the story was also a bit short for what i expected, while good, is it over already?!.
The cinematics kept over with the other games, i am pleased with that at least XD

About dantes playthrough, yes, it is a bit of a, rest from neros same stuff doing all the time, however i also expected to meet different oponents, since youve defeated them once and they dont change, well... dantes playing style is familiar to those whove played the former dmcs, so adding that to bosses weve beaten before with a different char, it becomes a tad bit too easy :S, though i enjoyed the lucifer and yamato playstyle id wasnt that much of a new thing.

With that said, while still enjoyable, it fell short for my expectations, and as such, i hope they do take a while making dmc 5, waiting is a pain, but in the past, whenever they made us wait that much, it was worth the wait.

Also, about making it a ps3 exclusive, well, ill be happy if they just dont port it roughly for ps3, since most games have clear flaws in the ps3, which are clearly not a problem of the game, nor of the console (though it serves them right to make the darn thing so hard to program for, think of the sony fans, they have no fault T_T).

I disagree about Yamato. I thought it was extremely useless, other than to use it in aerial combos. The lack of a real moveset made it rather undesirable.

As for Lucifer, I used to think that it was useless. However, its the most powerful weapon in Dantes arsenal in terms of exploitation and spam techniques. Pin Up is extremely brutal and can make short work of enemies in a heartbeat. Add the Devil Trigger in the frame and the constant Pin Up ability is the quickest way to dispose of most foes. Large bosses like Bael and Berial stand no chance, and the Blitz suffer really quickly. Its essentially the best weapon to use in Bloody Palace if your skill level isnt on par with the many pros.

My issues with Devil May Cry 4 were in regards to what was promised that never came to fruition. I remember it being Itsuno-san that said that Devil May Cry 4 will be a combination of all the previous three in terms of content. Other than adding on-the-fly style-switching, Devil May Cry 4 clearly lacked any real content boost. More weapons, enemies, environments etc. than the previous three games put together? Did it ever.

Smaller things like the Devil Trigger bothered me as well. I was really keen on the Devil Trigger design dependant on your weapon of choice. Instead, we had to put up with a generic Spawn-like demon design that Id rate as one of the worst in the series. I did like how it was somewhat consistent with Devil May Cry 3s Rebellion form but didnt like the idea that it was Dantes prominent Devil Trigger. What I did like about the Devil Trigger is that it boosts your combos by adding additional abilities and attacks to certain Devil Arms. Thats something that should REALLY be kept for the next title.

I can be very nitpicky about this title but still enjoyed it nonetheless. Its also the one Devil May Cry game where Ive had the most success in. Although that would boil down to it being the second easiest title in the series.

Skeksis
06-02-09, 13:33
I think in terms of the content the most dissapoiting thing for me at least was going so far into the game, then having to go through it backwards. Dante feels so overpowered against some of the bosses in those stages too its unreal.

Smaller things like the Devil Trigger bothered me as well. I was really keen on the Devil Trigger design dependant on your weapon of choice. Instead, we had to put up with a generic Spawn-like demon design that Id rate as one of the worst in the series.

In the art book most of the designs are kind of similar.

Carbonox_Ratchet
06-02-09, 13:42
I think in terms of the content the most dissapoiting thing for me at least was going so far into the game, then having to go through it backwards. Dante feels so overpowered against some of the bosses in those stages too its unreal.

Smaller things like the Devil Trigger bothered me as well. I was really keen on the Devil Trigger design dependant on your weapon of choice. Instead, we had to put up with a generic Spawn-like demon design that Id rate as one of the worst in the series.

In the art book most of the designs are kind of similar.

There is a dragon-like Devil Trigger concept in the art book which I absolutely love. Would have much preferred that to what we got.

Skeksis
06-02-09, 13:56
There is a dragon-like Devil Trigger concept in the art book which I absolutely love. Would have much preferred that to what we got.

Agreed.

http://i262.photobucket.com/albums/ii84/craighaynes51/DanteDTWings.jpg



Have no idea what that Dreadnaught DT is about though.

Onime-no-Enishi
06-02-09, 14:17
Agreed, have no idea what that Dreadnaught DT is about though.
Hmm i havent gotten the art book yet so i dont really know what that one looks like >.<

There is a dragon-like Devil Trigger concept in the art book which I absolutely love. Would have much preferred that to what we got.
I actually like how dantes demon form look almost insect-like since his fathers DT (in part 3) really looks like a giant humanoid beetle.

Carbonox_Ratchet
06-02-09, 14:20
Agreed, have no idea what that Dreadnaught DT is about though.
Hmm i havent gotten the art book yet so i dont really know what that one looks like >.<

There is a dragon-like Devil Trigger concept in the art book which I absolutely love. Would have much preferred that to what we got.
I actually like how dantes demon form look almost insect-like since his fathers DT (in part 3) really looks like a giant humanoid beetle.

Dreadnaught is acquired with Royal Guard in Devil May Cry 4.

Ugh, I dont like it when someone relates Sparda to beetles and whatnot. It really degrades the sheer awesomeness of their demonic stature. Everytime I look at him or some of Dantes forms, I always look at them in a more Satanic and reptilian way. It works for me.

Skeksis
06-02-09, 14:25
Ive added images to my last post Onime so you can have a look. ;)

Edit: Cant seem to upload the Dreadnaught image, must be the Samsung software I use to transfer images from my phone to my PC. :s

Onime-no-Enishi
06-02-09, 14:43
Dreadnaught is acquired with Royal Guard in Devil May Cry 4.

Ugh, I dont like it when someone relates Sparda to beetles and whatnot. It really degrades the sheer awesomeness of their demonic stature. Everytime I look at him or some of Dantes forms, I always look at them in a more Satanic and reptilian way. It works for me.

haha, sorry about that =p well i kinda like how sparda looked in part 3 (insects can also be cool! =P i used to do lotsa monstrous insect drawings long ago)

Ive added images to my last post Onime so you can have a look. ;)

Edit: Cant seem to upload the Dreadnaught image, must be the Samsung software I use to transfer images from my phone to my PC. :s

oh my, thanks alot! Now i definitely agree that the dragon look is WAAAAY better @_@ oh my god, its so cool

Hebion
06-02-09, 17:58
Ugh, I dont like it when someone relates Sparda to beetles and whatnot. It really degrades the sheer awesomeness of their demonic stature. Everytime I look at him or some of Dantes forms, I always look at them in a more Satanic and reptilian way. It works for me.

degrading? insects can be evil, egyptians had quite an arsenal of insect curses T_T

and what i meant by my post wasnt about having great or not so great move sets, the only thing that was new to dantes arsenal were those two weapons.
yamato wasnt great, but it had some good looking moves in my opinion, and while lucifer allowed for great combos, well, its still just 2 new things... overall dante didnt get as much attention as he could have.

