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View Full Version : What do you think are the chances of RE outbreak file 3 on ps3 only


chrisredfield22
26-05-08, 12:54
What are the chances of there beeing an RE outbreak file 3 exclusive to ps3 and it beeing out within the next 3 years:!: because i would love it ;)

HumanIce
26-05-08, 13:06
I bet theyll be working on it soon.
so many fans begging for it, even Im one of them.

Skeksis
26-05-08, 15:17
Im not sure how Playstation Network works, but if it passes on the cost of using the servers onto the games developer then I wouldnt be suprised to see it released on the xbox in the near future (that is, if they release a third in the series).

Clayonite
26-05-08, 16:24
Its not unlikely, but seeing as the dev costs for PS3 are still a bit high, I could imagine other titles, such as Monster Hunter, coming first in line. But I think over time, we will see another Resident Evil Online.

Megatron
26-05-08, 22:26
Since Outbreak and Outbreak 2 werent the plastic gold cash crop they thought theyd be (In spite of their failing to make a fully working version of the first game for Europe, and their total and unabashed lack of Marketing in Europe for the sequel.) I see a new Outbreak, or even a remake of the first two as being wholelly unexpected. Much as many of us loved the games, Capcom showed where they stood on the issue when they pulled the plug and killed the main marketing point of the games- essentially withdrawing the functionality of their product when they withdrew the servers from service.

Interestingly though, no solution was offered for a client to server makeup so that people could host their own games, leading me to think that maybe, just maybe theres a wee bit of hope. Dont hold out for it though, instead expect Resi to be simplified further until it becomes Action against Evil instead of what we know. Its the nature of gamers these days to be honest.

Spike 74
26-05-08, 23:52
Would be nice on either PS3 or 360.

Dante2014
28-05-08, 05:44
With a few refinements, it looks like a good game to fit on both consoles seeing as the Xbox360 is so social.

Viper
28-05-08, 10:30
Just out of interest, Why would you want it exclusive to PS3?

Are you just a fanboy? IMHO the online system that microsoft have running is superior in all ways to the sony version, as it is a much more social and interactive creature. That plus the fact that it is a paid for sevice will mean that capcom wont pull the plug on it like they have previously.

Im all for multi platform releases. I just dont seem to agree that it should only be on the PS3. (BTW, I own all of the consoles, so I could get it no matter, but I just feel that it would work better on XBL)

t_virus22
04-06-08, 13:41
more than likey yes on the PS3 but not to sure about 360, i mean whats the point of xbox having outbreak file 3 without having outbreak file 1/2.

Shroom
04-06-08, 20:28
Saying that means that you cant think much of Resi 5 coming out for the 360 because Xbox hasnt had any RE games. Unreal wasnt on PS before Tournemant 3 but it still came out. If theyre gonna make more money theyll do it.

Member_of_STARS
06-06-08, 23:37
Personally, no. Im waiting for skilled and talented PC savvy people to pump up the effort and make a great Resident Evil modification on any available engine. RE Outbreak the way the fans saw it, is perfectly possible with the potential of engies such as CryEngine2 or Unreal Engine 3. Source Engine already has a fairly awesome zombie mod, but its not RE, more akin to 28 days later.

thezombiemessia
07-06-08, 07:37
Personally, no. Im waiting for skilled and talented PC savvy people to pump up the effort and make a great Resident Evil modification on any available engine. RE Outbreak the way the fans saw it, is perfectly possible with the potential of engies such as CryEngine2 or Unreal Engine 3. Source Engine already has a fairly awesome zombie mod, but its not RE, more akin to 28 days later.


So what youd like would be a mixture of Left 4 Dead, Dead Rising and Resident Evil??

Or something along those lines. Thatd be pretty good if you ask me...A truly horrific online survival horror...

Member_of_STARS
07-06-08, 08:37
Personally, no. Im waiting for skilled and talented PC savvy people to pump up the effort and make a great Resident Evil modification on any available engine. RE Outbreak the way the fans saw it, is perfectly possible with the potential of engies such as CryEngine2 or Unreal Engine 3. Source Engine already has a fairly awesome zombie mod, but its not RE, more akin to 28 days later.


