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View Full Version : I can send a idea for a new capcom game ?


NaviaDramus
17-02-08, 15:39
I have a good idea for a new capcom game, but I dont know if I can send my idea to capcom, please, respond, is a good idea

Clayonite
17-02-08, 15:43
Sorry, no.

I can elaborate on that if you want. But put in short; Capcom doesnt take ideas from forums.

ada
18-02-08, 19:57
heysa hehe why not is it bad to see fans idea for games on there own forums ?? ^^

Clayonite
19-02-08, 01:34
Theres two main reasons for that, which is:

1. Due to legal reasons a big company like Capcom cant afford using ideas they randomly see as they might end up being sued. So therefore its policy to not accept any specific ideas from forums. Period.

2. More importantly, everyone in the Capcom team has many years of experience, and theyre highly capable designers, artists, coders and sound staff. Theres a reason why theyre hired in the first place, and theyve been hand picked by some of the very best seniors in the world for their unique talents and good understanding for their demographic. Put in short, everyone has ideas, but it all comes down to how an idea is delivered. -And to deliver an idea takes experience, originality, research, good sense of art, connecting to your audience, and to be able to do presentations well.

However, theres still some good news for aspiring game designers, and that is that you can always compile a personal micro document and send off to various companies, and maybe theyll pick you up as a Junior Artist.

Triple Seven
19-02-08, 08:22
You may also want to check the FAQ section.

James
20-02-08, 13:29
. More importantly, everyone in the Capcom team has many years of experience, and theyre highly capable designers, artists, coders and sound staff. Theres a reason why theyre hired in the first place, and theyve been hand picked by some of the very best seniors in the world for their unique talents and good understanding for their demographic. Put in short, everyone has ideas, but it all comes down to how an idea is delivered. -And to deliver an idea takes experience, originality, research, good sense of art, connecting to your audience, and to be able to do presentations well.

However, theres still some good news for aspiring game designers, and that is that you can always compile a personal micro document and send off to various companies, and maybe theyll pick you up as a Junior Artist.

Great advice Clay! =)

Clayonite
20-02-08, 17:28
If youre really interested, I can show you an example of a micro document and how to break it down into sections etc. Just holla.

James
20-02-08, 22:00
If youre really interested, I can show you an example of a micro document and how to break it down into sections etc. Just holla.

PMs it if thats cool, well you can just post it here but still..

Triple Seven
21-02-08, 00:27
Yeah, thatd make sense. Going by the stories of RE 4, Onimusha 4 , DMC 4 etc. it appears that a good writer may be missing.

t_virus22
21-02-08, 07:54
hey NAVIADRAMUS i once too had an idead for a cappcom game so i sent it to them and they sent back they said (they aint doing any games with my ideas at the moment) but you can give it a try they probably wont reply for at least 6 months thats how long it took for them to reply to me.

but if you wanna know my idea for a game just ask me!!

Birkin
21-02-08, 11:47
Yeah, thatd make sense. Going by the stories of RE 4, Onimusha 4 , DMC 4 etc. it appears that a good writer may be missing.

Quoted for truth.

Clayonite
21-02-08, 16:22
I think youre not thinking this through. I see a lot of people moan about this, but the reason games often have simple stories is not because they cant whip up anything amazing, its because its based on cultural stereotypes in the media in order to appeal to certain demographics. Look at it from the developers point of view; do you want to make a niche game with an amazing storyline? Or does your game have other unique selling points, in which the storyline is only there to back everything else up?
When asking that question, bear in mind that unlike movies and books, which can be broken down to a beginning, middle and ending, which would look something like this:
|....beginning....| |............middle............| -turning point in the story- |....ending....|

Where as in games the focus is on the middle part, and it doesnt rely on a big surprising ending for its uniqueness, which in many ways defines a good movie and a book.
Games structure looks more like this:
|.beginning.| |.................................middle.......... .......................| |..ending..|

In short -- stories in games arent a selling point, but a field of interest. On that note, Im gonna write that how to do a micro document now. :)

Armakuni
24-02-08, 10:54
What have you been smoking Clay? There are plenty of games that focus on the story and thus making it a selling point, and stories in games have turning points aswell. Simply put there are games where the story is the important part but they still succeed in maintaining that funny gameplay and other features unique or not.

And RE4 is awesome...

Psycho_Pinoccio
28-02-08, 11:05
no plan I paint
and have many charaktere but nobody interesst thes ^^

sorry my english is very bat ^^ I m germany soorrryyy but I Kann you my help?