Carbonox_Ratchet
06-02-09, 19:05
Ugh, I dont like it when someone relates Sparda to beetles and whatnot. It really degrades the sheer awesomeness of their demonic stature. Everytime I look at him or some of Dantes forms, I always look at them in a more Satanic and reptilian way. It works for me.

degrading? insects can be evil, egyptians had quite an arsenal of insect curses T_T

and what i meant by my post wasnt about having great or not so great move sets, the only thing that was new to dantes arsenal were those two weapons.
yamato wasnt great, but it had some good looking moves in my opinion, and while lucifer allowed for great combos, well, its still just 2 new things... overall dante didnt get as much attention as he could have.

Insects are nowt compared to the Devil. Hence why its degrading calling Sparda an insect. You can tell insects arent liked in Devil May Cry, simply by Phantoms comment that he would squash Dante like an ant. Guess insects arent looked highly upon full stop. :D

Hebion
07-02-09, 20:10
Insects are nowt compared to the Devil. Hence why its degrading calling Sparda an insect. You can tell insects arent liked in Devil May Cry, simply by Phantoms comment that he would squash Dante like an ant. Guess insects arent looked highly upon full stop. :D

that comment comes from a scorpion/spider like critter, so, at that point i was like, look whos talking!, and let us remember, loud mouthed critters usually get kicked pretty fast :S

devil Thrasher
16-02-09, 14:33
ok ok i no i am sounding like a fanboy but i think both consoles are good but ps3 is bettter.( i do own ps3 but my bro does so its not mine). i just thinnk the game could be better if you used all of the ps3s power instaead of all of the 360s power.

Onime-no-Enishi
16-02-09, 15:58
well i generally prefer the PS3 over the xbox only mainly because the PS3 has more games that i enjoy playing (i love RPGs and generally prefer japanese-made games over american-made games). But i wouldnt mind if a game goes multi-platform =P hell, i think itd be better, since there will be more people to talk to about the game.

Spike 74
16-02-09, 16:54
well i generally prefer the PS3 over the xbox only mainly because the PS3 has more games that i enjoy playing (i love RPGs and generally prefer japanese-made games over american-made games). But i wouldnt mind if a game goes multi-platform =P hell, i think itd be better, since there will be more people to talk to about the game.

The 360 has more Japanese made games and RPGs at the moment over the PS3:s :s

If a game is exclusive it doesnt bother me with owning all but i do tend to get multiplatform games on the 360 due to prefering the pad and its layout.

pblive
18-02-09, 13:31
Im the opposite, usually getting them on PS3 and getting exclusives on 360, unless friends on Live are playing it.

As for DMC5, Id love it if they had online co-op and multiplayer.

If you think about it, the game would lend itself well to a 1 on 1 beat-em-up section too (similar to Soul Calibur or The Club in that it would have weapons). The characters and some of the gothic levels would be a great backdrop and it would be a fantastic extra mode for the game.

dmcpwner
18-02-09, 16:07
i have some ideas for dmc 5
you should have the missions but you need more missions than 20 and a co-op play mode like resident evil 5 if you know.



This is new i got this ideea by watching other games you should have a free play mode if you finish the game.
its like you play with dante,vergil or nero and you have like a whole city full of monsters and you can gon up buildings adn go in houses and break things like when your fighting a boss than you can break stuff like buildings cuz i think dante is more capable than you just see on the movies i think is much stronger than you only see on the other games cuz he is always playing with th demons than is sure capable of breaking buildings when fighting demons.
And you need a v.s. mode thats where you play with dante,vergil or nero and you can fight against the second player or onlineon the city.

One last thing vergil needs to come back!!and dante needs to be the main character!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:)

dmcpwner
18-02-09, 17:25
i have some ideas for dmc 5
you should have the missions but you need more missions than 20 and a co-op play mode like resident evil 5 if you know.



This is new i got this ideea by watching other games you should have a free play mode if you finish the game.
its like you play with dante,vergil or nero and you have like a whole city full of monsters and you can gon up buildings,fly for a little bit and go in houses and break things like when your fighting a boss than you can break stuff like buildings cuz i think dante is more capable than you just see on the movies i think is much stronger than you only see on the other games cuz he is always playing with the demons than is sure capable of breaking buildings when fighting demons.
And you need a v.s. mode thats where you play with dante,vergil or nero and you can fight against the second player or online in the city.

One last thing vergil needs to come back!!and dante needs to be the main character!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:)

Onime-no-Enishi
18-02-09, 17:26
well i generally prefer the PS3 over the xbox only mainly because the PS3 has more games that i enjoy playing (i love RPGs and generally prefer japanese-made games over american-made games). But i wouldnt mind if a game goes multi-platform =P hell, i think itd be better, since there will be more people to talk to about the game.

The 360 has more Japanese made games and RPGs at the moment over the PS3:s :s

If a game is exclusive it doesnt bother me with owning all but i do tend to get multiplatform games on the 360 due to prefering the pad and its layout.

Oh really? xD lol sorry i must be ignorant at that part, but as it stands, the PS3 still has more games that i enjoy =X

Xbox exclusives are generally gun shooting or FPS games (both of which i find are bland and repetitive since counter-strike) while PS3 has MGS and FFv13 and stuff =P also, valkyria chronicles is win! but then again, i might still be ignorant on the mostly fps part but thats how it looks like to me >.< havent played anything other than FPS or the likes on the 360 for a while now.

sparda
18-02-09, 17:27
I agre ;)

sparda
18-02-09, 17:38
sirius:?:

sparda
18-02-09, 17:49
how can you even say that I mean 360 HAVE a lot of japanes games :!:

Onime-no-Enishi
18-02-09, 22:02
im not talking about multi-platform >>; im referring to console exclusives i have access to all consoles so multi-platforms arent really considered in the equation. if you notice, all the games i mentioned above are all console exclusives.

Spike 74
18-02-09, 22:44
anyway lets get back on topic :)

Triple Seven
19-02-09, 14:05
Co-O - I think it would alter the gameplay in an unfavourable way, if it could be done at all. A combo-heavy and fast game isnt exactly the best choice. To make it more obvious, what would Ninja Gaiden play like in Co-Op?

As for part 5 in specific, I would like the game to be significantly more serious and of better quality as far as story and character development are concerned - in that respect something closer to 1 and 2, but naturally improved. Unfortunately 3 and 4 made that essentially impossible. The should be a deep, serious and mature third franchise, next to Ninja Gaiden and DMC.

chazman89
03-03-09, 00:43
Well Ive got a few ideas for devil may cry 5.

Firstly I think one direction to take should be to remember what devil may cry is for dante...his business

I think it would be fun to have dante in a free roaming city performing jobs he is hired for. Sounds a little like gta/other sandbox gameplay, but it would be dante! Imagine, running around a city free to jump up walls, scale rooftops, ride motor bikes and crazy speeds without fear of a crash killing you..

