View Full Version : Resident Evil Idea
crackinglazer
09-01-10, 01:19
I already put this on the general forum without noticing the RE forum, so here it is in the correct place.
I think it would be cool if capcom made a 3rd generation resident evil title, with new and old stuff, for example, a remake of resident evil 2 with the old gameplay(re 1, 2, 3, cvx) and item box and having to save at typewritters, but with new features such as the suitcase inventory(re4) the merchant(one that is actually a character like in re4) and weapon upgrade system(re 4 n 5) and the ability to restart the game with the guns you finished with(more like re4 less preferebly re5 where the guns are compatible whatever difficulty whatever part, and kind of eliminates a fresh start without any guns), if you also think this would be cool, please say so.:)
ps, enthisis on resident evil 2 being an example, not that I wouldn't prefer it
It would have to be a whole remake rather than an algamation of ideas, the merchant wouldn't work in any of the titles prior to 4, since the merchant was actually a very interesting character in that title, you wondered who he was or where he came from, in RE5 they kinda killed it with a faceless shop system.
Whereas the original games emphasised on survival, you had to find your own guns and ammo on the field, and that's what gave it so much appeal opposed to a shop, we all fondly remember saving shotgun shells for the Lickers and Hunters.
Weapon upgrades would have to revert to item boxes found on the field to improve guns, rather than paying seemingly unfindable and worthless-in-a-crisis cash. It would be kinda cool if you found dead characters with broken weapons that can be stripped for parts to improve your own.
Continuing with previous guns isn't something I'd like, since part of the fun of the originals was actually heading out to find them, it'd be great if the game was deeper and only had certain guns available in each game, rather than starting each game like Rambo.
So the problem with your idea is that you can't have the best of both games and make it work flawlessly, part of the charm of the originals was in what you can't do, rather than what you can do in the new titles, I think the emphasis on the new games was indeed shooting, but, it should be about survival from my perspective.
crackinglazer
09-01-10, 04:44
a remake of a game is just what I used as an example, if they were to make resident evil 6 this way, then I think it would bring back that feeling you got playing the old game, and about the merchant, I didn't meen the re4 merchant, just atleast someone with a catchphrase, but about my idea, I will go in to more detail with the example remaining re2, obviously, 3rd gen graphics, with the layout of the game, bassically what remake did for the original. (end of text)
the main rooms, like the main hall would closely resemble that of the original, and the lay out of the rest of the station would be the same but with added sections, and added and altered puzzles like in remake, but in each save room there would be a merchant, perhaps a different one each time, just a random survivor, who is too scared to leave, but will buy and sell, infact forget the suitacase inventory keep the classic one, if its a remake, because that did contribute to the old style.
the way I see it, it would have to be a mix of the new and old, to make it as a 3rd generation, otherwise it will just become another nintendo only title(in the case of it being an re2 remake) anyway the main point is we want the old style back, fixed camera angles, typewritters, with no check points, if you die youve gotta load from the last time you saved, they're making the sequals easier and easier, and far to streight forward, theres no running around a big building, its just absulutly straight forward, not that I hate the latest games, but they're getting rid of what made the original games great. so if they bring back the fixed camera angles, maybe just when you shoot you could go into the over the shoulder view, bring back running around and having to find a bunch of key items, aslong as they have those things then the rest they can do what they want with it, in my opinion,
a list of old
fixed camera angles
typewritters
no checkpoints
item boxes
starting 8 slot inventory
one of each type of gun(one hg one sg...)
same amount of puzzles and key items
minimal streight forward areas
a list of new
over the shoulder veiw only when(super enthisis on ONLY!!!)only when aiming and shooting and reloading guns, or perhaps an option to shoot the old or the new way
the abilitie to load the cleared save with the weapons you had at the end
currency you would pick up from defeated foes
a weapons upgrade station and the ability to buy guns but only the ones you have previously sold or discarded, and the special weapons
if they made it this way or with a similar variation to fix the bugs, then I think it could work and it would be a good resident evil title, if you think it would work please say so
If you were to locate gun parts during the game and return to the Police station were holed up in one room (the Armoury come workshop) was a tech savy cop who could upgrade your weapons for you or create new ones. a couple of mini missions could be actually to go collect a shopping list for the police officer thus a reward would ensue, a new weapon or an upgrade to an existing weapon but perhaps not both, you would have to make a choice.
