View Full Version : Your chance to ask anything to Ono-san, the Producer of Super Street Fighter IV!
So here it is, Ono-san wants to communicate more with the European fans so if there is anything you want to ask him then fire away - I'll pick all reasonable ones and will forward them onto him.
I suppose it could be about anything - He's really easy going - but I guess he's all about the Street Fighter 4 series!
Zombiebrian
10-11-09, 12:41
1) Cross console playing - given that there have been some games released (ff11) that have already crossed the divide, is there a chance we could all play street fighter together, it would help with finding matches if the user base was combined.
2) Street fighter 3 for xbl and psn ... please?
3) Can chun get an anti air?
4) You have had fight clubs recently in the states is there any chance of the uk getting one?
5) Who chose the theme music for sf4 and can i have his address... i can feel it coming over me....
6) Most importantly does he believe that SF4 was well balanced? if not what did you feel unbalanced it?
oh and thank him for keeping it all going
1) Cross console playing - given that there have been some games released (ff11) that have already crossed the divide, is there a chance we could all play street fighter together, it would help with finding matches if the user base was combined.It's impossible, due to differences of the systems...
It is possibile with PC/Xbox 360 anyway.
---------------------------------------------
Why didn't you use a collision detection in Street Fighter IV? It's possible that future games can use a collision detector to detect hits?
I think it's the worst thing in Street Fighter IV.
From what I can see, there is a good community in Italy for SFIV on PC(where I organize online tournaments). Are you going to forget us for Super SF IV? :D
If Chun Li made a cake, and the fighters would -obviously- fight for it, who do you think would win, and why?
This, (Posted as a question to Ryan Hart) because it's an excellent question.
That's all I can think of that I'd like to know.
Thanks for taking the time to contact him Tube. ;)
Zombiebrian
10-11-09, 13:37
Capcom has said i forget who at capcom said it but it was on the eventhubs news page
"Cross platform would be up to the platform makers not capcom so ask them..."
In other words it is possible, If capcom can get mvc2 out of legal hell can they get cross platform street fighter?
I'll forward the first batch...
However, for the following:
1) Cross console playing - given that there have been some games released (ff11) that have already crossed the divide, is there a chance we could all play street fighter together, it would help with finding matches if the user base was combined.
PS3 and Xbox360 are operated by different companies... XB360 - PC is possible but I'm not sure how many people would actually make use of it.
4) You have had fight clubs recently in the states is there any chance of the uk getting one?
This isn't really a question for Ono-san... I'll let Electric Leo know about it.
And please, keep this thread 'request' free :) Otherwise there is no end to questions like 'Can E.Honda have a projectile'... nuh uh.
I'll bring the answers back soon!
Will we be seeing more Street Fighter III characters?
Any ideas on which company to cross over for a new fighting game?
Any old fighting games willing to work on either a remake or continue (Rival Schools, Darkstalkers)?
Will there be a new stick to go with it?
Arcade release?
peter_panny
10-11-09, 18:03
Loved SF IV, and can't wait until the next one! Here are my questions:
- How many character ideas approximately do the design team work on before deciding to make a new character? And whatever happens to unused designs? Cobra King from the unlockable content in SF IV looked amazing!
- Where do the design team get their inspiration for characters from? Abel seems to based on an MMA fighter called Fedor Emelianenko, but how about Rufus and Juri? Are they based on real people?
- How many people work on the design team and how do they balance a game with so many characters? Do different teams work on different characters, or does the design team work together on each character, one at a time?
- Finally, is really true that "Golden Gunman" from Neo Empire -doesn't- work on the game? I asked him at a recent Neo Empire tournament, and he claims he doesn't, but surely someone that passionate about Street Fighter must be involved!? He's really good and incredibly knowledgeable at SF and was one of the most enthusiastic people I've come across, period. It seems strange that as a programmer for Capcom (or so I've heard), he's not involved in the development of the game, especially when in the SF IV credits, Seth Killian is marked as "special advisor," maybe there could be an advisor for Europe too!
Will be sending these too. On another note - I will bypass questions where he's answered them elsewhere already and is searchable. Sorry but Google is your friend :)
Kieron Baird
11-11-09, 14:12
How many characters do you thin we will be seeing at the end of the day?
Will some of the obviously over-powered characters be tamed down?
Is there any chance that some of the Ryu clones will be made more unique and different?
