View Full Version : The version after 0910 - Your wish list
monumental
03-12-09, 09:43
Hi there
I know it's quite early to be discussing a new MotoGP title, especially as MotoGP 0910 hasn't even been released yet, but design and development begins quite early on in the process of creating a game.
So, if you have any suggestions for the version after 0910, please add them in this thread and I'll make sure they are added to our internal design forum for you.
StillNotHappy!
03-12-09, 20:33
Sorry,but the mere thought of starting over repeting what has been said time after time sickens me:eek:but I did actually get an idear a while back when reading about Project Natal motion sensing tekcnoligy,that is deffinately for the future.Picture this,a 3 screen setup like you could do on Forza,a set of handlebars in front,and perhaps some sort of rumble seat:)+the motion sensing tecknoligy.So you whould sit by the handlebars on a chair or a low stoole,in a upright position,and be "scaned in" by the motion sensing tecknoligi,so that when you leaned your upper body from one side to the other your rider on screen whould follow.The same could go for head movement,and look to apeks if you had the 3 screen setup,otherwise I suppose you whould have to play with a "fixed"view.Maybe there could even be a bit of legdangling:)Anyway this idear might be a bit far out there,but personally I actually think it might be something that could turn out pretty cool with a proper amount of dev.time.IMO it whould be very imersive,than sitting with a traditional controller,and just like the real thing,riderpositioning whould/should/could be of the outmost importance :cool: PS.if you are short of idears,you could try to click on the link I gave you a couple of months back,and actually try reading it this time:chin:
monumental
04-12-09, 08:18
We're certainly not short of ideas, this thread is to simply let you have your say very early in the development process.
Revolution72
04-12-09, 09:13
Your physics engine is the key to a good bike game, nail that and the rest of the padding will just enhance the experience.
I'm aware that Almightydutch has offered his services and I/we would be willing to do the same regarding access to race bikes and genuine track experience. I think the major thing you have to get across in any bike game is the feedback from the bike/rider via the correct sensitivity on the controls and good rumble feedback, and that feeling of "threading the needle" that any bike rider will tell you abt when it comes to getting a motorcycle through a corner quickly. Obviously you want it to be accessible to all walks of life so I'd imagine that aids can be added to help non-sim nuts get around the track, but I'd like to be able to stick it in advanced/sim mode and get a real sense of racing these bikes.
I really like what you've done with the team managament aspect of the career mode, and that's definately something you should build on. Having engineers developing new parts and trying to attract new sponsors keeps the game fresh even if you have done a complete season, there could be something more to progress forward with... it should also change the bike characteristics with new parts so it encourages you to adapt your play style to go faster, preferable using real world brands for parts (Akrapovic exhausts, Brembo brakes, Ohlins/Showa suspension etc).
Customisation is also another good one to build on;
Forza style livery designer (bike, leathers & helmet)
More 'real world' brands to choose for your kit
Riding style customisation (something I loved from Tourist Trophy)
Crash damage?
That's all I can pull out of the grey matter for now, but I'm sure I'll come up with more.
Ryan
#72
Lastchance
05-12-09, 11:31
* A hugely in-depth livery editor - I want to be creating bikes like this http://friendsofriders.org/R1.html - that to me is almost a game with-in a game.
* Unlockable legends bikes and riders, along with classic tracks of the past.
* Each rider to have their own individual style of riding.
* Bike damage - maybe only implemented when playing 'full sim'
* Players using Manual gears to be faster than players using auto gears - nothing worse than seeing an auto guy at the top of the leaderboards.
* Easy access to everthing when playing online.
* Individual track and overall rankings next to your gamertag in online lobbies.
* Ability to set a P.B anywhere.
* Fully mappable controls.
-totaly new graphics engine build from the ground up to be DX11 that can be scalled to dx10 and dx9(for console's)and support of nvidia's 3d vision,3d capable tv's are coming out in 2010(with the use of glasses)for a afordable price,so support the use of it and make the most insanly bike racing game ever!
-if you cant build a new engine get a licinse from codemasters and use there engine as used in dirt2 to save development time/cost and build your own engine in the mean time as a future platform to build your next generation of games on.
-build the pc version first and THEN dumb down everything for console's!!!We pc gamers are tired of the crap console ports with outdated graphics,it's time to step up,the technology is here.
-PC version with full use of DX11 and DX10,tesselation,shader model 5/4,compute shaders etc,etc
-very high resolution textures on everything and realistic lighting(pc game)!!!,our graphics card today are insanly powerfull enough to do that!!for gods sake,it's time for that!!make the most insanly photo realistic race game ever and put your self on the map!!give it to us please,the technology is here,use it!!we are waiting for it so loooooooong.....
-opencl based physics of flags,leather suit movement,smoke,sparks,crashes, etc..
-PLEASE REAL LIFE ENGINE/EXHAUST SOUNDS!!,go to the track and record exhaust noise,im tired of the bullshit exhaust sounds in bike racing games,some older rally games on the ps2 already had real live exhaust sounds,its almost 2010 so its time to move a step up.
- Fully mappable controls.
-the option to do a victory lap with wheelies,burnouts,ignite fire works in the croud,plant a flag in the ground Lorenzo style and the ability to record it.
-full hd ingame recording option with a automatic youtube upload button,youtube supports full hd 1080p resolution so make use of it!
-free full 360 camera movement and a tv camera option so your recorded movies look like a real recorded race on tv!
PLEASE build it on PC with DX11!!!!!!!!
StillNotHappy!
07-12-09, 14:32
We're certainly not short of ideas, this thread is to simply let you have your say very early in the development process.Thats a good initiative.Personally I cant think of much of anything new,that I havent said before,besides there are plenty of others saying basicly the same thing,but I hope you can apriciate even a small contribution.Anyway I did actually think of one thing I havent talked much about before,but only thought about a couple of times.I was reading a post on the Unity-forum,and someone mentioned vind-noice.I too whould like for some vind-noice.The sound of the vind in a microfone gives a great impression of speed.Ofcourse when you ride,maybe you dont hear it as much as you feel it,but I whould like to see it implementet in such a way,that when your tucked in,and have the engine rev'in you whouldent hear it much,as it whould be drowned out by the engine,and you whouldent cause much drag,but once you sit up,and go on the brakes instead you imidiately get hit by it,and the sound becomes noticable.Ofcourse as the speed is reduced,so is the intensity of the sound.Anyway just something i'v been thinking about,im sure Monumental has a few idears of there own.Keep up the good work:thinking:
Ion Blaster4
09-12-09, 23:48
I see what you are saying monumental, but considering I dont know too much what is coming up, it would be hard to actually tell you right now... Besides more real life stuff such as the pit road is alive with people in it and you can go in and out of it with medium quality garages, and your own you can drive into with real pitboards that say real statistics and real people at your paddock. (Not real literally, but like alive, not dead)
Maybe it would be cool for future games that there will be live weather thing, hard to explain.
That if you start an Championship or Career mode, and you have xbox live (doesn't have to be gold membership) that when you race at like Malaysia, and it rains there in real life at the moment your playing, that it will also be raining in the game. As for the time trial or free races, you can either choose the weather you want or weather what's happening in real life on that circuit at that moment.
mattymcclean
18-12-09, 16:33
my wish would for it do be like moto gp 08 ( the same graphics and gameplay ), its the best one so far :)
Almightydutch
21-12-09, 11:03
I know its something that probably wouldnt happen, but how about some DLC for other UK tracks. Not really in the spirit of Moto GP as its International but surely you could obtain track info for places like: Oulton Park, Cadwell Park, Anglesey, Brands GP, Snetterton, Mallory Park, Pembrey, Croft, Knockhill, Thruxton, Rockingham, Silverstone (seeing as thats where GP will be) would be awesome. All Superb circuits that I'm sure would be very popular as DLC
Revolution72
22-12-09, 09:11
I know its something that probably wouldnt happen, but how about some DLC for other UK tracks. Not really in the spirit of Moto GP as its International but surely you could obtain track info for places like: Oulton Park, Cadwell Park, Anglesey, Brands GP, Snetterton, Mallory Park, Pembrey, Croft, Knockhill, Thruxton, Rockingham, Silverstone (seeing as thats where GP will be) would be awesome. All Superb circuits that I'm sure would be very popular as DLC
+1
I'd like to have a crack at getting a GP bike around Mallory Park... saw Capirossi's Ducati 990 run round there once, spoke to the owner and although he was lapping a fair bit slower than we do, he was still only using 3 gears lol
Cadwell Park would be a mad one as well.... flying GP bikes anyone?
Ryan
#72
I know its something that probably wouldnt happen, but how about some DLC for other UK tracks. Not really in the spirit of Moto GP as its International but surely you could obtain track info for places like: Oulton Park, Cadwell Park, Anglesey, Brands GP, Snetterton, Mallory Park, Pembrey, Croft, Knockhill, Thruxton, Rockingham, Silverstone (seeing as thats where GP will be) would be awesome. All Superb circuits that I'm sure would be very popular as DLC
Maybe not only for UK tracks, but also for example at Dutch, German, American, Belgium, France, Spain, Italy, Japan, Brazil, Abu Dhabi and more... will edit if I get to know more tracks...
Netherland - Zandvoort
Germany - Nürburgring (the F1 circuit), Hockenheim, Oschersleber (or w/e)
America - Saltlake city, Official Yamaha Test Track,
Belgium - Spa Franchorchamps, Zolder
France - Magny Course, Paul Ricard
Spain - Albacete, Motorland Aragon
Italy - Monza, Imola
Japan - Suzuka, Fuji
Brazil - Sao Paulo, Rio De Janeiro
Abu Dhabi - Abu Dhabi F1 circuit
Turky - Istanbul
Where ever this is supposed to be but I think America - Michelin Test Track
Just an idea, but I consider that people also would like to ride at other places then England.
But the only thing I really care about at the moment is:
FULLY CUSTOMIZABLE CONTROL SETTINGS >: (
- Crash damage
- driver injuries
- an option to save your replays and to edit them in a full movie, so you can make your own highlights vids
- be able to edit everything of a rider and a bike, and be able to make your own classes. For example: i make 10 bikes, i edit them with colours,sponsorships and teams. Then i make a new class and put these ten in it. I can now do quick races, race weekends and championships with this class. ( the 10 bikes i just made )
- warm-up lap ( you can drive yourself ), celebration lap ( you can drive yourself, and be able to do tricks to impress the crowd ), podium ceremony. ( everything of these able to skip, but you get reputation if you complete them )
- in career mode, a press conference after the race. you'll need to awnser questions about the race. you'll get reputation for this and be able to skip
- unlockable legends and real-life tracks. for example: i won a championship, i got 2500 points for that. Thats enough points to buy Giacomo Agostini. or its enough to buy the nurnburgring.
- a music playlist where you can also put your own music in and select the songs you want to hear while gaming.
- really people walking around the track; moving 3d crowd, really people in the pit-lane, if you crash stewards get your bike back up.
- if you crash you need to get your bike up first, you don't just pop up on the track.
- I know it's not going to happen but a track editor would be very great. And able to download tracks from other players online.
