PDA

View Full Version : My Ideal RE game


Braindead
10-09-09, 19:36
Ok, nerdy geek fun time. I don't care if I sound retarded. Here's what I'd like to see:

Behind the shoulder perspective: I think that was one of the smartest thing they did with RE4.

Action buttons to quickly walk over small obstacles: that was another much-needed improvement delivered by RE4.

No shops, no money: I really liked looking around every corner for ammos, weapons and medi-packs. It was realistic, more survival-oriented.

Upgradeable out-fits: something they've been talking about them since RE 1.5 but has almost never come to fruition (aside from RE4 again - does RE5 have this feature?).

Scary enemies: I still want the zombies back. What about an horde of Crimson Heads? They're fast but are way better than the Ganados.

Dark environments: sunny outdoors don't work man.

Spike 74
10-09-09, 19:42
I am not keen on the shop either

thezombiemessia
10-09-09, 19:50
- Camera wise, I'm not really fussed. As long as the atmosphere is right.

- A tense and claustrophobic Environment and atmosphere. Even if we were given more exploration, etc...it'd still be nice to feel cramped again.

- The feeling that you're not alone. Like RE2 and RE3 did, and RE5 tried though we left Kijuju too quickly for this feeling to give the players any effect), it'd be nice to be stuck in what feels like an unescapable apocalyptic scenario again.

- No shop, no money, no Merchant, nothing. All items to be found within the game world, and upgraded within the game world.

- Multiple scenarios. RE2 is the only game to have done this so far, why not visit it again? It'd be good to have connecting scenarios again. Giving players multiple characters, but an indepth storyline.

- I'd like it if we went back to B.O.Ws again. Hunters, Lickers, etc...Perhaps a mix between old enemies and new enemies. They've just gotta get the balance right.

Dante2014
10-09-09, 20:05
I have no need to make any point here, since THE ideal RE game has already been made - It's called Resident Evil 2. :D

JoaoPT
10-09-09, 20:36
It must include difficult puzzles. Those who make us think hard, and not just press a button to solve it.
If people don't like to think, than just go to gamefaqs or buy a guide to help, but let others melt their brains trying to solve them...:whack:

EliteFreq
10-09-09, 20:43
Puzzles, but not ones that require running around looking for things.
No Quick-time events/Press X to not die events.
A shop, but without the ability to buy ammo, only empty guns.
A mixture of new and old enemies.
A mixture of environments. Wide open, enclosed, indoor and outdoor.
Slight customisation of character(think Frank West).
Co-op, and the ability to drop in and out of it.
Atmosphere, lighting, sounds, anything that makes you feel what it's like.

Braindead
10-09-09, 20:46
It must include difficult puzzles. Those who make us think hard, and not just press a button to solve it.
If people don't like to think, than just go to gamefaqs or buy a guide to help, but let others melt their brains trying to solve them...:whack:

I agree: I felt insulted by the simplicity of the RE4 puzzles. That said, I think they should also be more realistic: the idea of finding the red gems to be put in a statue to load a computer detracts a bit from the atmosphere. That stuff worked in C:V as the Asfhord Twins had twisted minds, but anywhere else if felt a tad naive.

Also, RE4 was too linear: you were always going straight for most of the time. I really liked having to learn the geography of the locations and finding your own path through them, avoiding certain areas as you had previously locked a rabid monster there.

Dante2014
10-09-09, 21:26
Alrighty, since you kids seem to be having all the fun, I shall now post seriously.



The current control scheme is fine, But a new feature should be added to either the gameplay mechanic or the style of gameplay, not necessarily making it a gimmick, but giving the proceedings a unique style.
Puzzles should have an Easy to Hard option, like Silent Hill, allowing the player to choose the level of difficulty, ultimately, not making them too hard or too easy.
No shop, weapons to be found on site from other unfortunate survivors, maybe having consequences for taking them, like the cross-character system in RE2.
A large isolated space rather than a linear set of stages, maybe with some areas deteriorating over time, barricades getting knocked down, doors getting boarded up by other survivors, et cetera.
Puzzles to be realistic, finding items off dead people who tried to escape in the method you are trying, puzzles like Alone In The Dark where its more of a "here and now environmental hazard" rather than "Take object A, insert in to slot B" or "Solve this riddle in order to open a door".
Weapons to be upgraded a lá Resident Evil 2/3/CVX, gun parts found and utilised, possibly using parts in two different ways, either combining collected parts to make a weapon, or using parts to upgrade an existing weapon, sacrificing the other.
No custom characters, No custom outfits aside from those earned on completing the game, maybe a nice feature where the character's appearance alters based on performance - For example: A character good at evasion has hardly a mark on them, a character good at combat has bandaged war-wounds, a character with terrible progress gets scratched, filthy and bloody.
Multiple scenarios, I agree with TZM. Maybe if the character was plunged in to chaos at the start with different scenarios showing how the outbreak began or what happened after the player character has left.
As far as quick time events go - The choices menu from RE3 would suffice, but please, no button bashing or pressing buttons in a right order.
As for enemies, I would like to see something new, rather than a repetition of what has been seen before, maybe a mix of Majini and zombies (not hybrids, more like Majini VS zombies), or maybe something closer to "I Am Legend" vampires, no supernatural elements though.