Will alternate costumes be included in the game this time instead of an over priced download?
Will Blanka be getting anything new coming his way?
Will Retsu, Geki or any other Street Fighter 1 only characters ever make a comeback?
Any chance of a character that uses "Drunken Fist" as a fighting style being include in the Street Fighter someday?
charmed699
11-11-09, 16:14
I have a few questions which I hope have not been answered so here it goes:
1 - Why did you decide to add the bonus stages on this version and not on the original game?
2 - Will it be possible to use the downloaded date(costumes and maybe the tournament pack) ?
3 - Did the team have all these new features planned during development of the original game? If so, were they not released on it due to lack of time or other reasons, if it can be answered.
4 - Where do you get the inspiration for both the music and stages that appeared in the 4th game?RE5 potential spoiler,please highlight: Also, is the Volcano level based on a certain level in Resident Evil 5?
Sorry if there is any repetition or anything that cannot be answered. :)
Is there a possibility SSFIV will include characters from the SF EX-series?
Will SSFIV possibly include new characters as DLC after the release?
I'll be storing these questions - just waiting for the first batch to come back from ono-san :)
I have the answers back - will put them up later today - quite text heavy...
Will there be remakes of street fighter 2 stages?
Will old super street fighter 2 songs be in 4? I just love those songs, nothing can beat it, for me that is.
Ever thought of having 2 vs 2 in same time?
Will Ryu Ultramove be changed?
Will there be photos of you guys who where behind the game?
There is a rumor about a arabic fighter, I think was named Harken, is that true?
And lastly, is it possible to get a autograph from the person (I forgot his name, sorry) who drew the Street fighter 4 charaters? I so like his art.
Sorry guys, busy day! I will just drop an answer to this one quickly.
This, (If Chun Li made a cake, and the fighters would -obviously- fight for it, who do you think would win, and why?) because it's an excellent question.
That's all I can think of that I'd like to know.
Thanks for taking the time to contact him Tube. ;)
Ono-san: The answer is... me, Yoshinori Ono, since I have the advantage of being the producer - Mwahaha.
Right - some answers for you.
4) You have had fight clubs recently in the states is there any chance of the uk getting one?
5) Who chose the theme music for sf4 and can i have his address... i can feel it coming over me....
6) Most importantly does he believe that SF4 was well balanced? if not what did you feel unbalanced it?
4) This is not really for Ono-san but Capcom Europe. And we say - we're currently looking into possibilities, it's definitely something we're considering.
5) A Japanese band named Exile, was picked for SFIV when I had an opportunity to speak to one of the members when SFIV project just started. Since he was an avid fan of arcade SFII, he wanted to be involved in the arcade version of SFIV. It went on from there, really.
6) Capcom has a very strict QA department, with many SF masters who are not known to public only because they don’t compete in competitions being Capcom employees. They were confident that it was well balanced at the time of release. However, once the game is out millions of people play it and discover things even our QA team didn’t catch.
Sagat, has a very famous combo that links onto ultra – and to be honest, we didn’t expect this sort of thing to be so thoroughly researched and communicated planet wide. I’m a bit nostalgic thinking about how things used to be for SFII. When a new combo was discovered people had to travel to see the person pull it off, and this created rumours about a certain combo that people heard about and they then tried to do it themselves, based on that information.
So time has changed. I am adamant that it is my duty to make a fighting tool for the current era. Super Street Fighter IV, will be a true 2010 style fighting game!!
Will we be seeing more Street Fighter III characters?
Any ideas on which company to cross over for a new fighting game?
Any old fighting games willing to work on either a remake or continue (Rival Schools, Darkstalkers)?
You'll have to wait and see about these...
Will there be a new stick to go with it?
We worked with Madcatz for Street Fighter IV and we are thinking of doing the same again. I will be sure to let you know when we are able to show you the new design!
Arcade release?
Check this out: http://www.youtube.com/watch?v=B-NDq-7YsDU
- How many character ideas approximately do the design team work on before deciding to make a new character? And whatever happens to unused designs? Cobra King from the unlockable content in SF IV looked amazing!
For SFIV we included various rough sketches to the gallery mode for people to unlock. We’ve also shown a lot of assets on the Japanese blog site. However, the unused stuff are unused for a reason and each unused asset has a tale to tell. So my stance is, rather than trying to bring back something that was once rejected, to create a better, new thing for you... What do you think?
