Archive for July, 2012
Il sito Nohopeleft.com insiste da mesi. C’è qualcosa che non va, e nessuno è al sicuro. E per mesi noi li abbiamo liquidati come un gruppo di fanatici, un’organizzazione il cui unico scopo era diffondere panico e terrore tra la popolazione… ma da ieri qualcosa è cambiato. Da ieri parlano i fatti.
Gli attivisti del sito hanno messo in piedi una web app per monitorare l’epidemia del C-Virus. La minaccia esiste, ed è ormai diffusa su scala globale. La situazione peggiora in maniera esponenziale, di minuto in minuto, quindi c’è solo una cosa da fare: avvisate i vostri amici tramite Twitter per aiutare a diffond… a segnalare il pericolo.
Nel frattempo cercheremo di fare da punto di riferimento durante l’emergenza. Ci troverete costantemente al lavoro su Facebook e Twitter, a coordinare la campagna d’informazione su un’emergenza che i media stanno volutamente nascondendo, ma che noi giocatori abbiamo il dovere di non ignorare.
Al prossimo update… se scampate al contagio.
Hi Capcom fans, how’s it going?
My name is Neil, lifelong gamer and new Community Manager for Capcom UK. I’m really proud to be working for Capcom and I have been a fan for as long as I can remember; firing up the Atari ST to play some Bionic Commando and scouring the arcades for the latest version of Street Fighter. It’s always been an ambition of mine to work here and now I do!
Being a community manager gives me a chance to bring games and fans closer together and I will be working hard to make sure voices are heard and where possible giving fans a chance to play the games they love before anyone else.
As part of Capcom’s ongoing commitment to put fans first I would like to make you aware that there are already several pages up and running brining content to your territory just for you. Across Europe we have:
As of today the @capcomeuro twitter is being repurposed for the UK (renamed @capcom_uk). You of course can still follow us and we will be more than happy to tweet along with you, just be aware there are other Capcom communities in your first language out there looking to bring you all the news and gossip specific to you.
Feel free to follow me @NeilGortz , i’ll be here manning the twitter feed next to @capcomdawg who is busy getting ready for the next round of events for our great line of fighting titles.
Hope to see you when I roll through a town near you soon
A fighting game based on the popular Japanese manga series and previously released arcade games, JoJo’s Bizarre Adventure HD Ver. features stunning HD visuals and unique, original gameplay mechanics that can be seen today in other Capcom fighting titles. Fans of the series will still be able to enjoy the classic arcade style appearance with an option to play in Arcade SD Mode, preserving the high-quality pixel art seen in the original releases.
In JoJo’s Bizarre Adventure HD Ver. the story centres around the powerful Joestar family, including well known hero Jotaro Kujo. Players will be able to unleash powerful super combo’s and perform special attacks with their characters by executing their supernatural powers, known as Stand’s. Each character’s Stand appears in-game just as they did in the manga, offering another strategic layer of fighting and unique gameplay. For example, players can use Jotaro’s Stand, ‘Star Platinum’ to perform ‘Blazing Fist’ and attack enemies together with Jotaro, causing massive damage to the opponent.
For the first time since the original Dreamcast™ version launched over eight years ago, the ability to play against competitors online will be revived in JoJo’s Bizarre Adventure HD Ver. In an online matching system fans will recognise from Super Street Fighter™ IV and Marvel® vs. Capcom® 3, gamers will be able to choose their opponents based on various factors including location, skill and connection speed. Battle points can be earned for characters and player points for individual player strengths, both of which will increase your skill and push you further up the global leaderboards.
So those of you that bought Dragon’s Dogma will have been lucky enough to play the demo to Resident Evil 6, we have had a great response and can’t wait to get the demo to as many people as possible. There has been a lot of praise and the producers are keen to hear your feedback (already there are aspects they will tweak for the retail launch and that’s all because you’ve taken the time to write to us).
Speaking of Producers, the team behind Resident Evil 6 have been particularly interested in your thoughts on how the game play and have taken the time to list some features and controls brought up in frequently asked questions.
Hope these are of some use; let us know how you found the demo in our forums.
1: You will enter the Dying state if your Vitality Gauge runs out. Take any further damage and it’s game over.
2: When in the Dying state, the Dying gauge fills gradually. If you can survive until it’s full, you’ll recover.
3: Your movements are restricted in the Dying state, but you can still move a little and use some attacks. Don’t give up!
4: If your partner is in the Dying state, get close and press B to revive them, and RB to restore their health with herb tablets.
5: Hold RT and press Y to switch Leon’s default Wing Shooter pistol to double-shot mode. This works great with quick shots!
6: Hold RT and press Y to switch Chris’s default MP-AF rifle between semi-auto (single shot) and full-auto modes.
7: Hold RT and press Y to switch Piers’s default rifle between normal and thermal scope modes.
8: Hold RT and press Y to switch Sherry’s default weapon between semi-auto (single shot) and burst (triple shot) modes.
9: Open the item slot with Y, select a herb and press A to convert it to tablet form. You can then use it in-game with RB.
10: Get more tablets by combining up to 3 green herbs before converting them. Combine a red and green herb to get 6 tablets!
11: Use tablets and first-aid sprays near your partner and they’ll also recover their vitality and physical combat gauges.
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- Win amazing Sengoku Basara goodies! (6,275)
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