- full race weekend
- great looking game
monumental
04-01-10, 13:16
Thanks for the feedback. I've added your suggestions to the 10/11 development folder for the team to take a look at.
Dragster Man
09-01-10, 06:46
-The Game must have pit-stop at the flag to flag races
-At the pc,ps3,xbox,ps2,psp
-Must have the legends category
And many more...... :mexwave: :hop:
Mad Comrade
10-01-10, 00:36
Project natal is certainly a future , but nobody had played it yet , so it could be a fluke like Wii type crap !
My request is certanly is pointed towards gameplay than realism and grafix ( which are must be at the level 10 out of 10 anyway .)
First - On-Board view :
Loved option from sbk09 , they had all 3 of them , but why racer is allways is looking strait ? in real live you look where you go ! (Latest Need for speed As example , they try to re educate people to move on to on-board view) , so if camera would move left or right , depending on the corner or the movement of the left stic it would give more 'feel' for speed. it would be interesting to see 'in-helmet view' i've heard of some car games on PC with such an option !
Second - D.N.F
absolutely pisses me off , when i get disqualifyed from the race on-line !
sometimes in the heat of race you cut one or two corners and thats it, (sbk09 in particulary) you are doomed for watching still screen for the rest of the race , if it is public i would disconnect , but most of the time i play with my mates so i have to watch it. how about 'Spectator' mode , if you just joined somebody who is in a race or if you are D.N.F. !
Third - right stic !
Yes , in Tourist Trophy ( best bike game ever ) , best way to control throtle was by right stic, but since on 360 triggers are wery sencitive , can we use right stic for controlling the rider position ? maybe for more advanced riding , not for begginers ! it would be ace if i could point the bike into direction i want by controlling left stic and controll rider body position by right one ! body displacement is so important , more grip on front or at the rear more/less lean, knee down , riding style stops being a preset ( TT game again ) , it will be infinite !
Okay thats all for 2day !
Lastchance
13-01-10, 09:30
Has anyone mentioned full commentary? Never seen that in a racing game before, get Toby Moody and Julian Ryder on board. Would be awesome.
Revolution72
13-01-10, 12:30
Not sure how well this will go down, but I have been playing the MX vs ATV Reflex demo from PSN, and although I'm not overly enthused about how it plays... I do think the rider weight control feature is something to pay attention to.
The left stick controls the steering exclusively so the up/down no longer moves the rider weight forward and backward...
The right stick is used to control rider weight both forward/backward & left/right, for the purpose of a road racing game this could give much greater control over how the bike behaves at all times... but more specifically during the turns.
So you could come up to a corner, brakes on, pre-emptively move the rider weight towards the inside of the corner... steer into the corner using the left stick and then control how far the rider hangs off the bike during the corner... this could be used in conjunction with a realistic representation of why riders use their knees to gauge lean angle, and could allow a player to gain confidence in their ability and the grip levels to use more bike lean angle to carry corner speed by reducing the amount the rider hangs off, effectively increasing the bike lean angle needed to get their "knee down".
Further more, correct use of the steering and the independent rider controls could enhance the rider/bike ability to change direction... i.e. going from left to right you would have to mirror this with the rider weight as leaning left while steering right would end in certain disaster.
There are also secondary benefits in terms of greater stunt control for wheelies and stoppies, as well as factoring in the potential for using rider weight to make best of track surfaces... i.e. pitching forward/back/left/right to get the bike to hook up or retain grip over the undulations of the track... (the only example I can think of at the moment is through the mountain/woodlands section at Cadwell Park, where you have to alter your position to deal with the ups and downs)
The only issue I can see coming from this in terms of retaining player control is where to place the rear brake button (if not linked with the front) as using the right stick would make the circle, square, cross & triangle buttons difficult to use at the same time as the stick... perhaps on a shoulder button like R1 (are they analogue on all console platforms??) with front brake on L2, and accelerator on R2...
What does everyone else think of this?
It would certainly add an element of realism and player control to the game.
Ryan
#72
Almightydutch
15-01-10, 08:31
Ryan, top one there dude, i've always thought that being able to control a riders side to side movement would be an excellent addition.
I use right bumper for rear brake anyway as i find it easier to use other controls when doing this.
As for what tracks this can be applied to....Laguna??? yeah knew you'd missed that one but also places like Brno and Le Mans and anything with tighter chicanes would benefit from having such control. It would also be useful for blocking overtakes too as you could hang off slightly before a turn to close the gap. Its happens in real racing so why not emulate this with such a feature.
While on future updates etc, has any taken a look at SBK X, they have managed to get track surface changes throughout the races, eg: drying lines better grip etc....I'm sure this is something that could be worked on.
Mad Comrade
16-01-10, 18:41
Yeap , thats what i am talking about as Well !
RIGHT STICK is the future ! Bring in the game, controll of the rider with help of the stick - it will be great !
Almightydutch
19-01-10, 11:12
Has anyone mentioned full commentary? Never seen that in a racing game before, get Toby Moody and Julian Ryder on board. Would be awesome.
While i'd love to hear the legends that are Toby and Jules, i'm not sure how well this would translate into a game. Limited vocabulary would be the main thing i would worry about. Only so much you can put into a game and those two have so much information about various subjects it would be quite tricky to extract whats needed.
Good suggestion though!!
what would be good ideas for future ideas:
NO arcade, advanced or simulation riding style because that is just... bad, in MGP08 I was slow... very slow... because I could only ride with arcade and that didnt allow me to get faster kinda... so why not a superbike 08/09 option? to toggle everything you want from traction control.
Race at every track on the whole world.
Commentary from who ever those guys are who were mentioned earlier.
Be able to ride with sponsors besides just what teams are now sponsoring, like pedrosa rides with Red Bull, why not make a full livery also for the bike? And that with waaay more sponsors then only Red Bull, for example: Bullit, beer-kinds(lol, alcohol in MotoGP, well smoking is there so why not alcohol too? :D), maybe sponsor MotoGP self? (great idea according too me, what would the livery look wawawiwa :P), or Capcom [the Capcom corporation would find that a great idea ;)], or sponsoring windows? :O oh well you should get the point right now.... :P
Fully customizable controls, loads a people will have to adjust their own way of controlling to something there just will be put in, including me... do this and you will save a style of controlling a bike... :]
Make it really working that tyres will be good in each of their own conditions, and the tyre wear really will be affected with the tyres, when you take soft tyres it will last short (and not like SBK 09 just 3 laps but like in real life) and that also with the hard tyre, but it wil last longer.
Let us be able to do a pre-season test as long as we will, and let us do the IRTA test so we can already prove ourselves to manufacturers so they will be more intressed like in real life, they dont stay like: OW EM GI hes bad we must not take him, but in real life after the test (when you got like 1st place or something) they are like: OW EM GI, we are getting intressed in him :O
When you will be riding in your home country, let it pop up a message saying: Do you want to adjust your livery for your home race? Yes/No
And then when you push Yes it will allow you to change livery colours for 1 race because your home race is special (A) :P
wet to dry and vice versa, would be awesome if it starts raining in the middle of the race (I know it has been mentioned earlier, but just a reminder), and then switch bikes for the rain setup :D
That was it... for now
I will post more ideas when I get ideas... will take a while :P
Toodles,
Nigelman
Revolution72
20-01-10, 15:29
Myself and Dutch were discussing this on MSN;
How about an add-on foot controller?
Something that allows you to change gear and also give analogue control over the rear brake…
A two-way rocker/tilt switch for the gear shift (left foot);
Normal shift – Tilt back for gear up, tilt forward for gear down.
Racer shift – Tilt back for gear down, tilt forward for gear up.
It would force the user’s foot to move in a similar fashion to actually changing gear on a motorcycle.
Then a one way analogue rocker switch for the rear brake, again replicating the real world movement and allowing finer control of the rear brake, albeit with your right foot.
Using this in conjunction with the dual stick rider control layout;
Left stick up/down = Rider tuck / sit up
Left stick left/right = Steering
Right stick up/down = Rider seating position forward/back
Right stick left/right = Rider body position left/right
Left shoulder = Clutch
Left trigger = Front brake
Right shoulder = Look back / view change
Right trigger = Throttle
X, O, etc = TC trim, ignition map selection, etc…
D-Pad = not used
The inclusion of the clutch on the left shoulder could be used to force the user to utilize the clutch to change gear (unless a quickshifter is fitted), and you could go as far as to allow the user to pre-load the gear up button and roll off the throttle quickly to do a clutch-less up-shift (clutch still needed for gear down).
With the on-the-fly setup changes on the X, O, etc it would mean it is difficult to change these during corners as you would be using your right thumb to control rider position. So changes would have to be made on the straights, which is a real life scenario (although riders can alter this mid-corner in real life, they do not as it would unsettle the bike).
By retaining the original PS3/360 controller and just adding the additional foot controls you don’t fall into the trap of creating a gimic bike controller that is destined to flop.
As is it basically 3 analogue trigger switches it is also far less complicated than a steering wheel or even the Guitar/DJ Hero controllers so should be a relatively cheap add-on to produce. Connection to the controller would ideally be wireless with a receiver included that plugs into the PS3/360 controller, but considering the user will clearly not be up and moving when playing, a wired one would not be a bad idea either (to keep costs down).
Also!! And I’m nearly done… It has applications that reach outside of the motorcycle racing genre, and has obvious applications for car games (to distribute some features) and even in non-racing genres as more buttons can always be used for something.
Anyways I’ve done a very very crude sketch of what I’m thinking of…
What does everyone else think?
Ryan
#72
P.S. I’ve just thought that if you made the gear shift and rear brake as separate units rather than built into one housing like my sketch, the rear brake could be used as a clutch in car games, under the left foot…. Completely unrelated to MotoGP 09/10 I know lol
Revolution72
20-01-10, 15:36
and before anyone shoots this down...
If a controller like this was bundled with the game, or fully supported I would definately pay the extra for it.
But for those not wanting to purchase it, you could drop the clutch (or move it to L3 - PS3),move the gears to the shoulder buttons and link the brakes... thus not alienating the casual gamer by forcing them to use the add-on controller.
However, I think it would be more natural with the add-on.
Ryan
#72
Mad Comrade
24-01-10, 00:31
:eek:
Oh i just found out , that ''Tourist trophy'' on ''Paystation2'' , had made a limited run of the handlebar controller ! yeap the whole thing , throttle , clutch and brake ! that would be awesome to have for the 360 ! with litle LCD for a realism and maybe even a thumb brake , for control over the rear brake , like some racers have ! i would pay any 'reasonable' money for that kind of expirience , even if game wouldn't be perfect !
And yeah can we have for DLC , some non GP tracks , as the 'test tracks' for the teams , that could be used later on-line for a bit of scrap with other players ! preferably real road type ! they are so much more fun !
because this game was the official game of MotoGP, should be the Menu, Starting Grid, Circuit maps, etc should the same as we seen on TV, well MotoGP08 brings that so nice..
the additional things is :
- Sim Mode!!