Clayonite
02-03-08, 15:42
What have you been smoking Clay? There are plenty of games that focus on the story and thus making it a selling point, and stories in games have turning points aswell. Simply put there are games where the story is the important part but they still succeed in maintaining that funny gameplay and other features unique or not.

And RE4 is awesome...

Yeah, thats because most of the time the PR department and the publishers come along and advertise for their games great big stories. But fact is that stories in games ARE secondary because of the game structure. If you do a break down on most games, youll find they are either about rescuing someone or saving the world. This is why the transaction from making video games into movies usually goes wrong.

If you look at how S.D. Perry has written her Resident Evil books, for example, shes been forced to add a lot of her own spin on things, such as how the characters thinks and feel, to make it complete; most games dont have that, because its simply not needed. And when thats taken out, you often end up with a very linear story about getting from A to B.
Im not saying all stories in games are poorly written, but most in-game stories are intentionally kept narrow by the designers. Just as theres a balance in the arts department, like you can have stunning beautiful animations, but since they take too much time and it would cause the player to lag as he move, since you have to constantly wait for each animation, it needs to be balanced out a bit. Same goes for storylines.
-Metal Gear push it as about as far as you probably can, in terms of adding story to action games. It works well, but even now people moan about the amount of cutscenes and dialogues you have to get through.

To sum up: Even though you have 60 hours of gameplay, it would be a waste to fill 40 of those hours with storytelling. Then you might as well get a book. Games are visual and interactive, and theres a limit to how deep and smart you can make a story when its meant to be short and the structure of the narrative is different from novels.

no plan I paint
and have many charaktere but nobody interesst thes ^^

sorry my english is very bat ^^ I m germany soorrryyy but I Kann you my help?

You can ask 777 to translate. Hes German as well.

Armakuni
21-03-08, 17:58
I know i shouldnt necro this but i have been busy with my new computer and now i am back more or less.


Still the reason why the gaming industry reached the level it has is because games started having more depth like movies and books... It couldnt survive by only making games where you hold a gun and shoot targets. But, yeah i agree games often are simple and take you from A to B as you nicely put it.

As always there are exceptions, even in the gaming industry.


Also, finally someone who writes properly :)

EDIT: Doh! I also meant to say that in a sense the story is the primary part nowadays... Hopefully you can see it from my POV. As the action part is already done and needs only tuning whilst the story makes your game new. I really hope you get it ^^

Triple Seven
21-03-08, 19:05
You do have a point Clay. As does Armakuni, with whom I happily agree. I do find, however, that the Capcom games previously mentioned go beyond being mass market (mass market: appeal to as many people as possible - nothing truly great can come out of this, its the common denominator) in terms of lacking quality in story. The three 4s of doom to me are the archetypical games for the typical American male teenager, well but for one aspect, they are not ego-shooters.

There is a market for the kind of games that do appeal to me (and Armakuni, presumably). Take Metal Gear Solid and Final Fantasy VII, their stories are what made/makes them excel. Personally I share Denis Dyacks (I mention him because hes the most vocal proponent at this time) point of view. Games are another, a new art form. In order to fully realize the potential a (mutual) symbiosis of story, music, graphics, gameplay and control has to be established. Im looking forward to Metal Gear Solid 4: Guns of the Patriots, Final Fantasy Versus and Too Human.

Much like there are people who favor graphic novels and those who favor deep literature there are people who want to play Mario and those who want to play Metal Gear Solid. Not that people cant like both.

Leon Kennedy
21-03-08, 19:37
Good Reasons but i realy want to play one of the fan thinking game .. Because i think it will be wonderful game ..

Triple Seven
21-03-08, 20:00
I also meant to say that in a sense the story is the primary part nowadays... Hopefully you can see it from my POV. As the action part is already done and needs only tuning whilst the story makes your game new. I really hope you get it ^^

Surprising. Thats quite similar to how I think of it.

think Ive made up my mind and come to a final rating system, pretty much.

(1) Characters (*) and story
(2) Music
(3) Style
(4) Graphics
(5) Gameplay
(6) Sound

(*) including voice acting

(...)

Have there been significant steps in gameplay over the past few years? The last big changes came with 3D gaming. Gameplay has now taken a pretty balanced level. What really sets games apart - or in other words, what has the most potential (left) - are stories, characters, music and graphics.

Take Mario. Hes been jumping on heads for a decade now. I dont see significant evolution. The impact changes have are very limited. Final Fantasy - gameplay (or significant changes in it) doesnt define it. Metal Gear? Sons of Liberty and Snake Eater werent revolutionary. What defines Metal Gear are again - story, characters, music, style (presentation, settings) and graphics. Taken from the old forum (http://forum.capcom-europe.com/viewtopic.php?t=13645&start=0).