View Full Version : Super Street Fighter IV - are you pleased? Upset? Discuss here.
Electric Leo
30-09-09, 12:12
I have recently made a mistake. That mistake was reading the comments on each news piece or preview or feature on Super Street Fighter IV that has sprung up in the last day or two. There seems to be what I can only describe as a pervasive sentiment of dissatisfaction from people who are simply disgruntled at the announcement. My favourite was somebody complaining that this new release isn't DLC, and then concluding that he wouldn't buy it as DLC as it simply wouldn't then be a viable balanced competitive playing field as everyone would have different functionality and characters.
So let's talk. I don't want to go invading other people's comments sections, so let's talk here. If you feel disgruntled or upset at what little we've announced at the moment, then please take this thread as an opportunity to talk to us directly. I will talk to you and explain why we're doing what we're doing, and hopefully clear up any confusion.
Let's fight like gentlemen.
charmed699
30-09-09, 13:18
It seems to be a good plan considering that it is not like much can be changed in a fighting game to make it a brand new chapter. As it stands the game is already amazing but with extras I think it makes it worth buying for a reasonable price as it is planned.
It is a bit like Virtua Fighter 5 Live arena being released with small updates like clothes and I think other things like move balancing,etc. It was not a whole brand new game but for the people that are really into it then it made a difference for sure.
You should not worry much as there is always going to be people complaining no matter what product it it.Anyway, I think that I will buy it even though I am not even that good at SF4.It will be interesting to see what else is going to be in it or reinvented from previous titles. :)
I think... that this isn't really the right place for it.
Most of the users here are Capcom fans who can see what the new update brings what makes it enough to warrant a disc-release.
Though it's nice to see you offer this Leo.
Unfortunately, Eventhubs and TGS coverings have already covered my questions, and I'll be buying it upon console release.
Electric Leo
30-09-09, 13:58
Jarlino, I hope you're right. I do want to talk to the nay-sayers, though, and I can't really go invading other people's territory. I just want to be prepared when some of the angry types pop up here to shout at us.
Ryu Kazama
30-09-09, 23:52
Too lazy to go find and copy and paste my post from the other thread but basically I'm still saying Super SFIV is essentially a different type of SFIV. It's like SFII was to Super (SFII). The games just aren't the exact same to the hardcore masses, so yes, a seperate disc release makes perfect sense. The examples I gave before were VF and Tekken. In fact, I will make another example that isn't a fighting game. Metal Gear Solid. The updates to all these games were substational enough to warrant a seperate release. From whats planned in SSFIV, the same applies. They're not minor "campaign" updates. They're not mere extra characters. The system itself is being tweaked, the characters themselves are being retuned. Everything is being refined to basically make that better game. Ultimately, you will never please everyone. Life just doesn't work that way. If it did, how boring it'd be!
My only issue is the name. Something just doesn't seem right calling it Super SFIV. SFIII got a nice tag (Double Impact). Not Super SFIII. It seems kind of redundant? Saying that, I was also hoping for a ridiculous name for Capcom to be playing along with. Something like Super Ultra Mega Street Fighter IV: Special Master Champion Edition'''. I'd have called it that. Why? Because I can. Because I know the public will rip it. Because I want to play along with the public in ripping the name (think Rachet & Clank: Up Your Arsenal or even Capcom's very own Rocketmen: It Came from Uranus).
To be honest, I'm tired of reading boards and seeing all the same complaints (mostly about things that are based on rumour, or even things people seem to have cooked up in their own minds), baseless conjecture, and ridiculous wishlists (so sick of people asking for Capcom to put Street Fighter EX characters in the game, although that being said, I'll probably be the one feeling stupid when Capcom shock us all by revealing Skullomania for SSFIV! :p).
With a tentative release of Spring 2010, I've got maybe 5 to 6 months to continue to enjoy a game I have gotten immense pleasure out of since the day of release. I'm not going to worry and stress about a game I know is going to contain the usual Capcom commitment to quality and excellence.