- Celebration / Podium
- Warm up lap
- Deep customize bike setting (SBK09)
- In the Pit situation (SBK09)
- The Legendary riders (Mike Doohan, Alex Criville, Max Biaggi, Kevin Swantz, etc)
- Commentator (if it possible :redface:)
thats all thanks monumental :)
- commentary while racing, like a live race coverage
- crash damage
- option to do a race weekend, or a quick race but that you çan choose your starting position
-Not only the motogp tracks but others too, like brands hatch.
- Maybe an option to edit tracks?
-option to save replays
-simulation handling model
-warm up lap ( driveable ), celebration/victory lap ( driveable, heard that this was included in 0910 but still you should keep that ), podium ceremony, press conference, that sort of stuff
- if you crash, the marshalls are getting you up firts. you just don't pop up on track again. Yes, you'll lose a lot of time but that's how it is in real too.
- if you have challenges, then get cool rewards for them. Not just pictures. for example: if you complete 3 challenges, you get an new motogp bike. ( like an capcom/monumental bike or something like that )
- fully customizable bikes and classes, so you can make your own class apart from the regular 125cc, moto2 and motogp.
For example: i edited 10 bikes and put them together in one class, i'll call the class supermoto or something like that. Then i upload it so other people can download my edited bikes and classes.
Yeah a track editor maybe as download content would be nice?
MaTriX-=ITA=-
30-01-10, 22:27
why don t u make motogp 09/10 4 pc too? thats all!
slipmatt@ntlworld.com
01-02-10, 20:28
For me I think its all about game play/playability, Bike racing has to be one of the hardest type of game to emulate on a games system.
Some great ideas on here real time weather would be a good touch, close racing and dicing is what makes real moto gp exciting and this should be reflected in a game also.
Two player split screen and a good online experience is a must, for all its faults Toca 3 on ps2 was a great example of a great online game, being able to race with other gamers you knew would keep it clean.
If you take all the good points of existing bike games like Tourist Trophy, the first Riding Spirits game was good to a point (the sound of the rd500 with factory exhausts was quite good) Sbk and Moto gp 4.
Put all the best of these games into the mix and keep game play simple with stunning graphics and silky smooth motion,good tyre wear simulation as tyre management plays a pivotal role in bike racing.
Good AI that react to your maneuvers
Classic tracks and a legends mode is a must.
Bike racing is a dynamic and exciting motosport with some of the closest racing on the planet, get this right in a game with no compromises.
And a good intro movie like moto gp 4 (and please no pan pipes like the eurosport intro) what were they thinking! great commentary from Toby and Jules.
All the very best with the 09/10 release I am sure it will sell well.
Great stuff that you guys consider what the community wants :thumb:
Now I don't know 100% of the features of Moto GP 09/10 so some may already be in the game...
Here's what I would come up with:
Online "race day" mode, with free and quali sessions, along with the race of course. Fully customizable.
Warm up lap, celebration lap (online/offline, skipable)
Photo mode, video mode (must have to get the community involved and make the game last longer thru photo contests and such)
Online team races and championships
Vintage mode, Moto GP machinery from back in the days, like the 80s, 90s...
Stock mode, since Moto GP is going back to 1000cc, would be great to have the showroom versions of the Ducati, Honda, Yamaha, Suzuki, Kawasaki
In-game gifts for the Avatar (xbox360), it's a pain to have to pay for a premium theme when you just dropped 69.90€ on the game
I'm sure I could find some more, but that's all I've got now, just do your best ;)
StillNotHappy!
15-02-10, 10:21
Hi Monumental,i'v recently purchased the MX Vs. ATV game,and I was very impressed with the rider-animation on that,and i'v come up with this idear to use the R-stick,to add on layers to the rider-animation/behaviour.Its not very original,and is basicly just a rip-off:Dbut its a little diffrent LoL.On MX you shif the weight on the R-stick.I dont want that.I want all the shift weight/steering on the L-stick.Traditionally,and just like any other bikegame out there except GP09/10.Push forward on the L-stick,and your rider tucks,pull back,and he sits up,left he leans/steers.left etc.etc.What I wantet to do with the R-stick,was add on some layers to the rider-behaviour/animation,like f.eks when you come down to a left-turn you whould pull back on the L-stick to sit the rider up,and then you could very quickly by a tap in one of the directions on the right stick make the rider do a number of things.I was thinking something like a tap to the left(R-stick)you could make the rider shift he's weight over to the left of the bike coming down to the corner.If you tapped the right stick in another direction like down to the left he could f.eks do some Rossi-style legdangling.If you tapped the R-stick mid turn forward to the left you could get him to take his head down to the side of the bike until you straitent up the bike comming out of the corner.I havent really taken my thoughts much further,but along those lines:chin:
thevince#48
17-02-10, 12:20
already a lot of good idea's, i have one
* track detailing (some tracks are flat but in reality the corners are banked) like in sbk '09 some track do have the banking but still some tracks don't have it yet, but it is a step in the gooddirection
for instence: in sbk '09 portimao and kylami are done with banking
but monza and Assen haven't got it
* bring back the flags (when there is a crash yellow when lapping or being lapt by an other rider blue ) and maybe if its possible individualy for airiders so they also react to the flag signals
for instence if you are lapping ai riders they get a blue flag and get out of your way
Maybe its a good idea to let a rider show his bike fully in a race, that your can turn around your bike while racing with the R-Stick, and maybe a photo mode?
Lastchance
20-02-10, 11:18
If you check out this link from crash.net and read through the comments section, I think this pretty much sums up the thoughts from most of the community - http://www.crash.net/motogp/news/156985/1/motogp_0910_game_to_thrill_fans_with_greatest_chal lenge_yet.html
You guys seem to of ploughed most of your efforts this year into career/arcade modes, its now time to complete the package by implementing some kind of simulation mode for us die hards.
StillNotHappy!
21-02-10, 08:41
Hi Monumental,i'v recently purchased the MX Vs. ATV game,and I was very impressed with the rider-animation on that,and i'v come up with this idear to use the R-stick,to add on layers to the rider-animation/behaviour.Its not very original,and is basicly just a rip-off:Dbut its a little diffrent LoL.On MX you shif the weight on the R-stick.I dont want that.I want all the shift weight/steering on the L-stick.Traditionally,and just like any other bikegame out there except GP09/10.Push forward on the L-stick,and your rider tucks,pull back,and he sits up,left he leans/steers.left etc.etc.What I wantet to do with the R-stick,was add on some layers to the rider-behaviour/animation,like f.eks when you come down to a left-turn you whould pull back on the L-stick to sit the rider up,and then you could very quickly by a tap in one of the directions on the right stick make the rider do a number of things.I was thinking something like a tap to the left(R-stick)you could make the rider shift he's weight over to the left of the bike coming down to the corner.If you tapped the right stick in another direction like down to the left he could f.eks do some Rossi-style legdangling.If you tapped the R-stick mid turn forward to the left you could get him to take his head down to the side of the bike until you straitent up the bike comming out of the corner.I havent really taken my thoughts much further,but along those lines:chin:Hi again,now I know you people probeble arent very exitet about this idear,as you have allready made the GP09/10 game,and that is going to be the base for the next one,and you prebeble dont feel much like changing the basic controls,but just for fun,i'v tryed spinning this a bit further.I think I whould want it to work much in the same fassion as the MX-game where you steer the bike with the L-stick,and lean/shift weight with the R-stick,only I dont want it as black and white as that.I want it so that you both lean the bike into the corner,and steer the bike on the L-stick,but you can change the position,and push the balance a bit further,and achive a more "extreme" style/position.This whould of course influence the bike behaviour,and whould have to be controlled on the gas.So when comming down to the corner you could quickly as you pulled back to sit up the rider,position him for the corner,with a quick tap on R-stick,go down through the gears(its all about the timing so they dont interfeer),and just as you finish braking,quikly tap the R-stick to position the rider.Either a tap forward(leaning him forward(he's allready doing that)),forward to the left/right(depending on the corner)to put his head down on the side,or a tap to the left/right,wich whould lean him out to the side for the accelleration,and it whouldent be any advantedge,or ofcourse down/down to the side,wich whould make it too extreme as you'll be leaning too much back on the bike,and you whould have to go off the gas to get your frontwheel on the ground:strange:
I have all the THQ/Namco/Capcom games. but what I'd really like to see is: MotoGP '49, '56, '67' '82......well you get the picture. basically more from the past, full grids with the less well known bikes too - if they released the same game every month with a different garage I'd buy it!!. I'd like to see more zoom/rotate in the showroom so you can have a good look at them with full model names and years added. Also - slightly different - I'd love to have a Transatlantic Match Series/F750 game. Actually the TT course, Le Sarthe and the Nordshliefe would do for tracks then add Endurance/GP/F750/TT/F1/SBK etc. bikes
StillNotHappy!
22-02-10, 10:43
Hi again,now I know you people probeble arent very exitet about this idear,as you have allready made the GP09/10 game,and that is going to be the base for the next one,and you prebeble dont feel much like changing the basic controls,but just for fun,i'v tryed spinning this a bit further.I think I whould want it to work much in the same fassion as the MX-game where you steer the bike with the L-stick,and lean/shift weight with the R-stick,only I dont want it as black and white as that.I want it so that you both lean the bike into the corner,and steer the bike on the L-stick,but you can change the position,and push the balance a bit further,and achive a more "extreme" style/position.This whould of course influence the bike behaviour,and whould have to be controlled on the gas.So when comming down to the corner you could quickly as you pulled back to sit up the rider,position him for the corner,with a quick tap on R-stick,go down through the gears(its all about the timing so they dont interfeer),and just as you finish braking,quikly tap the R-stick to position the rider.Either a tap forward(leaning him forward(he's allready doing that)),forward to the left/right(depending on the corner)to put his head down on the side,or a tap to the left/right,wich whould lean him out to the side for the accelleration,and it whouldent be any advantedge,or ofcourse down/down to the side,wich whould make it too extreme as you'll be leaning too much back on the bike,and you whould have to go off the gas to get your frontwheel on the ground:strange:As you may have noticed,I havent quit finished this.I thought i'd leave that up to you guys:)But I was thinking this should be most useful on tight corners,and when sqaring of a corner for an overtaking situation..On a side note we shouldent forget about the trick-button either.You grab the trick-button,and hold it while you press the R-stick in one of the directions,or a combo,to f.eks making him do a standing wheelie.Also theres the Reflex in the MX vs. ATV Reflex wich I think is pretty cool,and wich allows you to make a save in some situations,where you have overdone it,with a quick tap on the R-stick in the right direction:thumb:Take it away Sam!
NB.some good news!I'v finally figured out how to set up the controller for 09/10.Im gonna want the tuck-button on the L-bumber,so that it doesent interfeer as I go up through the gears.Then I can have the rear-brake on A,and then I can hopefully operate it at the same time as I go down through the gears on X.Now the only question is will it be in the game,and will I be able to try it on the demo?
PS.what a shame you guys dident make the demo online.I mean people rarely play a singleplayer-demo for much more than a couple of times,where you can play an online for hours on end,if a game is good:chin:
StillNotHappy!