So what youd like would be a mixture of Left 4 Dead, Dead Rising and Resident Evil??

Or something along those lines. Thatd be pretty good if you ask me...A truly horrific online survival horror...

UT3 and CE2 are both exceptionally flexible engines, so aspect or view/perspective is not limited to first person, second person and not even third person. With potential in physics, graphics, map sizes (particulaly with CryENGINE2, you can literally build endire cities), aswell as sublime loading times between switching areas, you can quite literally reconstruct Raccoon City, from block to block, sewer to sewer. And the numbers of enemies would not be a limitation either. Quite simply, in my vision, I see a traditional Resident Evil game in Outbreak, third person perspective (perhaps RE3.5 even- 3rd perspective roaming and 2nd perspective engagement). Not only that, but the advanced physics engine in CryENGINE2 and its destructible environments can quite possible open up that freedom everyone is dreaming about. Suddenly, blowing up bridges with hordes of zombies on them, is a viable option.

This is the reason why modding is such a powerful aspect for an amateur videogame dev, and most notably, a PC gamer. You get to use the engines legally, set up a team of savvy people, and release something completely of your own, for your own taste.

If only CAPCOM released an SDK (software developers kit) for its PC release of RE4, a mod wouldnt be a pipedream, but I suppose not many care about that release.

The true potential currently, is in the two engines I listed. They are both very, very well supported by the devs, and modding communities receive constant help from the devs aswell. As a matter of fact, I know a developer from Crytek, whos working on a BF2 mod pro bono, out of his own interest. These two engines have a netcode, and you can cram up to 64 players into both, so the COOP online functions for both would be... unlimited.

Its not a pipedream, not by a long shot. RE Outbreak modification is already in works for the UT3, but Im afraid they dont have it quite invisioned out properly.

So yeah, a mixture of those 3 would be the goal and potential-

The COOP functionality and concept from L4D/Outbreak
Numbers of enemies from DR
Concept, location, the works from Outbreak

HumanIce
07-06-08, 10:35
it would be better if theyd take the levels from the old Outbreak games, mix it all up to 1 package with online play and make it a Xbox Live Arcade game.

then, on the other hand it would be a bad idea online on PSN because I cant access it.. it isnt open for Iceland and Ive tried changing my location really badly to get there.

thezombiemessia
07-06-08, 14:43
Personally, no. Im waiting for skilled and talented PC savvy people to pump up the effort and make a great Resident Evil modification on any available engine. RE Outbreak the way the fans saw it, is perfectly possible with the potential of engies such as CryEngine2 or Unreal Engine 3. Source Engine already has a fairly awesome zombie mod, but its not RE, more akin to 28 days later.


So what youd like would be a mixture of Left 4 Dead, Dead Rising and Resident Evil??

Or something along those lines. Thatd be pretty good if you ask me...A truly horrific online survival horror...

UT3 and CE2 are both exceptionally flexible engines, so aspect or view/perspective is not limited to first person, second person and not even third person. With potential in physics, graphics, map sizes (particulaly with CryENGINE2, you can literally build endire cities), aswell as sublime loading times between switching areas, you can quite literally reconstruct Raccoon City, from block to block, sewer to sewer. And the numbers of enemies would not be a limitation either. Quite simply, in my vision, I see a traditional Resident Evil game in Outbreak, third person perspective (perhaps RE3.5 even- 3rd perspective roaming and 2nd perspective engagement). Not only that, but the advanced physics engine in CryENGINE2 and its destructible environments can quite possible open up that freedom everyone is dreaming about. Suddenly, blowing up bridges with hordes of zombies on them, is a viable option.

This is the reason why modding is such a powerful aspect for an amateur videogame dev, and most notably, a PC gamer. You get to use the engines legally, set up a team of savvy people, and release something completely of your own, for your own taste.

If only CAPCOM released an SDK (software developers kit) for its PC release of RE4, a mod wouldnt be a pipedream, but I suppose not many care about that release.

