monumental
11-09-09, 11:36
I thought I would try and take a little time out this weekend and get stuck into the forums.
So first up, Steve has been doing an absolutely fantastic job with connecting you guys to us, the more you hassle him, the more he can hassle the development team and me! Remember his job is to serve you (sorry Steve – my motive is to get you grabbing more vids!)
Now onto camera’s,
I’ve seen a number of posts relating to how the bike should pivot at the tyre and not through the centre line of the bike, as seen in some of the videos. Well, I can 100% confirm that this isn’t the behaviour of the bike; it’s just an illusion, which makes it look like the tyre is sliding under the bike. This illusion is caused when the camera’s focus is locked on the centre of the bikes tail, so essentially keeping the bikes tail always in the centre of the screen. This is the camera behaviour which you used to see in the Namco GP’s. In the Climax GP’s the camera would focus on the contact point of the tyre. This would keep the base of the tyre locked in the centre of the screen, re-enforcing that the bike is in fact pivoting over the contact point.
So why in the video’s didn’t we see any of the above behaviour; well simply because it was a bug which wasn’t fixed in time for the video! So this started us thinking, and leads me into little bit about what Ronin05 was saying in the Capcom Unity forum.
We are simply going to give the option to the player to choose how they want the camera to behave (we’re not fully sure how to encourage players to go in and ‘play’ with this option yet), but inside the ‘Game Settings’ (yes accessible in game) you can switch the camera type. Further to this, you can also turn on and off the horizon tilt, which will emulate the rider’s head either trying to stay level (camera), or the camera tilting as the riders head would.
We’re also looking into what other ‘options’ we can include based on the feedback in the forums. I have to say I whole-heartedly agree that users should be able to refine their experience.
Greg Bryant - Senior Producer
So first up, Steve has been doing an absolutely fantastic job with connecting you guys to us, the more you hassle him, the more he can hassle the development team and me! Remember his job is to serve you (sorry Steve – my motive is to get you grabbing more vids!)
Now onto camera’s,
I’ve seen a number of posts relating to how the bike should pivot at the tyre and not through the centre line of the bike, as seen in some of the videos. Well, I can 100% confirm that this isn’t the behaviour of the bike; it’s just an illusion, which makes it look like the tyre is sliding under the bike. This illusion is caused when the camera’s focus is locked on the centre of the bikes tail, so essentially keeping the bikes tail always in the centre of the screen. This is the camera behaviour which you used to see in the Namco GP’s. In the Climax GP’s the camera would focus on the contact point of the tyre. This would keep the base of the tyre locked in the centre of the screen, re-enforcing that the bike is in fact pivoting over the contact point.
So why in the video’s didn’t we see any of the above behaviour; well simply because it was a bug which wasn’t fixed in time for the video! So this started us thinking, and leads me into little bit about what Ronin05 was saying in the Capcom Unity forum.
We are simply going to give the option to the player to choose how they want the camera to behave (we’re not fully sure how to encourage players to go in and ‘play’ with this option yet), but inside the ‘Game Settings’ (yes accessible in game) you can switch the camera type. Further to this, you can also turn on and off the horizon tilt, which will emulate the rider’s head either trying to stay level (camera), or the camera tilting as the riders head would.
We’re also looking into what other ‘options’ we can include based on the feedback in the forums. I have to say I whole-heartedly agree that users should be able to refine their experience.
Greg Bryant - Senior Producer