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StillNotHappy!
23-01-10, 11:56
I was very surprized to learn when reading on the Unity Capcom-forum,that this game only has
one handlingmodel,and that theres no simulation-mode what so ever(no wonder the numorous
requests to see such vidios was ignored)!Im surprized because you guys at Monumental startet
out with this discussion wheather the game should be something like the good old GP500,or
more arcade like MoToGP from Climax,and you got everybody fired up,chipping in,and now it turns
out its just going to be another arcadegame,and I really wanna know what the fuck we have been talking about
all this time?I know I wasent talking about arcade(dont hear a lot of people on the forums
that do).Sadly it has become increasingly clear to me that you people dont listen,and dont
give a rats a$$ about what I have to say,or what I want from the game.If you ask me this
hole thing is a joke!Just take the community trip to the studios as an eks.You start out by
saying you are going to fly people in from anywhere,and we end up having to pay our own
expences,and not only that,you'v put it back to sometime in Feb.Feb!!!Why dont you guys just
cancel,and realease the demo for everybody instead?
Its great you guys come out and try to come off as if your big on community feedback,but if
your just going to go ahead and do your own thing anyway,then whats the point?
I really hope you people take a look,and learn a thing or two from Milestone(milestone could
learn a thing or two from you guys aswell im sure),because not only do Milestone know how to
talk the talk,and sell a bikegame,but they also have a product several generations older
than GP09/10,that has something real to offer hardcore fans
Anyway I wish Monumental succes,and hope for the best,but I really think you people need to start listening,and step up your game!:sadno:

Nigelman
23-01-10, 15:35
2007 style ftw

motogpfan
23-01-10, 20:12
if they are not making a simulation handling model, this game is going to be a lot less fun.:mad:

StillNotHappy!
24-01-10, 08:18
2007 style ftw:redface:Sorry,I thought this was going to be a serious game(you know some of us wantet this to be taken serious)My mistake I guess:bash:

Lastchance
24-01-10, 10:45
This game is dropping in March which means a demo must only be a matter of weeks away - So my advise to you StillNotHappy is to just hold your horses and wait for a abit of hands on experience before you go into to full on melt down mode.

You never know, we might be pleasantly surprised!

Nigelman
24-01-10, 14:12
:redface:Sorry,I thought this was going to be a serious game(you know some of us wantet this to be taken serious)My mistake I guess:bash:

How do you mean... I do take this serious, I just prefer the 2007 handling, is that wrong or something? If I understand your post wrong please correct me.

StillNotHappy!
24-01-10, 14:55
:redface:Sorry,I thought this was going to be a serious game(you know some of us wantet this to be taken serious)My mistake I guess:bash:Thx for the advise.I will try to hold my horses.Im still hopeful that I can be pleasently surprized,and having only one handlingmodel isent nessesarily an all together bad thing,if it can bring people together,and the gameplay has enough sim-elements to keep everyone satisfyed.If it gets too arcade,and doesent have any elements to make it a challenge,its quickly going to get boring to most people leaning toward sim imo :sleep:Anyway I might have come off a bit too harsh when I said its a complete joke,I apoligise!What I meant,and should have said is that its growing into one more ,and more each day,I hope you see the diffrence:)PS. all bikegames that want to be taken seriously should have a simmode!!!

Nigelman
24-01-10, 16:26
I might need to be more specific in what I say, Im sorry for that.
Maybe its better if they make it like the SBK 08/09 way, I would prefer that, because you can adjust your style exactly as you want.
Maybe something at options like:

Arcade - forgot the 2d style - Simulation - Customizable

Will edit when I know the 2d style :P

Anyways, you can do it like that in the SBK games, so if you do that in MotoGP, and you have simulation style, that you can do maybe put on traction control, or that you cannot fall in a corner by braking too hard. You will probably get the point now, but I think thats the best way to make a racing game, because only allowing us to choose from 3 styles is actually.. I dunno, it just feel like it doesnt need to be like this, but there are also people who just dont like it. We people need to make our own decisions, we must be allowed to adjust everything like we want it.