Obviously the game would start with a few simple, guy rings, u meet the client, take care of the problem, get payed, mission complete. But The game could eventually evolve into a larger plot, involving some form of uber evil.

The core of devil may cry games would still be there, you would still be taking part in battles against demons...using crazy combos and a wide (yes capcom WIDE) variety of weapons, but with added extras, such as car chases, jumping from car to car,performing bike tricks, w/e. Alos having dante move to other locations throughout the game such as fortuna, maybe that dunery(?) island from dmc 2?

Obviously new abilitys and styles would be leveled up by red orbs, get rid of proud souls and have dante use money from jobs to buy V.stars, B.orbs ect from a magic shop. Also use money to kit out the store, buy new outfits, buy tracks for his jukebox stuff like that?

Other finer additons I came up with:

- the cirlce button remains the style button, but in certain circumstances allows for special actions, such as kick down a door, jump over railings, finish a vampire off by staking it (:-p), ect
- Greater range of styles, with a max equip of 4 at a time (like dmc4, switch on the fly) style ideas I had: some kind of defensive style with allowed parrying and countering of attacks with weapons rather then absorbing attacks with royal guard, Some form of style which allows almost magic type attacks such as nelo angelos energy ball
- Some un-armed combat for fighting humans? (big maybe tho, I mean whos dante without a sword?) using a simple one button for punch, one for kick, one for throw, one for lock on
- Weapon based devil triggers like dmc 1 and 3
- Under water sections? Have dante find a tridant like weapon and have an aquatic looking devil trigger associated with it
- Optional boss fights granting special weapons/items...had my mind on the ultimate optional boss being a dragon or summat :-p
- Some form of leveling up for weapons? with more use, dante would gain a higher mastery level for the weapon in question increasing damage, speed ect. This would not affect different attacks or combos as they would still be purchased using red orbs...but may encourage greater use of different weapons
- Unlockable bonus missions that dont affect the plot such as playing as vergil in the underworld in a past adventure of his , or as lady on one of her jobs
- Some form of vs mode. This would deffo be tricky to balance but could be fun, would just be like boss fights rele, Allow for the unlocking of more characters from previous games such as vergil, lucia, nero, trish, maybe some of the stronger baddies such as blitz, shadows, goatlings, maybe even larger boss characters etc...
- Include some enemies from previous games. Dunno about you but I miss fighting shadows :-( (had an idea of an uber shadow which takes the form of a lion)

Ill post more when I remember/think of them

II ARROWS
03-03-09, 07:55
I think it would be fun to have dante in a free roaming city performing jobs he is hired for. Sounds a little like gta/other sandbox gameplay, but it would be dante!No, Dante waits in his shop for someone that needs him.

II ARROWS
03-03-09, 08:24
a wide (yes capcom WIDE) variety of weaponsWell, DMC4 sufferd because you can use dante for only 7 missions.
A Dante-based game obviously will have more weapons.


I dont like your free roaming Devil May Cry, dont think I wouldnt like a free roaming DMC but I just dont like yours.
I dont like your combat style. Buy Street Fighter. Actually, when you throw Rebellion you attack using kick and punch.
Underwater sections may be interesting, but I dont think it could work.
I dont like buy tracks, music in games are event related. In a jukebox option menu is ok(like every 3D Sonic), but not in game.

Other that:
Actually, you already buy stars.
I like proud souls system, why substitute them with mere money? If you note it, there is no difference.
Same for style level, you already power up your styles.
Weapons too, you power up weapons(guns with power, swords with attack).

Doesnt matter if a free roaming or not, make Agni and Rudra speak again!

chazman89
03-03-09, 23:05
I think it would be fun to have dante in a free roaming city performing jobs he is hired for. Sounds a little like gta/other sandbox gameplay, but it would be dante!No, Dante waits in his shop for someone that needs him.

I meant that you would be playing as dante, not some BS gangsta Your missions would only be available after someone has asked for your help...

chazman89
03-03-09, 23:24
a wide (yes capcom WIDE) variety of weaponsWell, DMC4 sufferd because you can use dante for only 7 missions.
A Dante-based game obviously will have more weapons.


I dont like your free roaming Devil May Cry, dont think I wouldnt like a free roaming DMC but I just dont like yours.
I dont like your combat style. Buy Street Fighter. Actually, when you throw Rebellion you attack using kick and punch.
Underwater sections may be interesting, but I dont think it could work.
I dont like buy tracks, music in games are event related. In a jukebox option menu is ok(like every 3D Sonic), but not in game.

Other that:
Actually, you already buy stars.
I like proud souls system, why substitute them with mere money? If you note it, there is no difference.
Same for style level, you already power up your styles.
Weapons too, you power up weapons(guns with power, swords with attack).

Doesnt matter if a free roaming or not, make Agni and Rudra speak again!

- The combat style I suggested would be implemented during fights where you are unable to use devil arms, such as fighting humans which dante would not want to kill. Combat with devil arms would remain the same
-I disagree, music in games are related, without a good soundtrack your less likely to enjoy the experience. The jukebox is just a small extra, you wouldnt have to buy anything if you didnt want to
- Yes you do buy stars, but im suggesting that you pay for them in cash that you are payed in missions (which would make sense would it not?) and allowing you to spend your red orb on abilities. The secondary currency would mainly be for extras...
- and yes you do power styles up, but i would like it done with red orbs, or maybe have them level up like in dmc 3
- Weapons are powered up yes, but by paying for it. Im suggesting that weapon abilities (e.g stinger, air hike, etc) be purchased with orbs, and that attack power and speed be increased as you use the weapon more often

Agni and Rudra ROCK!!!

Oh and the underater would deffo be tricky, I guess ud have to use x for acceleration and the analogue for changing direction, freeing up the other buttons for underwater combat. Prehaps implement similar controls for air combat too

II ARROWS
04-03-09, 10:12
You still dont get that red orbs and proud souls ARE money. There is no need to see dollar simbol to have money.

chazman89
04-03-09, 17:50
You still dont get that red orbs and proud souls ARE money. There is no need to see dollar simbol to have money.

Because dante gets paid for his services in dollars...not proud souls...

Spike 74
04-03-09, 18:16
You still dont get that red orbs and proud souls ARE money. There is no need to see dollar simbol to have money.

Because dante gets paid for his services in dollars...not proud souls...

You use the proud souls to purchess upgrades so yes they are a type of game currencey

Carbonox_Ratchet
04-03-09, 18:50
You still dont get that red orbs and proud souls ARE money. There is no need to see dollar simbol to have money.

Because dante gets paid for his services in dollars...not proud souls...

You use the proud souls to purchess upgrades so yes they are a type of game currencey

Heh, I think chazman is talking about the fact that Dante is paid in dollars for the missions he completes, in terms of the games universe. Whereas the rest of you are referring to the in-game currency.