- Finally, is really true that "Golden Gunman" from Neo Empire -doesn't- work on the game? I asked him at a recent Neo Empire tournament, and he claims he doesn't, but surely someone that passionate about Street Fighter must be involved!? He's really good and incredibly knowledgeable at SF and was one of the most enthusiastic people I've come across, period. It seems strange that as a programmer for Capcom (or so I've heard), he's not involved in the development of the game, especially when in the SF IV credits, Seth Killian is marked as "special advisor," maybe there could be an advisor for Europe too!
I had a chance to meet him the other day in London office for the first time. A very likable chap full of love for Street Fighter!
When will we get answers?
Hi - Sorry Ono-san is well busy these days. I'll poke him a bit this week. Thanks for waiting!
How many characters do you thin we will be seeing at the end of the day?
You’ll see at least 8 new ones (making it 33). That is for sure.
Will some of the obviously over-powered characters be tamed down?
We’ll do an extensive re-tuning. Obviously we can't please everyone as there will always be someone complaining about a character. We'd like to hit a good compromise spot with this though.
I have a few questions which I hope have not been answered so here it goes:
1 - Why did you decide to add the bonus stages on this version and not on the original game?
Actually, we wanted to implement bonus stages for the original arcade version but we’ve been hearing that not many people cared about the scores these days and some arcade venues even turned off the bonus stages in the end… So we decided to spend the time for balancing the game further.
We then wanted to implement them for the console version… but various factors prevented us from doing so. This is our 3rd attempt and we’ve finally made it.
Will SSFIV possibly include new characters as DLC after the release?
It is highly unlikely that we will release characters as DLC because it will create an unfair ground for those who did not download the new character.
Will there be remakes of street fighter 2 stages?
There have been some already – no?
The other questions are still with Ono-san. I'll keep you updated.
Kieron Baird
02-12-09, 18:03
Say thanks for answering all the questions and hello from me to Ono-san.
i remember in july the lady from capcom said that rolento, gouken's daughter was going to be in the game ,also are you making t-hawk and dee jay part of the 8 characters you putting on the game cause i think they should have been on the first game in the begining . i was hoping if you bring back karin, yung and yang and gill cause i think seth is easy for me it would be better if seth uses his ultra power to suck you in side him then he can use the person powers for that round like rouge from x-men another thing why would'nt you have ryu have two fighting styles like gen one can be evil ryu and one can be the regular ryu thats make sense also some of the characters like ryu have the same super and ultra power why just use some of the alpha specials moves to put in the game . if you make another street fighter game how about if capcom ask the fans what they want in the game last thing i was wondering whats taking capcom to make onimushia game for the this generation of gaming it would be cool to have that game
peter_panny
03-12-09, 19:56
Thanks for asking my questions! Too bad he didn't really answer them in detail, I'd really like to hear the stories about the idea behind character designs!
GGM from Neo Empire will be happy though!
Zombiebrian
04-12-09, 19:16
Well I remember them saying something about changing some frame data around..will this change the timing for a good amount of links?
In other words if you learned allot of links and timing will this then be irrelevant in the new game and will we need to relearn how to use the characters?
sorry if this is a bit late it just crossed my mind
Woop! I got a huge reply back off Ono-san. I need some time to go through this... behold!
How many characters do you thin we will be seeing at the end of the day?
Will some of the obviously over-powered characters be tamed down?
Is there any chance that some of the Ryu clones will be made more unique and different?
Will alternate costumes be included in the game this time instead of an over priced download?
Will Blanka be getting anything new coming his way?
Will Retsu, Geki or any other Street Fighter 1 only characters ever make a comeback?
Any chance of a character that uses "Drunken Fist" as a fighting style being include in the Street Fighter someday?
i think ssf4 should have adventure mode or sumthing like tekken force but i know it has the traditional 2d but they should(capcom) make it long game so people dnt get bored of the game ....i lLOVE THIS GAME but they need more stages and challenges aswell thanks yoshi-san i wish u luck in the production of ssf4
LONGER? Street Fighter IV is short? :eek:
With all those challenge, and online play...
Would it be possible for the pc users to be able to change the full 180c imput moves in the game? As they are the only ones next to impossible to do on a keyboard but easy to do on any other pad.
I am talking about gief,seth's throw and most likely T.Hawks moves.