22-02-10, 11:38
I have all the THQ/Namco/Capcom games. but what I'd really like to see is: MotoGP '49, '56, '67' '82......well you get the picture. basically more legends. Also - slightly different - I'd love to have a Transatlantic Match Series F750 game. If they released the same game every month with a different garage I'd buy it!!
Thanks.About the Reflex,I just wantet to add,that I know some people like to controll throttle on the R-stick,but to me ,it whould be good use of the R-stick,and even if you dont do all the other stuff,I think it whould be a good feature,and be really cool if you could make some crazy saves.On MX...... I find it too be a bit ton easy tho:chin:It might be down to the nature of the tracks,and that you can often see it comming.In MoToGP you often see riders battle the bikes,and some crazy wobbles(tankslaps) for seks. at a time,and to me it whould only make it even cooler if you in some situations had to do the reflex more than once
,and really fight the bike,before you had it settle down,and straiten up.Sometimes you might not make it,but it whould be sure to put a smile on your face when you did:DSorry ,I now realise I quote the wrong post
StillNotHappy!
22-02-10, 12:26
Picture this ,you are Jorge Lorenzo,and your comming out of the turn fast,when the bike starts to wobble,and through you halfway of the bike out of the seat,while the bike is uncontraollable speeding forward,but your quick reflexses,and a tap in the right direction on the R-stick puts you back in the seat,and another one,and you are starting to be able to steer yourself out of trouble,or perhaps you end up in the gravel,and 3 weeks in a wheelchair:DI hope you see the picture,because I really cant make it any clearer than that:cool:
spacearound
23-02-10, 11:32
Hi there
I know it's quite early to be discussing a new MotoGP title, especially as MotoGP 0910 hasn't even been released yet, but design and development begins quite early on in the process of creating a game.
So, if you have any suggestions for the version after 0910, please add them in this thread and I'll make sure they are added to our internal design forum for you.
IMPROVEMENTS AFTER MOTOGP 09/10:
-Tire worn multiplayer (if not yet in MotoGP 09/10). :horray:
-Host privileges: track choice + kick/ban possibility (if not yet in MotoGP 09/10). :slap: Voting is nice, but doesn't always work out.
-More configurable control mappings (there are also handicap people I know who play this game and don't have all their fingers!). Nevertheless, maybe the current fixed controller mappings will do,...dunno yet! :chin:
-Possibility to save and replay a multiplayer race. I know sharing would be impossible, but at least a local replay would be nice!
Other improvements can I only give once I played the MotoGP 09/10 game thoroughly! :D:D:D:D
Maybe bring the sponsors back again? Decals are fine, but sponsors make the game look more realistic
spacearound
26-02-10, 14:20
Maybe bring the sponsors back again? Decals are fine, but sponsors make the game look more realistic
I don't think you understand it correctly. :chin:
As far as I understood:
Surely all the bikes, riders AND real sponsors and everything will be available within the MotoGP 09/10 game, and you are also able to ride the real bikes with the real sponsors as this includes their MotoGP-license. :D
But, you only can't use REAL sponsors-graphics for your custom bike. Which perfectly makes sense as they probably are not allowed legally to use any real sponsor names/logo's with exception of the real bikes which are in the game. :cool:
I don't think you understand it correctly. :chin:
As far as I understood:
Surely all the bikes, riders AND real sponsors and everything will be available within the MotoGP 09/10 game, and you are also able to ride the real bikes with the real sponsors as this includes their MotoGP-license. :D
But, you only can't use REAL sponsors-graphics for your custom bike. Which perfectly makes sense as they probably are not allowed legally to use any real sponsor names/logo's with exception of the real bikes which are in the game. :cool:
And thats exactly what I mean, in MGP 2008 they showed most of the sponsor graphics, but earlier they mentioned you wouldnt be able to ride with the graphics of it on the bike, and what I dont get, if we may not ride with the sponsor graphics then why do they let other bikes (the NPC's) ride with them? Pretty much nonsense to do something like that
spacearound
26-02-10, 15:45
And thats exactly what I mean, in MGP 2008 they showed most of the sponsor graphics, but earlier they mentioned you wouldnt be able to ride with the graphics of it on the bike, and what I dont get, if we may not ride with the sponsor graphics then why do they let other bikes (the NPC's) ride with them? Pretty much nonsense to do something like that
Ehh,...I'm not sure what your problem is. :blink:
You CAN ride EVERY bike including the REAL sponsors (bikes are exact copies of the real bikes 125, 250, MotoGP + (later) Moto2) EXCEPT if you choose career-mode. This mode is specifically designed to give you a sort of career making experience. And, logically YOU are making career as yourself, and not as for example Valentino Rossi. :mexwave:
But, we'll all see what it's like once we have the game and then we will be able to discover all game modes. I'm a online racer, and I like to ride all of the bikes naturally. Although, single player might be fun to learn the game for me, but I will surely not do it over-and-over. Online gaming makes the game last for a looooooooong time! :D
spacearound
26-02-10, 15:50
And thats exactly what I mean, in MGP 2008 they showed most of the sponsor graphics,
For me, MotoGP08 is the worst GP-racing game ever made. Graphically nice, but feels slow (and is slow, looking at the framerates), bad handling and a terrible online gameplay (that's why many people still play MotoGP07 online every single day!).
And I meant what you said :P lemme go through it quickly again:
In career mode you can ride with real sponsors, but not the sponsor graphics on your bike, I wasnt talking about any other mode (I apologise if I made it look like that... happens more then once :P) but anyways we cant ride in career mode with the livery like all the other bikes, once you join a team you should be able to ride in their livery too...
One last question.... I think
Does the smoke (from burnouts/slides) is more realistic in this years version of the game, if no will you look to improve it for the next versions? By looking more realistic I mean more smoke then in the 2007 version but nicer looking then the 2008 version, because that smoke looked like crap in 2008 and in 2007 there was just a little bit smoke whilst in real life the whole place is gray because of the smoke.
Thanks in advance for an answer
Ion Blaster4
28-02-10, 23:02
For me, MotoGP08 is the worst GP-racing game ever made. Graphically nice, but feels slow (and is slow, looking at the framerates), bad handling and a terrible online gameplay (that's why many people still play MotoGP07 online every single day!).
I disagree. I think it was fun! 07 was too messed up... Like when you hook up in a corner how you fall... Hated that... Anyways, i have friends who play on Live all the time on MGP08.
acarter117
01-03-10, 18:08
TOBY MOODY, JULIAN RYDER, NEIL SPALDING COMMENTARY
FLAG TO FLAG, PIT STOP RACES
LEG DANGLING!!!
then i will be happy :)
thanks
Fully customizable controls
Fully customizable traction control and stuff
oh another thing, FREE DLC's FOR SILVER TOO, IF THEIR FOR GOLD MEMBERS THEIR NOT FREE BECAUSE YOU STILL HAVE TO PAY FOR GOLD MEMBERSHIP, so please also for silver members, excuse me for the capslock, it has to go through their mind GOOD.
The demo so far is pretty good except for the controls...
Yes. The control layouts at the moment are tricky. Dont see why they (Monumental) couldnt just have fully customizable controls and leave it at that.
Yeah, I tried with the default controls (which was the easiest to me from all the layouts to choose from) and I was even slower then most riders on easiest difficulty
After reminiscing on the past Q&A sessions, playing the demo and going through all the feedback, I can't help but feel that we've been screwed over! L.....OOOOOOOOOOL.
The few simple things that has got to change !!!
Bike Sounds: Official bike sounds
Intro: Official MotoGP intro movie
Speeches: Toby Moody & Julian Ryder (Speeches are optional)
Flames: Realistic flames that blast out of a exhaust once braking or going into 6th gear !
Music: Good Music that gives you the NFS
Physics: Bike looks more like floating than riding. The bike has got to hit the tarmac (!!! IMPORTANT !!!)
HUD: More realistic HUD with rider touching the handle bars !!
Graphics: Overall the Graphics are good and i love the bloom, but it's to much reduce it a little bit !
These are simple and adjustable aspects, Please take this Monumental , sure it will make a huge difference !
Btw after playing for like a few hours I was starting to like the Demo even better so no Pre-Ordering cancel for me ''Not that i was planning to do so'', I've driven a 1.32.12 with Jorge Lorenzo so it is just a matter of feeling !
IX BULLDOG XI
05-03-10, 09:33
please oh please sell the rights to someone else as you are murdering what used to be a good series it all ended with 07, funnily enough i'm still playing that as all the new bike racing games are poor other than Trials HD lmao so go back to 06 / 07 theres your base just better graphics up to date bikes and livery and your done, that'd do nicely
Cheers
Bulldog
XxxTJ34xxX
05-03-10, 09:54
All I would ask for is direct contact between the bike and controller, when I accelerate I want to feel the tyre gripping and be able to adjust my throttle position based on this feedback. The same for braking so that you can feel when your brakes begin to lock up. I would also ask that the turning moves away from this car drift style in 09/10. I would not say take 07 and improve as this is certainly not perfect but the throttle feedback is not a bad starting point. I would aslo expect online lobbies that are fully controllable by the host and you can make changes to your set up etc...
As for the rest I am not bothered, I would just ask for a game that feels connected to the controller nothing more.
Make it like MOTOGP!
As a race fan i want all the details, it just has to be like in real. You can make an arcade handling model, but then make a simulation also!.
with details i mean:
- leg dangling
- commentary like if you are watching tv, not a scottish guy that is telling you that you've had a clean section.
- celebration lap, warm- up lap, changing weather conditions, change bike throughout the race if the weather changed.
- crash damage, driver injury
- officials helping me to get back up the bike if i crashed
- the camera angles in replays should be the same as on tv.
- there have to be people in the pit-lane. Engineers, journalists and that sort of stuff.
- podium ceremony
- at the finish there has to be a guy waving with the finish flag
- really guys waving with a yellow flag if theres a crash
- real sounds, if you guys have been to a real gp then you know what i mean...
I am going to buy motogp 0910 but you guys should improve the next motogp game a lot!!!!!!!!!!
Really monumental you should think about making a dlc with simulation handling, or delay motogp09/10 for a few months to make it perfect.
Edit: i totally agree with g4me
-make pc game with dx11 graphics first:),then dumd down things for the console's(must)
-real life bike sounds:)
-motogp 07 like handeling(fast responding but smooth):)
nah first the console, we all had to buy an extra gaming machine for games so we may have first, otherwise all machines in one time
Revolution72
08-03-10, 15:51
A semi-automatic gear change would be a nice touch for the next game.
Make it so we can over-ride the gear selection if we want, but for the gearbox to automatically select the gear if we leave the buttons alone.
I think there was something like that on Gran Turismo, where if you held the 'up gear' button down it would hold the current gear until you released it. Preventing it from doing wasted upshift on the approach to a corner or braking zone, and making use of the over-run you had available. And the same button held prevented it from downshifting, so you could hold a higher gear and get a softer power delivery. All the while you could leave the auto box to handle most of the shifts for you.
Maybe even... if you hold the 'down gear' button on the approach to a corner, it could instruct the rider to down-shift aggressively making it back in via engine breaking rather than the rear brake (which is more realistic).