Personally, either way would suit me in the game.

chazman89
04-03-09, 19:54
You still dont get that red orbs and proud souls ARE money. There is no need to see dollar simbol to have money.

Because dante gets paid for his services in dollars...not proud souls...

You use the proud souls to purchess upgrades so yes they are a type of game currencey

Heh, I think chazman is talking about the fact that Dante is paid in dollars for the missions he completes, in terms of the games universe. Whereas the rest of you are referring to the in-game currency.

Personally, either way would suit me in the game.

yeah, sorry for the confusion...Dante would be gaining red orbs from combat...and just getting money off his clients for completing missions...its no different from previously used in-game currencies... except it makes more in universe sense seeing as people that hire dante are people that own dollers

chazman89
04-03-09, 20:00
mini update to my previous ideas:

- while free roaming between missions maybe some form of random encounter scenarios around the in-game world... for example, your moving around the city at night and hear a scream...someones getting attacked by a demon of some kind down an allyway and you can go rescue them

people have been commenting about which consoles to release it for...personnally I dont rele care. I would, of course, want capcom to develop a game to be as good as possible...and worry about formatting it after...if that means it only fits on blu-rays then im happy with that...

Skeksis
05-03-09, 08:49
Sorry Chazman but i dont think free-roaming between missions/ areas would be that great of an idea. An example of this would be the kingdom from Assassins Creed, an area that, for me, ruined the gaming experience a little. However if Capcom are willing to prove me wrong then so be it.

Nabil Mishima
09-03-09, 14:35
I would like the Sparda to be used as a weapon WITH a DT this time. Maybe where Dante turns into Sparda and can still shoot fireballs and slash his sword with those demonic trails.

Carbonox_Ratchet
10-03-09, 17:22
The lack of the use of Sparda was mindblowing in Devil May Cry 4. In the sense that the dev team missed the mark entirely on that one. Same with Yamato and its uselessness.

Devil May Cry 5 really needs to give us a deep pallet in terms of weaponry. Am I the only one that would like RPG depth in the exploration? By that I mean that we can do side-missions which would result in fighting the most powerful demons in the game (sorta' like the secret dungeons in FF games where Omega and Ultima WEAPONS would be fought in side-missions) which would provide us with the most powerful weaponry other than the story-mode weaponry.

Could be something for Capcom to consider.

SILENTKILLER
10-03-09, 21:49
In a DMC5 id like to have a totally new story, nothin with Dante. Maybe a sidestory that takes part between dmc1 and 2, or between 2 and 4. With some more action, more weapons, weapon upgrades etc.

Carbonox_Ratchet
10-03-09, 23:12
In a DMC5 id like to have a totally new story, nothin with Dante. Maybe a sidestory that takes part between dmc1 and 2, or between 2 and 4. With some more action, more weapons, weapon upgrades etc.

Wouldn't be Devil May Cry to me. The moment Dante is completely left out, is the moment that game isn't Devil May Cry.

Zombie Fred
11-03-09, 07:52
I have a feeling we will see a full trailer for the fifth chapter at next E3, considering the models and assets from 4 already and with the current MT framework engine being upgraded regularly, it would help keep the game's production time small. Who knows, we might get a teaser even before that!

II ARROWS
11-03-09, 08:27
Maybe a sidestory that takes part between dmc1 and 2, or between 2 and 4DMC 4 is between 1 and 2. :P

DMC5 must be after the second one.

Zombie Fred
11-03-09, 08:33
Does anyone think that Virgil will come back into this game? He was one of the best characters in the series 1 (also a great boss in DMC1) and I am hoping to see more on the whole of Dante's story.

II ARROWS
11-03-09, 08:43
If Nero appears in DMC5, Virgil will appear as his ghost.

Carbonox_Ratchet
11-03-09, 11:10
Does anyone think that Virgil will come back into this game? He was one of the best characters in the series 1 (also a great boss in DMC1) and I am hoping to see more on the whole of Dante's story.

With the link between Nero and Vergil, I can really see Vergil coming back. He's far too popular to be left out altogether.

I can really see a scenario occurring similar to Kadaj becoming Sephiroth in Advent Children. This time, Nero becoming Vergil.

Zombie Fred
11-03-09, 14:40
With the link between Nero and Vergil, I can really see Vergil coming back. He's far too popular to be left out altogether.

I can really see a scenario occurring similar to Kadaj becoming Sephiroth in Advent Children. This time, Nero becoming Vergil.

That defiantly would be interesting, considering how much of a fan following Virgil has, and the references and hints on DMC4, it could be possible. I wonder if they would go for the co-op mechanic for this installment, like with the direction Resident Evil 5 has gone into, thinking of Capcom's aproach this generation online, it could be likely.

Carbonox_Ratchet
11-03-09, 16:27
I hope they avoid co-op in Devil May Cry. With a character like Dante who is arguably the most powerful character in the universe, does he really need a gameplay partner? The whole point is to be able to function as a one-man army and I hope Capcom ignore the temptation. There are other ways to incorporate online gaming.

devil Thrasher
15-03-09, 11:12
I hope they avoid co-op in Devil May Cry. With a character like Dante who is arguably the most powerful character in the universe, does he really need a gameplay partner? The whole point is to be able to function as a one-man army and I hope Capcom ignore the temptation. There are other ways to incorporate online gaming.

if there are other ways to incoprate online please say so.

i have an idea why they could add co-op. they could do it so they can add more dynamic gameplay into the game. dante could make a doupple ganger .you can make as many douple gangers as you want but it drains your devil bar. each 1 can be controled by another person. a feature thatt has not been made could be added and that is online and split screen play togather. you could havee 20 people online and 4 in your room. you can then use tactics to destroy large horeds of demonic beings 10000 strong. you could go in alone and have a hard time even on easy mode. or go online and hord your own army of players that use you own douple gannger. i like just being dante and having monsters coming from every where. i would like gory deomonic vomit enduccing monsters that can scare me to death and give my grandad a heart attack ( god forbid) .

II ARROWS
15-03-09, 13:19
There are games that aren't suited to follow the moda.
Action is one of these game genre, it can be designed to co-op but every attempt must not be forced, otherwise the result will be very bad.

Judaspriest
20-03-09, 08:43
dmc4 sucks

demonmalik
20-03-09, 09:07
dmc4 sucks
u don't even like dmc so shut up

Spike 74
20-03-09, 23:03
dmc4 sucks

If your going to say that at least make it a creative post on why it sucks




u don't even like dmc so shut up

come on play nice.

He is entitled to his opinion, we would just like a valid reasion why he thinks it sucks.

II ARROWS
28-03-09, 17:23
Other notes:

Easy must be unlockable, like games previous than 4.
Mission number must appear in the cutscene before the mission menu.

Dante Must Die
28-03-09, 18:58
I mean co-op may work for DMC5, not that the franchise desperately requires it or any thing. I just don't know where the franchise will go next.