What I would love to see would be an option (that you can enable or disable from the option menu) to replace let's say Seth's,Thawks and Giefs (180's) with another keyboard friendly combination such as an already existing one (DFDF + punches) or an entirely new one (BBFF+punches)
While I am aware that I can fix my problem by buying a gamepad or a joystick, I would like to point out that the default controler for a PC is the keyboard and buying a gamepad would only be usefull for sf4 and no other game thus making it a huge investment just to play 1-2 chars.
I mean would you buy a keyboard for your xbox360 just for 1 game?
Kieron Baird
19-12-09, 07:52
Woop! I got a huge reply back off Ono-san. I need some time to go through this... behold!
Have you posted the response somewhere else or are you still reading/translating?
I am talking about gief,seth's throw and most likely T.Hawks moves.
What I would love to see would be an option (that you can enable or disable from the option menu) to replace let's say Seth's,Thawks and Giefs (180's) with another keyboard friendly combination such as an already existing one (DFDF + punches) or an entirely new one (BBFF+punches)Cheat... anyway, for a circle you need just 3/4 of directions to get it. But if so, you can cheat with JoyToKey.
An arcade stick would be usefull only for Street Fighter, or emulation of old games, but a controller can be useful for driving, action(like Devil May Cry).
The thing is for the ultra you need 2 circles.
Also I am not sure if that program allows you to "bind" a key to make it 360c spin for gief and thawks ultras and even if it did it would just fix my problem, but the other milion of players who have this game on pc wouldn't benefit from it :)
I can assure you that people who play Street Figher IV with keyboard are a minor part. ;)
It's not good open a "cheat hole" just for few players.
I can assure you that people who play Street Figher IV with keyboard are a minor part. ;)
It's not good open a "cheat hole" just for few players.
I don't think they are minor. I can find games on the pc at any hour and any day, g2 or g1.
Most of them do use keyboards as te default controller for the game.
Anyway I would apreciate if my question would be fowarded to the developer ^_^.
Zombiebrian
21-12-09, 08:00
I don't think they are minor. I can find games on the pc at any hour and any day, g2 or g1.
Most of them do use keyboards as te default controller for the game.
Anyway I would apreciate if my question would be fowarded to the developer ^_^.
PC = very minor to the point where ssf4 isnt even confirmed or likely after capcom arent happy with all the skin modding.
Most of them use a keyboard, that statement is laughable, how do you know what others use, Most people i know that play on pc use a stick if you want to use a keyboard then fine. but the 360 motion is meant to be difficult and the 720 even more so if you cant do it on a keyboard then maybe gief isnt for you.
Giving you some shortcut would give you an unfair advantage and if you turned up to a tourney with a keyboard (although it has happened at evo) im sure you'd most likely be asked to play on a stick or pad
PC = very minor to the point where ssf4 isnt even confirmed or likely after capcom arent happy with all the skin modding.Why not? Amateur mod are just added value, you can't swap special costumes(the game freeze), just change texture of those you can use.
Capcom doesn't risk anything, since doesn't developed it.
Super Street Fighter IV is been confirmed, just by "undecided" answer to eventhubs.
Zombiebrian
21-12-09, 19:12
IDK i seem to remember us having a similar discussion about physical media so im gonna say the same thing time will tell. Im not as sure this time though about 70% - 30% sure they wont
As for skin modding harmless fun it's true and im behind you on that but capcom dont see it that way if you've read posts by sven and s.kill you'd get that impression too.
I'd give my left nut for that chun maid outfit though :giggle:
PC = very minor to the point where ssf4 isnt even confirmed or likely after capcom arent happy with all the skin modding.
Most of them use a keyboard, that statement is laughable, how do you know what others use, Most people i know that play on pc use a stick if you want to use a keyboard then fine. but the 360 motion is meant to be difficult and the 720 even more so if you cant do it on a keyboard then maybe gief isnt for you.
Giving you some shortcut would give you an unfair advantage and if you turned up to a tourney with a keyboard (although it has happened at evo) im sure you'd most likely be asked to play on a stick or pad
I do belive they sold at least half a milion copies on steam,even if I am certain the actual number is alot higher now, so that is basicly extra monney that come from the pc users.
How ever when thinking of an "unfair advantage" you need to understand that pc users play with OTHER pc users so if every one could do it I don't see how it would be an advantage.