Here's to seeing you guys on Super Street Fighter IV in the Spring! :horray:
Zombiebrian
01-10-09, 11:16
Im not just pleased im very pleased. As a mod on eventhubs you would really need to take comments with a pinch of salt. Honestly they all complain about almost anything from the news eventhubs puts up to the fact that other people have commented on comments.
It's clear some if not most of these posts are by youngish children that im sure all of us know from Xbox live and PSN use the ananomnity of the internet to give abuse and get a reaction in other words troll forums and in piticular the comments pages of eventhubs.
The sad thing is that no matter how much we mod these there is no way to ban people from posting on them it sucks but free speech is like that.
Electric Leo
01-10-09, 18:30
Dammit I need some complaining!
:)
OhMiGoD YOU GUYS ARE SO AWFUL!
WHY WON4T YOU RELEASE IT AS DLC WHEN THAT'S WHAT THE NEW CONSOLES ARE ALL ABOUT? THE CONTENT COULD EASILY BE PATCHED FOR SOME NEW CHARACTERS!
ALL CAPCOM WANTS IS TO RIP US OFF AND TAKE OUR MONEY!
THIS IS JUST LIKE THE MERCENARIES MODE OR THE COSTUMES THAT WERE ALREADY ON THE DISC BT SHOULDVE BEEN FREE!
I4M NEVER BUYING A CAPCOM GAME AGAIN!
(Happy now? <_< )
Electric Leo
01-10-09, 21:27
That's more like it.
I will be getting SSF4 and can see why its need and not just DLC it just seems really soon less than 18 months after original rendering SF4 obsolete as all the fans will move to the new title. Although Capcom have said there will be a reward for owners of the original title. I am a massive SF fan though so am looking forward to the new characters and have bought countless versions of SF2 over the years and will continue to.
o0bigboss0o
02-10-09, 20:25
Hi to all this is first time on any sort of street fighter thread. :horray:
I am a massive sf fan I have been more more years than I can remember the truth is sf4 broke my heart for a die hard fan it just wasn`t up to scratch all that time I spent waiting (10 years) and what we were given was 4 new characters :yell:. But I still bought it and play it to this day now we got ssf4 and I hope capcom really give us the fans what we want. To be honest my fav sf game is capcom vs snk 2, 1 is good to. They could borrow some ideas from the KOF series as i`m playing KOF12 more than sf4 which is killing me but it`s a better game I love the idea of 3vs3 capcom have done it before so they can do it again the dramatic battle was fantastic bring that back. I really like the KOF12 online set up the way you level up its done by number of fights you have it dont matter if you win or lose you just fight to gain a higher rank which stops the sad few from disconnecting it does still happen but not as much as sf4. I know noone important reads these threads from capcom but we can hope that they can pull it out of the bag. :D
Shotostyle
05-10-09, 19:19
First post, joined up just to add my thoughts on this "Super" news.
I've been an avid fan since the arcade machines first came out, even SF1 although I can't say I played it at all in comparison. :)
So I'd hope my opinions are worth voicing although I appreciate I'm going to be repeating requests.
First thing I'm going to say though is that I don't care about the concerns over how much they want to milk the consumer.
It's never been a problem before, I bought turbo as a Snes import, I bought a Dreamcast for 3rd strike.
I've now bought an XBOX360 and the only game I have is SF4 just so I didn't have to wait for the PC release.
You know why I'd be dissatisfied at getting that excited this time?
I'm not happy with the game as it stands. I havn't played it in a while and in fact me and my brother still want to play alpha 3 or 3rd strike more.
So all I've heard so far is that there's going to be more people, and the online system is getting a much needed overhaul.
This is great but I'm hoping there are going to be more fundamental design changes if they want me to pay and play a lot more.
More work on game options, Alpha3 on Playstation was sick.
I personally would like timings relaxed a bit, and more variation.
More move choices(Ultra/Supers), why not make things optional?
