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ShotokanTuning
23-04-08, 14:42
To remove or even avoid some of the confusion; this thread will try to provide answers to most Frequently Asked Questions about Street Fighter IV, Street Fighter 4, SFIV or SF4.

This game can only be possible with loyal fan support.

This list was inspired by TAS a member of the capcom.com forums, thank you.

GENERAL

Who is developing the game?

While Capcom USA currently owns the rights to Street Fighter, SF4 is being developed by Capcom Japan.


Is the game 2D, 3D, or 2.5D?

The game is 2.5D, using 3D models on a 2D plane...


What characters will be in the game?

Arcade:

Ryu
Ken
Chun-Li
Dhalsim
Blanka
Guile
E.Honda
Zangief
Balrog
Sagat
Vega
M. Bison
Akuma (Unlockable)

Gouken (Unlockable/First Time Playable)
Crimson Viper (New Character)
Abel (New Character)
El Fuerte (New Character)
Rufus (New Character)
Seth (New Character/Boss/Unlockable)

Those are the only characters confirmed for the arcades thus far.

The console/pc/home version will also feature:
Dan
Fei Long
Cammy
Sakura
Gen
Rose

Who is the producer on SF4?

Yoshinori Ono

http://imdb.com/name/nm1439828/


Who is the Character Designer?

Daigo Ikeno.


Was there any difficulty in getting SF4 made?

Quite alot actually.

Apparently most everyone at Capcom had given up on another SF game or specifically SF4 after SF3: Third Strike feeling that another SF would no longer be very viable due to the decline of the American arcade market and the overall decline of popularity in fighting games, but fan desire and the sales of Hyper SF2 on XBLA allowed Ono to convince his boss (Keiji Inafune) to put SF4 in production.


How long as SF4 been in production?

Keiji Inafune gave the project the greenlight in 2005, though its unknown as to what aspects of the games development started back in 2005, or if the game was given the green light to start production at a later point and time (2006-2007)


What platforms will SF4 be on?

Arcade is the only platform thats been announced so far.

Ono said that he would like to include on as many platforms as possible including the PS2 and DS if its possible to downgrade SF4 to those levels.


Is the game running on the same engine that powers Dead Rising, Lost Planet, Devil May Cry 4, and Resident Evil 5?

While a majority of Capcom s new next-gen titles are being developed with the same engine, SF4 is being developed on the Taito Type X2 arcade board and it is also being designed with future fighting games in mind, but SF4 s success will determine if there are any future fighting games (like Darkstalkers) made on the same engine.


What is the storyline?

This is a rough translation of the story description on the SF4 flyer at AOU...

The year after the legendary World Warrior Championship (SF2) it silently begins.

Suspicious incidents occur, and behind it a mystic organization is on the move in the shadows. Those chasing and being chased in the complicated middle of frienship and betrayal.

Now, the curtain rises and a new fight begins.


When is SF4 set in the timeline?

Between SF2 and SF3.

- The timeline of the games are as follows...

SF1 - 1987
SFA2 - 1988
SFA3 - 1990
SF2 - 1993
SF4 - 1994/1995
SF3: Second Impact - 1998
SF3: Third Strike - 1999


If this game takes place between SF2 and SF3 then why call it SF4?

In the modern era of video games the numbering of a series is no longer defined by chronological order, and a number of developers feel that the gameplay is what should have a sequel and not necessarily the storyline. Its for this reason that games like Devil May Cry 3 and Metal Gear Solid 3 are given a numbered sequel instead of a prequel title, because the gameplay in #3 has evolved past that of #2 and thats what developers are trying to tell people with the title, basically saying We feel that this game is superior to the previous games gameplay and a worthy successor which is why game series like Resident Evil and Grand Theft Auto had so many titles between their third and fourth entries in those series, because the developers (Capcom and Rockstar) did not feel that any of those inbetweeners were worthy enough to be what they considered #4.

With SF4 it follows a similar suit in that Capcom feels that Street Fighter 4 is the successor to Street Fighter 3 gameplay wise, and thats what the title is meant to imply, not where it takes place chronologically in the series, as in this day and age game series like Devil May Cry, Metal Gear Solid, Resident Evil, Grand Theft Auto, Castlevania, Samurai Shodown, Tenchu, and various others are not defined by chronological story progression when it comes to giving a game a title or number, but rather instead its become more about gameplay evolution then story evolution. You also have to take into account those consumers who care nothing of the story in video games (which represent a large demographic) and want to know just from the title what the next big follow up in terms of gameplay is, rather then trying to figure out the chronolgy of a game series through non numbered games or titles that dont imply gameplay evolution.