So essentially a 'hold gear' button, and 'aggressive downshift' button.
Ryan
#72
If you want many people to buy the further versions of motogp, then you need to add something big.
I mean something like a track editor or a class editor ( so we can have superbikes, superstock etc. aswell in these versions. without that you guys have to buy a license for the superbikes because people edit the bikes by themselfs)
I know these things are not going to happen but it would be really nice!
Mad Comrade
10-03-10, 01:48
yeap semi-autimatic been done before , i think it is briliant idea - for simulation mode !:thinking:
Lastchance
15-03-10, 16:04
THE FUNDEMETALS:
Fully mappable controls
A redesigned HUD, with a professioanl looking rev counter/speedo
Genuine sound effects (not the arcade crash bang wallop sounds from 09/10)
Employ a known professional like Randy Mamola as the voice over guide
Revamped physics in the GP class
Revamped crash animations - highsides need to look like highsides
Improved rumble feedback from the controller, especially when on the limit!
Improved graphics (not the MotoGP on acid look of 09/10)
Invite a ton of guys in from the community much earlier in the initial developement stage to get their input (we're only too happy to give up our time for free if your prepared to listen)
Improved track undulations (Mugello for example is much more up and down than it appears in the demo)
Fully customisable bikes/leathers aka - Forza style
Riders to look like their real life counterparts eg Pedrosa needs to look like a midget and Bradley Smith needs to looks like the skinny lanky lad he is
Unlockable legend riders and tracks
A persons track and overall rank next to their name in online lobbies
Cheers.
sorrymonumental
15-03-10, 20:24
guys you just dont get it do you.they dont want to make a sim so why bother saying what they should do?you wont get it.they have taken another direction and will stick with it now.i think its good game.very nice could have been a little better in some areas but thats what they will clean up next time.you lot asking for a sim isnt gona work,you wont get it.
Lastchance
16-03-10, 11:38
guys you just dont get it do you.they dont want to make a sim so why bother saying what they should do?you wont get it.they have taken another direction and will stick with it now.i think its good game.very nice could have been a little better in some areas but thats what they will clean up next time.you lot asking for a sim isnt gona work,you wont get it.
I disagree - 09/10 is blatantly arcade based, which is fine if thats your thing - But for all you know Monumental may of been aiming to implement a more authentic feel to the game but through lack of time or budget constraints just threw in any old sound effects to get the game out to the masses in time, who knows!? Unless they openly state they were gunning for a full blown arcade style game you just cant say that for certain.
At least now they've laid down the foundation of a solid enough game which can built apon for next years release.
You never know - we might even get a few surprises in the DLC
-Proper realistic graphics like gt 5 and sounds recorded from the real thing, and not from lawnmowers. The bikes sound like they are choking when changing gears.
-Lose the Scotsman, man!
-Legends Mode.
-Unlockable tracks like Suzuka.
-Savable replays.
-Realistic/tv style replays.
-MotoGP style user interface.
StillNotHappy!
18-03-10, 07:40
Lots of great stuff here fellows:)I whould like for the next version,if Monumental whould drop the "we know better attitude"and start listening to the people who are actually serious about bikegames:horray:
monumental
18-03-10, 13:12
Look like fully mappable controllers are the biggest ask for the next version? I personally feel that you'll get your wish next time around. :)
Fully customizable liveries or a lot more liveries to choose from with a lot more parts to give a colour
Fully customizable leathers or a lot more liveries to choose from with a lot more parts to give a colour
Customizable riders numbers (IMPORTANT)
Normally I ride with number 57... but in this version 57 looked like it was specially made for a small child... seriously... it looked like candy..
And my idea with this is when you want to have number 57, and you like the design from number 2 (which I do like) and that you then can ride with the design from number 2 but then with number 7... I know confusing...
Fully customizable helmets (not only a range of designs to choose from but also being able to make your own, put things on it like triangles and that stuff... something like in MotoGP 2007 what you could do with the leathers)
I will edit if I get more ideas
Totally tweakable bikes be it offline, online, and in an online lobby to test and tune for real!!!!!
At present it just isn't feasble to make real time changes. You have to go an entire season over again to get to the track you want.
BEtter sounds cause the only bike that sounds different is the Ducati. All the others sound the same.
Better physics.
No one bike being the bike to have like Randy Depuniet. Just look at the sport and you should easily see which bikes dominate. The setups should be the deciding factor as who dominates.
Forza style garage so you can pick a bike to work on without having to go thorugh a whole season to do so.
Seperate seasons so you can pick up where you left off. But at the beginning I can understand having to start at 125 to unlock 250 to then unlock the GP class.
Better sharper graphics these are to cartoony and for some reason the coloring just doesn't look right.
Fully customizable bikes with lettering, a robust color pallette with proper colors to even mix. I can never get Ducati Red for instance.
Real sponsors on my bike and leathers. Case in point. Everywhere I look in the game I see real sponsors wheather it be on the track walls, bridges, signs, factory riders leathers like "alpinestars" ect, or the factory bikes themselves. This shouldn't be a big deal as it is free advertising for these companies. Plus it adds to the credibility and emersion.
A real commentator mode where the host can put someone on the mode and when the race starts that person can scroll through the riders in the online room and give color commentary.
No more voting in the online room. It is a waste of time. You should have it where the host picks the options. The only thing that anyone should be voting is to kick a player if necessary but really the host should just be able to kick that player. NO more voting!!!
Get this stuff right and I know the game will have more accolades than ridicule as it has right now.
BTW with fully customizable liveries and stuff I also mean to let us colour the rims the way we want and stuff...
BTW with fully customizable liveries and stuff I also mean to let us colour the rims the way we want and stuff...
I totally agree, down to the color of the rings they would highlight the rims with. It would make the game soooo much better and more emmersive.
better sound, possibility to turn off the ingame voice, better motorsound (more realistic) (soundtrack is great in 09/10)
possibility to save the replay of your races with more cameraviews
always have the possibility to see the practice, qualify and raceresults, ingame or in the menu, also you're results from championships you've raced before
possibility to restart a race or qualify etc...
no more second chance...
possibility to create your own controls
maybe i will come later with some other ideas
More personal info for you character, like length and stuff, I mean I'm just a little bit taller then Pedrosa, and I touch with both feet the ground on that Honda, and Pedrosa barely reaches the ground already with 1 feet in the game...
As well as the next next version, I would like to see in this version....
More than 5 minutes for practice and qualifying, we should have the full time allocated as in the real GP, and other racing games. If other players don't need the full hour or so, they can simply return to the pit and progress.
Race flags to indicate crashes etc.
Full length race laps.
Please, please no more anooying voices telling me what I already know and that I'm not riding motocross! lol
I also second a lot of the replies above!
Many thanks
Real sponsors, do it like in MotoGP 08, and if you don't wanna join any of the teams, let us choose a manufacturer and get real sponsors like in Forza Motorsport or something. Sponsors like Bridgestone, Xbox, Dunlop, Microsoft etc. etc.
Real sponsors, do it like in MotoGP 08, and if you don't wanna join any of the teams, let us choose a manufacturer and get real sponsors like in Forza Motorsport or something. Sponsors like Bridgestone, Xbox, Dunlop, Microsoft etc. etc.
Hi, I wrote this before, (I think). I wish like Nigelman, real sponsors like now have the game (like skull helmet, capcom, red line...) I think that, i monumental have the dorna's license you can use all sponsors that is in all bikes and gp, don't??
The second wish is more options to custom the bike, helmets (funny pictures putting on his helmet, like Melandri, Rossi, Lorenzo...) and rider, maybe is possible like the NFS's saga, for example.
And a personal wish, can you count the skids like brag (in spanish version is "fanfarronear" or like another category with race line, collision...called Style, for example.
In this season i think that i propose you now is impossible, but in carrer mode you can do a rider carrer mode (like actual) and team carrer mode and do like the manager mode in the FIFA, for example would have to hire the bike, the pilot, mechanical ... And look for young talents, as in the FIFA game (it would be great for motorcycles, while you also can run as a pilot) I do not know if I explained well.
I finish, only i'm going to say that this game is teh best moto gp that i played like a fan.
PD: Answer this post monummental, please.
THANK YOU!!
:mexwave:
Maybe about the personal info I've got another idea, That you start in the Red Bull Rookies Cup, as about 14 years old, and then after each season you turn 1 year older or something, just put in your date of birth, and after that date you will be 1 year older, so for example if your date of birth is 2 June or something you will be a year older at the first possible event after that.
Another thing: 125cc class requires an age of 15, so if you don't turn 15 in the year of the Red Bull Rookies Cup, you will have to stay 1 more year in RBRC so you can only go to 125cc when you're old enough like IRL. The same with Moto2 and MotoGP, Moto2 requires an age of 16 and MotoGP 18. And when you get into MotoGP, I don't know if the aging must process, some people want to ride infinite titles in MotoGP, so I don't know about that, thats something to leave to Monumental and Capcom, and maybe a poll for people to vote? :/
More ideas for future MotoGP games:
HUD (this is that with the speed meter and stuff right?)
- Take exactly the same lay-out as they have in real MotoGP. That gives it a bit more the feeling that its MotoGP, besides that the lay-out it has now doesn’t look nice.
- Let us be able to turn off every single thing we want, if you don’t want the mini-map let us turn it off, if you don’t want to see how much laps you have to go let us turn it off (just show every time crossing the finish line how much laps left once and when going into last lap just put somewhere in the screen last lap with a chequered flag or something.
- With the lay-out from real life also comes, that when the one before you crosses the finish line (every lap) and the gap is bigger then 1 second, let it start counting until you cross the finish line and then showing the gap, also do this with when you cross the finish line, and the gap to the rider behind you is bigger then 1 second, start counting until that rider crosses the finish line.
- When you’re in the race which you or someone else can become champion, show how many points you’re in front or behind the other rider to beat, at that moment. For example, there are 2 races to go, you have a lead from 40 points, you ride 5th, and your opponent rides 16th, then show every time at the end of the lap:
- The position of your opponent
- The current gap in the championship (in this case your in 5th and the opponent in 16th, that means you have a gap from 51 points, which is enough to win the championship that race, by this show up all names that are still competitive for the title)
- When your opponent(s) crash, pop the opponents name up at the end of the lap that he crashed, if he crashed out and doesn’t compete anymore put in:
Rider name: Crashed out
Or if the rider still goes on:
Rider name: Crashed, rejoined the race
- Show the fastest rider lap, when for example you cross the line as fastest rider, show a red piece in front of your name, but if there is someone who comes after you who is faster then show a red piece in front of his name.
- Split times, the usual, after the 1st sector, you get a red, blue or grey piece, they just have the same meaning as usual. Red is pole, blue is personal best, grey is slower then your personal best.
- Also if you have tire wear on, and you have that bike with the tires right in screen, be able to turn only that off so you will start to realize on the track how worn out tires are affecting your riding, instead of being informed before already. In real life they also don’t have something like a bike with the tires on their dashboard.
Own livery/leather designs.