Parrying, mid-air blocking, safe-falls, rolls.
It still feels too much like an arcade release to me and if I could get into it like I do with the other versions I'd be playing it now rather than posting.
Beyond my main desires like that I'd generally have more fun if links were more forgiving and varied.
I also don't see why this sort of balancing can't be incorporated into handicapping and option settings.
Really I realise online is a big one and that's been the second biggest killer for me, and dynamic battle! Gotta have dynamic battle online!
I think if they make big changes like that it will sell well.
I can see both sides of the argument here. things like new fighters and levels could be delivered via DLC but that seems unfair to those that dont have XBL or PSN membership. also there is a considderable amount of work goes into new fighteres in terms of the coders, designers and artists at capcom and going down the DLC route reduces thier earnings somewhat. there are also rumours of new ultra/supercombos for each fighter which would be difficult to impliment via DLC as it would require a software update and a higher amount of data to process (leading to higher loading times and more online lag among other things). i will personally be buying it just as i have with the DC, PS1, SATURN, GBA, PS2 and PSP versions of alpha 3 for thier various features (well the GBA and PSP ones so i can play when i'm out and about!), but lets not forget that no one is being forced to shell out an aditional £30 quid for the update. the origional isn't going to become obsolite or stop working.
Shotostyle
09-10-09, 19:45
New supers and ultras would be a big one for me, even if it was 3rd strike style select option.
Really I think better online, more characters, and some more choice in your big moves would make a big difference.
Really I do hope and beg for more than this though.:chin:
Electric Leo
11-10-09, 14:22
Right, sorry, I went on holiday :)
Regarding parries and mid air blocking and generally making the game more technical, I'd have to refer you to Ono-san's initial comments when SFIV was first announced.
For most people, it was the slide into steadily more and more complex systems that was responsible for the death of 2D fighting games. There was just too many options, and the barrier to entry was just too high. The purpose of SFIV is not to hark back to the days of SF3:3S but rather the old days of Super Turbo. That's when fighting games were at their peak, and that's when they were most widely played. That's the purpose of SFIV and now SSFIV. It's about providing a tool set for competitors to use that's as accessible as possible, not one that alienates the less capable.
I'm with you on the command inputs being easier, I think, but I don't understand the ramifications of making things too easy, and how that might affect techniques that high level players use (I'm thinking things like Daigo's option Super he used after his jab Dragon on Iyo's Dhalsim in the world championships). Will that sort of input precision be lost? There's too much there for me to think about.
Certainly I'd like for more people to know about the charged super short cuts, though (downback, towards, upback to execute rather than downback, downtowards, downback, uptowards).
We still play in the office every day. Even guys that weren't playing back in the day have started. I think that's down to the simplicity of the system (which, by the way, I'm learning about).
There's definitely scope for a super technical fighting game like that, but those kind of gameplay changing revisions don't come in a series iteration, like a Super Turbo. They come in a completely new series, like an Alpha, or a Street Fighter 5. If you want that, you need to shout a bit harder :)
Shotostyle
11-10-09, 21:01
:bash:
I generally disagree with this thinking though,
I see more people being interested in playing casual matches with a variety of options than balanced and accessible tournament gaming.
I'm probably wrong, but I do hope to see the engine produce something I really like.
I hate being tied to the floor too much, it's fun to drag out a game on chip damage and quick thinking.
Only things I really disliked about A3 was abusive juggling (dealt with well in 4), x-ism had too much power and no parries or focus. :noidea:
Command shortcuts are great, Guile's Ultra e.t.c is very hard, what I think is that still very few people can do expert move trials, there are very short timing windows on a lot of links.
I have done most, so not talking about me.:p
Did take many tries though and if you're talking about making things more simple I think it's still a bit too intense trying to pull out the few big chains everyone has.
Guess I'll just be waiting for SFA4 then, when I see some crazy rush downs with Deejay I'll decide how much it's holding me over. :D
Kieron Baird
12-10-09, 12:16
Random thought here but would anyone else want to see a character that uses the "drunken fist" style of martial arts in the new SSF4?