Playing with another player would mean that there would have to be MUCH more enemies to battle on screen.

You could even put combos together as a team. Hopefully, it would still keep the depth of the combo system seen in DMC3 or , to some extent, DMC4. It could be quite difficult to pull off though. Hopefully they wouldn't dumb down the combos with the addition of another player.

Imagine fighting a huge boss and working together to bring it to it's knees. For example, one player works on the left arm while the other player inflicts damage to the right one. When the boss is stunned, both players focus on it's head and put multiple combos together.

I honestly don't know, this is just an idea even if it sounds terrible.

II ARROWS
29-03-09, 11:08
If you play alone?

Army of two is built over cooperation, if you play alone you have time to give order to your ally. Devil May Cry cannot be switched, or multiplayer or single.
Maybe a different mode, but not in the story mode.

Dante Must Die
29-03-09, 21:54
If you play alone?

Army of two is built over cooperation, if you play alone you have time to give order to your ally. Devil May Cry cannot be switched, or multiplayer or single.
Maybe a different mode, but not in the story mode.

Yeah, but it was just an idea I had. I should have mentioned the problems you would face with the bot (Ai) in story mode if Capcom do go down that root. Maybe in a mode like Bloody Palace or a Boss rush mode it could probably work. Who knows?

I know the new Ninja Gaiden game (Sigma 2) for the PS3 has some co-op added to it which I never would have imagined in a Nnja Gaiden game. Whether or not it 'works' remains to be seen...

vergil666
05-04-09, 10:50
i think the cooperation modecan't be very interesseting in a beat em all like devil may cry . whatever , maybe a one one but.... not very impatient for it . for me , devil my cry 5 can be very very good but i think the come bach of VERGIL make happy a lot of fan . if you remember ,vergil don't dir in devil may cry 3 . so ... WHERE HE IS !!!! we see him in DMC 1 , little aparition , but in DMC 3 i be ONE OF BEST SKIN IN DMC , a lot of people like vergil more than dante or nero (personaly i don't really like nero) . we see the sword and soul f vergil in DMC 4 but he don't die in DMC 3 it's make me in rage !!! . i don't know what you think guys . opinion ?? ( sorry my english is BAD because i am french )

SolidSnake42
05-04-09, 17:33
OK, I’ll give a few cents.Before I say anything, I’ll tell you this. I’ve never played Devil May Cry 1, 2 or 3. Where I been? Dunno, doin stuff, but I’ve played 4, and like it, tryin’ to get ahold of 3 off the tinternet.
So, my knowledge of the story is limited. Along time ago, I’m gonna say 5000 years, demons came to earth from hell through portal, wack a bunch of humans, then one, SPARDA, turns nice and sends em back, he finds some broad, does his thing and 2 sons are born. They fight it out a bit, Dante wins, meets Lady, meets crazy demon blond, she turns nice and then we come to 4, where I’m “assuming”, Nero is Virgil’s son.

Story Ideas

Well, like I said, limited knowledge, but how about Nero’s arm has started to encrust more of his body, and as the game goes on it slowly covers more and more of his body, giving him more and more arm abilities. His story is trying to find a way to suppress his ability and be able to tame it to a degree, and a major plot twist, Keyria actually toughens up and fights with him.

Mean while Dante’s driving out more and more demon’s trying to find the source of the spawning. At the same time there are occasional optional flash backs of what happened. All those years ago, and the full truth of what happened when SPARDA fought back is told.

That or the entire game is a prequel chronicling the adventures of SPARDA and how he defeated the top ten demon lords and sent the minions back to hell by creating the hell gate with Yamato or some crap like that.

Game play Ideas

OK, from what I can tell, Devil may cry is fight, next area, fight, next area, puzzle, fight, next area, boss fight, end of level, Rince, repeat, backtrack.
And it’s always been that way, so I aint gonna touch that with an 80 ft pole. So they need to find a way to refine the game play without actually changing anything.

They did that with Nero by giving him an arm that did different things under certain condition and a sword that did different attacks depending on it’s charge and those moves where you had to flick the analogue stick and those moves where you combined devil trigger with sword moves (O + Triangle).

So, if I go with my first story choice, it could go the way of Resident evil, and have some sort of co-op combat. You can play the game on your own and switch between two characters with *L3*, have friendly AI, play co-op with a friend online or offline with split screen or wide view camera. To really implement this effectively, they could have it so certain characters can do special attacks, like one person picks op the other and throws them to an enemy like a harpoon or something.

The characer’s themselves would be Dante and Nero obviously. But why not also Lady and Trish. Trish is a Demon with all those powerful lightning attacks and such and Lady is plain mental with that big gun, that has a knife on the end of it for some reason. It would be refreshing if they did something usful more often. And maybe Keyria if they’re willing to drop the whole “absolutely useless damsel in distress” thing. And the possibility of a new character.

Dante is pretty much well rounded character with lots of weapons, and changeable style. But to keep him interesting they could back to when he only had two styles two guns and two swords at the beginning of the level and use left and right for toggling sword and gun and up and down to switch style, leaving L2 and R2 to do other stuff like powerful moves or special abilities.

I also though it would be cool if there where loads more guns, swords and styles, because its been the same for each game, so the only way to keep in fresh is change it, or add more and more, maybe some old favourites from old games, and maybe even some optional weapons that are gained through side missions or hidden in a level or need to be purchased with souls.

As for Nero, I had this idea of expanding on his arm power. How about when he performs his grab, then he can actually decide where to go from their, whether to go ahead with the throw, or slash with his sword or point blank gun attack or even a kick. Maybe even in some instances a button pressing cinematic comes up. He could also get new arm moves or start off with more, like a big punch or blast with R2. And I was thinking he could also have a more in depth devil trigger. I have two ideas for this.

The first is where it has stages, like Super Sayan in DBZ has 1, 2 3 ect. And each one makes him stronger and gives him new abilities. The second is where he has 4 different ones, which he chooses with the Dpad. This oen is more comparable to the Arrancar from BLEACH, where they have their power sealed in a sword and in slabs of bone on their body. There could be a fast one, a strong one, and one that coul fly and ofcourse the one where that big blue ghost appears behind him.

Each on could have their own set of melee, range and demon moves, like one could have a bow and arrow a hammer and wings, while another could have a tail that shoots a beam, blades coming out of his arms and O could do a dash. And Nero could continue to combine X, O, Triangle and Square together to do different moves. And each one wouldn’t use up DT; it would just require a small amount of DT to initiate the transformation between them.

Trish could be the only character that does sequence of X, O, Triangle and Square. So instead of you having Square for gun, Triangle for sword ect. Triangle followed with actually do a different combo move. Keyria could just use something similar to Nero and her brother’s styles. Lady, well she’s got a big gun, what do ya thing she’s gonna do

Other Modes

As well as co-op there could be special verses. A typical one like an arena and the two fight, both online and offline. 2-4 players at once, giving the ability to gang up on each other, or have a 2 on 2 or even a 3 on 1 if you thing you’re that good. There could also be other challenges besides fighting, like token collecting or who can kill the most enemies or race to the finish or something clever like that. Just challenging someone over the Internet on devil may cry alone would be awesome. It could be actual characters, customizable characters with the same moves as the actual characters or whatever.