How much of an impact do fans have on the game?

Originally Posted by Sven
Let me say this...

What SF4 is today is in a huge way in direct response to the fan conversations that have been happening about it for close to 10 years.

The characters requested, features, even the 2.5D approach, is in direct response to a whole slew of forum conversations, posts on our boards, a massive market research project (which had input from Europe, US and Japan) and email requests.

Is everything in the design today baked? At the top most level, yes. So for example, no its not ever going to be 2D sprite based, game mechanics have been being tested for a long time too so a lot of those are fairly fixed as well(balance of course can be changed, but what the systems are, are fairly locked down at this point).

The character list is fairly set for now but there are aspects that eventually well be asking for community feedback on/let the community tell us what they want. I cant get into details on that yet.

Are there still things that can be affected? Sure. And we and others folks involved with the project are watching hawklike the results of every new asset we release and snippet of information that we let out.

That said, there exists no scenario that 100% pleases every Street Fighter fan (be they SRK/Evo players or more mass fighting game fans or the guys who pick up every new major title). Well have aspects of the game that hopefully are pleasing to all three types of players. Even internally we have had a lot of debates about aspects of this project and thats due to the passion that everyone has about the brand. Its a good thing, really.

I realize the temptation is to compare SF4 to every other Street Fighter that has come before it, but make no mistake, this game will bring some new things for everyone. As such, it needs to be looked at on its own terms... the bigger picture, wont be apparent for a good long time. The EGM/1up features will be great and have loads of new information and most of you will think they have told you everything there is to know about SF4 after you read it) but there is a lot more information held back, than what weve divulged.



PRESENTATION

Why 3D Models instead of 2D sprites?

According to the Ono they at Capcom felt they had done as much as they possibly could in SF in 2D.
In other words Capcom felt that they couldnt go above and beyond what they did in Third Strike when it came to a 2D SF game in terms of both graphics and gameplay. Ono went on to mention that while they could do couldve done HD sprites that it wouldnt have effected the gameplay much and that is was something that SF2HD pretty much already had covered.


Does the ink brush effect in the trailer show up in the gameplay?

No, but it is used in the menu system.


Why isnt the game exactly like what was in the trailer?

According to Ono it wouldve been impractical and too hard to play if done exactly like the trailer, and as far as the graphical look goes, just ask yourself how many pre-rendered video game trailers youve seen where the same look/graphics carry over to the final game.


What are some of the added touches to the character models?

Aside from the standard things found in most modern fighters, one interesting aspect is that youll see veins and muscles move beneath the characters skin in real-time.
There will also be battle damage properties to the game as well, which leads us to...


Will the game incorporate battle damage?

Its something thats being experimented with right now. Things like facial damage seen in games like Fight Night, Def Jam, and Mortal Kombat is something that Ono is looking to include in SF4, but hes more excited about the other battle damage/fatigue experiments he and his staff have been doing with the characters such as having a characters shoulder slump if he gets hit in the arm/shoulder too much, and possibly causing the animaitions in that arm to change or differ when throwing a punch.


Will the American version feature English voice acting?

Yes, it will.

It should also be stated that it is not known at this time if there will be separate Japanese language track in the game.



GAMEPLAY
--Read on in the next post--


The above is all the information Capcom is willing to state about SFIV at this time.

More info will be posted as its made available.

ShotokanTuning
23-04-08, 14:44
GAEMEPLAY

This section is thanks to Spawn and the following are his words, with only the slightest updates:

SFIV: Understanding the Motions

Okay, this section is for complete beginners, here I will explain the basic motions & how to do them.

Basics:

Throw: Press - Light Punch and Light Kick at the same time on the joystick.

Focus Attack: Press - Medium Punch and Medium Kick at the same time on the joystick.

Taunt: Press - Heavy Punch and Heavy Kick at the same time on the joystick.

First out are the Natural Motion fighters.

Sometimes called quarter or half circle type of moves.

Ryu, Ken, Gouki, Gouken, Sakura, Dan, Fei Long, Viper, Abel, Rufus, Dhalsim, Gen, Rose.

Many of you already know how to do most of the moves, however for those who doesnt...