I dont know! i remember how annoying shun di could be in virtua fighter. lol. actually it would be rather interesting to see it done in 2D
Electric Leo
13-10-09, 16:34
:bash:
I generally disagree with this thinking though,
I see more people being interested in playing casual matches with a variety of options than balanced and accessible tournament gaming.
I'm probably wrong, but I do hope to see the engine produce something I really like.
I hate being tied to the floor too much, it's fun to drag out a game on chip damage and quick thinking.
Only things I really disliked about A3 was abusive juggling (dealt with well in 4), x-ism had too much power and no parries or focus. :noidea:
Command shortcuts are great, Guile's Ultra e.t.c is very hard, what I think is that still very few people can do expert move trials, there are very short timing windows on a lot of links.
I have done most, so not talking about me.:p
Did take many tries though and if you're talking about making things more simple I think it's still a bit too intense trying to pull out the few big chains everyone has.
Guess I'll just be waiting for SFA4 then, when I see some crazy rush downs with Deejay I'll decide how much it's holding me over. :D
Agreed the chains are crazy. I think the important thing there is that if you have crazy link skills, or execution skills, you still don't get that much of an advantage as the damage scaling is quite severe. You do get your opponent going "oh shiii...." though, which is nice :)
I've had this conversation over and over (which isn't to say I'm done having it), and it always come down to the same thing. How many people do you want playing Street Fighter? If your answer is as many as possible, then you need to keep the system simple. There are things there for the elite, but the basic language needs to be understood by everyone. If you want just the educated and capable, which is not really enough to justify any serious amount on investment as your sales base would be not that huge, then sure. Let's bring back parries and alpha counters.
I remember the glory days, when there was a machine on almost every high street. If a high street had a chippie or a cab office, it had Street Fighter. The amazing part was being able to play so many people so easily. Not so long ago I had to stop playing Virtua Fighter, because there was just nobody to play. There were maybe 10 guys in the whole UK who I could play against. Now I *LOVE* Virtua Fighter. I think as a 3D fighter it's unrivalled. And I love fighting games the most, but I've stopped playing Virtua Fighter. Because fighting games for me are not about the system, they're about the players. And Virtua Fighter, because it's so deep and complex, has no players in the UK.
Ryan Hart once said he goes where the players are. Right now, in my world, the players are in Street Fighter IV. There are still quite a few guys playing Third Strike, but those guys aren't in my world. And I don't want to make Street Fighter IV more like Third Strike, because then my fighting games world would be smaller. There are incredibly complex 2D fighting games out there if that's what you're after, but you'll find there's not many people playing them. And I don't want The Greatest Game Of All Time to go down that route.
Just a few days ago, Simon Parkin came to my house to play Street Fighter. He did the Eurogamer 10 out of 10 review, which was brilliant because he'd never really played Street Fighter before (well, not the way I did). He came in fresh and fell in love. He was certainly old enough to remember the first game, and had basic vocabulary, but he was just learning to combo sweeps into fireballs and that sort of thing. He's been playing steadily since and we had some great games. He's probably not really got the skills to take fighting games to an uber level (I'm really sorry, Simon!) but within the restrictions of the Street Fighter IV system he was able to challenge. He got destroyed (obviously), but we had loads of fun games. I think if we had parries, and I could parry and he couldn't, it would have been the dullest afternoon ever. I'd have just completely shut him down.
So I guess (and we're way off point with the original concept of this thread) what I'm doing is pleading with you. Please don't want Street Fighter to become an incredibly technical fighter with decisions being thrown around every couple of frames. That level of involvement already nearly killed things ten years ago. Let's keep it at basic spacing, commiting to jumps, games of footsie, easy Focus counters and a complexity of language that means everyone can join in. And let's recognise that that's the reason Street Fighter's comeback has been so succesful, and not because it's so beautiful. Though it is, obviously, quite beautiful now :)
Longest post ever! Sorry.
emgotcha77
14-10-09, 10:01
Wow where to start...