Last thing about this
I would like it to be fully customizable, because I cannot handle simulation, I can handle Arcade and the 2d 1 very good, but because of that, they kinda dont allow me to go faster, I ride about the same times like in real life, I cant go faster because I cant handle simulation, and I really tried and practised a lot, but I just cant handle it. It is fun sometimes(its just 1 race in 1 season maybe) in having exciting battles even if I only ride in Medium, but I want to be able to do the hardest mode, and I want to be able to have exciting battles against the computer which gives me more work to do, because in Medium its 1 race a season, whilst for me it could be every race in the season on the hardest mode.
Thats why it might be better if they let us adjust everything from the style, so people can learn better how to ride.

StillNotHappy!
25-01-10, 11:00
I might need to be more specific in what I say, Im sorry for that.
Maybe its better if they make it like the SBK 08/09 way, I would prefer that, because you can adjust your style exactly as you want.
Maybe something at options like:

Arcade - forgot the 2d style - Simulation - Customizable

Will edit when I know the 2d style :P

Anyways, you can do it like that in the SBK games, so if you do that in MotoGP, and you have simulation style, that you can do maybe put on traction control, or that you cannot fall in a corner by braking too hard. You will probably get the point now, but I think thats the best way to make a racing game, because only allowing us to choose from 3 styles is actually.. I dunno, it just feel like it doesnt need to be like this, but there are also people who just dont like it. We people need to make our own decisions, we must be allowed to adjust everything like we want it.

Last thing about this
I would like it to be fully customizable, because I cannot handle simulation, I can handle Arcade and the 2d 1 very good, but because of that, they kinda dont allow me to go faster, I ride about the same times like in real life, I cant go faster because I cant handle simulation, and I really tried and practised a lot, but I just cant handle it. It is fun sometimes(its just 1 race in 1 season maybe) in having exciting battles even if I only ride in Medium, but I want to be able to do the hardest mode, and I want to be able to have exciting battles against the computer which gives me more work to do, because in Medium its 1 race a season, whilst for me it could be every race in the season on the hardest mode.
Thats why it might be better if they let us adjust everything from the style, so people can learn better how to ride.Hi Nigel,im sure you can race on sim,just as good as the next one.Its just a matter of getting used to the limits.Everybody crash at first when there used to playing the game on Arcade
About SBK the handlingmodes where Basic,Arcade,Advanced,sim,extreme.IMO they dont need 5 modes,and I also think that they have changed that to two for SBK X.Two whould be sufficient imo,but im disapointet,that it turns out Monumental only plans to have one(wich doesent look that simsy to me)and no sim-mode as has more or less been the standard these last years,because I was hoping that they had something better up the sleeve then what we have seen,and now it turns out they havent even startet yet:sadno:IMO they really need to get crakking at this,because there falling behind the comp. and imo they should make a sim-mode if not for anything other than there professional pride;)

Revolution72
25-01-10, 11:19
You never know... we might get 1 handling "mode" that is fully customisable... not ideal for online but it could allow users to cater the handling settings to their ability.

Wait and see...

Ryan
#72

Nigelman
25-01-10, 12:00
Hi Nigel,im sure you can race on sim,just as good as the next one.Its just a matter of getting used to the limits.Everybody crash at first when there used to playing the game on Arcade
About SBK the handlingmodes where Basic,Arcade,Advanced,sim,extreme.IMO they dont need 5 modes,and I also think that they have changed that to two for SBK X.Two whould be sufficient imo,but im disapointet,that it turns out Monumental only plans to have one(wich doesent look that simsy to me)and no sim-mode as has more or less been the standard these last years,because I was hoping that they had something better up the sleeve then what we have seen,and now it turns out they havent even startet yet:sadno:IMO they really need to get crakking at this,because there falling behind the comp. and imo they should make a sim-mode if not for anything other than there professional pride;)

Oh, I didnt know anything about only 1 style :O still is bad though :(

monumental
25-01-10, 13:35
Hi Stillnothappy

First of all, regarding the handling model, the physics will be the same in all three modes, arcade, career and online.

It is important that we get your opinion on various aspects of the game, but as you'll understand, we can't change everything halfway through development. We don't ignore your requests and where possible, would like to add some of them. For this version, we've only been able to make minor changes as per your requests, but everything you've suggested for the 10/11 version of MotoGP has been submitted to the development team during the design stage.

The Community Event has been re-arranged for February and will still take place before the game demo is released. We feel it's important to get some members of the community into the studio, not only to play the game, but also to share and discuss their and your views from the various forums.