The point is at the moment it's not "hard" to do it it's "impossible to do it". And I am quite sure that if it was IMPOSSIBLE to do it on a pad, the answer wouldn't of been "get a stick" but it would of been "can it be made different?".
The shortcut I am asking is not a 1 button. It's just make it different. The new imput can be just as hard to make as long as it doesnt require a 720.
Zombiebrian
22-12-09, 10:22
how many people play a fighting game on a Keyboard really? The game isnt designed to be played on em.
Part of the challenge of hitting the spd is that the joystick or pad motion requires an ^ motion ergo you need to do it as a jump in or buffer the motion, if spds were made easier it would unbalance the game on pc. Gief is already a very powerful char one of the top tiers even making it a chicken wing or tornado throw input would unbalance him.
It's not gonna happen so i guess thats end of.
valduramma
22-12-09, 13:55
I have a request for Ono-san: Can u please please please please please include Gill from SF3 in Super SF4. Gill shouldn't be ignored. He was one of the toughest to play against and has cool special moves...pls:o
No requests...
And please, keep this thread 'request' free :) Otherwise there is no end to questions like 'Can E.Honda have a projectile'... nuh uh.
Kieron Baird
22-12-09, 16:12
Did Tubemole get back with that huge response from Ono-san, thats what I want to know?
Are questions still being sent? Just one from me, will there be a turbo option?
Are questions still being sent? Just one from me, will there be a turbo option?:blink:
In a multiplayer-based game? :blink:
If every other street fighter had it (but third strike) and even the crossovers, then why not in SFIV?
Give SF3 to European Playstation Users!
One way or another...
If every other street fighter had it (but third strike) and even the crossovers, then why not in SFIV?Really? :blink:
Really? :blink:
Wouldn't you think that it sounded a little weird for a Super Street Fighter II Turbo? :strange:
Wouldn't you think that it sounded a little weird for a Super Street Fighter II Turbo? :strange:But it isn't an option in the game...
It is a different game...
Exactly why I'm asking it. It is because they didn't have it previously that I am asking if they will have Turbo option in this.
SHIN_GOUKEN
10-02-10, 18:41
Can capcom include unplayable bosses in story such as Gill?
Could characters such as abbel and blanka have moves that dont go through projectiles (blanka ball,abel's ultra) can they atleast be hit by two hit projectiles to stop it?
my dear ono san? PC version of Super Street Fighter 4?
Would you call yourself a pro in Street Fighter games?
Who is the character that you play most?
Why did you use the car and barrel bonus stages from Street Fighter II instead of creating all-new stages?
(despite this question seeming negative, I'm pretty much indifferent about it)
Why Ken has blue eyes?
A Street Fighter with all the characters of the series would be awesome ! Have you already thought of it?
Will Capcom Fighting Jam have a sequel ?
Woodlandbunny
18-02-10, 14:19
Why Ken has blue eyes?
That's a very good point, I've never really noticed that. Now I know why I never really knew what eye colour he had. They changed it! They should be brown. D:
Even the official SFIV artwork shows him with brown, yet the game has blue. However, SSFIV artwork now shows him with blue. Ken's wearing contacts! :p
BLUE
SSFIV Intro:
http://i7.photobucket.com/albums/y255/woodlandbunny484/RK_c110054.jpg
SFIV In-game:
http://i7.photobucket.com/albums/y255/woodlandbunny484/screenshot_218078small.jpg
BROWN
SFIV Intro:
http://i7.photobucket.com/albums/y255/woodlandbunny484/sf4.jpg
SF Alpha 3:
http://i7.photobucket.com/albums/y255/woodlandbunny484/600px-Ken-alpha3-fixed-1.jpg
SFIV Chracter Artwork:
http://i7.photobucket.com/albums/y255/woodlandbunny484/srkaviken84378432.jpg
Gem Fighter/Puzzle Fighter sprite:
http://i7.photobucket.com/albums/y255/woodlandbunny484/sf-ken.gif
Enough picture dumping from me. :p
Ken's eyebrows better not magically change to blonde. I quite like the idea that he dyes his hair instead of him being a natural blonde. It's cute. And his dark eyebrows are lovely. ^^
I want his eyes back to brown. They looked nicer. :<
I would like this question answered tooooo! :hop:
i can think of two questions really if it's nt to much trouble :)
1. will there ever be a street fighter alpha 4 or a street fighter alpha 3 HD?