Braindead
10-09-09, 22:49
No custom characters, No custom outfits aside from those earned on completing the game, maybe a nice feature where the character's appearance alters based on performance - For example: A character good at evasion has hardly a mark on them, a character good at combat has bandaged war-wounds, a character with terrible progress gets scratched, filthy and bloody.


I'd like to specify that, when I said the custom outfits, I was referring to the possibility to wear bullet-proof vests or any other kind of body armour.

As for the enemies, we need something nasty and evil but still wild and unhuman. Maybe, instead of a T-Virus spread-out, an ideal game should deal entirely with the G-Virus - after all, the coolest enemies in RE2 were caused by Birkin's creation...

thezombiemessia
11-09-09, 12:35
There were only 2 G creatures in RE2, and one of them was Birkin himself. The other being the G Embryo that comes from either Irons or Bertolucci.

Needless to say, the G-virus is both too unstable and too powerful to be used in the series as a general enemy creator. Even the weakest enemies would be the strength of Birkin, and would come back moments later even stronger...

Dante2014
11-09-09, 14:38
I'd like to specify that, when I said the custom outfits, I was referring to the possibility to wear bullet-proof vests or any other kind of body armour.

I'll admit that its something I would like to see, but I would prefer if it remained out of the players grasp until as and when they find armour and such, but it would be an interesting feature to have.

As for the enemies, we need something nasty and evil but still wild and unhuman. Maybe, instead of a T-Virus spread-out, an ideal game should deal entirely with the G-Virus - after all, the coolest enemies in RE2 were caused by Birkin's creation...

The comics dealt with "G-Virus Outbreak", and it was seldom good, or realistic, and as TZM says....

There were only 2 G creatures in RE2, and one of them was Birkin himself. The other being the G Embryo that comes from either Irons or Bertolucci.

Needless to say, the G-virus is both too unstable and too powerful to be used in the series as a general enemy creator. Even the weakest enemies would be the strength of Birkin, and would come back moments later even stronger...

There we have it, G is scrapped from potential enemies.

EliteFreq
11-09-09, 15:45
No shop, weapons to be found on site from other unfortunate survivors, maybe having consequences for taking them, like the cross-character system in RE2.
A large isolated space rather than a linear set of stages, maybe with some areas deteriorating over time, barricades getting knocked down, doors getting boarded up by other survivors, et cetera.
Puzzles to be realistic, finding items off dead people who tried to escape in the method you are trying, puzzles like Alone In The Dark where its more of a "here and now environmental hazard" rather than "Take object A, insert in to slot B" or "Solve this riddle in order to open a door".
No custom characters, No custom outfits aside from those earned on completing the game, maybe a nice feature where the character's appearance alters based on performance - For example: A character good at evasion has hardly a mark on them, a character good at combat has bandaged war-wounds, a character with terrible progress gets scratched, filthy and bloody.
Multiple scenarios, I agree with TZM. Maybe if the character was plunged in to chaos at the start with different scenarios showing how the outbreak began or what happened after the player character has left.
As for enemies, I would like to see something new, rather than a repetition of what has been seen before, maybe a mix of Majini and zombies (not hybrids, more like Majini VS zombies), or maybe something closer to "I Am Legend" vampires, no supernatural elements though.

I've highlighted all the bits I'd have to agree with.

thezombiemessia
11-09-09, 16:05
Something in the style of Arkham Asylum and the Metroid Prime series could be a good addition.