While it would've been nice to allow people from outside of Europe to attend this event, it was decided to keep it to UK people only. As the last event was cancelled at very short notice, we believe we made the right call on this. And don't forget, there are many events in the USA that are strictly US attendees only.

Throughout the development process, we've tried to keep you informed and updated, especially with the Q&A sessions. Unfortunately we can't give away all of our secrets when you request more information about them, mainly because we have to provide press releases before we can let the community know.

kurzwe1l
25-01-10, 14:45
First of all, regarding the handling model, the physics will be the same in all three modes, arcade, career and online.

Same physics between modes is something I understand. GP 08 had the same physics throughout, only there were different aids in each mode to prevent the rider from crashing, with the exception of simulation. So I have still yet to hear a real answer on this issue. Every time it comes up you say "handling physics are the same in all modes". Well that doesn't tell me much because they were the same in all modes in 08, but there was still a sim mode. So tell me, will there be a simulation handling / difficulty option? Will the rider be required to perfect his technique or else crash at every turn? From what I've seen in the videos the rider does not have to worry about crashing. Is that a universal truth for the entire game? Forget "physics". What are the different handling DIFFICULTY modes? Is there a difficulty setting that will cause the front to tuck if I grab a fist full of brake at full lean? Will I have to carefully work the throttle, or is this a full out arcade game where I can pin the throttle as soon as I get the bike turned without fear of crashing?


everything you've suggested for the 10/11 version of MotoGP has been submitted to the development team during the design stage.

When will we know what is or isn't going to be in the 10/11 game?


And don't forget, there are many events in the USA that are strictly US attendees only.

This is the first I've heard of this. When are us yanks going to have an event?

monumental
25-01-10, 17:06
Hi again

The three modes will have various features that can be turned on and off etc, especially the online mode where riders driving backwards can be ghosted out for instance. You'll have options to tweak many aspects of the the three game modes. I'll see if I can get you a more comprehensive list of these and what can be customized in each mode of the game.

We touched on people racing backwards in one of the previous Q&A sessions when collision detection was discussed and how this won't interfere with your enjoyment of the game. As far as auto detection goes, if you race backwards then you'll be ghosted out, but I don't believe you'll be automatically kicked from the game.

On multiplayer create a match there are 3 options for collision:

Collision On,
Forward (I think this makes you ghost if you go round the track backwards)
Collision Off


As soon as 0910 is out, we'll begin to provide you with development diaries, explaining what we're working on and what's going into the new version. I was hoping to do this for 0910, but I came into the team too late to make this possible.

I didn't exclusively mean MotoGP 0910 events for the USA as it depends where the developer is based. Many of the US developers run local events for their communities that us Europeans don't get the opportunity to attend.

StillNotHappy!
25-01-10, 20:20
Hi Stillnothappy

First of all, regarding the handling model, the physics will be the same in all three modes, arcade, career and online.

It is important that we get your opinion on various aspects of the game, but as you'll understand, we can't change everything halfway through development. We don't ignore your requests and where possible, would like to add some of them. For this version, we've only been able to make minor changes as per your requests, but everything you've suggested for the 10/11 version of MotoGP has been submitted to the development team during the design stage.

The Community Event has been re-arranged for February and will still take place before the game demo is released. We feel it's important to get some members of the community into the studio, not only to play the game, but also to share and discuss their and your views from the various forums.

While it would've been nice to allow people from outside of Europe to attend this event, it was decided to keep it to UK people only. As the last event was cancelled at very short notice, we believe we made the right call on this. And don't forget, there are many events in the USA that are strictly US attendees only.

