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View Full Version : Sound Composer for game needed!


Clayonite
06-05-08, 21:51
I dunno how many of you are interested in video games development, but we in Azurebot are currently starting preproduction on our sequel to the Cybernoid series, and if youre capable of doing sound effects, we would be very glad to have you.

What is Cybernoid?
-Cybernoid is a game made by Raffaele Cecco for Hewson in 1987. Its a 2D shoot em up originally released for Amiga, Atari, Amstrad, NES, c64 and Speccy.

Cybernoid 4
-After Cybernoid 3, we quickly realized the potential of the series as we had over 10,000 downloads within the first month, so were planning to really kick it up a notch or five as we develop C4, to match current industry standard.
Unlike C3, the graphics in C4 wont be pixelmade sprites, but pre-rendered 3D graphics. However, the game will still played in a 2D format as we feel the gameplay for the series is very distinct and that its an important feature to keep and not toy around with too much. So with C4, we wish to make another sequel in which appeals to the original Cybernoid demographic, but also at the same time broaden the audience by keeping up to date with new technology, but more importantly; putting a new spin to the art style to make it look unique.

Job
-Original work!
-You have to create roughly 20 different sound clips to fit our world [explosions, shooting etc]
-You have to export them as WAV

Benefits
-Industry crit
-Free website space
-A proper game in your portfolio


http://www.azurebot.com/images/c4logo.jpg

http://www.azurebot.com/images/c4pilot.jpg

MudShot
07-05-08, 17:39
Sounds cool in about 2 monts ive get my new laptop that im gonna use only too compose music,ive downloaded c3 too get a impression of the games style
so it will be around July when i have my system up running by that time ill send u some wave files than you can see if you like it or not.

kind regards

HumanIce
08-05-08, 18:35
(misunderstood the topic because of the second post.. read my EDIT)
my brother is studying on his own making music on programs on his PC.. Ive kept an idea for many songs in my head for a really long time and my bro has helped me making examples of those songs on the PC. I wish I had a band or knew how to write down the songs (not talking about the lyrics tho) because Im very good at getting ideas for really good songs. the only thing I have is my mouth :(

EDIT: ah.. youre talking about explotion sounds and things like that. I have a lot of them on my PC because Im always changing sounds for other video games. but they aint my work.. usually something from PS2/PS1 games.

Parjay
08-05-08, 18:35
I dont believe its music theyre looking for, MudShot.

MudShot
08-05-08, 20:42
I dont believe its music theyre looking for, MudShot.

Yes i now :) if im correct Clayonite ment sound effects but thanks for the reminder.. right now im studying what system too build if you are intrested what webside im reading now http://www.tweakheadz.com its very intresting if you dont no what disicion too make in building your system.
Oke enough talk from my side ^^ i just liked the idea who nows its fun too try atleast

Oh i do like the music in c3 its very well recorded

seth ranson
09-05-08, 19:26
How do you learn stuff like this best?
I ve heard that you can study game development, but anything like that I can find is very expensive.

MudShot
09-05-08, 20:53
How do you learn stuff like this best?
I ve heard that you can study game development, but anything like that I can find is very expensive.

In my country you can get a loan from the government too finance study,s i think it depends also on what age you are you must pay back the money loaned once you get a job actually a relative of my is doing a study game development in Amsterdam.
I asked him last time i saw himso hows your study going...boring he said lol but i think he rather whats too party than do studying;)

Clayonite
10-05-08, 00:34
Ah, I should probably elaborate on this. We already have a Music Composer in Azurebot, alongside with his orchestra band, so the game music will be a fusion between orchestra and digital instruments. Were still doing a bit of brainstorming when it comes to the soundtrack.

As for the sounds; we felt it would be a bit much to ask of our Composer, and its not really his area either, so we figured wed ask around. Theres really no major rush at this stage. Production will start sometime next month, and we might spend as long as two years working on it.

The thing about Cybernoid 4 as opposed to Cybernoid 3, is that this project involves 5-7 people, where as C3 mainly had a staff of two. This time around weve got a brand new engine, a separate engine for nice and shiny particle effects and three 3D artists in total [as well as an independent recording studio for the music]. Also worth mentioning that if things goes well, we will be porting the game to XNA.
-Where Im going with this is that unlike C3, which was more of a typical retro remake, C4 will be more of an indie game that will match current industry standard. So if youre interested in getting a game in your portfolio as it might raise your employability, wed love to have you on board!

On that note, even if youre an artist, coder or composer, feel free to show us what youre capable of, and we might just find some room for you after all.

seth ranson
10-05-08, 18:07
In my country you can get a loan from the government too finance study,s i think it depends also on what age you are you must pay back the money loaned once you get a job actually a relative of my is doing a study game development in Amsterdam.

Well, loaning the money is a possibility I thought about too, but:
Most universities offering game design studies are private, so just one month of studying is more than 1000?, and that would result in some serious debts...