General game Stuff

Well, just add more combo with the whole Press, hold, wait a bit that continually tap while holding R1 and rotating the analogue stick stuff. Same quality animation, improve the narrative of the story. Bigger environments, voices and character design were good. What would be mental is instead of just back tracking and fighting the same boss again, is if you had to fight more than one boss at once, until it got to the end where you had to end up fighting 5 at once or something. Maybe even add a weaker version of the bosses is casual game play as well as involving weaker versions of the older bosses from older games.

Also it would hep to put sprint on a button to save up on travel time. It was irritating having to walk for ages then finally hitting full speed after about 5 seconds. And I heard some talk about PS3 exclusive. I’m all for extra content, but from both an empathetic and financial side they’ll never do it as there are DMC fans who don’t own a PS3. Just have more than one disk or something.

So yeah, my 2 cents. Just what I think would be cool.

Dirrty
09-04-09, 19:00
I want the gorgeous return of the Vergil!!!

Carbonox_Ratchet
16-04-09, 14:14
I think this thread still has some relevance, so I'm going to lay down a general idea that may or may not pique the interest of other fans...

A reputation system. Yes, a system where you gain a reputation during the course of the game which is determined by the actions you make.

However, this would have to go in toe with a complete rehaul which is something that the franchise needs. A Resident Evil 4 style makeover as I sincerely doubt Devil May Cry 5 will hit the same high notes for the fifth time running.

Back to my reputation idea...

This can go hand in hand with the ability to see and interact with civilians. I had a similar idea for Devil May Cry 4 but was disappointed to see that civilians were only ever seen in cutscenes and not in-game. For Devil May Cry 5, I'd like to see civilians wandering throughout the streets, as well as crowds ala Assassin's Creed.

Now the mention of Assassin's Creed may initiate a response not too dissimilar to the feeling of disgust but what many fail to realise is what good Assassin's Creed did pull off. It features towns that were living and breathing. People you can interact, attack etc. etc.

Something similar in a Devil May Cry title could give the gamer a sense of belonging, as if you're really in a town.

In realistic terms, Dante lives in a big town. The anime showcased how he interacts with other people on a daily basis, as well as taking on a whole variety of jobs. Now it's easy to suggest a Grand Theft Auto system for Devil May Cry where a free-roaming engine and a job system are concerned, but I'd like to avoid that whole "sub-genre" altogether.

In Devil May Cry 4, Dante took on a load of Order Knights. It could very well have been a case of the Order functioning as the City Police and if your reputation goes down the drain and you start killing people, they will arrive to get you. Or, you could be a good boy and help rescue civilians from demon attacks, thus boosting your reputation and being placed under the public eye in a positive way.

Of course, this is one of MANY routes Capcom can take with Devil May Cry. The game would still have to retain its immense combat depth, whilst still providing a solid foundation and support where other gameplay aspects are concerned.

II ARROWS
16-04-09, 16:44
This can go hand in hand with the ability to see and interact with civilians. I had a similar idea for Devil May Cry 4 but was disappointed to see that civilians were only ever seen in cutscenes and not in-game. For Devil May Cry 5, I'd like to see civilians wandering throughout the streets, as well as crowds ala Assassin's Creed.

Now the mention of Assassin's Creed may initiate a response not too dissimilar to the feeling of disgust but what many fail to realise is what good Assassin's Creed did pull off. It features towns that were living and breathing. People you can interact, attack etc. etc.I like Assassin's Creed. The idea is good, implemented bad.
Assassin's Creed 2 seems the right implementation of the original idea.

I'd like to see civilians to rescue too.

s0k0r3l0s
19-04-09, 22:35
Devil May Cry 5 must have :
1)Bloody Palace with save ability and/or stage select(with option to be timed or not)
2)Vergil Full Playable with yamato having a moveset similar to Rebellion(10-12 moves please...not one combo and 2 special abilities) and styles for vergil omly : dark slayer(similar to dmc3) and another one for yamato moves(like swordmaster)
3)Nero keep his sword and guns , but a sword like yamato could be an extra.also a quicksilver style is a perfect match with nero as he is a really speedy character
4)Dante has movesets like dmc3 with trickster been able to walk on walls and swordmaster dance macabre.Switching styles on the fly and possibly 1-2 new styles(who doesny want the moves of a swordmaster comboned with a teleport movement or hitting them simultaneously with a shotgun?:P)
5)The sword SPARDA needs to come back as with : nevan , beowulf(or gilgamesh never mind) pandora , artemis , force edge
6)2 melee weapons and 2 guns at a time.
7)Story : Just after dmc4 , dante (after tha extra cutscene) goes to finish the job , meets nero ,who helps him finish it ,then nero collapses. He is loosing control until a point where vergil finally has his own body (not nero's).Vergil takes yamato and reopens the gate to hell to obtain the sword sparda (and thus the power of his father).Then Another epic boss battle like dmc3 mission 20 : dante vs vergil with sparda. could also create a second story where nero fights vergil.
8)multiPLAYER co op is not accepted by me(dante , nero , vergil are too overpowered to fight together).However , versus is accepted and is also story wise.
9)Nero and Dante stories only , but bloody palace has vergil playable.IF they can have vergil story's, then at the last mission you fight nero first , then dante , not again vergil ...
10)Lastly : Modes are : human , devil hunter , son of sparda , dante must die , heaven or hell (come on no hell and hell....cant even breathe xD)

ps: red orbs are for items and proud souls for abilities.I loved the way dmc3 rewarded apart fromthe orbs you gathered with extra orbs on the end depending on the performance of your gameplay and bosses fought.

IF they do that , Dmc5 will never get out of my console(though i prefer to be multiplatform since im a xbox fanboy <-- i prefer the multiplatform since the games must be open to the whole gaming community)

II ARROWS
19-04-09, 23:25
2)Vergil Full Playable with yamato having a moveset similar to Rebellion(10-12 moves please...not one combo and 2 special abilities) and styles for vergil omly : dark slayer(similar to dmc3) and another one for yamato moves(like swordmaster)
3)Nero keep his sword and guns , but a sword like yamato could be an extra.also a quicksilver style is a perfect match with nero as he is a really speedy character
[...]
7)Story : Just after dmc4 , dante (after tha extra cutscene) goes to finish the job , meets nero ,who helps him finish it ,then nero collapses. He is loosing control until a point where vergil finally has his own body (not nero's).Vergil takes yamato and reopens the gate to hell to obtain the sword sparda (and thus the power of his father).Then Another epic boss battle like dmc3 mission 20 : dante vs vergil with sparda. could also create a second story where nero fights vergil.Virgil and Nero cannot coexist.
If Virgil is alive, the game need to be set before DMC3.

s0k0r3l0s
20-04-09, 08:41
Virgil and Nero cannot coexist.
If Virgil is alive, the game need to be set before DMC3.