Combining old and new sounds good. The reason I'm playing Alone in the Dark is for the fact of all the things you can combine in the game, perhaps something Resident Evil has lost in recent games.
Remember killing Nemesis gave you a couple of handgun parts.
Hunting for weapons and weapon parts is a good incentive for players. And I like personnally getting new more powerful guns or upgrades or as with the grenade launcher different kinds of ammo, for pistols explosive rounds, armour piercing rounds etc etc
:chin:
One of the things I like about games is getting lost and having to figure out were you are going. I like hunting around for pick-ups finding new places etc. As stated above the newer games are a bit straight to the point. I liked the RE games and Doom and Half Life etc because I had no idea were I was going, which in reflection would be completely true if you were in that situation. Secret areas to investigate and uncover were always good.
a remake of a game is just what I used as an example, if they were to make resident evil 6 this way, then I think it would bring back that feeling you got playing the old game, and about the merchant, I didn't meen the re4 merchant, just atleast someone with a catchphrase,
Yeah, but I was naturally discussing the example I was given. :noidea:
I wouldn't mind if it was a setting, but you have to keep in mind that the control scheme has changed very slightly, it's the camera angles that have altered it, and the way things currently are, camera angles would just be a cheap way of messing up your aiming.
I like how cleverly put together the old games where, but I don't think the new system has had a chance to shine as of yet, we've had plenty of action, but they've barely touched on the horror narrative yet.
As for the merchant, I didn't mention the one out of RE4, only that he fitted in to RE4, whereas if we're talking a remake of RE2 it wouldn't work (Kendo's death was an important part of the story), and as for a future title, knowledge of support would ruin any and all suspense put in there.
but about my idea, I will go in to more detail with the example remaining re2, obviously, 3rd gen graphics, with the layout of the game, bassically what remake did for the original. (end of text) the main rooms, like the main hall would closely resemble that of the original, and the lay out of the rest of the station would be the same but with added sections, and added and altered puzzles like in remake,
So pre-rendered backgrounds? you do know people where sick of these by the time of RE0, they where called "Dated", if I recall correctly.
The only reason REmake had different puzzles was because the technology limited the original vision, so the PSone version is drastically different, whereas, RE2 was able to fulfill this vision, so whilst I agree that they do need to alter things to make them more believable, it really isn't necessary to go the other route and produce a profound array of puzzles.
but in each save room there would be a merchant, perhaps a different one each time, just a random survivor, who is too scared to leave, but will buy and sell, infact forget the suitacase inventory keep the classic one, if its a remake, because that did contribute to the old style.
That would be... odd... the whole idea of the rooms was to give the sense of momentary respite from the crisis, to include a survivor in every room offering items for cash would be far too surreal, the idea of no one surviving is a haunting one, having 20 alive people offering you a shotgun upgrade would not.
The idea of a limited inventory also adds to the appeal, this was ruined in RE4 and 5 where they purely had guns, the whole point of limited space was to carefully plan each trip to get an item or use an item, if you so much as forget to bring an item with you or miss one, then you're endangering yourself by going back for it, so no suitcase please.
the way I see it, it would have to be a mix of the new and old, to make it as a 3rd generation, otherwise it will just become another nintendo only title(in the case of it being an re2 remake)
I think the Wii would be perfect for a Remake, actually, but each to his own I guess.
anyway the main point is we want the old style back, fixed camera angles, typewritters, with no check points, if you die youve gotta load from the last time you saved, they're making the sequals easier and easier, and far to streight forward, theres no running around a big building, its just absulutly straight forward, not that I hate the latest games, but they're getting rid of what made the original games great.