The true potential currently, is in the two engines I listed. They are both very, very well supported by the devs, and modding communities receive constant help from the devs aswell. As a matter of fact, I know a developer from Crytek, whos working on a BF2 mod pro bono, out of his own interest. These two engines have a netcode, and you can cram up to 64 players into both, so the COOP online functions for both would be... unlimited.

Its not a pipedream, not by a long shot. RE Outbreak modification is already in works for the UT3, but Im afraid they dont have it quite invisioned out properly.

So yeah, a mixture of those 3 would be the goal and potential-

The COOP functionality and concept from L4D/Outbreak
Numbers of enemies from DR
Concept, location, the works from Outbreak


I think even if the game was strictly first person it wouldnt be a bad thing. Though i dont think the Outbreak series should still be limited to Raccoon City.

As nostalgic as i am, Raccoon City has been played to death. Yes, there are so many possibilities left for scenarios, or just as an entire area...but there are only so many buildings that could have an underground laboratory. Only so many people that can double cross you, and only so many people that have started a new Tyrant project.

A new city, or a new island, or something would be much more welcome IMO. Same sort of system you suggest above...but with a new environment. Forest areas, underground labs, sewers, a city area with shops, apartments, police station, fire department, hospital.

Plus, the more games set in Raccoon City, the harder they are to place...


Also, what would be incredibly interesting would be an ever changing world. Not innthe sense that it is constantly going, even when you arent playing...but the idea that if you, say, blow up a bridge (going by a previous example)...when you next play the game with all of those team mates...that bridge is gone...and you now have to find new routes to the same locations.

Member_of_STARS
07-06-08, 17:30
Pulling off a first person shooter with survival horror elements isnt easy. Its a lot, a lot harder than pulling off a third person perspective survival horror. The immense freedom in motion you get from FPS format means you need to capitalize and create tension and suspense from a whole lot of different factors. Recently, only STALKER has truly pulled the horror element off. Its probably the only FPS game with enough horror and survival elements in to justify its genre.

As much as Im pro FPS, a RE3.5-esque game would work a lot better.

As for Raccoon, it hasnt nearly been used up, considering this new format, its a whole new city to explore. As a matter of fact, Raccoon is underused, since pretty much all we have is a series of notes and letters, not really anything gameplay wise. The map from Outbreak or one of those official city maps would kick so much ass.

I wouldnt want some anonymous city with no sentimental value.

thezombiemessia
07-06-08, 18:20
Agreed on the FPS part, it would probably work better in a 3rd person perspective...but an FPS style could still be pulled off, with the right team, etc.

As for RC...yes, lots of sentimental value...but i feel that if a new game were to be made that essentially gave you free reign of the city...as nice as it would be to finally have access to near enough the entire city...i dont think it could be done well enough to apease the fanbase.

Weve all grown up with this particular view of RC...and i feel that any devs that would try and make this sort of project would pretty much ruin it for me. This is, ofcourse, my opinion...and someone may be able to pull it off...but i still think a new location would work so much better.

it doesnt neccessarily have to be an annonymous city either, they could very easily give it a deep history and a lot of life. The official maps also kind of limit the amount of artistic license that any developer could have...

Spike 74
07-06-08, 20:33
more than likey yes on the PS3 but not to sure about 360, i mean whats the point of xbox having outbreak file 3 without having outbreak file 1/2.

Makes no odds realy 360 has not had Resi before but it getting 5.

thezombiemessia
07-06-08, 20:37
more than likey yes on the PS3 but not to sure about 360, i mean whats the point of xbox having outbreak file 3 without having outbreak file 1/2.

Makes no odds realy 360 has not had Resi before but it getting 5.


And on top of that, the 360 offers the chance of Capcom not having to pay to set up the server, whilst PSN currently puts all the money on Capcom...

Member_of_STARS
08-06-08, 11:56
Raccoon City is in every way a better option than any fictional or real city or town. It has history, so the value and immersion (extremely powerful aspect, underrated and often underused) is greatly increased. If you dont feel the connection with the location, theres no immersion.

Besides, Outbreak already went ahead and modernized Raccoon City, so its not like youll be roaming the streets from RE2/3, youll be roaming a 300 000 capita town, and it can be a big and busy place. Big enough and small enough to be pulled off with CryENGINE2.