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Nocturnal Stillness
27-01-08, 14:54
Would you like Capcom to re-use the scenario idea from RE2?

I would but only if the original scenarios would be different in RE2 Scenario A was the same path through the gun shop where as scenario b was the back path.

Id like to see it happen like this (Ill use RE5 as an example)

chris is in it atm as latest trailers show. So why not have the story like this Chris and Jill are working together and they are trying to look into rumours of someone trying to manufacture BOWs, Chris is sent ahead to investigate with Jill to follow a few days later.

So starting the game the player gets to pick either Chris or Jill:

Chris scenario starts before the trouble begins and is swept up into it.

Jills however starts afterwards so doesnt see anyone intitally as the crowds have spread out abit more trying to kill Chris.

what do you think?

HumanIce
27-01-08, 17:03
(going a bit off-topic) the only reason I hate DMC3 is because of the level design.. I hate the DMC3 level design so much that I hate the entire game.
RE4 has very boring level design, boring soundtrack, the new Ada looks younger than how she was in RE2, Leons hair is thinner, I dont even understand how people like RE4 so much, but its one of the most boring games Ive ever played.
but almost every 90s capcom game had great level design. yeah, like outside with the kendo shop in RE2, and great soundtrack. capcom games are getting worse on BOTH soundtrack AND level design. are they like.. using different artists now? because the new ones suck. THEY SUCK.

HenkM
27-01-08, 18:29
I dont know or want to guess what RE5 level design is but did not Takuchi said that he hated the stage like level design in RE4?

I guess we wont see that in RE5 then? Did not say it would be more free roaming in way atleast I know he said the envoirment would atleast be more interactive then past games.

Nontheless I would like to see something like orginal poster wrote not nesscarly the same but one should be ablet to switch characters.

Let say Chris meets another playable character which depending who one switch to Chris can do some things the other character cant on that lv maybe reach a weapon upgrade or something in an area the other cant or vice versa..

Maybe not like that ethier but I like how one could choose character in the first game and Remake.

Or like CV where one could follow one character story first half the second character the other half and how the story connect into each other.

Nocturnal Stillness
27-01-08, 20:07
Well what Im trying to suggest with scenarios is simply this:

Two characters to choose from, but each character has a different path to go. Such as leon A/ Claire B but right from the start.

Then along the way add stuff that affects the other characters game (ie like the machine-gun/slot pack choice).

Henk are referiing to a RE0 type character zapping?

HenkM
28-01-08, 08:37
No I was thinking more of what you said LeonA/Claire B or CV thingie with a touch of Nemesis if Chris pick item X Sherry,Claire whoelse migth be in the game wont find the item etc or vice versa.