1. if you are angry and want to complain about something it's more likely you post in a forum then the other way round :)
I guess you will always see more negative posts then positive.
2. i think it's more 'fair' to make SSF4 not a DLC, what's a 'fair' price depends. maybe it's too early for SSF4 and that's why so many people are upset. For me it feels to early. I started with PC version of SF4. Right now i don't care about what maybe in SSF4 and what maybe not. I will not buy it from the start. I will read about it and then decide. Except if EVERYONE online changes to SSF4... then i guess i have to buy it anyway :)
3. command shortcuts are ok. Maybe this will change when my online play improves ;)
I started with a square gate stick and now i'm using a octagonal gate.
It was really annoying doing Hado/SRK with the square gate
until i read you can do SRK with FD, D, BD, D, FD, P. I never use 2 x FD...
Now with octagonal i sitll use this motion sometimes if it feels easier.
If SF4 would be more technical i wouldn't play it and
i think the percentage of gamers you loose because of easier gameplay is much lower
then the percentage of gamers you loose because of super-difficult-high-level-technical-gameplay.
4. i've lost the thread of the conversation...
Oh boy i can't remember what i wanted to say.
Oh yes i'm not a capcom fan.
To be honest i registered in this forum only to flame and complain about SF4 online play. That time i was really pissed!
Now i've thought a lot about the technical aspects of online play. As a programmer for a software company i know several networking libraries and i've to admit i can not recommend any of them... every lib has advantages and disadvantages.
For me it looks like you have to choose the lesser of the two evils.
I'm full of hope SSF4 will improve it somehow or else i will be back for another rage-flame-war-thread. :)
ok so we all bitch and moan about capcom releasing an updated version but hands up all of those of us in the 25-30 age bracket who DONT own about 3 versions of SFII...........Anyone?...............no, thought not! i personally own SFII on the gameboy, SFII turbo on the Snes and GBA, SFII the world warrior on Snes and Wii and SFII Championship edition on Megadrive. and dont get me started on how many copies of Alpha 3 i have in my collection. Long and the Short of it is we moan about capcom's repeated profiteering (if that is how you see it) but we buy the games anyway, thus ensuring that they keep getting produced.
emgotcha77
14-10-09, 14:47
I own only SF4 ;)
Kieron Baird
14-10-09, 15:00
Actually I don't own any except Street Fighter 4; I seemed to play them round at my friends when I was younger. I know what you mean though Gman :p.
After hearing the argument about Super Street Fighter 4 from both sides, I have this to say. At first when I thought it was just a small handful of additional characters, I was feeling cheated, why not DLC instead of a full priced re-release.
Though now as time has gone on and more has been revealed, I believe that it being released as a new game is a good idea. Seeing as Street Fighter has never really been a game that people are hooked on because of the storyline (admit it, the movies are lacking), all they can really give the fan is game play improvements, new character, stages, modes etc.
I will be happy to see Sagat tamed down personally, he has no weakness! Well anways back to my point, if it was characters only or a slight tweak, I would still be arguing for it to be DLC but from what I have heard it is shaping up to be a sequel and not just a minor add-on. Plus we are going to get the game at a budget price (well I hope Europe will anyway), so we can't really complain, if nothing else, complaining about it not being DLC has bumped down the price.
I think the DLC argument has went out of the window now fellow DLC fans, so I think we should except defeat on this occasion. Though one thing I hope does change, if Super Street Fighter 4 adds DLC in the form of new costumes, I don't want to be charged 1000 ms points for them, which really is robbery.
p.s. I never bought the alternate costumes because one, Blanka's costume was just ridiculous, and two, way too expensive.
Shotostyle
15-10-09, 18:04
Good post Leo,
I appreciate this side of the argument more now.
I still do think there's plenty of players who feel a bit limited and frustrated by these restrictions, I hope enough to warrant more work in this direction with the engine.