As Dante points out, have a sort of enclosed area...like a part of a city. Loads of bits are blocked off to the player at the begining, but as they progress through the game, they get equipment to get to new areas, or barricades that were previously around, have been shattered and destroyed.

It would make for an interesting environment, and would bring back the Back-Tracking aspect of the series.

Braindead
11-09-09, 23:50
Needless to say, the G-virus is both too unstable and too powerful to be used in the series as a general enemy creator. Even the weakest enemies would be the strength of Birkin, and would come back moments later even stronger...

You're talking as if that thing was real: "too unstable", "too powerful"...I honestly think the whole thing could be worked out quiet easily.

Dante2014
12-09-09, 00:12
Well, look at Resident Evil 2, that had ONE G mutation as a boss, imagine 50+ of them, it would be impossible.

Braindead
12-09-09, 04:05
Well, look at Resident Evil 2, that had ONE G mutation as a boss, imagine 50+ of them, it would be impossible.

Well, many bosses in the other installments were created with the T-Virus, which was the cause behind the standard enemies too.
Also, having to face G-enemies would justify the more action-skilled characters we've used in the latest installments (so everyone is happy). Besides, who knows if every G-creature is as powerful as William? Maybe the virus would create less strong monsters with different hosts. Not to mention they could always bring in a new agent\variant (G2-virus? X-virus? Z-virus? ABC-virus?) designed to obtain or try to obtain more controllable creatures.
Above all, it would be scary having a game set in a confined space where the main enemies are creatures that can't be killed but merely stopped for some time before they rise again - the Crimson Heads were one of my favourite adds in the Remake, along with Lisa Trevor and the defense objects.

Dante2014
12-09-09, 06:48
Well, many bosses in the other installments were created with the T-Virus, which was the cause behind the standard enemies too.
The T-Virus was an accidental outbreak, not everyone has the right genes for it to work properly, hence, zombies instead of an army of Tyrants, whereas the G-Virus works with everyone.

Also, having to face G-enemies would justify the more action-skilled characters we've used in the latest installments (so everyone is happy). Besides, who knows if every G-creature is as powerful as William?
RE: DEGENERATION SPOILER (Highlight to read) - Curtis Miller was shown to be just as, or rather, maybe more powerful than William Birkin, considering that you're taking 50+ enemies over the course of the game, as well as each one mutating to become even MORE powerful, since the virus regenerates damaged tissue and adapts the infected person, making each incarnation more powerful than the last, William took out an entire squad of professionals within an hour and he had barely begun the mutation.

Maybe the virus would create less strong monsters with different hosts. Not to mention they could always bring in a new agent\variant (G2-virus? X-virus? Z-virus? ABC-virus?) designed to obtain or try to obtain more controllable creatures.
Viral agents could work, but they don't need to be called "Random Letter"-Virus since Umbrella sunk like a stone, but you have to take in to account that outbreaks, albeit intentional in some cases, where not intended to create ultimate weapons out of victims, whereas the likes of Majini and Ganados are an attempt at controlling masses.

Also, why a virus? because of zombies? Whats wrong with something new?

Above all, it would be scary having a game set in a confined space where the main enemies are creatures that can't be killed but merely stopped for some time before they rise again - the Crimson Heads were one of my favourite adds in the Remake, along with Lisa Trevor and the defense objects.
Not being able to kill them would be hard to do since the player has limited resources, yes, this could force them to rush, but there would be complications, impossible circumstances where a player is on low health with no method of healing or no bullets...

But yes, confined space is what it should be, its the recipe of success so far, RE1 and 2 did it, RE3 had several areas - all confined, RE4 and 5 where more rolling rather than confined.

Kieron Baird
12-09-09, 07:03
I agree with Braindead, if they wanted they could tame down the G-virus to suite the story. They could create a virus that has the properties of G when it comes to mutation/strength but be more stable and controllable, as the T is. It could be known as the GT1-virus or something, I say it would be possible and believable, Umbrellas research is ever changing.

