Posts tagged MotoGP 10/11
The MotoGP 10/11 season update downloadable content, which updates the MotoGP class with all the riders, tracks and teams for the 2011 season, is available now.
The season update downloadable content for MotoGP 10/11 will be released on 19th of October for Xbox 360 and 26th of October for the PS3!
The shooting of the already announced MotoGP challenge on the German track Sachsenring is over. The German broadcast station Sport 1 presented the program a few days ago and now it is official: Capcom’s PR Manager Lars Kühme managed to triumph over professional rider Katja Poensgen. With a personal track record of 1:32 minutes on the virtual Sachsenring he was able to stand up to Poensgen on her Kalex machine.
The guys over at Monumental Games (the MotoGP 10/11 Development team) want to test the online racing community Tuesday 22 March. Do you feel you’ve mastered MotoGP 10/11 enough to test your racing skills against the games developers?
On Tuesday 22nd March from 16:00GMT, the MotoGP 10/11 developers from Monumental Games will be on Xbox Live and ready to race with you in an exclusive online tournament.
All of the game developers will have their very own Xbox Gamertags, making them easy to locate as you race the ‘GP class’ on the Qatar circuit. Look out for ‘Mongames Ian’, ‘Mongames Harvey’, ‘Mongames Tom’ and ‘Mongames Rich’, then join the team for some fast paced action packed racing!
Don’t forget Okamiden and MotoGP 10/11 are both released today. Okamiden for the Nintendo DS and MotoGP 10/11 for the Xbox 360 and PS3.
Join chibi Amaterasu and a whole host of characters on a magical adventure on the Nintendo DS. Utilise the touch screen to draw your way through puzzles and repel the demons invading Nippon! This powerful tool can attack enemies, paint helpful objects to life and perform exceptional feats that will change the world before your eyes. With all the makings of a handheld classic, Okamiden is available for the Nintendo DS and is also compatible with the Nintendo 3DS!
Also check out some of the reviews Okamiden has been getting:
IGN – 8.5 out of 10
“An engaging tale, memorable characters, epic boss battles, and cute wolf puppies– it’s all here and it feels great.”
Eurogamer – 8 out of 10
“Okamiden’s story unfolds into a journey every bit as meaningful as the original’s.”
Official Nintendo Magazine – 88%
“Taking this magical, bizarre world of fantasy-historical Japan at face value is part of what makes Ōkamiden such an absorbing experience… This is a fitting follow-up and a hugely satisfying experience.”
Edge – 8 out of 10
“Ōkamiden shows the player many surreal and beautiful sights of its own… Ōkamiden succeeds in preserving both the spirit and form of its forebear, and that makes it rather special indeed.”
Destructoid – 8 out of 10
“Ōkamiden exudes charm, perhaps even more so than the original… The game is undoubtedly a technical achievement.”
Have a look at the amazing graphics in motion and thrill to the spectacle of riders stretching their skills to the absolute limits as they seemingly defy the laws of physics! Gamers will get all of the 2010 season contents and a free downloadable update of the 2011 season as it unfolds this summer. The all new handing, improved physics and inclusion of brand new customisable player assists allows for precision tailoring of race style. This year’s iteration sees the addition of local co-op play where you can race with a team mate in Career Mode or challenge up to 20 other players in online mode.
And here are the scores:
Eurogamer – 8 out of 10
“MotoGP 10/11 marks the series’ evolution into a simulation with depth… So whether you’re a gamer, biker or both, MotoGP 10/11 complements the new season in style.”
Gaming Heaven – 90 out of 100
“The best next-gen motorbike racing simulator to date… Superb realism, stunning recreation of engine sounds and the judicious attention to detail create an immersive and brilliant racer.”
Gamesurf.it – 8 out of 10
“MotoGP 10/11 is a really enjoying game, capable of satisfy a large amount of video gamers thanks to a great array of new features and improvements”
Official Playstation – 86%
“Once again, MotoGP will be the best motorbike videogame intended for PS3. It has no competitors”
Xbox Front/Playstation Front – 86%
“Graphically MotoGP 10/11 is a step forward so that visually the game is the best motor bike simulation to date. Same goes for audio.”
Moto GP 10/11 will launch on 18 March! Have a quick look at the amazing graphics in motion and thrill to the spectacle of riders stretching their skills to the absolute limits as they seemingly defy the laws of physics!
Gamers will get all of the 2010 season contents and a free downloadable update of the 2011 season as it unfolds this summer. The all new handing, improved physics and inclusion of brand new customisable player assists allows for precision tailoring of race style. This year’s iteration sees the addition of local co-op play where you can race with a team mate in Career Mode or challenge up to 20 other players in online mode.
Check out the video on the link below which has been posted on the official MotoGP website for an interview with Harvey Parker, Lead Artist and Designer from Monumental Games. And a behind the scenes look at an interesting photoshoot which shows the attention to detail that Monumental goes into to recreate every little detail authentically for the game:
Very interesting that some of the riders actually use the game to help learn the tracks! MotoGP 10/11 will be released on Xbox 360 and PS3 on 18 March 2011!
After scouring the internet for feedback (more than what’s on our forum already) on the MotoGP 10/11 demo we found this on XboxliveAddicts. A whole thread of people really enjoying the demo and posting videos of the skills they’ve already developed from playing just a small part of the game. Videos like these:
It just goes to show the work Monumental has put in 10/11 to make it the most realistic racing sim. And while it takes a lot of skill to hold the bike and control it during a slide it will bring a smile to the helmeted faces of everyone who masters it!
There’s a common misconception about the way MotoGP is updated each year, it’s not a palette swap at all. In fact there is a heck of a lot of work that goes into redesigning, remodelling and making sure everything else is up to date with the current season of MotoGP. And these pics will give you an idea to what goes on behind the scenes.
The riders all have to photographed again, because they’re another year older and possibly wiser and wrinklier. Here (top) you can see the back of Valentino Rossi because, yes, even their backs have to be photographed – well you do end up staring at their backs for quite some time.
The bikes themselves get photographed from every conceivable angle so that the artists and animators can fully replicate them in the game. This is pretty easy though, the bikes are great models and really know how to work the camera.
The same can’t be said about the tracks however, they just won’t listen to direction and don’t understand the concept of smiling with your eyes. But they get photographed anyway, and surveyed and in most cases spirit-levels are whipped out to check the gradients.
Here you can see the intricate wire-frames that go into making the backgrounds. Nice and colourful one minute, then all that gets taken away, coloured in properly and you wouldn’t even know it’s there as you speed round the track. This track is Mugello in Italy.
Every track is built from the virtual ground up and Assen in the Netherlands is no exception. And look at all the tiny people in the stands! You can tell their individually modelled little electric hearts at beeping with excitement!
This is Silverstone in England, but not like you’ve ever seen it before! And that because these pics were taken with lasers! Laser scans of Silverstone’s pit lane! It really doesn’t get much more high-tech than that. Then those laser scans are used to make the most accurate representations of each track in MotoGP 10/11!
The guys at Monumental have answered a load of your questions!
Questions such as:
Don’t you think the game would be better with about 10% more braking?
with answers such as:
We don’t, but we are open to changing it for the DLC is the community thinks it’s too hard.
You can read the rest of it on the forum: Monumental answers!
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