Archive for June, 2011
Start boning up on Third Strike!
Jun 30th
Street Fighter III: Third Strike Online Edition is on its way very, very soon so it might be a good idea if you bookmark itzjordaNN’s new series of Third Strike videos. The series begins with this one which covers anti-airs. Watch it! It’s useful!
Resident Evil The Mercenaries 3D – Save Concerns
Jun 30th
There are a lot of angry people out there right now over our decision to offer a single save game slot on the forthcoming Resident Evil: The Mercenaries 3D (or Mercs as we like to call it). But before you take up pitch forks and burning torches ready to march upon Capcom towers please just stop and read this…
Now this might be an official Capcom blog, but you’re not going to find us suggesting that a single save slot is the perfect answer to save game systems and all games should be like this. Because it isn’t… But we are going to try and explain why a single save slot is less of an issue with Mercs than it might be with another title in the Resident Evil series.
We hope that at the end you understand that while not being perfect it’s certainly not the game breaker or the erosion of your civil liberties that some of the more scurrilous internet reporting might have you believe.
First things first Mercs is a time based score attack game very similar in style to an old school arcade game, you run around despatching enemies, collecting weapons, finding time extends and all manner or other hidden extras all while racking up the points. After your time has run out you’re ranked and your score and performance rating displayed. There is no story mode. There are no plot twists or spoilers, just lots and lots of infected despatching carnage to rack up a perfect high score.
Check out the game play video below
Because of the nature of the game Mercenaries has more in common with Street Fighter than Resident Evil 5. There is no specific start and no end, you can play any level as many times as you like, play all levels once, or maybe the second level twice the third level six times and then play the first level once…I think you get the point. The game is only finished when you choose or decide you can’t improve your high scores any further.
This is the case whether you purchased the game new, got the game 2nd hand or borrowed it from a friend. Simply put this is a non linear game where progression is beating previous high scores NOT uncovering a story.
There are plenty of other myths floating around the interweb, lets torpedo some of them…
“I can only play the game through once”
The game has no end point, it’s a score attack game against the clock, you can play it as many times as you like on what ever level you choose there is no ‘end’ or finish to the game.
Myth 2
“You did this to kill the 2nd hand market”
Well it was a pretty poor solution if that was the case! At present only one store in the UK has said they will not accept trade in.
Given the non linear nature of the game and the fact that having someone else’s save on the cart doesn’t reveal the story, or put you midway through the game and you can choose to play any unlocked level from the start (or as many times as you like) there are no problems playing a version that someone else has previously played.
While we can’t speak for individual retailers, this is not the first game to have this save system and there is no reason why this shouldn’t be accepted as part of a trade in.
Myth 3
“You’re going to have this in all your games going forwards”
We’ll feedback to our R&D teams on the ‘popularity’ of this save system. But due to the nature of Home Consoles this save system will never appear on PS3 or 360
Myth 4
“I can’t lend it to a friend”
Yes you can, because there is no story line you will not have missed out on anything or offered any spoilers, or get the game back in anyway that means you can’t play it in exactly the way it was intended
Kunstwettbewerb zum 10. Geburtstag von Devil May Cry
Jun 30th