Ok, so sticking to a more realistic request then.
What's the reasoning against more Supers inline with amount of EXs / Ultras? Maybe due to desire to keep moves low, what about a visible selection of 1 at the start?
Zombiebrian
15-10-09, 19:04
If you look at the released vids you will see a 1 on the ultra bar speculation form that is the ultras will be selectable or you have two stages the second being more powerful. Speculation mind.
I hope they do a shed load of balancing with the game. I want blankas electricity move nerfed so it's only usefull in a combo not a free hit. (sorry Kieron i know you'll disagree) Chuns ultra to not mis on juggle and the ryu lp.srk into ultra removed from the game altogether especially when it trades and still combo's :yell:
Lots of things for them to do the game is quite well balanced compared with prior games but not entirley balanced.
Id also like to see guile changes compleatly he's to easy to turtle behind, his ultra sucks and his combos are tough guile players (attacking ones anyway) do well with what they have got but its not right.
I could list every charcter and say what i think but im not going to
Kieron Baird
15-10-09, 19:08
Come on man, Blankas ultra is almost impossible to link into a combo, it requires good timing and skill to pull of properly, I say it is already pretty easy to dodge.
Zombiebrian
15-10-09, 19:15
I wasnt talking about his ultra even though it does crazy damage. Up close it becomes a command throw I dont like that but apart from that yeah its an ok ultra i was talking about the free hit electricity move. :blink:
If it were a recovery move like ryus srk or some thing theres a risk reward for throwing it out at the very best all you risk is a slap you out of it. Where as ryu could get annihalted by it.
I know your gonna defend it but its natural for us to get behind our chars I know a sagat play who insists he is balanced :chin:
Kieron Baird
15-10-09, 19:25
Ah just the standard electricty, well I wouldn't say it is unfair, if you time it right it works as a counter, it can be linked into a combo or it can be a stand alone move.
However as a stand alone move, all any character has to do is a low kick and its broken, and if you run into the move, well there it is again being used as a counter.
As for Sagat being balanced :chin:?
I think a few of the characters could be tweaked slightly. Virtua Fighter 4 did it with the eveolution update and improved the move sets alot. Personally i would like to see Zangief and E.Honda's throws powered down a bit (or atleast made so that if you hit them it interupts the move). I hate it when he just keeps getting up and grabbing you, does he not have any other moves?
Zombiebrian
15-10-09, 20:03
Im quite well aware i can lk or lp you out of it mate but thats hardly a punish for a move that has no basis of skill in it. if it was ryus srk for example he'd have to time the output (or at least he would if the shortcuts didnt exist) and if it didnt connect he would be punished for it you can also cross up a srk. When is comes to blanka you cant keep the pressre on and need to dance around him carefully it is beatable with some chars my chun has some combos that start with a lk or lp.
In other words all other chars have a wake up game apart from him who just needs to mash a p to dramaticaly limit the other players options.
its like giefs lariate the move requires no skill or timing but affords him immediate priority over most things up close. Even that though has recovery frames and an oppertunity to punish it. after its start up frames i can jump in with a hphp combo hk him out of it or even sweep at the end if im careful
Zombiebrian
15-10-09, 20:12
I think a few of the characters could be tweaked slightly. Virtua Fighter 4 did it with the eveolution update and improved the move sets alot. Personally i would like to see Zangief and E.Honda's throws powered down a bit (or atleast made so that if you hit them it interupts the move). I hate it when he just keeps getting up and grabbing you, does he not have any other moves?
I had lots of problems with geif when i started out. The command throw options he has are... interesting. The Key is to not be at that distance with him a good gief is one that knows how to get in close and throw you. Its different for every character though.
