Gamasutra has posted up a lengthy and very interesting interview with producer Masachika Kawata and designer Kenji Matsuura about Operation Raccoon City. Here’s a bit:

Gamasutra: It feels like Resident Evil is branching off as a brand to encompass different types of games. Can you explain that strategy?

Masachika Kawata: At the core, basically, we want to make the best use of our brand. Resident Evil is an IP, and a franchise, that people have loved for a long time. It’s still very, very popular and we’re very, very happy about that, and we want to basically answer all the requests that we get about the series. People want to see a lot of different experiences within the Resident Evil universe, and so we’ve been fortunate enough to be able to answer those requests with a lot of different experiences, in different forms, in games.

You can read the rest of the interview over on Gamasutra.

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