10 Jahre ist es jetzt her seitdem Dante die Bildschirme rund um den Globus eroberte und neue Maßstäbe im Bereich der Action-Games setzte. Devil May Cry zeichnete sich vor allem durch aufwendige Gefechte, den einzigartigen Kampfstil und den Nutzen von Pizza innerhalb der Videosequenzen aus. Um das Jahrzehnt der Teufelsjagd angemessen zu feiern, veranstaltet CAPCOM einen exklusiven Kunstwettbewerb bei dem Du Dein Talent unter Beweis stellen kannst und eines der besten Devil May Cry Fan-Artworks kreieren kannst, die es jemals gab.
Denk dabei an die ikonischen Charakteren wie Dante, Nero, Vergil, Trish und Mary und deren mächtigen Waffen. Erinnere Dich an die gigantischen Bossekämpfe und Schlachten die Dante durchleben musste. Und denke vor allem an den Stil, in dem Dante’s Übermut und Abenteuer dargestellt wurden.
Der Gewinner des Wettbewerbs erhält einen Platz in der Geschichte! Sein Artwork wird nämlich in einem noch nicht bekanntgegebenen CAPCOM Game veröffentlicht wird. Der Einsendeschluss für den Devil May Cry Kunstwettbewerb ist der 22. Juli. Bitte poste Dein Artwork hier:
http://www.capcom-europe.com/forum/showthread.php?p=988412#post988412
und lese Dir die Teilnahmebedingungen durch.
http://www.capcom-europe.com/forum/showthread.php?p=988402#post988402
Viel Erfolg!
Devil May Cry 10th Anniversary Art Competition!
Jun 29th
It’s been 10 years since Dante exploded onto screens across the world and set the benchmark for action games, intricate combat, incredibly stylish fighting and the use of pizza within cutscenes. To celebrate the decade of devil hunting Capcom UK is holding an art competition and we want you to display your talents in creating some of the best Devil May Cry fan art ever!
Think about all the iconic characters from Dante, Nero, Vergil, Trish and Mary and all the fantastic weapons they have wielded. Think of the bosses and many battles Dante has had to cleave his way through. And most of all think of the style that all this has been done in, from Dante’s cockiness to Sparda’s impeccable honour! The winners of the competition will receive a place in history when their artwork is featured in a new, to be announced Capcom game!
The deadline for the Devil May Cry 10th Anniversary Art Competition is 22nd July. Please post your artwork in the submissions thread, note this thread is for UK entries only, and read the rules and regulations here.
Yun equals astounding damage
Jun 29th
Another new video from Desk showing just how powerful Yun can be in the right circumstances. Love the Genei Jin combo after the Ultra. Once I tried doing the Ultra while in Genei Jin – it didn’t work and I got killed. I should spend more time in the training mode…
The power of Kara-cancelling
Jun 27th
And the power of being Desk. You all know how to kara-cancel right? You know, when you use a normal to move you closer to your opponent so your next attack connects – Makoto does it a lot with her command grab. Well you probably then know that it does a good bit of practice to pull it off consistently in matches, but it becomes a very useful tool.
Yeah, well then Desk goes and does this:
His skills are pretty amazing and you should check out his blog for more astounding (and somewhat sickening) combo vids.
The changes in SSFIV Arcade Edition
Jun 27th
Why is this happening?
Jun 27th
Masachika Kawata grilled by Iwata!
Jun 24th
Nintendo’s Iwata had a sit down chat with Capcom’s Masachika Kawata, producer of the Resident Evil series, about Resident Evil: The Mercenaries 3D and Resident Evil: Revelations on the 3DS, and much more! Here’s a snippet:
Iwata: You were involved with the Resident Evil games that (Shinji) Mikami-san developed for the Nintendo GameCube console, right?
Kawata: I was only directly involved with the first Resident Evil for the Nintendo GameCube.9 I wasn’t part of the immediate staff that worked on Resident Evil Zero10 and Resident Evil 4. When we remade Resident Evil for the Nintendo GameCube, I was a designer making backgrounds. (Shigeru) Miyamoto-san would come visit the development department, so I really felt like I was working with Nintendo. I wanted to achieve the utmost possible with the Nintendo GameCube, so I really took the graphics to the extreme. It was challenging, but I think I was able to establish the Resident Evil style.
You can read the rest on Nintendo’s site.
Deviantart Akuma special
Jun 24th
Occasionally we trawl through Deviantart to check out some cool artwork done by fans and we happened upon a few pieces that made us smile. We mostly happened upon Akuma looking like the murderous bastard that he is but also – mecha-Akuma, naked Akuma, Akuma with boobs and Akuma doing things that you never would have though of and should definitely not be repeated here or anywhere else, shudder.
These ones are cool though, now excuse us while we go wash our eyes and scrub our brains.

by marmotagem

by KWESTONE

by nJoo