2. What's with ryu and akuma? Is akuma really ryus father? It's hinted at alot but never confirmed :(
Okay, I made you wait long enough... here we go. As for your reference if you could keep your questions to one per post It's a lot more likely to be answered faster!
How many characters do you thin we will be seeing at the end of the day?
Well we know there are 34 already don't we... :)
Is there any chance that some of the Ryu clones will be made more unique and different?
I think the so called ‘Ryu type’ characters are the standard of Street Fighter games, if not all fighting games. This time for ‘IV’ I did not want to limit the number of people that can enjoy it by expanding the standard. This is why the decision on Ryu type characters not going their own ways.
Your question is often discussed within the development team and whether be it at work, lunch, dinner or even pubs we always bring this up to change those characters slightly. As the discussion progresses, towards the end of all the food served, we usually conclude that whatever we came up about a character is basically a new one…
What this tells us I think is the fact the ‘Ryu type’ is a complete style. A bit like the fact cars usually have 4 wheels. Yes, the Formula racing once tried 6 wheels instead of 4, but it was a result of many struggles to improve the situation and it required many drastic changes which is hard to do. However, as game creators we are done for once we stop innovating and we shall continue to challenge issues, such as the one you have stated this time.
Will Blanka be getting anything new coming his way?
Now Kieron Baird, you well know what to ask when you want to get to the point! I can’t tell you all about it but the battle designer was planning on giving some variety to the use of rolling attacks. I’m quite sure it turned out to make Blanka a lot trickier, if he wasn’t already.
Will Retsu, Geki or any other Street Fighter 1 only characters ever make a comeback?
Well actually, you have Ryu, Ken, Sagat, Gen and even Adon from SF’I’. But, I guess you are all about Retsu and Geki? Well, they’ve become so niche these days I would like to give them a go if Capcom allows me to…
Will old super street fighter 2 songs be in 4? I just love those songs, nothing can beat it, for me that is.
I get this request a lot from all over the world! As you well know, we love to please the fans and the community and we do our best to provide what you asked for. I can’t promise for sure but we’d like to make you happy.
Ever thought of having 2 vs 2 in same time?
I personally love the Capcom VS. series and Tekken TT so I always think about 2 on 2. But then I always conclude that 2 on 2 can just be done of the Capcom VS. series and not Street Fighter. It is really fun to expand on these ideas so I do always think a lot about the possibilities.
Will Ryu Ultramove be changed?
Change? I think you know this already!
And lastly, is it possible to get a autograph from the person (I forgot his name, sorry) who drew the Street fighter 4 charaters? I so like his art
If more than 2 million copies of SSFIV sell in Europe IKENO will give you something!
my dear ono san? PC version of Super Street Fighter 4?
Ono: We've been receiving many requests from PC users... However, due to the development time constraints and resource issues we have not managed to plan this yet. However, as developers we don’t want to leave those who love SFIV behind and this is not limited to just the PC issue. We can only do so much but we’ll definitely keep on moving forward.
Why did you use the car and barrel bonus stages from Street Fighter II instead of creating all-new stages?
(despite this question seeming negative, I'm pretty much indifferent about it)
Ono: I do think a lot of people trace their memories of SF series to the bonus stages. For SSFIV we’ve picked the iconic ‘Car’ and ‘Barrel’ stages. If I have the chance I would like to complete the roster and create a new one in the future.
Will there be remakes of street fighter 2 stages?
Will old super street fighter 2 songs be in 4? I just love those songs, nothing can beat it, for me that is.
Ever thought of having 2 vs 2 in same time?
Will Ryu Ultramove be changed?
Will there be photos of you guys who where behind the game?
There is a rumor about a arabic fighter, I think was named Harken, is that true?
And lastly, is it possible to get a autograph from the person (I forgot his name, sorry) who drew the Street fighter 4 charaters? I so like his art.
Sorry, all the question I asked was pointed to SSF 4, wasn't clear on that :p
And another question that now have pop in my head. Why does SSF 4 still have the in-zooming camera when a ultra move is activaded? It just annoying, it losses the focus of the game and reminders of Dragonball Budokai. I would rather have the Ultra moves to be like super moves.