Hadouken: Press - Down, Down-Forward, Forward + Any Punch on the joystick.

In order to succeed with a Hadouken, you need to perform the move rather quickly, Id say under 1 second. Different characters have different moves but often with the same motion.

Shoryuken: Press - Forward, Down, Down-Forward + Any Punch on the joystick.

In order to succeed with a Shoryuken, you need to perform the move rather quickly, again, Id say under 1 second. Different characters have different moves but often with the same motion.

Tatsumaki Senpuu Kyaku: Press - Down, Down-Back, Back + Any Kick on the joystick.

Again.. In order to succeed with a Tatsumaki Senpuu Kyaku, you need to perform the move rather quickly, Id say under 1 second, again. Different characters have different moves but often with the same motion.

Okay, these were the very basics for the Natural Motion fighters, now we will step into the Charge characters.

-

Charge Motion fighters.

A Charge character is a character who has to Charge up before being able to execute a special move of his/her/it.

Guile, Chun Li, E. Honda, Boxer(Balrog), Dictator(M. Bison), Claw(Vega).

Sonic Boom: Press - Back (for about 1,5 seconds), Forward + Any Punch on the joystick.

Different characters have different moves but often with the same motion, so depending on what character you use, that characters specific Sonic Boom motion move, will come out.

Flash Kick: Press - Down (for about 1,5 seconds), Up + Any Kick on the joystick.

Different characters have different moves but often with the same motion, so depending on what character you use, that characters specific Flash Kick motion move, will come out.
-

Charge Supers.

In order to execute a charge super you need to understand a few things first.

Lets take an example.

I want to do Dictator(M. Bison)s Kneepress Nightmare, the command input for it is: Press - Back (for about 1,5 seconds), Forward, Back, Forward + Any Kick on the joystick.

Now, there are several ways to do this, I will explain how.

Kneepress Nightmare Original Motion (As seen in the command list in-game, or in the game manual: Press - Back (for about 1,5 seconds), Forward, Back, Forward + Any Kick on the joystick.

Now, the thing is, as long as you press any direction + back (Up-Back, Back, or Down-Back) you still are charging the back move, as in the very first input in the move. So if you jump back and hold the jump back in for 1,5 seconds, you can press Forward, Back, Forward + Any Kick on the joystick, and still get it out, as long as youre on the ground while performing the last input, being Forward + Any Kick.

Kneepress Nightmare Special Motion: Press - Up-Back or Down-Back (for about 1,5 seconds), Forward, Back, Forward + Any Kick. on the joystick.

If you REALLY wanna mask yourself when planning to do the move so it looks like youre just sitting still doing nothing...

Kneepress Nightmare Hidden Motion: Press - Down-Back (for about 1,5 seconds), Down-Forward, Down-Back, Down-Forward + Any Kick on the joystick.

It will work because you are pressing forward, not directly forward, but still forward.

-

Wrestler Motion characters.

Zangief, E. Honda, Abel.

Some may have trouble with getting how to do the circular moves which leads into special throws, heres an important tip for you.

As seen in the command list in-game, or in the gaming manual, it shows a circular motion, (or 360 degrees) motion followed by punch or kick.

The thing is, you dont have to do a full circular motion, heres how to do it rather easily.

Special Throw Original Motion: Down, Down-Forward, Forward, Up-Forward, Up, Up-Back, Back, Down-Back, Down + Any Punch/Kick on the joystick.

Special Throw Short Motion. Back, Down-Back, Down, Down-Forward, Forward, Up-Forward, Up + Any Punch/Kick. The trick is to execute this motion quickly.

As for 720 degree motions, you need to either whiff a move, as in miss with a Medium Punch, and while you do the medium punch, you quickly input the 720 motion followed by any punch/kick. Or, jump up into the air and do it, just make sure that you finish the motion when you land..

-

What about Charge Partitioning in SFIV? (Semi-Advanced(?))

Now, I havent played Street Fighter IV, but I do know how Charge Partitioning works, and soon, you will too.

I will use Guile for this example.

Sonic Boom -> Focus Attack Dash Cancel -> Flash Kick

A FADC is to do Sonic Boom, then press Medium Punch and Medium Kick (Focus Attack) then do a Dashing motion (Forward, Forward).

So, what I wanna do is to BOTH charge the Sonic Boom, AND the Flash Kick.

Press - Down-Back (1,5-2 seconds), Down-Forward + Any Punch. Now, quickly press Medium Punch and Medium Kick, then Forward, Forward. Now, when youre dashing, press Down-Forward since thats closest to Forward and Down, then press Up + Any Kick. This should execute a Flash Kick if done correctly. Didnt nail it? Try again.

WHY does it work?!

Well, its pretty simple really. You dont use up the DOWN charge when doing Sonic Boom, however, you DO charge for BOTH Sonic Boom AND Flash Kick, in one motion. The reason to why the Flash Kick comes out after a dash, is because you have kept up charging in small charges. Remember, first when you charged the Sonic Boom (Down-Back, Down-Forward), and also when you were dashing (Down-Forward). If you charge for one move in short amounts of time and in very short intervals, the charge keeps growing.

Example: Dash (You press Back while dashing), Dash (You once again press Back while dashing), Forward + Any Punch = Sonic Boom.

What about Flash Kick to Double Flash Kick?!

Ah, good question. (Pats self on head.)

Lets have a look at the motions.

Flash Kick: Press - Down (for about 1,5 seconds), Up + Any Kick.

Double Flash Kick (Super): Press - Down-Back, Down-Forward, Down-Back, Up-Forward/Up-Back + Any Kick.

What you want to do is: Charge Down-Back (for about 1,5-2 seconds), Up + Any Kick, then quickly press Down-Forward, Down-Back, Up-Forward/Up-Back + Any Kick.

And Sonic Boom to Double Flash Kick and from that into Ultra?

Same logic, lets look though.

Sonic Boom: Press - Back (for about 1,5 seconds), Forward + Punch.

Double Flash Kick (Super): Press - Down-Back, Down-Forward, Down-Back, Up-Forward/Up-Back + Any Kick.

Ultra: Press - Down-Back, Down-Forward, Down-Back, Up-Forward/Up-Back + ALL Kick buttons.

What you want to do is: Charge Down-Back (for about 1,5-2 seconds), Down-Forward + Any Punch, then quickly press Down-Back, Up-Forward/Up-Back + Any Kick.

IMMEDIATELY after you have executed the Double Flash Kick, Press - Down-Back (wait for Guile to be on the way down, and when he is) Down-Forward, Down-Back, (HERE Guile Lands, and you quickly press) Up-Forward/Up-Back + ALL Kick buttons. Ta-daaa!

See, the thing is, since you charged the Sonic Boom using Down-Back, Down-Forward, you dont have to do these specific moves for your Super. All you do is the two last commands for the super, being Down-Back, Up-Forward/Up-Back + Any Kick.

Thats pretty much it for now.

ShotokanTuning
23-04-08, 14:44
Above information will be updated whenever possible or suggested.

Thanks to all Capcom/ street fighter fans.

--reserved space for future updates (please do not delete).--

ShotokanTuning
23-04-08, 14:47
--reserved space for future updates (please do not delete).--

ShotokanTuning
23-04-08, 14:48
If found useful please make this thread a sticky.

--reserved space for future updates (forum admins please do not delete).--

Franzkill
07-05-08, 19:59
Some good info here mate. Keep it up!

Megaman
08-05-08, 19:31
yes I understand that why code veronica resident evil was not number 4 but just code veronica; like leon kennedy is not resident evil 5 but 4 and chris redfield is resident evil 5 and not 6.

Ryu Kazama
12-05-08, 01:26
Stickied!

General SFIV kind of posts can go in the other thread.

Clayonite
01-06-08, 15:33
Just added Seth to your list. Some new pics of him here (http://www.famitsu.com/game/news/1215415_1124.html)

ShotokanTuning
12-11-08, 08:57
Updated (new character Rose).

Navid
28-02-09, 19:39
PC RELEASE DATE

http://www.videogamer.com/news/27-02-2009-10770.html have an interview with Christian Svensson he said summer 09.

But the shop you linked on streetfighter4.com amazon.com say march 30th 09. Whats happen? Whats real?

Have we wait till duke nukems release when its done? Plz say something...

I hope Capcom know that every day they wait more people will illegal download the PS3 Version and play with an emu cause they dont want 2 buy a console just for one game.

PLZ answer someone!!!

Barinto
04-06-09, 18:39
Will the European version contain the original (Japanese) voice acting?
Will I be able to play with anyone from around the world? (As in, can I play with someone from the USA, or The Philippines, without having to buy those versions?)