Besides that you can choose out of designs, you can also make your own, this is done by the help of the following things:
- Fields, every field is a part of the bike or leathers, you can make your own design here, but if your design is too big for 1 field, you can walk it for example from lets say the front of the bike to the side of the bike. However it still remains as a part of the field you choose to put it in. If you choose to put it in field 1, and it walks a bit over to field 2, it officially is from field 1. This makes it easier to search through the decals and vinyl’s. Each field may have a certain amount of decals and vinyl’s, but to make it even better so that you wont use up all spaces for just 1 cool part of the paint job, maybe a vinyl/decal designer is something good in the game? Of course, the rider number isn’t a decal or vinyl, but being able to choose more designs for 1 rider number would be nice. I mentioned it earlier, but here is it again: for example I liked the design from the number 2 and 1 in MGP 09/10, but my usual number is 57, and I don’t like the design of that number, so maybe you should be able to take number 57 with number 1 or 2’s design.
- For the leathers its merely the same with the fields and designs but I will look if I can post some pictures with explanation later on, to show exactly what I mean.
- The helmet, for helmets its also the same (will also post some pictures in the same post as I am going to post the leathers + I will post a bike picture to show with the fields what I mean). Also for the helmets there will be more field-designs to choose from, this means that you will be able to choose field-designs so you can design your helmet better, this doesn’t count for the leathers. You will later HOPEFULLY see why.
- Design/sponsors. Let us choose were we want to have our sponsors, you can choose 1 main sponsor (like MotoGP teams with their Repsol and Fiat) and the main sponsor will be placed in big, in the fields on the sides and a small picture (if possible) on the front or tank (maybe also an idea of deciding yourself where to place it, front or tank). The minor sponsors should be all up to yourself were you place it, but if you put a minor sponsor on a certain place on the left or right side or something like that, it will be on the exact same spot on the other side.
- Another idea with design, I saw this in the superbikes once on a Yamaha YZF R1 2009. It has those 2 holes in the front which usually are for the headlights, but one of the riders had 2 green monster eyes in it. It looked pretty cool maybe you should be able to do things like that too. It doesn’t have to be on you bike, but also can be done on you helmet or leathers.
- To do this I have an idea, maybe that you can take pictures or designs which you could make or take on/from your normal computer and try to make it in the designs. Maybe this sounds a bit complicated and I don’t know about how the quality will be, but it might be something worth experiencing with?
- Allow us to color the rims of the bikes. Because a red and white Honda with orange rims looks bad, just like most of the other colors if it doesn’t have orange in it.
- Besides just coloring the rims, also allow us to put on stickers, like red circles, or other colors, or choose out of designs from those stickers like 2 colors switching from red to white or something, what the player him/her self wants. Something like: __________________ or ______________________ or ______________________
(credit to the guy to replied with this to me earlier somewhere on this forum but cant find the post back)
- Let us choose out of a paint job (then I mean not only decals and vinyl’s) but also the real color, why not choose between the colors or just plain carbon with decals and vinyl’s.
- Let us choose out of certain parts to be carbon, if we want the racing cockpit covered in a paintjob, and the fender(s) in carbon let us take it that way.
Further ingame
There may be things that have been mentioned earlier but just in case…
- Riding your own warm-up lap
- Tire warming.. of course ^
- Fuel, depending on your way of riding (sliding and wheel spin) it uses more fuel, making it able to be short on fuel at the end of the race. Also as your getting to the end of the race, the fuel tank will become emptier, and will make your bike lighter. Also maybe a good idea for qualifying, choosing your own amount of fuel + new, soft tires = very fast lap. Of course NPC’s must be able to do that too, so it wont be like MGP 09/10 that you always have pole.
- Don’t make NPC’s ride like you don’t exist, when you enter a corner more slowly then the rider who is close behind you in MGP 09/10, it will just bump into you, you will crash, he will get victory.
- Stunts while doing wheelies, like what Rossi always did a few years ago, a kiss on the front of the bike, hanging his leg on the other side of the bike, standing on its seat, a pat on the front of the bike or standing while making a wheelie instead of always sitting etc. etc… or just standing on the bike while clapping or cheering.
1 question, am I allowed to post pictures on this forum? Otherwise I cant show what I mean with the livery design and the fields, please reply.
Thanks in advance :) and sorry for the long post xD
I agree with every single thing that nigelman mentioned above ^^, monumental should read it and just put that in the game.
Some other ideas: (they can be mentioned before,but they are important)
- Crash damage, rider injury (very important)
- celebration lap, podium ceremony and warm-up lap. Of course able to turn it of
- Live coverage of the race, like if we are watching it on the television right now. (of course, able to turn it of)
- SIMULATION HANDLING!!!!!!!!!!!!!!!!!!!! (maybe most important of all)
- Lap times close to the real ones
- Qualifying harder and riders closer to eachother.
- Able to do full race weekends with all sessions and lenghts of sessions. So FP1, FP2, QP, etc.etc. ( they dont just last for 5 minutes, they should be like an hour. But of course you should be able to skip some time. )
- The sound of the bikes must be very close to real. Make it like if you are at the track and you can hear those bikes scream (if you know what i mean). Everybody should be like; WOW! COOL!
- Red bull Rookies cup (like nigelman mentioned)
- People in Pitlane, journalist, racing team members etc.
- when going over the finish line, pit boards hanging out.
- AI rider should be more careful when overtaking.
- Just lots of statistics; lap times, race winners, pole positions, records broken (like most victories in moto2 etc.).
- Realistic crashes
- All flags, drivethroug penalty, stop & go, variable weather conditions. etc.
- When having a collision with another rider, both of you should crash. It just makes the race much more exciting, especcially the first corner. ( but then you guys have to make sure that the AI riders try to avoid a collision as if they are real riders. )
- Every rider has his own specialities.
- able to change bikes during races, if the weather changes.
Maybe some of these things are mentioned before, but they should be in the game ( in my opinion ). Just like all the things Nigelman mentioned in the post above this one.
Another idea, real leather brands & real suits + real helm brands & real helmet kinds
Examples:
Dainese suits
Laguna seca pro prof estiva
Stripes prof estiva
Gran premio prof
Mission prof
Trickster prof. canguro estiva
Laguna seca water bag P.est
Laguna seca P.B.
W-frame P.estiva
Dainese gloves
Full metal pro
Full metal racer
Ignition
Dainese boots
R-evo
Torque in
Torque out air
Axial race new
Alpinestar suits
Racing replica leather suit
RC-1 suit
Alpinestar gloves
GP-tech gloves
GP-pro gloves
GP-plus gloves
Alpinestar boots
Supertech R
I stop with leathers and stuff and go to helmets because its too much to search.
Helmets
Shoei
X-spirit II
XR-1100
Raid II
Shark
RSI
RSX
RSR2
AGV
GP-tech
T2
Ti-tech
GP-pro
Arai
RX-7 GP
RX-7 Corsair
Quantum
Stopping here again
If you add real life protective clothing brands it makes the game more realistic. And by adding also real suit-kinds it makes the game even better because real life leathers and stuff looks so much better then what the developers and people from the game make.
(just took some/alot examples because those were the best looking things :P) If you look at the riders in the game they have real brands, and we get 5 suits which dont even exist in real life + I dont like how they look, you can adjust too little of it and when you give your suit the colours you want for your suit, then your bike get the same colours. That causes ugly combinations most of the time. So why not seperate bike and suit colours too?
Take Rossi for example, he has 1 leg yellow, the other Navy, and those ribbed parts above it yellow, then the torso of the suit with the thigh and the upper part of his arm (and the outside of his down part of his arm) just the colors and stuff from what the team wants. Why dont we have that? Would already improve a part of the game a lot. Also Lorenzo's gloves, 1 is red and the other white, just as Rossi's and Lorenzo's boots. Yellow/Navy & Red/White.
And the kneesliders! :O Important xD I want my own color kneesliders :P
And grip things on the tear offs, Rossi has them yellow, Pedrosa transparent.
As for the Red Bull Rookies Cup, you have to ride with alpinestars, since as far as I know every one HAS to ride with it.
Sorry for another loooong post...
Hope this gives even more ideas though :P
Make white lines slippier
when it rains you have more chance of highsiding and braking yourselve to the surface then in dry but still make it possible to fall in dry too.
Don't know if somebody has already said, but I would like to ride with a real motogp team, just like in the 2008.
You create a rider, you can customise him (good idea to choose your helmet real model like Arai, …), his number but in a rel motogp team.
and the last thing a simulation mode please!
Thanks
[quote=SMN;723291]Don't know if somebody has already said, but I would like to ride with a real motogp team, just like in the 2008.
You create a rider, you can customise him (good idea to choose your helmet real model like Arai, …), his number but in a rel motogp team.
and the last thing a simulation mode please!
Yep has been mentioned :) good that you repeat though :P shows how many people want kinda the same :D
Another thing, make braking more to the realistic, in real they first break light, then heavy and then they stop breaking and get through the corner. What we do now is just Heavy breaking and then cornering cornering (sometimes also with heavy breaking). + no more objectives, or at least able to turn them off, most of the time I get objective top speed, in a merely cornering part of the track. How am I supposed to go over 200km/h in corners where you reach max 150 or w/e? To me objectives are pretty worthless, they only give a little bit more "+" for you rank after the race, even withouth the objective I can easily get A rank maximised.
madspazerd46
04-06-10, 15:59
the weather should change whilst racing so it could start dry but end up a wet race.
it should be a lot harder as it doesnt even fell like your riding a bike its too easy to controll the bike with full sim it should be more like when thq made moto gp.
damage to the bikes would be good.
better graphics.
be able to ride in actual teams in career as well as being able to make own team.
No more opponents which crash into you at every single point your slower then them, all riders instead of just 20, more realistic tire wear look, when you start a race its nice and shiny, and as the race unfolds the tire get to look more used up and a duller grey like. Can hardly think of any other...
Thanks
Get well soon Rossi :(
Guess Pedrosa has to take over Rossi's job as long as he isn't there :(
- FULL GRID in all classes (the most disappointing part of the game 4 me)
- ability to choose a percentage of full race distance up to full distance (3 Laps doesnt allow 4 small mistakes at highest difficulty levels)
- TRACKSIDE DISTANCE MAKERS
- FULL CONTROLLER MAPPING
- better wet sim
- split times in qualifying
- top 10 positions visible during qualifying
- less difference in ai qualifying times and race performance
- randomised AI ability in qualifying
- AI dnfs
- accurate race weekend format
- bike comparisons in shop at career menu
- removal of over-reliance on tuck in button
Now, the fancier items
- Celebration lap to increase reputation
- Podium after race either interactive or not with national anthems
- More in depth livery designer
- bike crash damage
- wet/dry races (changeable conditions)
- ability to join real teams in career mode (but not at expense of being able 2 create own team, i do like this aspect too)
- rider injuries
For me the most unexpected disappoint is the missing TRACKSIDE DISTANCE MAKERS, unbeliveble for a "race" game :bash:
Another point to add into the DLC or next edition.