As for what I would do if I could make/change a Resident Evil game :




I agree with what previous people, no shops or merchants, as funny as he was in RE4, it was kind of silly and didn't ever explain why he was helping you or why he looked infected.
I like the new style of gameplay, over the shoulder, so would rather it stayed like that, rather than returning to the old style.
Bring back harder, more challenging puzzles, yes I would also agree with that.
Make the environment look more chaotic, as if a disaster actually happend, like in RE2 & 3.
I would actually be happy if they went back in the story-line and filled in all the gaps.
Expalin what happened to Barry Burton, where he went after RE1 and what his fate is now, RE5 time.
Show what Ada has been doing and what she achieved up to end of RE4 and possibly just after.
Possibly finish off Rebecca, could easily have made it that she became a medic in BSAA or something.
Give HUNK a full game! Too little is known about him and if they are going to keep making him pop up, he should atleast get a decent story.
I hear a demand for Claire, if they could give her one last final event that made sense, I wouldn't complain.
Some DLC for RE5, HUNK as a playable character, Jill/Josh side-story, where did they go, how did Josh survive, play as Jill under Weskers control, and how did they get a helicopter and two rocket launchers?
Classic enemies come together with the new, I like it, two world collide, would make sense, rather than Umbrella seeming to regress and not progress.
I wouldn't axe the classic characters, not until everything that involves the other is cleared up and tidy, or if they did, atleast make a series for the classic characters, that solves all the mysterys and gaps.
I like the idea of being able to upgrade your weapons, with parts lying around the place, with parts that can be used for multiple guns and give many possibilities, and possibly failures too. This way you could experiment and mix and match, until you found exactly what you wanted.
I agree to an extent with a customizable character, chose the clothes, colours, possibly tattoos and scars, but nothing else, no changing hair, eyes, mouth, nose etc.
Body armour, well would make sense to find that lying around, you could even make it S.W.A.T.T gear is an unlockable, shield included, to ram zombies out of the way :p.

Well thats all I can think of right now, if anything else comes to mind, I will let you guys no. For the record, I don't hate the series or anything, I really like it the way it is but if I had the power muhahaha, the above is what I would do.

Dante2014
12-09-09, 07:41
I agree with Braindead, if they wanted they could tame down the G-virus to suite the story.
If thats the case, then why G? why not a completely new virus with similar effects? Why do we have to throw up the big old nostalgia curtain when something new comes along?

They could create a virus that has the properties of G when it comes to mutation/strength but be more stable and controllable, as the T is.

No, no, no, T is unstable, hence the infected becoming zombies and not tyrants unless they have specific genes, as for the G, mutation is constant, but propelled by damage, meaning that, even if it was watered down, it would still cause horrendous mutations on attacking the enemy.

It could be known as the GT1-virus or something, I say it would be possible and believable, Umbrellas research is ever changing.

Already been made, http://en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim#Characters See Morpheus Duvall, and he was a boss monster... Also: http://residentevil.wikia.com/wiki/TG_virus

EliteFreq
12-09-09, 08:37
Also, having to face G-enemies would justify the more action-skilled characters we've used in the latest installments (so everyone is happy).
I'd have to say this is the only bit of your arguement that I agree with.

If we stuck with the newer control sceme and kept the current fluctuation in ammo laying around, then people would have the ammo to deal with G-enemies. Not perminantly, necessarily, but just until they come back to that area.


I think stealth aspects should be introduced. Maybe have parts where zombies are unavoidable unless you lure them into going a dfferent way. Maybe have ways of them not seeing you, ways of making them fall from afar, so you can get past.

I'd like to see a Resident Evil game which draws from Dead Rising.

EliteFreq
12-09-09, 08:46
I agree with what previous people, no shops or merchants, as funny as he was in RE4, it was kind of silly and didn't ever explain why he was helping you or why he looked infected.
I would actually be happy if they went back in the story-line and filled in all the gaps.
Possibly finish off Rebecca, could easily have made it that she became a medic in BSAA or something.
Some DLC for RE5, HUNK as a playable character, Jill/Josh side-story, where did they go, how did Josh survive, play as Jill under Weskers control, and how did they get a helicopter and two rocket launchers?


I'm pretty sure he was infected... but for the reason he was helping you, I think he's probably just after your money. It makes sense. That's usually what merchants do.
Umbrella and Darkside Chronicles oth go back and fill in gaps.
I'd rather Rebecca didn't become a medic in the BSAA or anything to do with BSAA at all. Although I hink she could, I don't really think we should stick all our eggs in one basket.
I agree, but have you ever thought that they got a helicopter and two rocket launchers because they're in the BSAA and they were on a mission to destroy Wesker?




On a side note, I think melee weapons found in your environment would be pretty cool. Ornamental swords, axes used for chopping wood, etc.