Chun is the one i know so i'll tell ya how i manage my giefs. Her hk goes through his lariate and has devistating range zone with her fire ball but do not become predictable with it his green hand will go through it like butter jumping straight up helps avoid using the d.hk sweep as it has a legnthy recovery on it and can actually put you in range for the command throw. If a geif starts to try using sweeps and crouching attacks a good weapon is her hasanshu especially the ex version. if you have bar to play with you can even fa backdash out of a hasanshu. If they get you cornered you can wall jump to the other side using the lk cross up. Like i say the key is to keep em away
Kieron Baird
16-10-09, 16:12
Loads of things can break Blanka electricity, even Zangiefs grabs, and if you can't link it into a combo, too bad. Some combos are too good anyway, they can do like 70% of your health, which kind of ruins the match for people who can't combo well.
Also if we are talking cheap, there is nothing cheaper than a Ryu, Ken, Akuma, Gouken etc, that all they do is hadouken, hadouken, hadouken all round, non-stop, there should be a time delay or something.
Blankas electricity is a classic, it is too late to remove it now anyway, as for tame it down, I think it is fairly decent the way it is already. It is not too powerful, easy to break (even if you can't combo it), can be used stand alone or as a combo (same as hadoken) and gives Blanka a good counter move.
Also if we are talking cheap, there is nothing cheaper than a Ryu, Ken, Akuma, Gouken etc, that all they do is hadouken, hadouken, hadouken all round, non-stop, there should be a time delay or something.
I have just switched back to chun li after they messed up her move set in the alpha series, but in the interim period i used ken or akuma. a decent player will not rely totaly on hadoken as it can be easily jumped or countered. i only use hadoken as an end to a combo (typically jump kick, low sweep kick, light punch, hadoken or the like). akuma's airborn hadoken can be quite fun aswel.
Zombiebrian
16-10-09, 19:50
were just gonna have to agree to disagree on that one as for to late i think we'll see what super changes before we can say that. Fire ball spamming is a valid tech if you can keep a player "zoned" fair play to you.
Try firespamming vs a good player you'll soon stop. Almost everyone has anti fireball moves. A fireball also has a recovery frames in which punishes happen. I know your gonna defend your char to the hilt so there is little point arguing with ya.
anyway we can have the whole cheap vs playing to win argument on another thread somewhere.
dragovolante999
22-10-09, 10:09
i've heard that a new ultra combo will be added to each character... do u know anything about it?
Zombiebrian
22-10-09, 11:14
yes everyone is getting another ultra it's unclear how it will be used at this stage. If you look at the images around so far the new ultra mete has in I beside it theres been speculation as to what this means
1. It could mean it's selectable al la sf3
2. It could mean the 2nd ultra is more powerfull and needs the meter built up all the way.
We should find out this weekend as a playable version is supposed to be at fight club (new york tourney) from tonight.
rossosnaruto
02-11-09, 02:19
-new anime story line (better than sf4)
-new super moves
-new characters
-new online mode
-its gonna be cheaper than any other new game
why would i not be happy
i like the idea of new anime stories to help flesh out the characters more. should be interesting to see some of the rivalries develop.
chaosriotzero
09-11-09, 16:56
my only gripe with it is that Ive already bought SFIV on both PS3 and xbox, I'd personally like some DLC released just to update it to SUPER level rather than buying 2 more discs. I'll probably get it on 1 console anyways and trade in my original.
Lycantendencies
12-11-09, 00:19
my only gripe with it is that Ive already bought SFIV on both PS3 and xbox, I'd personally like some DLC released just to update it to SUPER level rather than buying 2 more discs. I'll probably get it on 1 console anyways and trade in my original.
I bought both too, but I don't mind Super being a whole new game disc.
I remember when the SNES kept updating Street Fighter 2 and back then I would have loved the idea of DLC and updating one rather than buying 3 seperate versions of the same game.
But after owning Super 2 Turbo for a while I realised just how different each game had been and whilst I still loved the 3rd version with all it's new characters, I enjoyed going back to just plain old Street Fighter 2.
We'll definately gain a lot from SS4, but those changes will also mean we lose some things, and those things may make you glad you have the original still too.