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Street Fighter X Tekken – Abel tutorial
Mar 26th
One of my favourite characters in Street Fighter X Tekken is Abel. Pickind hi up in Street Fighter IV and have been sticking with since. Obviously he’s changed a bit in SFxT so thankfully SupermanSajam has uploaded and extensive tutorial that goes into great depth into all his moves, combos, set ups and more.
Mega Woman?
Mar 26th
Artist dcwj wonders what it would be like if Mega Man’s robotic chromosomes were rejiggled a bit and he instead was Mega Woman.
Dragon's Dogma – The Warrior
Mar 26th
We’ll be looking at the Warrior class in Dragon’s Dogma this week so check out this useful attack, the Spark Slash – which spins the blade in a swift circle, slashing at foes all around the user. Favouring brute force over subtlety, Warriors charge into combat head on. Equipped with massive two-handed weapons, Warriors fearlessly take on all foes, crushing enemies with incredible power and soaking up damage on the front lines so their ranged party members can punish enemies from afar.
Rage your face off
Mar 23rd
Assist Me! Chris Redfield!
Mar 23rd
Max’s long running Ultimate Marvel Vs Capcom 3 tips and tutorial show Assist Me is back! This time featuring Chris Redfield and his dude-bro BSAA buddies against the backdrop of a whole zombie outbreak in the US. Aside from the tips there’s plenty of comedy, drama and lots of Dr Doom and his finger lasers.
Resident Evil Operation Raccoon City out now!
Mar 23rd
Resident Evil Operation Raccoon City is available to purchase throughout Europe today for the Xbox 360 and PS3! Resident Evil Operation Raccoon City takes the iconic series in a completely new direction. A third person team based shooter experience set within the dark and sinister Resident Evil universe, the title is a reinterpretation of the events depicted in Resident Evil 2 and Resident Evil 3. The unique setting of the Resident Evil universe not only provides a rich backdrop to the action but delivers a unique and thrilling triple threat battle. Zombies and Bio-Organic Weapons (B.O.W.s) add to the mix as players not only compete against an opposing squad but also tackle this third unpredictable element, creating a brand new style of gameplay, breaking the conventions of traditional team based shooters. Expect the return of original Resident Evil enemies, iconic landmarks and fan favourite characters, including Leon S. Kennedy, who as a rookie police officer in Raccoon City is on your hit list to eliminate!
Also check out this MSxboxWorld interview with RE:ORC’s producer Masachika Kawata to find who his favourite character in the the game is, and a little bit of info about Resident Evil 6!
Destructoid interview with Dragon's Dogma producer Hiroyuki Kobayashi
Mar 22nd
Destructoid managed to grab a video interview with Dragon’s Dogma producer Hiroyuki Kobayashi. Watch it for another tempting look and more information on the team behind the game, the huge enemy monsters and even the smaller ones which you can grab and hold in place while your pawns fill them with arrows.
Dragon's Dogma – tours around Gran Soren
Mar 22nd
Have you checked out the Dragon’s Dogma Tumblr page yet? There you can find a wealth of information about the game, the characters and whole lot more. But best of all are the tours offered up by Madeleine who goes into great detail about the various sites, towns, cities and castles that are there to explore in the world of Gran Soren. You’ll also see a huge amount of beautiful concept art from the game and all the videos and trailers you could ever need!
You should also check out the Dragon’s Dogma Facebook page and Twitter for the latest news on Dragon’s Dogma. And head over to Capcom Unity for the latest Dragon’s Dogma dev blog.
DmC interview with Tameem Antoniades
Mar 22nd

CVG has posted the recent interview with DmC’s and Ninja Theory’s chief designer Tameem Antoniades that you may have missed in PSM3. It’s definitely a good read, lengthy too, and is filled with interesting points such as:
“We’re aiming to make the best DMC in the series. We want our combat to be better than the rest, because we take pride in our work. We want it to be accessible; to have all the arcane hardcore depths that you’ve seen in DMC.”
Read the full interview on CVG.






