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In Osaka for Resident Evil 6, part 4
Aug 7th
Last day in Osaka, last post for this diary. Time for some shopping… well, RE shopping, of course!
DAY 3 : 26th JULY
We slept just few hours… it was difficult considering all the emotions and the adrenaline collected during the last day spent in Capcom with all RE staff and the incredible dinner mentioned in the previous post. At 10 o’clock we left our room at Nikko Hotel ready to enjoy the last day in the Osaka most technological district area to get some shopping done.
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Once reached “Den-Den Town” by taxi our shopping marathon can start. Despite 40° Celsius and the highest level of humidity ever felt we succeded the not so banal task of exploring every single videogame shop of the block.
Passing through a disturbing life size Terminator and videogame of all ages we finally reached one of the most beloved destination for retrogamers in the world: the Superpotato shop in Osaka. Pictures below say more than words can do; walls full of retro consoles and titles of each generation. An incredible feast for the eyes (slightly less for our wallet).
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After hours of walking finally we found what we were looking for, as total Resident Evil fan certainly we could not let escape some of the most unique branded items such as the Resident Evil 5 silkscreened PlayStation 3, the extra rare Double Feature for GameCube and Chronicles HD Selection (released on a physical support only in Japan). After saying goodbye to a lot of money (as usual spent for a very good REason) we returned to the hotel to cram our suitcase with new items just purchased.
Shocked by 3 days fully spent in the name of Resident Evil and Capcom we were greeted by, the first artificial lights of the evening as we boarded a limousine bus headed to Kansai Airport, We really hope to be able to make soon another press tour amazing as this… maybe, maybe, for a possible Resident Evil 7?
Michele Giannone
And that’s it! Before closing the last page of this diary, remember to take a look at the last extra pictures we posted on Capcom Italia’s Facebook Page. And if you already miss Michele… no need to worry, you can always find him on ResidentEvil.it.
Capcom goes local
Jul 19th
Hi Capcom fans, how’s it going?
My name is Neil, lifelong gamer and new Community Manager for Capcom UK. I’m really proud to be working for Capcom and I have been a fan for as long as I can remember; firing up the Atari ST to play some Bionic Commando and scouring the arcades for the latest version of Street Fighter. It’s always been an ambition of mine to work here and now I do!
Being a community manager gives me a chance to bring games and fans closer together and I will be working hard to make sure voices are heard and where possible giving fans a chance to play the games they love before anyone else.
As part of Capcom’s ongoing commitment to put fans first I would like to make you aware that there are already several pages up and running brining content to your territory just for you. Across Europe we have:
http://www.facebook.com/Capcom-UK
@capcom_uk
http://www.facebook.com/CapcomFrance
@capcom_france
http://www.facebook.com/CapcomItalia
@capcomitalia
http://www.facebook.com/CAPCOMGermany
@CAPCOM_germany
http://www.facebook.com/capcomspain
@capcom_es
And of course the central hub Capcom Unity will be there
http://capcom-unity.com/
http://www.facebook.com/capcomunity
@capcom-unity
As of today the @capcomeuro twitter is being repurposed for the UK (renamed @capcom_uk). You of course can still follow us and we will be more than happy to tweet along with you, just be aware there are other Capcom communities in your first language out there looking to bring you all the news and gossip specific to you.
Feel free to follow me @NeilGortz , i’ll be here manning the twitter feed next to @capcomdawg who is busy getting ready for the next round of events for our great line of fighting titles.
Hope to see you when I roll through a town near you soon
N
Resident Evil 6 demo tips
Jul 11th
So those of you that bought Dragon’s Dogma will have been lucky enough to play the demo to Resident Evil 6, we have had a great response and can’t wait to get the demo to as many people as possible. There has been a lot of praise and the producers are keen to hear your feedback (already there are aspects they will tweak for the retail launch and that’s all because you’ve taken the time to write to us).
Speaking of Producers, the team behind Resident Evil 6 have been particularly interested in your thoughts on how the game play and have taken the time to list some features and controls brought up in frequently asked questions.
Hope these are of some use; let us know how you found the demo in our forums.
1: You will enter the Dying state if your Vitality Gauge runs out. Take any further damage and it’s game over.
2: When in the Dying state, the Dying gauge fills gradually. If you can survive until it’s full, you’ll recover.
3: Your movements are restricted in the Dying state, but you can still move a little and use some attacks. Don’t give up!
4: If your partner is in the Dying state, get close and press B to revive them, and RB to restore their health with herb tablets.
5: Hold RT and press Y to switch Leon’s default Wing Shooter pistol to double-shot mode. This works great with quick shots!
6: Hold RT and press Y to switch Chris’s default MP-AF rifle between semi-auto (single shot) and full-auto modes.
7: Hold RT and press Y to switch Piers’s default rifle between normal and thermal scope modes.
8: Hold RT and press Y to switch Sherry’s default weapon between semi-auto (single shot) and burst (triple shot) modes.
9: Open the item slot with Y, select a herb and press A to convert it to tablet form. You can then use it in-game with RB.
10: Get more tablets by combining up to 3 green herbs before converting them. Combine a red and green herb to get 6 tablets!
11: Use tablets and first-aid sprays near your partner and they’ll also recover their vitality and physical combat gauges.
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