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View Full Version : Two new game video's are now available!


monumental
29-10-09, 09:19
Hi

We've just put two new MotoGP 0910 gameplay video's live for you. You can view them on the homepage (http://www.capcom-europe.com/) of this website.

If you have any comments of questions relating to these video's, please post in this thread.

Nigelman
29-10-09, 11:22
Cool :O

StillNotHappy!
29-10-09, 14:29
Thx Monumental,maybe theres hope for you still:)From a personal view the game looks to be perhaps a bit too easy(hard to deferenciate between whats arcade,and whats sim tho)IMO it looks as if it could do with a bit more of a realistic touch.It just looks a bit too easy braking into the turns,rolling the bike through the turns,flipping the bike over from side to side,things like thatIits hard to tell from just a movie tho,but anyway,it doesent look so bad imo,not bad at all:horray:just keep up the good work!Just one question,is the game as we see it now being play with the unified action of tuck-in,and leaning forward on the left stick for steering,as we discussed earlier?Because now it looks to be a lot more fluent,and smooth imo:chin:

monumental
05-11-09, 12:37
VIDEO ANSWERS - based on the 2 video's we recently released...


Q: The pivot is wrong and don't tell me it's a simple matter of view point or perspective. They don't slide across the track when you turn, yet all of the climax games, and now this one does just that. Where is all this real data and research that you've been supposedly doing?

A: The bikes actually rotate from their centre of gravity, but if you focus on the back tyre contact point with the ground, it gives the illusion that the bike rotates from the contact patch, which is similar to how the old Climax MotoGP camera views worked. We are offering both types of view because of feedback resulting from these Q&A sessions.


Q: I hate the way the back tyre just flips left and right and not pivoting on the tarmac from the centre of the tyre. How can the rear wheel and tyre go from its position in the top of the pic to bottom of pic position wise in under a second if the bike is pivoting and leaning from the centre of the tyre on the tarmac? Well it obviously isn’t as you can see the bike is pivoting from the middle of the rider and flipping left and right, and that is just plain unrealistic.

A: What you're actually seeing is just a perception thing. You can stop this effect by changing camera types to focus on the rear tyre contact point.


Q: I cannot see any reason not to have ALL views available. What’s the big deal?

A: It’s a design choice. There are three normal views, two camera types and the ability to turn off tilt so you actually get 10 camera views in total. We chose to shorten the number you can cycle through while driving to limit the frustration of cycling through a huge list of cameras to find the one you prefer.


Q: Whoops, just noticed something else. Yuki Takahashi is still in the game. That probably isn't necessary anymore...

A: There is a cutoff point for art after which we don’t change anything. The free DLC will change the content for next year though….


Q: Too many BARS indicators on the bottom RPM and SPEED BAR not need it, instead Acceleration and Brake meters Physics must be improve. Screen too cluttered and bluried.

A: The HUD is a style choice to give the new MotoGP a fresh feel. There is the ability to turn it off in the menus.


Q: *Numerous hovering bike comments*

A: This is simply a bug with our shadow tech that has since been fixed.


Q: Graphics looks cartooned.

A: The final Donnington lighting values hadn’t been set at the point where we released the video's which gave a slightly over bright look. This has now been addressed.