Gman707
04-10-09, 12:15
I have just read an interview, in a video game magazine, with ubisoft game designer, clint hocking regarding the role of narrative in video games. he was very much of the oppinion that all narrative story telling should be stricken from video games and left to the movies (worryingly, the magazine's collumnist seemed to agree with him!). I dont know about you but the story of a video game is far more important than flshy graphics or being able to roam pointlessly wherever you wish. the two worst phrases ever to hit the video games market are "sandbox" and "emergent play". I dont want to go scrabbling around some huge, lifeless and utterly generic city, looking for something i can make up my own story about. I want to know if this character i have developed an attachment to, and whom i have begun to care about, survives whatever task or ordeal he is faced with. I want a cast of likable characters i can get to know and be interesed in, not some pointy eared avatar i can use to pretend i'm something i'm not.
It seems there are a large number of western developers that share clints views and this worries me a bit. I enjoy a good video game story. My favorite moments in gaming have all been cut sceens (The death of aries, dante getting impailed on a sword for the first time, lara croft cheakily shooting out the cammera at the end of tomb raider two.....) or story based moments and i dont want to see these moments dissapear. Am I the only one who still plays games for thier stories or do the rest of the game buying public feel the same?
It seems there are a large number of western developers that share clints views and this worries me a bit. I enjoy a good video game story. My favorite moments in gaming have all been cut sceens (The death of aries, dante getting impailed on a sword for the first time, lara croft cheakily shooting out the cammera at the end of tomb raider two.....) or story based moments and i dont want to see these moments dissapear. Am I the only one who still plays games for thier stories or do the rest of the game buying public feel the same?