What it can be nice to have, to make the game more realistic is the possibility to pull out your leg while you're breaking. See what I mean? Like Rossi or Pedrosa do when they break really hard! I don't know if it must be something we can be able to do or not, or make it automatically when we break hard :chin:
http://resources.motogp.com/files/images/xy/2009/MotoGP/n498581_ROSSI01_2.preview_big.jpg
;)
Revolution72
14-06-10, 08:22
What it can be nice to have, to make the game more realistic is the possibility to pull out your leg while you're breaking. See what I mean? Like Rossi or Pedrosa do when they break really hard! I don't know if it must be something we can be able to do or not, or make it automatically when we break hard :chin:
Cracking idea... perhaps an animation activated when you exceed a certain rate of deceleration (and within a lean angle range). Failing that, map an "action" button that could be used for such things.
Keep the ideas coming!!
Ryan
#72
Ability to save relays and edit them, so we can make our own race highlights and season highlights etc. Also it would be nice if we would be able to import our own music to your console and then put it in the video.
Of course able to save the videos and export them to our pc/laptop
What it can be nice to have, to make the game more realistic is the possibility to pull out your leg while you're breaking. See what I mean? Like Rossi or Pedrosa do when they break really hard! I don't know if it must be something we can be able to do or not, or make it automatically when we break hard :chin:
http://resources.motogp.com/files/images/xy/2009/MotoGP/n498581_ROSSI01_2.preview_big.jpg
;)
Ahhh just on a side note, you don't see any yellowish, orangish tint to this pic do ya? Then why does the game have it? Look at that leg hangin' off, it would be cool to pick a rider style with elements like this incorperated.
More:
More gestures, we've got plenty of buttons and sometimes buttons are being used twice for the same thing or not even used, like when you cant do motogp with manual gear shifting, or buttons like: Right bumper - change view and Y axis up (cross thingy) - change view that you can replace it with other gestures for victory's or anger. They dont always just wave to the people, or stand up and shake their but (never saw that one before, never want that one anymore) or just make a fist and wave with it because some1 bumped into you. Also make gestures with a fist because you won like they do most of the time, or stick up your finger like your the best, or gestures where they tap their visor or helm to show the opponent their crazy with whatever they do...
Light and dark visors, dark for sunny wether, light for rainy or cloudy or wet w/e the one is going to be, also being able to choose your self and for the dark visors being able to choose out of colors and being able to pick a color for the grips for your tear offs.
Like blue visor with red grips or w/e just an example.
i think all the gestures are stupid because, in a race, why would you shake your fist at someone with your throttle hand.
the most important thing for the next version is a full grid, i dont like racing in the 125s when 13 people are back in the shed, and also make the "aliens" better, laguna is the only track for me where rossi, lorenzo and stoner all score points :eek:
eyeofthestorm
07-07-10, 18:59
Bring back Challenge Mode!
Like on the 2nd gen versions of the game. 250 or so challenges which you unlock as your progress through the game, or have to complete through the challenge menu. Some of them were a real challenge to get Gold on, gave the game real playability. And the unlockables were good.
Challenge mode on Moto GP 08 didn't compare in scale, but the idea of championship scenarios i really liked
Lastchance
21-07-10, 11:23
Everything needs to feel more authentic -
It would be nice if split times etc matched the exact same graphics Dorna produce for their TV coverage.
Bring individual rider heights and dimensions into the equation - eg - Dani Pedrosa will clearly look like a midget on a motorcycle and simoncelli the opposite.
Track dimensions feel good as they are - but need more elevation changes, look at the mugello start/finish straight as a good example of this.
Options option options everywhere!! this can't be stated enough.
In depth livery/bike editor - Or alternativey take a look at how MX vs ATV reflex have done it with genuine apparell (I'm sure manufacturures would only be too happy to get their consumers branded range in a game).
When online in a lobby specatating it would be nice to know who exactly you are watching and what thier position is in the race and what lap they are on.
2010 physics are much improved from 2009, still need more work, but I have total confidence in how things are progressing in that department
I think the current menu system is what gives the overall game a very arcadey feel, personally I feel they function very well in their current guise but need to be made to feel more genuine with a bike/garage/mechanical/motogp feel if that makes sense.
Less cartoony graphics, more gritty, more real!
Really looking forward to next years game, really feel you guys are heading in the right direction with the title and thank god you are listening to us fans - keep up the good work.
Lastchance
21-07-10, 15:21
Sorry forgto a few things....
When in online races you should be able to see exactly what opponent is in front of you and what opponent is behind you, how close they are - and who has crashed.
Engine notes need to be spot on - I'm sorry guys but there really is no excuse to get this wrong again, theres only 4 manufacturers in MotoGP!
The HUD also needs a revamp - be nice if you could recreate the speedo etc to resemble the ones on the actual bikes.
also the performances should be given by the rider and not by the bike.
For example Spies doesn't have the same perfs as Edwards, or De Puniet has the same bike as the HRC, but not the same perfs.
by the way I would not wait too late in the 2011 season to release the game, can't wait to see Rossi on a Ducati! :mad:
PS: can we have a "Winter tests" DLC for this winter? :D
nufcmickey
25-07-10, 09:40
I think take away the bloom effect in the GFX, Take out the " Tuck " feature and give us back control of the rider where we use the thumbstick to lean forward to " Tuck " not press a button.
Would like to see a big improvement in the physics as Ive said in numerous threads but dont wanna keep bangin on about it, The feeling of having no tyres on your career bike, I think quite a few have this feeling as I chose Spies the other day and that felt the same, But when I chose Rossi it felt alot better, Its like a weird grinding feeling when you put the hammer down.
Please bring back saveable replays, Loved it in 06/07 but since has gone. Was one of my fav features.
Also would like a Local single player leaderboard also like the older Moto Gp games had coz I could see my friends and the top times on selection of the track.
Keep the alternate camera angles as its the only game that switches at different times, Forza 3 for example will show you the same angles at the same parts of the track every time.
Also keep the onboard as its much better not feeling sick with the camera lean and I can actually play the game like this now.
Full adjustable laps and choice of weather.
A whole lot more Sim options.
I think take away the bloom effect in the GFX, Take out the " Tuck " feature and give us back control of the rider where we use the thumbstick to lean forward to " Tuck " not press a button.
Would like to see a big improvement in the physics as Ive said in numerous threads but dont wanna keep bangin on about it, The feeling of having no tyres on your career bike, I think quite a few have this feeling as I chose Spies the other day and that felt the same, But when I chose Rossi it felt alot better, Its like a weird grinding feeling when you put the hammer down.
Please bring back saveable replays, Loved it in 06/07 but since has gone. Was one of my fav features.
Also would like a Local single player leaderboard also like the older Moto Gp games had coz I could see my friends and the top times on selection of the track.
Keep the alternate camera angles as its the only game that switches at different times, Forza 3 for example will show you the same angles at the same parts of the track every time.
Also keep the onboard as its much better not feeling sick with the camera lean and I can actually play the game like this now.
Full adjustable laps and choice of weather.
A whole lot more Sim options.
The idea of using your stick to move your rider around is great, like the old 08 & 09 versions. It would give you more control over the bike & rider especially if you could throw your weight around, which makes me wonder if Monumental & Capcom could possibly include a 'creat rider' from scratch, you know, Height, weight etc. Therefore different weights would have a slight effect on races depending on experience level.
As far as the DLC goes I like it actually, but I do wish they could have had you going onto season 2010 when you finish 09 but they have atleast made moves in that direction and for free. Oh and I'd still like to see a pair of hands on the throttle...it freaks me out :eek::stretcher:
nufcmickey
27-07-10, 12:04
Yeah they should patch in some hands on the handlebars, Where you can see him flicking the clutch and tickling the throttle, But the animation would have to be good for it work. Dont think it would look that good having a pair of motionless hands, lmao !
Yeah back to the old Moto Gp like 06/07. Ive actually still get them all right up till now, I might give 06 a bash today and see how it is, Rossi with the yellow Camel Bike, lol. Crazy !
I like your ideas aswell, I just want them to get the physics right, Oh and I would like a full on Moto Gp Sim.
Special Kermit
27-07-10, 18:50
1 of the main things i'd like to see is the mapable controls, on previous games i've always had throttle and lean forward on the right 2 shoulder buttons, and front brake and sit up on the left 2, makes your hand ache over a full length race, but that was how i liked to play. I always found it tricky getting used to the left stick controling bike and rider, always ended up turning slightly when sitting up, usually onto the grass
nufcmickey
28-07-10, 01:49
1 of the main things i'd like to see is the mapable controls, on previous games i've always had throttle and lean forward on the right 2 shoulder buttons, and front brake and sit up on the left 2, makes your hand ache over a full length race, but that was how i liked to play. I always found it tricky getting used to the left stick controling bike and rider, always ended up turning slightly when sitting up, usually onto the grass
Using the stick to lean forward (Tuck In ) is pretty simple as you are already using the left stick to turn anyway, Its a habbit of mine since, erm well a few year now. I always try to stop doing it now as its not needed in the most recent games but its impossible, My thumb gets really really sore for basically no reason :chin:. But yeah you just keep it pushed forward and at braking points just pull back, well you dont even need to pull back but just let go from pushing, Mind you will have a sore thumbend after a while :D. I would like mappable controls too as I like to have my front and rear brakes on the A and X buttons on the 360 pad, then you can hold your thumb across them both and just dab them slightly to slow down. But we all have our ways. Im actually quite surprised they havnt already allowed that in a patch.
I know it may be lengthy and way too much to ask as a wish list, but here goes.
Capcom & Monumental, could you pleasetry and include any of the about to be mentioned ideas, dont if you think they are rubbish though:D
1: Hands on the handle bars, it helps give an added feel to the game, especially as its meant to be 'sim' type. Sorry to say, but if Polyphonic could do it on the ps2 then what could possibly stop you on the 360.
2: Graphically, please stop the blur effect, it becomes sickening after a while, that may just be me though. :chin:
3:Career modes. How about if you include the option to 'sign' for an actual team after your own becomes noticed. By that I mean, the current career mode is great but would be better if you could sign for a licensed team that notice you like riders get in real life.
4:Handling: I would really love to see the difference in surfaces be made clear. Wet surfaces, or heavily soaked surfaces feel different from dry. How about even having surfaces that have
a combination as though the rain has just passed?
5:Unique riders: In career mode, how about actually letting us create a rider from scratch? As mention earlier, Height, weight, etc. The effect would be more more noticeble as you progresses in career with experience.
6: A bit cheeky I know, but how about including the gyroscopic camera, but only if your team can afford it?
7: DLC up dates: more of a question than anything else. Could all bikes be updated to include liveries of certain races? like Rossi & Lorenzo in Laguna Seca?
Still loving the game.
The HUD also needs a revamp - be nice if you could recreate the speedo etc to resemble the ones on the actual bikes.
i know exactly what you mean, why on Earth does it say "RPM x1000" when the are no numbers to multiply, just a bar, it makes no sense :whack: :confused:
Crash damage would be nice, or at least good looking crashes.
Lastchance
30-08-10, 09:47
PLEASE make all bikes 'EQUAL' but with differing characteristics. This is the one thing I'm sure people won't mind if it doesn't 100% replicate the real world sport - nothing worse than going into a full lobby consisting solely of Yamaha's.