Kieron Baird
12-09-09, 08:58
I'm pretty sure he was infected... but for the reason he was helping you, I think he's probably just after your money. It makes sense. That's usually what merchants do.
Umbrella and Darkside Chronicles oth go back and fill in gaps.
I'd rather Rebecca didn't become a medic in the BSAA or anything to do with BSAA at all. Although I hink she could, I don't really think we should stick all our eggs in one basket.
I agree, but have you ever thought that they got a helicopter and two rocket launchers because they're in the BSAA and they were on a mission to destroy Wesker?


On a side note, I think melee weapons found in your environment would be pretty cool. Ornamental swords, axes used for chopping wood, etc.



Yeah it make sense why a merchant would sell you stuff but how was one guy everywhere and how did he go undetected etc.
From what I have played of Umbrella Chronicles (own the game), it was a quick, fun, on the rail shooter, sure it filled tiny little bits in but I wouldn't class it as a full game, just snippets from a few.
As for Rebecca, I am not bothered either way, was just one possible way they could have tied her in and gave her a finally.
I know how they could have got it but why would there convienently be a BSAA helicopter laying around in Weskers home base or did Josh run all the way back to BSAA HQ and ask to borrow one. Also as far as I know Josh didn't know Jill but he managed to find her and pick her up in a helicopter, what was he doing in the area where you had the battle will Jill and Wesker. This is my point, there is just too much to assume, to many unanswered questions, thats why I think Jill and Josh deserve a side quest story.
I agree I would love if you could exchange your melee weapon, a katana would be a very nice addition ;).

thezombiemessia
12-09-09, 11:33
Can I just point out that, yes, Capcom could screw around with the series as much as they want and create a "watered down" version of the G-virus...but, lets look at it from within the game world:

-Resident Evil REmake - The first G-virus infected creature we see is Lisa Trevor. She is invulnerable to all attacks. She can be slowed down, but never stopped. Her fate is left unknown until...

- The Umbrella Chronicles - Wesker is forced to fight Lisa Trevor several times, until finally trapping her underneath a heavy Chandelier. Lisa Trevor is finally killed by having an entire building explode on her.

- Resident Evil 2 - We see 2 G-Mutations in this game. Birkin transforms every time he takes damage, and is only finally stopped by destroying the entire Umbrella Facility and Train Carriage around him. The other Embryo we see in RE2 is the "eakest" G-mutant we have encountered. It is a semi-boss that takes almost 50% of the Sub-Machine Guns ammunition to finally stop, but even then we only get to kill it because we caught it in it's early stages of life.

- Resident Evil 3 - Nemesis is kind of a G-strain creature, given that the Nemesis Parasite is what created the G-virus within Lisa Trevor. Nemesis, as with the others so far, is only finally defeated by shooting a giant lazer at him...except he doesn't die. You have to wait for the entirety of Raccoon City to be nuked before he is finally finished off.

- Resident Evil: Dead Aim - Introduction of the TG-Virus, the controllable form of the G-virus. Still so powerful that every time the infected is damaged, they mutate. They start off at Tyrant Level Power. Again, finally defeated by completely destroying the building the G-Mutant is contained within.



So, yes, Capcom could come up with some villain that has managed to water down the G-virus...but...I honestly feel that that would completely destroy everything that they've said and done in previous titles.

As Dante says, why not create an entirely new Virus or Parasite that is powerful, but not as powerful as G? We do we have to ride the Nostalgia train?

Kieron Baird
12-09-09, 14:00
True I wouldn't mind if they came up with a new name, just I missed the T/G-virus style enemies, they just seem more monster, where as now everything sometimes feels too human.

Dante2014
12-09-09, 14:10
Yeah, but, if you think about it, it would be so heavily modified that it would not be G or T any more, so, why not something new? eh?

Kieron Baird
12-09-09, 15:50
Yeah, but, if you think about it, it would be so heavily modified that it would not be G or T any more, so, why not something new? eh?

Thats what I said, I wouldn't mind if they did, aslong as it had similar G and T characteristics. I was just saying I missed the old T and G-virus, I don't mind if it stays in the background though, after all, Umbrella, or whatever it is known as now, is progressing.

Braindead
12-09-09, 18:12
Also, why a virus? because of zombies? Whats wrong with something new?


To keep in with the series: for five games (plus some other five side-stories) it has been dealing with viruses and people making them. And, after all, it's called BIO-HAZARD - and that term generally refers to the danger deriving from bacterias or viruses.