Throughout the development process, we've tried to keep you informed and updated, especially with the Q&A sessions. Unfortunately we can't give away all of our secrets when you request more information about them, mainly because we have to provide press releases before we can let the community know.Hi Monumental,thx for taking the time listening to my views,and providing me with this answer.You know you dont have to agree,but I hope you realise the importance of a sim-mode,and why some of us might be disapointet there isent one.Going back as far as GP07 the community has been devided into arcaderacers,and sim-racders,and when there no sim-mode in place the sim side of the community is bound to feel let down.Anyway I dont know what will come of it all?I know you people have been precentet whit a lot of great material,but im looking forward to play some GP09/10,and to see where Monumental is going to take MoToGP in the future:)

porety
25-01-10, 23:17
hi i was the indonesian fans that follow the MotoGP franchise since MotoGP (THQ-PC) untill now MotoGP08 (Capcom - Milestone), yeah i think the sim mode should be there, for some gamers, playing this game not just for fun, but more than that, is how to feel ride a MotoGP bike like in the real world, ;),and sim mode might be the answer, im really really really :bash: hope the next version 10/11 will be combine of MotoGP 07 (gameplay) and MotoGP08 (Menu n graphic)...thanks monumental

monumental
27-01-10, 14:19
Hi again stillnothappy

There are three modes, Arcade, Online and Career. When you refer to sim mode, are you talking about different physics for the controls etc or is this more to do with the career mode? My apologies if I haven't quite grasped your question properly.

Revolution72
28-01-10, 08:12
Hi again stillnothappy

There are three modes, Arcade, Online and Career. When you refer to sim mode, are you talking about different physics for the controls etc or is this more to do with the career mode? My apologies if I haven't quite grasped your question properly.

Steve,

StillNotHappy was not referring to the game modes, but in fact the handling modes. Previous incarnations of the MotoGP franchise have had the following handling modes which can be applied for single & multiplayer racing modes;

Arcade/Basic - All Aids (full TC, linked brakes, assisted brakes, etc)
Advanced - Partial Aids (less TC)
Simulation/Exteme - No Aids (no TC, seperate brakes, ability to lock under braking, etc)

What StillNotHappy and the rest of this community would like to know, is if these gradients in handling modes have been incorporated in your game?

It is usually built in to cater for the differing level of ability the players may have.

Personally, I am a simulation/extreme mode player as the arcade/basic handling mode does not pose any challenge and often makes the playing experience very sterile. Whereas the sim handling mode better represents the balance act that is riding a motorcycle.

Lets hope you tell us what we want to hear lol.

Ryan
#72

StillNotHappy!
28-01-10, 10:41
hi i was the indonesian fans that follow the MotoGP franchise since MotoGP (THQ-PC) untill now MotoGP08 (Capcom - Milestone), yeah i think the sim mode should be there, for some gamers, playing this game not just for fun, but more than that, is how to feel ride a MotoGP bike like in the real world, ;),and sim mode might be the answer, im really really really :bash: hope the next version 10/11 will be combine of MotoGP 07 (gameplay) and MotoGP08 (Menu n graphic)...thanks monumentalNow,now Steve,dont think you can fool us,and pretend you dont know what we are talking about LoL:DRyan is very right,and my sentiments are exactly the same!The toned down Arcade-handling gets very quickly sterile,and boring.Like when putting on ABS,TCS(tractioncontrol)and stability control on a car in a cargame,it takes away some of the exitment,as it tones down the bikehandling,and to me its that exact handling that makes bikes fun.When you make the game arcade you have to take a lot of considerations to players of less exp. and there by you take away some of the fun to me.Anyway I watched the vidios of 09/10 and the game might be all that arcade,and hopefully does have some elements of sim,that you can relate to,and that can make it intresting for more than an 1/2hour
Anyway im sorry I said all that about you guys not listening,and not caring.I know you people did go in and make the changes that could be made at the stage,and I think I recall something about you guys changing the controll,and aproach to the game with the advanced controlls:thumb:But I really wish you guys whould get startet on a real sim-mode "no excuses" You know some of us where hoping that Monumental whould be the company that whould lift up MoToGP,and take it to the next level.Dont let us down!

StillNotHappy!
30-01-10, 09:44
http://www.eurogamer.net/articles/motogp-09-10-hands-on Hi Monumental,I was just reading this hands-on review,and the game sounds pretty good,even tho the hole tuck-in thing still has me worried to bits:chin:I like what the reviewer says about the game trying to remain somewhat a simulation,while still being accesseble to newbees.Anyway from this hands-on review the game sounds a lot better to me, than what I was expecting,and im really looking forward to giving it a go on the demo myself.The controls might end up being a dealbreaker tho:chin:but we shal see about that?I think its obvious tho that you people have been working hard:thumb:and perhaps takes this a bit more serious,than what most of us have given you credit for?