As stated above, fixed camera angles are outdated with the pre-rendered background, I would love a "classic mode" with fixed camera angles, but how they'd come with the aiming on a modern gen system is something of a mystery in that respect.
I agree, begone with checkpoints, Typewriters, once again, forced you to be resourceful with ink ribbons and the like.
so if they bring back the fixed camera angles, maybe just when you shoot you could go into the over the shoulder view, bring back running around and having to find a bunch of key items, aslong as they have those things then the rest they can do what they want with it, in my opinion,
But that wouldn't really work, if you shoot from over the shoulder it would be somewhat confusing to constantly switch angles...
And key items where in both RE4 and 5...
a list of old
fixed camera angles
typewritters
no checkpoints
item boxes
starting 8 slot inventory
one of each type of gun(one hg one sg...)
same amount of puzzles and key items
minimal streight forward areas
a list of new
over the shoulder veiw only when(super enthisis on ONLY!!!) ("Emphasis")only when aiming and shooting and reloading guns, or perhaps an option to shoot the old or the new way
They've already done that, so if there's a way that it would work well with fixed angles, then I'd like to hear it.
the abilitie to load the cleared save with the weapons you had at the end
Wait. What? I already said why this would be a bad idea, please don't make me quote myself.
currency you would pick up from defeated foes
-Sigh-
a weapons upgrade station and the ability to buy guns but only the ones you have previously sold or discarded, and the special weapons
No... I they'd have "weapon upgrade stations" conveniently placed around just as much as they would have "In case of zombies, break glass" with a shotgun and chainsaw inside a container mounted on the wall.
As I've already said, purely upgrades found around.
if they made it this way or with a similar variation to fix the bugs, then I think it could work and it would be a good resident evil title, if you think it would work please say so
I've already said what I've had to say in my previous posts... It would have to be far more balanced than what you're coming up with.
If you were to locate gun parts during the game and return to the Police station were holed up in one room (the Armoury come workshop) was a tech savy cop who could upgrade your weapons for you or create new ones. a couple of mini missions could be actually to go collect a shopping list for the police officer thus a reward would ensue, a new weapon or an upgrade to an existing weapon but perhaps not both, you would have to make a choice.
This has already been done, and I liked it, so I agree, but not necessarily the shopping list, considering most of the characters are military specialists able to maintain guns, applying upgrades should be purely down to actually finding them.
Combining old and new sounds good. The reason I'm playing Alone in the Dark is for the fact of all the things you can combine in the game, perhaps something Resident Evil has lost in recent games.
Remember killing Nemesis gave you a couple of handgun parts.
Hunting for weapons and weapon parts is a good incentive for players. And I like personnally getting new more powerful guns or upgrades or as with the grenade launcher different kinds of ammo, for pistols explosive rounds, armour piercing rounds etc etc
:chin:
I Agree with this, part of the brilliance of the original title was finding a nice new gun to cope with the ever evolving monsters.
One of the things I like about games is getting lost and having to figure out were you are going. I like hunting around for pick-ups finding new places etc. As stated above the newer games are a bit straight to the point. I liked the RE games and Doom and Half Life etc because I had no idea were I was going, which in reflection would be completely true if you were in that situation. Secret areas to investigate and uncover were always good.
Well done, you understand this completely. :D
crackinglazer
11-01-10, 06:34
sorry, I was jumping around and posting ideas as they came to me, but new combined with old, in a way that works, not in my way which you have made clear to me is flawed, and would probably disappoint people :mad::confused::chin:
Critical analysis always makes way for progress. Your idea of combining old and new is still a champion idea. Its the original game elements that we want Capcom to bring back but with the new game play. We all miss running back and forth over the same area about fifty odd times lol :)
crackinglazer
15-01-10, 16:11
by the way dante2014, when you quoted a bunch of stuff, for the most part I couldnt dissagree, so hats off to you ya freakin genius!!!:horray:
I think that a remake of RE2 should be like the remake of RE1... The fixed camera angles and the dark rooms will make it one of the creepier games on the market.