What About the devil trigger of nero then? isnt it just like vergil's? Nero will just not have the yamato when he uses the devil trigger(or maybe lost it completely at the end....).

Anyway the main point is that vergil comes back along with dante being the main character :P

II ARROWS
20-04-09, 12:53
It might be an hint for story, but I think it's too forced.

II ARROWS
23-04-09, 22:48
For who wants to try a co-operative action game, should watch for this(for Wii): Capcom's Spyborgs (http://wii.ign.com/articles/975/975933p1.html)

Trish64
20-05-09, 17:08
I would make a story based on the the words Dante said to Mundus after the last fight (DMC1) "Let`s take regards to my son!". A Story about Dante and his son fight together against the demons, but Dante should stay as maincharcter. Nero as maincharacter - for me it not really belongs to DMC, because I saw some of the DMC-Mangamovies and every story/misson beginns and ends in Dantes DMC-Agency.

Nemesis66AE
05-06-09, 21:14
cool of you to be enthusiastic and have ideas on the subject, some are cool some aren't but thats the thing with everything in life.
the way i'd like to see it is:
Main character: Dante
Dante has owned 3 games and then nero comes along- we dont even know who this loser is! He's not even a son of sparda, and lets not consider him being one because it would contradict the other games mentioning that Sparda sired TWO sons.
sure Nero can be mentioned in it etc. etc. maybe dante helps him find out more about why he has that extremely cheesy arm but what exactly happened to dante and trish when they renamed their shop 'Devil Never Cry'?
Second of all- Longer gameplay
Each devil may cry game was lengthy, to an extent where you are happy that you completed it, whereas DMC4 on the other hand i completed that and thought, what a rip off, sucked and was really short so adds to the suckiness what a waste of money.
I'm exchanging it at the game exchange, TBH i'd rather play Viva Pinata.
another thing about the length of the game is resolution, it shouldnt be an excuse, RE4 was standard definition and had great graphics, if the gamemakers are going to use high definition resolutions please can they make use of the extra pixels instead of doing the game in a lower resolution then just scaling it up to 1080P; like Halo3, even if they didnt scale it up, i completed it in 1080, graphics sucked. while on the subject maybe notching up the refresh rate would be cool, most tv's have a minimum refresh rate of 80hz, i consider myself lucky to have one more than that but i do lust for the new sony models with insane high contrast ratios and 200hz refresh rate, and while at it use the colour pallete a bit more variably, more alternation in shades.
2 Discs- on 2 conditions
first condition: ok capcom decide to be silly and have to make Nero playable, fine, one disc him, other disc dante. the thing is both players have their part in the story so why not 2 discs (If Nero has to be played)
Second condition: Vergil is re-invited to the whole crazy jumble! C'mon Dante may have owned him in DMC3 then owning him as Nelo Angelo in DMC1 (Note the chronological order i put it in, so if some n00b is going to complain how i got that wrong shut up) but some sort've story should be made stating that in a satanic verse Devils with the same blood cannot kill each other hence vergil may be alive or maybe something like Spardas soul is holding Vergils so Vergil will only be resurrected when the 2 amulets are brought back to their rightful owners and are at the same time in each others presence, something like that..
etc. etc. the guys at Capcom are smart and always come up with a really interesting story but it has to do with vergil honestly.
Co-op mode: this can be done as Dante and Vergil, or Dante and Nero. Preferably first idea though, Nero's gay lol. if co-op mode is played the number of enemies is increased.

Where's the action?
a tad bit more gore, and a bit of a creepy feeling like DMC1, looking at DMC4 i keep thinking im walking in a field of daisies.
The power of the characters should be made more insanely noticeable, aswell as enemies, these enemies arent the average joe, theyre bleedy demons! they gotta be tough as nails!

you're idea on the dead country thing to a certain extent is pretty cool, a bit like gears of wars 'Horde' Mode, co-op of upto a certain number of players should be allowed.

Whatever happened to lady? at the end of DMC3 i quote: "And he promised to help me hunt down the demons, even though he's part one himself!"
speaking of which trish and lady should be playable characters, in that case, MAKE 4 DISCS!!!!!!!!! OR IF YOU WANNA GO CRAZY 5!!!!!!!!!!!!!!!
1. DANTE
2.VERGIL
3. NERO
4. TRISH
5.LADY
at the start lady and trish could have a play about argument about how trish and dante changed the shop name to devil never cry seeing as dante and lady named it devil may cry beforehand. etc. etc. the rest writes itself.
dante lingers to find out what happened to vergil, while nero is bugging him about finding out about his arm, dante travels to the other dimension (from DMC1 where dante goes into the painting into another dimension and defeats nelo angelo/vergil) etc. etc. eventually involves going down to hell (kick in raining blood by slayer) etc. etc. but while the door to hell is opened millions of demons escape, this is where lady and trish come in, theyre back where the normal people are (lol) and theyre like kicking demon @$$ but they gotta do stuff before that, i have no ideas on that.

seriously what is wrong with making a game with 5 discs, lost odyssey was 4 discs and as far as i know some capcom games were made with more than one disc(my copy of Dino crisis was 3 discs and RE2 was 2 discs but i didnt buy them from england it wasnt given to me as a gift from the U.S along with the playstation1.