I saw the youtube clip with Ono-san, and he look very happy, it made me laugh and happy, lol.:mexwave:
i think ssf4 should have adventure mode or sumthing like tekken force but i know it has the traditional 2d but they should(capcom) make it long game so people dnt get bored of the game ....i lLOVE THIS GAME but they need more stages and challenges aswell thanks yoshi-san i wish u luck in the production of ssf4
I have a idea that would work: Final fight 1, 2, and 3, with the enemies still in their original sprite :p
Okay, I made you wait long enough... here we go. As for your reference if you could keep your questions to one per post It's a lot more likely to be answered faster!
Well we know there are 34 already don't we... :)
I think the so called ‘Ryu type’ characters are the standard of Street Fighter games, if not all fighting games. This time for ‘IV’ I did not want to limit the number of people that can enjoy it by expanding the standard. This is why the decision on Ryu type characters not going their own ways.
Your question is often discussed within the development team and whether be it at work, lunch, dinner or even pubs we always bring this up to change those characters slightly. As the discussion progresses, towards the end of all the food served, we usually conclude that whatever we came up about a character is basically a new one…
What this tells us I think is the fact the ‘Ryu type’ is a complete style. A bit like the fact cars usually have 4 wheels. Yes, the Formula racing once tried 6 wheels instead of 4, but it was a result of many struggles to improve the situation and it required many drastic changes which is hard to do. However, as game creators we are done for once we stop innovating and we shall continue to challenge issues, such as the one you have stated this time.
Now Kieron Baird, you well know what to ask when you want to get to the point! I can’t tell you all about it but the battle designer was planning on giving some variety to the use of rolling attacks. I’m quite sure it turned out to make Blanka a lot trickier, if he wasn’t already.
Well actually, you have Ryu, Ken, Sagat, Gen and even Adon from SF’I’. But, I guess you are all about Retsu and Geki? Well, they’ve become so niche these days I would like to give them a go if Capcom allows me to…
I get this request a lot from all over the world! As you well know, we love to please the fans and the community and we do our best to provide what you asked for. I can’t promise for sure but we’d like to make you happy.
I personally love the Capcom VS. series and Tekken TT so I always think about 2 on 2. But then I always conclude that 2 on 2 can just be done of the Capcom VS. series and not Street Fighter. It is really fun to expand on these ideas so I do always think a lot about the possibilities.
Change? I think you know this already!
If more than 2 million copies of SSFIV sell in Europe IKENO will give you something!
To me, really? :shocked: Capcom never put their fans in a coner.
Sorry, all the question I asked was pointed to SSF 4, wasn't clear on that :p
I know...
And another question that now have pop in my head. Why does SSF 4 still have the in-zooming camera when a ultra move is activaded? It just annoying, it losses the focus of the game and reminders of Dragonball Budokai. I would rather have the Ultra moves to be like super moves.
I think you'll be splitting the opinion here! I personally quite like the dramatic camera work :)
Kieron Baird
22-02-10, 18:55
Say a big thank you to Ono-san and say I didn't mean to sound like a critic, I love the game :D.
I know...
Oh okay (awkward)... Anyway which stages are taken from Super Street Fighter 2? I don't recall it.
I think you'll be splitting the opinion here! I personally quite like the dramatic camera work :)
Then you would also like Dragonball Budokai. :p
Oh and have they fixed the camera bug with Ryu and Ken? When Ryu makes a EX-Hurricane Kick (spining around on the same spot) and Ken makes Hurricane kick and both hit each other, the camera will glitch and dosn't know who it should follow. I don't have a clip on it since played without recording.
We're keeping up! I'm sure I'll burn out soon but here we go!
Well I remember them saying something about changing some frame data around..will this change the timing for a good amount of links?
Ono: We've overhauled everything including frame data, damage, health etc... But none of these will stop you pulling off combos you've lerant for the original SFIV. In other words our frame tuning in most of cases still allow links you saw in SFIV. However, will the damage/effect be the same? No guarantee on that.
If every other street fighter had it (but third strike) and even the crossovers, then why not in SFIV?
Ono: I reckon that's the whole purpose of Capcom VS. franchise... I see what you mean though. Noted.
Would you call yourself a pro in Street Fighter games?
Ono: I'm probably the worst of the development team - I know the moves in my head but my fingers just don't follow...so I use my authority as a producer to force the designers to allow EZ-mode!!
Who is the character that you play most?