@Clayonite:
How did you get your skills for that? Is it possible to learn it by yourself?
All I can do up to now is create some simple games with GameMaker, because I find it rather difficult to learn for example C on my own.

Clayonite
19-05-08, 00:16
Sorry for the late reply as Ive been very busy the last few days.

Firstly, I dont think the engine defines on how good a designer you are, as you can often create very complex stuff just being creative enough. So if you want to use GameMaker to make your games, its a good place to start -- and if you put a lot of effort into it, that too may match current industry standard. I highly advice people to use premade game engines as opposed to code from scratch, anyway.

As for myself, I have my roots in traditional 2D art. I did 3 years of Art and Design, 1 year of Advertising, Illustration and Design, and just recently graduated from 3 years of studying Media, Arts and Society; Computer and Video Games [Bachelor], where Ive primarily learnt how to use Max. At the same, time Ive done some various freelance work to slowly expand my portfolio. But now Im focusing more my works at Azurebot.

Im not sure about what role in specific youd like to aim for within the games industry [if any], but I dont think youre able to learn Max or Maya very easily without any proper guidance, so I do recommend university or some sort of studies to learn about the basics. The thing about 3D is that there are a lot of rules which applies to game developers, as everything you make has to be optimized and function well in-game. Its hard to learn about that on your own.
But if you want give 3D a shot, you might wanna check out Milkshape 3D, which is a very basic freeware, to see how you like it.

If you rather want to do 2D art, then all you have to do is keep on drawing, really. Try and adapt to using graphic tablets and Photoshop/Painter as its a must to know in the industry.

-I added my most recent concept art for the game in my first post. Hope you like it.

seth ranson
19-05-08, 19:02
Amazingly well done, I d say. How long did it take to draw that?

Anyway, I was thinking about doing some more games on my own for now.
In a year or so, when I m finished with the community-service I have to do, I ll be off to university probably.
I won t be able to study game design as such, because -as I said already- universities offering this are expensive.
Meaning I ll study something like computer science (don t know if that s the right word in English. It s called Informatik in Germany, if that s of some use..), so something more general. But maybe I ll decide something else until then. I m quite sure that I ll do something with games though -if that s a possible for me, that is.

About 3D/2D:
I tried to use Blender some time ago, but I didn t understand how to create a game with that. All I could manage to do was creating some nice gifs for the GameMaker. I prefer 2D games anyway, so I ll stick with that for now.
But I ll still have a look at Milkshape, thanks.

By the way: You don t have to apologise for late replies, it s rather me who should do that, because I keep you from working / steal your free time.

Clayonite
20-05-08, 14:27
I see. Well, if you want to make games for a living, you should always practice your art/script skills. As it is right now, the industry mainly yearns for coders and artists which is capable of high realism [especially Sony], but at the same time most developers are heading more towards stylism, so its a good thing to have both covered [if youre an artist].

Other than that, experience and understanding for how things work [as well as social skills, of course] are the only things that might make people hire you as opposed to someone else. You can only get experience by playing around with how games are made, so I encourage you to make games and have them rated at sites such as www.reloaded.org and www.retroremakes.com, as they have a lot of valid points which helps you grow as a Designer.

If you get to a point where you find yourself really enjoying Max or Maya [you can always download a trial version to try them out], and youve decided that you want to become a 3D Artist, you should visit http://boards.polycount.net for help. Polycount also gives advice on 2D art. Another good site for help with your 2D skills is www.conceptart.org

As far as coding go, Im not so sure, seeing as I mostly know Artists. But Im sure google wont fail you.

Personally, I recommend using Multi Media Fusion 2, GameMaker or RPGmaker if youre new to game develops. Theyre all great fun, and they teach you the very basics of how art is imported into an engine. If youre very creative with them tools, theres no doubt you can create fun original games. Just play around with them and research how you can use them to make something completely new; you have to give people a reason to download your game -- either it being in the art, or in the game mechanic.

I dont mean to ramble on, but I do get carried away quite a bit when talking about these things. To answer your first question, I probably spent 6-7 hours every day for 3 days. The games industry prefer if you finish within 2 days, which makes me a bit slow, so its something I have to work on.
This shows the earlier stages of the illustration:

http://www.azurebot.com/work/c4pilotdev.jpg

seth ranson
13-06-08, 23:00
Have you found somebody for creating sound effects now?
If so could you please ask him/her where I can find some good tutorials?
I ve been trying to create some sounds (until now I always used examples from gamemaker, but after reading this I wanted to try creating some myself), but I m never even close to anything realistic. Some things sound really funny though...
Another thing that s annoying is that I can t save my sounds yet, because I can t find freeware and have been using trial versions because of that.
By the way I tried wavelab, cooledit and quack sound effect studio so far. And the last one is my favourite until now, because I m getting results rather quick with that.

Clayonite
17-06-08, 09:17
I was recently hired by Kuju Entertainment, so I havent been able to invest a lot of time in this project the last three weeks [due to work, moving and sorting out stuff in general].
I have got some applications for the role, but I am yet to really review them.