Enemies- less cheesy, to a certain extent they can be, like the marionettes in DMC1 or like the demons in DMC3, the weird things in DMC4 that have like a sword leg with all the colourful circus clothes make it look like youre playing banjo kazooie or hannah montanas sing along lol.
Weapons- as amazingly cool as a crazy electric guitar which has more power than an Ibanez Prestige ever will have is its a bit of a weird weapon, but it was cool seeing Dante shred it like mad and then millions of bats come out of nowhere= OWNAGE.
Weapons gotta look like real implements of destruction man! The sparda sword on DMC1 was 0rGa$m1c!!!!
Pandoras Box-WTF!?!?!?!
Dantes attitude- Keep it the same- cocky and awesome! yet dont annoy him or you'll regret it, and dont step in his pizza.
Nero's attitude- what a dante wannabe, go away emo kid.
Seriously nero makes DMC4 look like some emo anime cartoon that emo guys deliberately get haircuts of and run around the town centre with a stick screaming yaaaah! i listen to slipknot. yaah!
stupid little kids. grow up.
Bosses- DMC everyone knows has big bosses, but the thing is, big=power, not just a big scary looking thing that barely does damage and has no power. dante's tiny compared to arkham with spardas power on DMC3 but the thing is, he was insanely easy to kill, even on the harder difficulties, the strength of characters have to be more realistic along the lines of what they are! and some normal sized bosses would be cool, like vergil in DMC3----AWESOME!!!
and his baD@$$ attitude the fact that he didn't even look like he cared about anything and only moved with a purpose. and that thing where he popped his sword into its holder and then coincidentally the enemy just dies lol.
hells just taken over earth, ok so why when i look at the sky i see a clear blue sky with white fluffy clouds that look like marshmallows?
Wheres the dark grey sky? wheres the blood on the walls?
This is an insane game guys, dont ruin it by making it look like the teletubbies having a picnic with the flintstones.
i havent got much more to say on terms of storyline except that dante should be the main character, and should always be based around him mainly. remember on GOW2 how dom wanted to find his wife? it was a big priority but really overall you wanted to end the goddamn war and kill the queen. this should be the case in DMC5 nero wants to find out about his arm but really dante wants to find vergil. or something like that but also in this case it never ends! DMC can never end, ill actually like be well upset the day that happens, haha, but seriously.
Maybe something like Mundus being resurrected by a satanist cult(of which are to a certain extent demons themselves so are stronger than humans, dante witnesses one of the attacks of them attacking civillians as part of a ritual for mundus, they run away but dante throws a sword from like a mile away and it impales one of them and just before that one dies dante gets the information from him that he wants) which worship mundus and want him to rule the world and give his followers divine abilities or something and also his army from hell, sounds pretty cool this could also link in with why dante wants to find vergil, maybe dante needs help, or maybe dante's worried that his last encounter with him shouldnt of been like that and dantes misses him etc etc..
the standard demons which you fight on levels cant be the main threat, there has to be a big force, e.g Mundus.
The romantic relationship between dante and trish could be included.
ooh ooh ooh parts of the world have to be accessed and they have like a temple or something and when activated from the sky they light up together in the shape of a Inverted pentagram and this opens the door to hell? sounds pretty cool to me.
anyway man ive got plenty of more ideas, but time is a factor in life. im open to everyone elses ideas, its these ideas that there is a slight chance capcom may look at in need for inspiration, or maybe these ideas become rumours and capcom hears about it an considers it, never give up hope, i just really hope DMC5 is going to be amazing and leave me proper breathtaken, the kind where you will play it again. GOW2 was amazing, probs best game on 360 for me, but id never play the campaign again, im just not intrigued to. DMC5 has to be like that, DMC3, 1 and 2 (even though 2 did kinda leave me feeling ripped off) i went back and decided to do the other difficulties because i couldnt get enough of them! WHOOOOOOOH!!!!!!!!!!!!!!!!!!!!
anyway i hope to hear some ideas from everyone else, nothing is stronger than someones imagination. If there is a will; There is a force.
and of course i shall be replying and al that. lets keep up the work ethic=]

EliteFreq
12-06-09, 18:17
Co-op is something I can agree on, but the idea is nothing new, its been about since the gap between DMC3 and DMC4.

And hell, I think they actually played with the idea in DMC3 with Doppleganger style being 2 player compatible, and with Vergil towards the end.

Its something that would be fresh and original to the gameplay, especially when you think of all the combos that can be done between players, as well as user created combos.

There are several conditions that it would have to follow in order to be good:

First of all, no split screen, there isnt a need for it, two players can be seen on the screen with no problems, and when you consider that Dante and Nero can jump several times their own height, it would be cramped and ugly to see them in a little box.

Secondly, only two players, any more would just ruin it, when you consider that a good player can handle things fine on their own, having four players would just be a one sided demon massacre, which would grow boring quickly.

Thirdly, It must not be forced on the player, it would be nice to have the option to play with friends or with the computer, but to force it on the player would ruin the fun of it, if the other character is constantly dying then the other becomes a crutch, if the character is stealing kills and getting all the good items, then its only fun for one player and not the other.



Im not so big on the idea of character customisation, are we supposed to believe that the DMC universe is filled with demon-human hybrids?

Any online mode requiring multiple persons would have to be characters already established in the game rather than user created content, I dont like custom characters that heavily rip off a franchise.



So they are devil hunters that are surprised to be attacked by demons?



Isnt that just DMC on a larger scale, without puzzles, just killing stuff and collecting orbs?



Whats wrong with the statue of time? There wouldnt be any problems with people hiding away if a reasonable time limit was put on the time that could be spent shopping, even then, if it was placed before a boss room or hard area, then players wouldnt go back to it and be well prepared instead, there is no need for any kind of safe zone.



.....What? 20 people? I think your overestimating the power of the PS3, to make a massive detailed world online would be a technical nightmare, add 20 people in to the mix and it would be nearly impossible to play without lagging, looking terrible and generally being a mess, as well as inconsistencies during gameplay, large bosses would easily fall if 20 odd players where hitting it repeatedly, it wouldnt be a game of skill anymore, it would just be seeing who could hit stuff the fastest.

And a screen split 20 times?



I think youre overestimating the power of the PS3, a huge map would have to be scaled down in order to fit both the console and the disc, as well as users not really creating content until after they have played the game and found out what works and what does not, to rely on users to create content would be hard, it takes years of planning to get levels correct and perfect, do you think that a 15 year old would be able to create a fully detailed, well made map in under a week?

And the content would heavily eat bandwidth, being downloaded once a week as a large file, it would quickly eat the HDD too, Capcom would probably have to charge for the service of making a section of a country per week, as well as the heavy bandwidth of having 20 odd players being on a server at once, in other words, impossible.



To fit what you described on a single blu-ray would look terrible, chances are that the single player game would look decent, but the multiplayer mode you described would take up a single disc on its own, to fit it all on one disc would be a nightmare, and multiple discs would mean a greater cost for the company, which would be passed on to the consumer.



.......What?

Do you honestly think that Xbox360 owners would buy a PS3 just to get the next Devil May Cry game?

I have a better idea, how about we make it Xbox360 exclusive to see if people who have PS3s would buy the console and game, it would be a good sales strategy for the Xbox360.

Quite frankly, anyone who refuses to buy Devil May Cry because its multi-platform is an idiot, they are missing out in all aspects, they are missing out on the story as well as missing out the discussions with friends and forums that could give feedback and ultimately make future instalments better.

Ive been a proud DMC fan and a proud PS2 owner, when I found out that the console was going multi-platform I was glad that everyone, regardless of their console, would be able to play the game and talk about it, to take that away from people is probably the most selfish thing I have heard.

And why are you sucking up to Sony? Do you honestly think that big companies like that care about you? They are no different to Microsoft, they entertain you for your money, its no different with any company, to say its because the console is better is no different than me telling you that my DVD player is better than your DVD player, both do the same thing, only have different ways to get there.

:nod: I applaud you Dante for showing rational thought and 'common' sense.


If it were me I'd just like more moves and a multiplayer mode(similar to the one on LP:Colonies, fighting Demons in small groups, but demons with greatly boosted health).