Ono:I am playing a lot of Juri. Because even the best players in the world don't have SSFIV I'm one of the few lucky ones who can practice with her! This way hopefully I'll be able to win loads of BP when SSFIV is officially launched since no one will know how to fight against Juri... for the first 3 days at least...okay, maybe a day.
Why Ken has blue eyes?
Ono: He is heir to the Masters Conglomerate... He 'usually' gets what he wants. That's capitalism for you.
What's with ryu and akuma? Is akuma really ryus father? It's hinted at alot but never confirmed :(
Ono: Is that the rumour now is it? I personally think they could be brothers. If you think about Satsui no Hado, they probably need the same DNA... don't you? Brothers theory sounds more believable than son and father. Maybe you'll hear Ryu shouting 'Brother!'... like in Street Fighter VIII :D
- Aparts from Capcom's games what it is your all time favorite fighting game?
- Apart from fighting games what kind of game do you like?
- Rival School had some very cool characters. Have you ever thought of bringing one or more of them to Street Fighter?
Why didn't you use a collision detection in Street Fighter IV? It's possible that future games can use a collision detector to detect hits?
I think it's the worst thing in Street Fighter IV.:help:
TubeMao, is Ono-san still answering questions?
Because a French friend of mine pointed out something really interesting which I would like to be confirmed, or declined.
Several characters in Street Fighter resemble Characters from Hirohiko Araki's "Jojo's Bizarre Adventure" (ジョジョの奇妙な冒険, ~ Jojo no Kimyō na Bōken)
Juri's hairstyle resembles Jolyne Kujo's, While Hakan's hairstyle is reminiscent of Avdol and Ghiaccio (from "Vento Auro" ).
Deejay's second ultra also resembles the main character from the most famous Jojo series, Jotaro Kujo's "Ora Ora Ora", even including multiple hits from the sides where Deejay's arms arent.
Is Ono-san, or one of the characters designers a big fan of Jojo's Bizarre Adventure?
It would make sense, as the original game based on the manga was produced by Capcom on Dreamcast and PsX.
If there is a chance to get an asnwer anymore, i would have a question:
Why the heck haven't you put the downloadabel Outfits from SF4 wich are for free for SSF4 until July just into the game? I mean, what's the problem by doing this? It would make lots of things more easily!
Really? Are free UNTIL July?
Well, because if you are not connected AFTER July you could cheat with your clock and use them. With a downloadable code to unlock those costumes, they are sure you are using it when they want.
Yes, but I think it's a little bit ... cheapy to sell this little outfits for big money... why don't they put them on a special edition pack instead of?
They ARE in your DVD... Just you have to unlock them with a downloadable code.
Gamesproducerjan
21-04-10, 08:29
Okay so I've got a handful of questions some mainstream interests and others career based, So lets begin Yoshinori Ono-Sama;.
1 - How much time in your free time do you play video games and what Genre's would you say you enjoy or play most frequently either single player or multiplayer.
2 - When producing your GDD (Game Design Document) do you like to do it 100% independently or do you seek advice or feedback from the gaming community. This question is primarily aimed at SSFIV.
3 - What advice would you give to an experienced games industry QA Lead on becoming a junior producer or junior designer. Can you recommend any reading materials, softwares or work methodologies such as SCRUM etc.
4 - Last but not least do you like Jrock or Visual Kei. If yes would there be any chance of some band tracks in future Street Fighter titles *Cough* Dir en grey *Cough* it sure would be awesome ^^
Thank you for your time and I hope some of those questions peak your interests.
Okay so I've got a handful of questions some mainstream interests and others career based, So lets begin Yoshinori Ono-Sama;.
1 - How much time in your free time do you play video games and what Genre's would you say you enjoy or play most frequently either single player or multiplayer.
2 - When producing your GDD (Game Design Document) do you like to do it 100% independently or do you seek advice or feedback from the gaming community. This question is primarily aimed at SSFIV.
3 - What advice would you give to an experienced games industry QA Lead on becoming a junior producer or junior designer. Can you recommend any reading materials, softwares or work methodologies such as SCRUM etc.
4 - Last but not least do you like Jrock or Visual Kei. If yes would there be any chance of some band tracks in future Street Fighter titles *Cough* Dir en grey *Cough* it sure would be awesome ^^
Thank you for your time and I hope some of those questions peak your interests.
This thread dates from November 2009, I'm not sure if they are still taking questions :chin: