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View Full Version : if it ain't broke, don't fixe it. Respect the classics!


Dark Phalcon
02-10-09, 19:20
SF4 is a fantastic game and lots of fun, especially the Xbox LIVE-battles are very addictive. I'm very happy with the graphics, but I don't understand why Capcom didn't respect the other classic character of the SF-world?

1. imho, even they wanted to add some new stages, beside that, they should have kept the upgraded/updated original stages too, because they were so heavenly great. In SF4, there are some great looking new stages, but also some that aren't worth a SF-game on a current-gen console! Some stages are like double with little differences, some of them lack inspiration and fantasy + NO INTERACTION AT ALL??? Very pitty!
Capcom should take a look at the old arcade fighting games on NEOGEO to get some inspiration for very fantastic looking stages: ex: World Heroes, Sengoku, Art of Fighting, Fatal Fury, Samurai Shodown, ...

2. Same issue with the music. Some new tunes and the older ones from the original SFII-games sound superb. But, some tunes aren't just fun or catchy enough to make the battles even more fun and speedy. WHY, why, why???
Is it so hard to put a house-dj at work and have him create some great melodies with a awesome beat? Or at least remaster the old tunes?

3. during the story-mode, why doesn't each fighter challenge you in his own stage (like in the challenge-mode), but each time you get the same fighter in a different setting?

4. just 1 Ultramove? Come on!

These are the things that I can think of at the moment? I hope these things will be better SSF4.