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View Full Version : Nerfs and buffs for chars - what would you do?


Zombiebrian
09-11-09, 19:58
What would you do to each char to make them balanced. Bear in mind the object is to make the game more balanced and enjoyable NOT make your main perfect.

Abel
Buff - give hims some rangey pokes, get rid of move shortcuts (no more ex rising star mistakes) give him an air throw, make his ex throw have more invincibility. more ways into ultra.

Debuff - hp launch into ultra - make it harder to do

Akuma
Buffs more usefull ultras/super. Demon through fireballs, touch more health

Debuff - No jumping back fb only fwd or natural j fb.

Balrog
Buff - faster overhead.

Debuff - Headbutt to ultra more difficult. Less combo's from jab.

Blanka
Buffs- More combo's, easier to link ultra more pokes

Debuffs - More punishable electricity, Less distance on floor slide, less damaging ultra.

Cammy
Buffs - More health, quicker spinning backfist, better cross up, diffrent ultra option.

debuff - less instant ex spike also less hang time with it.

Chun Li
Buffs - Anti air, better ultra, less hang time.

debuffs - Less command combo's, less fireball distance.

Crimson Viper
Buffs - less tricky to play

Debuffs - er.... ask more people to play as her so she isnt such an unknown entity

Dan
Buffs - more pokes, more combos into ultra.

Debuffs - Less tick throws.... drop the worst char tag... hes not.

Sim
Buffs - More up close options, Better aafire.

Debuffs - get rid of Jback hp

JDK
10-11-09, 19:32
I was going to make a wishlisting thread for what people would like to see in super but this seems a decent enough place to post, if you dont like me taking your thread slightly offtopic zombrien just say and ill delete post and make my own thread.

stuff i would like to see that comes to mind right now:

Chuns Tenshyokyaku a Z motion and a proper specail move that can be done anytime instead of just after Tenkuyaku.

Some ammendments to the hp and stun values, sagat to lose 100 hp, fuerte to gain 100 hp, vega to get + 100 stun,

Shin gouki & true seth selectable for offline play (gouki with 1000 stun and health and seth with whatever he has when you fight him in arcade mode).

Do something about ultra trades, either make them available to everyone, nobody or damage scale them for those that have them.

Rearrange the dammage allocation on guiles ultra or even just buff the final hit so it doesnt look so wimpy, i'd prefer to see something like abels where its all about the final hit, i think that would be more visiually impressive than the way it is now.

Make Blankas upball focus cancelable.

Seth to get a spinning lariat where only his top half spins and his bottom half walks foward in the nice ponderous motion he has.

Gman707
13-11-09, 08:55
Lower power on Giefs piledriver. then i might let people actually conect with it. lol

Electric Leo
18-11-09, 14:32
Dan needs to be massively debuffed! The whole point of Dan is that when you win, it's an embarassment to the other player, but he's too strong in SFIV.

I would just remove every character other than Ryu, so that nobody can complain about tiering and match ups. And that's why I don't get to work in development :)

Zombiebrian
20-11-09, 18:31
E.Honda

Buff - More ways around fireballs

dbuffs - slightly less damage

Elf

Buff - more straight forward combos, faster run speed.

debuff - jumping throw doesn't hit crouching opponent. Less wake up options.

Electric Leo
26-11-09, 23:28
E.Honda

Buff - More ways around fireballs

dbuffs - slightly less damage


Oh man, you need to see Cuongster's E Honda in action to see that he has no problem with fireballs.

Gman707
27-11-09, 20:25
chun li, balrog and gief all have moves that move through fireballs and any character with projectile moves can block projectiles too.

Zombiebrian
27-11-09, 23:17
true but e.honda has jack...

Fie Long -

Buff - no getting command thrown through rekkas quicker chiken wing, more combos.

debuff - no debuffs

Gen - Is fine the way he is i think

Gouken - buff better normals

debuff - no parry thingy its silly

Jarlino
29-11-09, 00:26
Hmmm, Don't the first few frames of Honda's Ex-Tackle pass through projectiles, like Dictator's Ex-scissor kick?

And if not that, then his "butt-drop" is a good Fireball counter, since it hits faster then characters can recover from shooting one.

As for Buff's, De-buffs, I have none.
Every character has their weaknesses and stuff, so I'd like it if those stay. xD
I'll already have to adjust to whatever they'll tweek in SSFIV. T_T

Zombiebrian
30-11-09, 09:52
Um not sure if thats true about his ex headbutt i dont think so.... (looks at the eventhubs guide..... nope it doesnt.... (trys it myself) no it doesnt its only his ultra that does :(

Electric Leo
30-11-09, 16:23
E Honda can adjust his position in the air. He's the only character that can do that (as far as I'm aware) and that is a tremendously powerful tool against, amongst many things, projectiles.

As a Ryu player, I deal with almost all fireballs with a vertical jump. Which I believe everyone has access to.