AUTHENTICITY is the key word when producing either an F1 or MotoGP game, people buy these games and expect them to replicate the real world sport. I would say it's predominately the more mature gamer that invests in this type of game so this needs to be reflected in the game.
Please lose the Punch and Judy sound effects, it really cheapens the whole game. I'm sure DORNA could hook you up in this department if you are struggling.
Make the HUD's replicate the dash on the real GP bikes.
In depth livery editor with the choice of real world sponsors.
More on screen information when racing/qualifying would be welcomed.
By and large the tracks look very nice, more detail wouldn't go amiss and there are some odd cartoonish tints in places but on the whole I don't think too much needs to be done to these. Maybe the addition of flags being waved by the marshal's to signify an accident like in SBK X would be a nice addition.
The physics still needs to be nailed down, take a look at 07 minus the powerslide for a good solid example of this.
Special Kermit
30-08-10, 11:05
I'd like to see an option where the HUD can be removed completely and instead be replaced by proper pit boards, maybe with a flick of the right stick towards the pit wall could bring it up, with maybe a zoomed in view of it in the corner of the screen. I like racing with the HUD of completely, but it's nice to get some information once a lap.
Blue flags need to return, i like doing full length races, and its annoying when coming up on back markers who don't get out the way and then try and race you as you come past.
Try nicking a bunch of the realism ideas from the upcoming F1 2010 game, if this game delivers well on everything listed here http://www.gamefaqs.com/boards/959808-f1-2010/56027119
Then its gonna be an awesome game and if the next motoGP game can copy alot of it too, then there should be a helluva lot less moaning next year (come on, we've all done it)
Career bikes NEED to be faster than the default bikes, it took several seasons to get a fully developed M1, it takes less than a minute to select Valentino, hardly fair, if you have to work for something, it should be better than something anyone can have!
Avatar awards!! Maybe a choice of GP bike as a prop for your avatar if you clean sweep a season on hardest difficulty inc. pole, fastest lap and race win (don't wanna make it to easy lol) Even if your avatar just sat on it and did a burnout, would still be better than most of the pish on marketplace
But biggest wish? For the developers to listen to the fans and use alot of the ideas from this board, its alright having this topic in the forum, aslong as they use it :D
Lastchance
31-08-10, 08:12
Career bikes NEED to be faster than the default bikes, it took several seasons to get a fully developed M1, it takes less than a minute to select Valentino, hardly fair, if you have to work for something, it should be better than something anyone can have!
But biggest wish? For the developers to listen to the fans and use alot of the ideas from this board, its alright having this topic in the forum, aslong as they use it :D
Totally agree with everything there Kermit - with these two points especially.
StillNotHappy!
07-11-10, 18:06
I kinda like the new F1-game aswell,and I think it could be great to see some of the same features like the working pits/qualifying.And I like the rain/evolving track,because you never know exactly what to expect,only I thought it could be cool if you could put other things like varying heat,and perhaps windspeed into the eqausion also,and bring in even more variation.Dry wether whouldent just be dry wether,and you whould have to take into consideration the temp of the track,when you made youre final adjustment for raceday,where exp. whould really come into play.Varying windspeed-levels around the track,and inbetween sessions is another feature I think if done well might be cool,and help make sure two races where never the same.Anyway I really like the working pits of F1 2010,and the emersion it brings the game to me,so if something simular could be done for Gp I think it whould be great.Be nice if we could chose how long a qualifying session to run tho.Like 5min,10,15,30min,or 1 hour if we like,and maybe a 1L shootout:cool:with a practisesession
StillNotHappy!
07-11-10, 18:25
IMO the evolving track brings a lot of realishem to F1,and it whould be great to see working pits in GP.Both in qual,but also in declared rain races,where you start out in the dry,with the possebility of rain,and having to switch the bike for youre secondary one fitted with raintires.Really this has become a big part of MoToGP these last years,and imo should be sortet out for the game,and please no respawning back on the track.If you crash you get back up,and you RUN to youre bike,and pick it up:)Whould make the game a lot more emersive imo.You should have a puls around 180/HBP when you play it
StillNotHappy!
11-11-10, 10:14
Hi again,I was just watching the newly realeased vidio of GP10/11,and I read the preview,and the game seems to be comming along nicely,but as I get it there will be no evolving track/dynamic wether system,so I guess this is a request for the one after that,but let me just elaborate a bit on adding varying windspeed to the eqasion.To me atleast there are some simple real world physics behind this wich shouldent be too hard to simulate.It can be made more complicatet,but lets take as an example Sepang.You have the wind comming in from one side,and going down the back strait you have the wind in the back youre speed whould pick up,and as you lean into the last lefthand corner before the start/finish strait,going up against the wind,it whould have a tendency to push you out the corner,where you whould have to compensate on the gas,and as you go down the start/finish strait up against the wind,it whould slow down(as with going uphill,downhill),and when you came up to the first righthand corner(turn 1)the wind whould push you toward the inside going into the wind.The basics shouldent be too hard to fathem,but then ofcourse you get all those situations where the wind is comming in from the side,and wind has a tendency to travel by a certain patern inbetween large structures,and can create treaterous gusts of vind,but really this is just real world physics we all exp. in every day life,and not rocketscience,so let me just leave it at that.Anyway as I can understand it the new game for next year is well on its way,not to say basicly finished?So I guess I only have one question.Is the tuck-in feature back,and does the game have the same basic controlls as it was the case with GP09/10?:chin:
Top of my wishlist has to be:
No more "Win against a full grid of human opponents" trophies!!! Or more to the point, an online structure that can handle 20 human opponents!
StillNotHappy!
27-12-10, 17:05
Hi again,I was just watching the newly realeased vidio of GP10/11,and I read the preview,and the game seems to be comming along nicely,but as I get it there will be no evolving track/dynamic wether system,so I guess this is a request for the one after that,but let me just elaborate a bit on adding varying windspeed to the eqasion.To me atleast there are some simple real world physics behind this wich shouldent be too hard to simulate.It can be made more complicatet,but lets take as an example Sepang.You have the wind comming in from one side,and going down the back strait you have the wind in the back youre speed whould pick up,and as you lean into the last lefthand corner before the start/finish strait,going up against the wind,it whould have a tendency to push you out the corner,where you whould have to compensate on the gas,and as you go down the start/finish strait up against the wind,it whould slow down(as with going uphill,downhill),and when you came up to the first righthand corner(turn 1)the wind whould push you toward the inside going into the wind.The basics shouldent be too hard to fathem,but then ofcourse you get all those situations where the wind is comming in from the side,and wind has a tendency to travel by a certain patern inbetween large structures,and can create treaterous gusts of vind,but really this is just real world physics we all exp. in every day life,and not rocketscience,so let me just leave it at that.Anyway as I can understand it the new game for next year is well on its way,not to say basicly finished?So I guess I only have one question.Is the tuck-in feature back,and does the game have the same basic controlls as it was the case with GP09/10?:chin:About the tuck-in feature,wich as I understand it are comming back to stay,I think you people at Monumental did a well enough job that I can see what you where shooting for.I just dont think its a very good idear.Its the kind of idear wich it seems to me you whould come up with if you where playing the games with auto-gears ,and where sitting around with a couple of fingers you dident know what to do with,and out of boredom thought to youreself"why dont we have a tuck-in-button to keep us busy"and not something someone playing manual gears whould come up with,as having to press,and hold a button while operating gears really isent very practical.IMO having the lean on the L-stick is clever exactly because you DONT have to press a button,and if it was up to me we'd get a clutch-button a'la Forza instead,wich is so much easier to work into a controller-configuration,and people using auto-gears could just switch to manual if they got bored:)I guess we just dont see things eye to eye,and probable the ship has allready sailed,but you know its never too late to get wiser
I like racing with the HUD of completely, but it's nice to get some information once a lap.
SBK 08 had that... sort of. A press of a button brought up fastest lap, who's leading, sector times, etc. It was a great feature. Why they took it out in X is beyond me.
Lastchance
30-12-10, 13:02
I really like the 'tuck in' feature, and yes I do also use manual gears.
All of this is kind of irrelevant now that Monumental have lost the development rights of MotoGP which is a shame because I really thought they were onto something good with the physics used in the new moto2 DLC, its just a shame that nobody is ever online to play it!
At least we have the new game to look forward to in March, then we can see what progress Monumental really have made.
Moto 2 was probably the best that could be made ou of a bad thing but nowhere near good imho. It still has the fake steering head, fake tire wear etc.
I believe (and hope) that noe of these will be featured in the 2011 handling as they reportedly started from scrath.
Lastchance
31-12-10, 17:16
What did you like about MotoGP 09/10 then Webbiker?
StillNotHappy!
01-01-11, 09:50
I really like the 'tuck in' feature, and yes I do also use manual gears.
All of this is kind of irrelevant now that Monumental have lost the development rights of MotoGP which is a shame because I really thought they were onto something good with the physics used in the new moto2 DLC, its just a shame that nobody is ever online to play it!
At least we have the new game to look forward to in March, then we can see what progress Monumental really have made.Yeah,terrible sorry.Im aware some people do like it.I just thought I had a point somewhere,that if I could only convince someone of the logic,we might get a game more like the ones we used to know,and love,but ofcourse these arguments will be waistet on the fans of this particular installment of the franchise.Both options are entirely posseble to do.Not without a bit of pain,but I see what Monumental are trying to achive.It just needs a lot of work imo,but im as exitet as the next one to see if they can pull it off:chin:
Lastchance
01-01-11, 11:51
I agree with your previous point though Stillnothappy - I hope to be able to map the 'tuck in' feature over to the left thumb stick in MotoGP 10/11
StillNotHappy!
01-01-11, 16:26
I agree with your previous point though Stillnothappy - I hope to be able to map the 'tuck in' feature over to the left thumb stick in MotoGP 10/11OK,seems like were a lot closer than I thought,and if we could just make it to where we could all agree having the tuck-in on the left thumbstick is a lot more "practical",I feel like we whould be making some progress here:)Anyway I dont mean to drag this party down,and if Monumental insists on a seperate funktion im sure it can be done.Its just going to take a lot of work before it whould be playing in a satisfying way imo,especially the lower classes.IMO it plays a little better with the MoToGP's,as its more stop'n go,than the lower clases.whereas the added stiffness/less steerability when tucked in on the 125's-250's imo doesent play out so well,and it should be posseble to steer the bike better,even when tucked in.Just my opinion ofcourse,but as far as I can tell,by what i'v heard so far wich isent exactly much,it does sound a bit like they might be on to some real solutions,and its entirely posseble they might be able to pull it of:chin:Happy Newyear!
StillNotHappy!
24-01-11, 15:58
I want to express my admiration of your writing skill and ability to make readers read from the beginning to the end.
Nice Forum (http://www.capcom-europe.com/forum)LoL Thank you,thank you,you know some people dont see it that way and focus on the spelling ,and some of my lesser apealing qualities.Anyway im not sure its entirely true,the part about reading to the end,but thx anyway.I just like to get a little bit involved,when I think there not doing it right,and have a voice like everyone else.BTW welkom to the forum