Honestly, by switching the nature of the main threat (as RE4 has already done), the risk of turning it into a sort of "X-Files" routine is pretty high.

I hate to step into this field (as what can be considered realistic or not in a game can be very subjective), but I think that, if you want to keep up with the established themes (people turning into monsters and so on), the most pseudo-believable reason is a virus - as viruses do introduce foreign DNA into the host's cell and do cause mutations\alteration in the genetic code (even though, as an established DNA code cannot be changed, most of the time they end up killing the organism they infect - when they are very powerful, of course).
While in pop-culture the idea of a mind-controlling parasite is widely accepted (and I remember seeing a National Geographic documentary dealing with a parasite infesting snails and, as they put it with their divulgative terms, "turning them into zombie-snails"), I admit I cringed when they introduced the mutations caused by Las Plagas, as it isn't into a parasite's interest to drastically changing its host.


Viral agents could work, but they don't need to be called "Random Letter"-Virus since Umbrella sunk like a stone, but you have to take in to account that outbreaks, albeit intentional in some cases, where not intended to create ultimate weapons out of victims, whereas the likes of Majini and Ganados are an attempt at controlling masses.


Umbrella is no more, but as the storyline of RE5 implies, most of its creations have been sold on the black market. Who said the basic of a new RE game should be about creating the ultimate weapon? What about terrorists spreading this virus to create chaos (a bit like Degeneration - I haven't seen it yet, only read some stuff and plot points about it and was intrigued by the idea that the same biological weapons have fallen into others hands)?

thezombiemessia
12-09-09, 20:08
It's worth noting that Parasites have been involved within the games since Resident Evil 3, and storyline wise (in game timeline) Parasites have been around since the creation of the Nemesis Project (which happened before RE0 even happened).

So parasites aren't far removed from the Resi Theme.

Also, RE4 and RE5 show and state that the parasites had been heavily modified to create the mutations that we see. Much like most Viruses within the real world will not create something like a Hunter or Tyrant.

Braindead
12-09-09, 20:54
It's worth noting that Parasites have been involved within the games since Resident Evil 3, and storyline wise (in game timeline) Parasites have been around since the creation of the Nemesis Project (which happened before RE0 even happened).


And I must say that whole thing has always puzzled me a bit. That said, it's true - and that's another reason I can't see why they had to go with the whole Las Plagas affair (ancient parasites awakening), when they could've just expanded the whole Nemesis-parasite thing (just to keep stickin' with the man-made monsters theme).

EliteFreq
13-09-09, 10:14
I know how they could have got it but why would there convienently be a BSAA helicopter laying around in Weskers home base or did Josh run all the way back to BSAA HQ and ask to borrow one. Also as far as I know Josh didn't know Jill but he managed to find her and pick her up in a helicopter, what was he doing in the area where you had the battle will Jill and Wesker. This is my point, there is just too much to assume, to many unanswered questions, thats why I think Jill and Josh deserve a side quest story

My guess is that Jill managed to muster up the strength to get out, made her way to BSAA headquarters in what ever way she could(remember she was a BSAA agent). And think about it, there is quite a long time between the fight with the first Wesker fight, and the end of the game. Josh, since he was so close to Sheva, offered to help Jill to pick up/rescue/assist Sheva and Chris.


I hope that made sense...

Kieron Baird
13-09-09, 14:05
My guess is that Jill managed to muster up the strength to get out, made her way to BSAA headquarters in what ever way she could(remember she was a BSAA agent). And think about it, there is quite a long time between the fight with the first Wesker fight, and the end of the game. Josh, since he was so close to Sheva, offered to help Jill to pick up/rescue/assist Sheva and Chris.


I hope that made sense...

Yeah it makes sense, I have come up with a similar theory myself but still, I just think that there is a perfect chance for a seperate ways dlc there.

thezombiemessia
13-09-09, 14:14
Yeah it makes sense, I have come up with a similar theory myself but still, I just think that there is a perfect chance for a seperate ways dlc there.

Agreed.

Seperate Ways should stand as a Benchmark for what Capcom can do with the side characters of the Resi games.

It's too good an opportunity to miss, and could pave the way for future titles within the series having a similar system.

Kieron Baird
13-09-09, 14:23
Agreed.

Seperate Ways should stand as a Benchmark for what Capcom can do with the side characters of the Resi games.

It's too good an opportunity to miss, and could pave the way for future titles within the series having a similar system.

Exactly what I was going for TZM, thank you.